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Many fixes
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commit
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@ -12,16 +12,16 @@ using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseIntro : OsuTestCase
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public class TestCaseIntroSequence : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(IntroSequence)
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typeof(OsuLogo),
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};
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public TestCaseIntro()
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public TestCaseIntroSequence()
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{
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IntroSequence intro;
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OsuLogo logo;
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var rateAdjustClock = new StopwatchClock(true);
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var framedClock = new FramedClock(rateAdjustClock);
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@ -38,11 +38,14 @@ namespace osu.Game.Tests.Visual
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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intro = new IntroSequence(),
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logo = new OsuLogo
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{
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Anchor = Anchor.Centre,
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}
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}
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});
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AddStep(@"Restart", intro.Restart);
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AddStep(@"Restart", logo.PlayIntro);
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AddSliderStep("Playback speed", 0.0, 2.0, 1, v => rateAdjustClock.Rate = v);
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}
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}
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@ -110,7 +110,7 @@
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<Compile Include="Visual\TestCaseGamefield.cs" />
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<Compile Include="Visual\TestCaseGraph.cs" />
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<Compile Include="Visual\TestCaseIconButton.cs" />
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<Compile Include="Visual\TestCaseIntro.cs" />
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<Compile Include="Visual\TestCaseIntroSequence.cs" />
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<Compile Include="Visual\TestCaseKeyConfiguration.cs" />
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<Compile Include="Visual\TestCaseKeyCounter.cs" />
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<Compile Include="Visual\TestCaseLeaderboard.cs" />
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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@ -15,12 +16,10 @@ namespace osu.Game.Screens.Menu
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public class IntroSequence : Container
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{
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//Size
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private const int logo_size = 460; //todo: this should probably be 480
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private const float logo_size = 460; //todo: this should probably be 480
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private readonly OsuSpriteText welcomeText;
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private readonly OsuLogo logo;
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private readonly Container barsContainer;
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private readonly Container barTopLeft;
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@ -185,144 +184,95 @@ namespace osu.Game.Screens.Menu
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Colour = OsuColour.FromHex(@"e967a1"),
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}
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},
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logo = new OsuLogo
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Ripple = false,
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Interactive = false,
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Blending = BlendingMode.Additive,
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},
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};
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setDefaults();
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}
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public void Start()
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public void Start(double length)
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{
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const int circle_size = 416;
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FinishTransforms(true);
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setDefaults();
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//Time
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const int full_animation_duration = 2950;
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mediumRing.ResizeTo(130, 360, Easing.InExpo).OnComplete(r => r.Foreground.ResizeTo(1, 420, Easing.OutQuad));
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const int medium_ring_resize_duration = 360;
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const int medium_ring_fade_duration = 420;
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const int small_ring_resize_duration = 250;
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const int small_ring_fade_duration = 650;
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const int text_fade_duration = 700;
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const int text_spacing_transform_duration = 1500;
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const int bar_animation_duration = 700;
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const int bar_resize_delay = 150;
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const int big_ring_animation_start_delay = 2000;
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const int big_ring_resize_duration = 500;
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const int big_ring_foreground_resize_delay = 250;
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const int big_ring_fade_duration = 450;
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const int background_animation_start_time = 2250;
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const int foreground_animation_start_time = 2300;
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const int colored_circle_rotation_delay = 110;
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const int colored_circles_appear_delay = 80;
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const int purple_circle_animation_start_time = 2250;
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const int logo_fade_duration = 300;
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//Position
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const int bar_end_offset = 120;
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mediumRing.ResizeTo(130, medium_ring_resize_duration, Easing.InExpo);
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Func<double> remainingTime = () => length - TransformDelay;
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using (BeginDelayedSequence(200, true))
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{
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welcomeText.FadeIn(text_fade_duration);
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welcomeText.TransformSpacingTo(new Vector2(20, 0), text_spacing_transform_duration, Easing.Out);
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welcomeText.FadeIn(700);
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welcomeText.TransformSpacingTo(new Vector2(20, 0), 1500, Easing.Out);
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smallRing.ResizeTo(40, small_ring_resize_duration, Easing.InExpo);
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smallRing.Foreground.Delay(small_ring_resize_duration).ResizeTo(1, small_ring_fade_duration, Easing.OutQuad);
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}
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smallRing.ResizeTo(logo_size * 0.086f, 250, Easing.InExpo).OnComplete(r => r.Foreground.ResizeTo(1, 650, Easing.OutQuad));
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using (BeginDelayedSequence(medium_ring_resize_duration, true))
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{
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mediumRing.Foreground.ResizeTo(1, medium_ring_fade_duration, Easing.OutQuad);
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foreach (var bar in barsContainer)
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using (BeginDelayedSequence(160, true))
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{
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bar.FadeIn();
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bar.Delay(bar_resize_delay).ResizeWidthTo(0, bar_animation_duration - bar_resize_delay, Easing.OutQuint);
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}
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const int bar_duration = 700;
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const int bar_resize = 150;
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barTopLeft.MoveTo(new Vector2(-bar_end_offset, -bar_end_offset), bar_animation_duration, Easing.OutQuint);
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barTopRight.MoveTo(new Vector2(bar_end_offset, -bar_end_offset), bar_animation_duration, Easing.OutQuint);
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barBottomLeft.MoveTo(new Vector2(-bar_end_offset, bar_end_offset), bar_animation_duration, Easing.OutQuint);
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barBottomRight.MoveTo(new Vector2(bar_end_offset, bar_end_offset), bar_animation_duration, Easing.OutQuint);
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}
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using (bigRing.BeginDelayedSequence(big_ring_animation_start_delay, true))
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{
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bigRing.ResizeTo(400, big_ring_resize_duration, Easing.InOutQuint);
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bigRing.Foreground.Delay(big_ring_foreground_resize_delay).ResizeTo(1, big_ring_fade_duration, Easing.OutExpo);
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}
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int duration = full_animation_duration - background_animation_start_time;
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using (backgroundFill.BeginDelayedSequence(background_animation_start_time))
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{
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backgroundFill.ResizeHeightTo(1, duration, Easing.InOutQuart);
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backgroundFill.RotateTo(-90, duration, Easing.InOutQuart);
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}
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duration = full_animation_duration - foreground_animation_start_time;
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using (foregroundFill.BeginDelayedSequence(foreground_animation_start_time))
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{
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foregroundFill.ResizeWidthTo(1, duration, Easing.InOutQuart);
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foregroundFill.RotateTo(-90, duration, Easing.InOutQuart);
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}
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duration = full_animation_duration - purple_circle_animation_start_time;
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using (BeginDelayedSequence(purple_circle_animation_start_time, true))
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{
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purpleCircle.MoveToY((circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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purpleCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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purpleCircle.ResizeTo(circle_size - 2, duration, Easing.InOutQuad);
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duration -= colored_circles_appear_delay;
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using (BeginDelayedSequence(colored_circles_appear_delay, true))
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{
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yellowCircle.MoveToY(-(circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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yellowCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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yellowCircle.ResizeTo(circle_size - 2, duration, Easing.InOutQuad);
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duration -= colored_circles_appear_delay;
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using (BeginDelayedSequence(colored_circles_appear_delay, true))
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foreach (var bar in barsContainer)
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{
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blueCircle.MoveToX(-(circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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blueCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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blueCircle.ResizeTo(circle_size - 2, duration, Easing.InOutQuad);
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bar.FadeIn();
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bar.Delay(bar_resize).ResizeWidthTo(0, bar_duration - bar_resize, Easing.OutQuint);
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}
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duration -= colored_circles_appear_delay;
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using (BeginDelayedSequence(colored_circles_appear_delay, true))
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const int bar_end_offset = 120;
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barTopLeft.MoveTo(new Vector2(-bar_end_offset, -bar_end_offset), bar_duration, Easing.OutQuint);
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barTopRight.MoveTo(new Vector2(bar_end_offset, -bar_end_offset), bar_duration, Easing.OutQuint);
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barBottomLeft.MoveTo(new Vector2(-bar_end_offset, bar_end_offset), bar_duration, Easing.OutQuint);
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barBottomRight.MoveTo(new Vector2(bar_end_offset, bar_end_offset), bar_duration, Easing.OutQuint);
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using (BeginDelayedSequence(1640, true)) // 2000
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{
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bigRing.ResizeTo(logo_size * 0.86f, 500, Easing.InOutQuint);
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bigRing.Foreground.Delay(250).ResizeTo(1, 450, Easing.OutExpo);
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using (BeginDelayedSequence(250, true)) // 2250
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{
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pinkCircle.MoveToX(circle_size / 2.0f, duration, Easing.InOutQuad);
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pinkCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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pinkCircle.ResizeTo(circle_size, duration, Easing.InOutQuad);
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backgroundFill.ResizeHeightTo(1, remainingTime(), Easing.InOutQuart);
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backgroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart);
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using (BeginDelayedSequence(50, true))
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{
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foregroundFill.ResizeWidthTo(1, remainingTime(), Easing.InOutQuart);
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foregroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart);
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}
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const float circle_size = logo_size * 0.9f;
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const int rotation_delay = 110;
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const int appear_delay = 80;
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purpleCircle.MoveToY(circle_size / 2, remainingTime(), Easing.InOutQuad);
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purpleCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.OutQuad);
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purpleCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuad);
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using (BeginDelayedSequence(appear_delay, true))
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{
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yellowCircle.MoveToY(-circle_size / 2, remainingTime(), Easing.InOutQuad);
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yellowCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.OutQuad);
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yellowCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuad);
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using (BeginDelayedSequence(appear_delay, true))
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{
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blueCircle.MoveToX(-circle_size / 2, remainingTime(), Easing.InOutQuad);
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blueCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.OutQuad);
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blueCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuad);
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using (BeginDelayedSequence(appear_delay, true))
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{
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pinkCircle.MoveToX(circle_size / 2, remainingTime(), Easing.InOutQuad);
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pinkCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.OutQuad);
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pinkCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuad);
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}
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}
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}
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}
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}
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}
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}
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logo.Delay(full_animation_duration).FadeIn(logo_fade_duration);
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backgroundFill.Delay(full_animation_duration + logo_fade_duration).FadeOut();
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foregroundFill.Delay(full_animation_duration + logo_fade_duration).FadeOut();
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}
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private void setDefaults()
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{
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logo.Alpha = 0;
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welcomeText.Spacing = new Vector2(5);
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welcomeText.Alpha = 0;
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@ -355,13 +305,6 @@ namespace osu.Game.Screens.Menu
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pinkCircle.Position = new Vector2(circle_offset, 0);
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}
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public void Restart()
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{
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FinishTransforms(true);
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setDefaults();
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Start();
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}
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private class Ring : Container<CircularContainer>
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{
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public readonly CircularContainer Foreground;
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@ -19,7 +19,7 @@ using osu.Framework.Allocation;
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namespace osu.Game.Screens.Menu
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{
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internal class LogoVisualisation : Drawable, IHasAccentColour
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public class LogoVisualisation : Drawable, IHasAccentColour
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{
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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@ -39,6 +39,8 @@ namespace osu.Game.Screens.Menu
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private readonly Container logoHoverContainer;
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private readonly LogoVisualisation visualizer;
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private readonly IntroSequence intro;
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private SampleChannel sampleClick;
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private SampleChannel sampleBeat;
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@ -89,6 +91,10 @@ namespace osu.Game.Screens.Menu
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Children = new Drawable[]
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{
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intro = new IntroSequence
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{
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RelativeSizeAxes = Axes.Both,
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},
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logoHoverContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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@ -289,6 +295,17 @@ namespace osu.Game.Screens.Menu
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}
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}
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public void PlayIntro()
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{
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const double length = 2950;
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const double fade = 300;
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logoHoverContainer.FadeOut().Delay(length).FadeIn(fade);
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intro.Show();
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intro.Start(length);
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intro.Delay(length + fade).FadeOut();
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}
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protected override void Update()
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{
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base.Update();
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