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Add hyperdash visual testing to TestCaseCatcherArea
Also tidies up hyperdash state logic
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@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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internal class TestCaseCatcherArea : OsuTestCase
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{
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private RulesetInfo catchRuleset;
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private TestCatcherArea catcherArea;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -26,6 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public TestCaseCatcherArea()
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{
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AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
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AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
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}
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private void createCatcher(float size)
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@ -33,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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Child = new CatchInputManager(catchRuleset)
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{
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RelativeSizeAxes = Axes.Both,
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Child = new CatcherArea(new BeatmapDifficulty { CircleSize = size })
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Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.BottomLeft
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@ -46,5 +48,15 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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catchRuleset = rulesets.GetRuleset(2);
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}
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private class TestCatcherArea : CatcherArea
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{
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public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
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: base(beatmapDifficulty)
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{
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}
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public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
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}
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}
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}
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@ -22,18 +22,18 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public const float CATCHER_SIZE = 172;
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private readonly Catcher catcher;
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protected readonly Catcher MovableCatcher;
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public Container ExplodingFruitTarget
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{
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set { catcher.ExplodingFruitTarget = value; }
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set { MovableCatcher.ExplodingFruitTarget = value; }
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}
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public CatcherArea(BeatmapDifficulty difficulty = null)
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{
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RelativeSizeAxes = Axes.X;
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Height = CATCHER_SIZE;
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Child = catcher = new Catcher(difficulty)
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Child = MovableCatcher = new Catcher(difficulty)
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{
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AdditiveTarget = this,
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};
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@ -42,17 +42,17 @@ namespace osu.Game.Rulesets.Catch.UI
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public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
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{
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fruit.RelativePositionAxes = Axes.None;
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fruit.Position = new Vector2(catcher.ToLocalSpace(absolutePosition).X - catcher.DrawSize.X / 2, 0);
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fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
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fruit.Anchor = Anchor.TopCentre;
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fruit.Origin = Anchor.BottomCentre;
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fruit.Scale *= 0.7f;
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fruit.LifetimeEnd = double.MaxValue;
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catcher.Add(fruit);
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MovableCatcher.Add(fruit);
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}
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public bool AttemptCatch(CatchHitObject obj) => catcher.AttemptCatch(obj);
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public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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@ -181,8 +181,6 @@ namespace osu.Game.Rulesets.Catch.UI
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if (catchObject.LastInCombo)
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explode();
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updateHyperDashState(catchObject, true);
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}
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/// <summary>
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@ -202,12 +200,45 @@ namespace osu.Game.Rulesets.Catch.UI
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catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
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catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
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// if we are hypderdashing in teh next hit is not, let's change our state here (it's our only opportunity to handle missed fruit currently).
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updateHyperDashState(fruit, false);
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if (validCatch && fruit.HyperDash)
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HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
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else
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HyperDashModifier = 1;
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return validCatch;
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}
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/// <summary>
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/// Whether we are hypderdashing or not.
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/// </summary>
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public bool HyperDashing => hyperDashModifier != 1;
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private double hyperDashModifier = 1;
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public double HyperDashModifier
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{
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get { return hyperDashModifier; }
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set
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{
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if (value == hyperDashModifier) return;
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hyperDashModifier = value;
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const float transition_length = 180;
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if (HyperDashing)
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{
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this.FadeColour(Color4.Yellow, transition_length, Easing.OutQuint);
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this.FadeTo(0.2f, transition_length, Easing.OutQuint);
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Trail = true;
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}
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else
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{
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this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
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this.FadeTo(1, transition_length, Easing.OutQuint);
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}
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}
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}
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public bool OnPressed(CatchAction action)
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{
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switch (action)
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@ -264,39 +295,6 @@ namespace osu.Game.Rulesets.Catch.UI
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X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
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}
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/// <summary>
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/// Whether we are hypderdashing or not.
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/// </summary>
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protected bool HyperDashing => hyperDashModifier != 1;
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private double hyperDashModifier = 1;
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/// <summary>
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/// Update whether we are hyper or not.
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/// </summary>
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/// <param name="fruit">The fruit to use as a condition for deciding our new state.</param>
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/// <param name="allowBegin">Whether to allow entering hyperdash or not. If false, we will only exit if required, but never enter.</param>
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private void updateHyperDashState(CatchHitObject fruit, bool allowBegin)
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{
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const float transition_length = 180;
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if (!fruit.HyperDash)
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{
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hyperDashModifier = 1;
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this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
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this.FadeTo(1, transition_length, Easing.OutQuint);
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return;
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}
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if (allowBegin)
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{
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hyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
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this.FadeColour(Color4.AliceBlue, transition_length, Easing.OutQuint);
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this.FadeTo(0.5f, transition_length, Easing.OutQuint);
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Trail = true;
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}
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}
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private void explode()
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{
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var fruit = caughtFruit.ToArray();
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