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Make hyperdash testcase easier to win
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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var beatmap = new Beatmap();
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for (int i = 0; i < 512; i++)
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beatmap.HitObjects.Add(new Fruit { X = 0.5f + (i % 8 < 4 ? -0.4f : 0.4f), StartTime = i * 100, NewCombo = i % 8 == 0 });
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beatmap.HitObjects.Add(new Fruit { X = i % 8 < 4 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
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return beatmap;
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}
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