mirror of
https://github.com/ppy/osu.git
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445bb70ef5
Also tidies up hyperdash state logic
329 lines
11 KiB
C#
329 lines
11 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherArea : Container
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{
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public const float CATCHER_SIZE = 172;
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protected readonly Catcher MovableCatcher;
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public Container ExplodingFruitTarget
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{
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set { MovableCatcher.ExplodingFruitTarget = value; }
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}
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public CatcherArea(BeatmapDifficulty difficulty = null)
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{
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RelativeSizeAxes = Axes.X;
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Height = CATCHER_SIZE;
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Child = MovableCatcher = new Catcher(difficulty)
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{
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AdditiveTarget = this,
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};
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}
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public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
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{
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fruit.RelativePositionAxes = Axes.None;
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fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
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fruit.Anchor = Anchor.TopCentre;
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fruit.Origin = Anchor.BottomCentre;
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fruit.Scale *= 0.7f;
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fruit.LifetimeEnd = double.MaxValue;
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MovableCatcher.Add(fruit);
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}
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public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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private Texture texture;
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private Container<DrawableHitObject> caughtFruit;
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public Container ExplodingFruitTarget;
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public Container AdditiveTarget;
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public Catcher(BeatmapDifficulty difficulty = null)
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{
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RelativePositionAxes = Axes.X;
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X = 0.5f;
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Origin = Anchor.TopCentre;
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Anchor = Anchor.TopLeft;
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Size = new Vector2(CATCHER_SIZE);
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if (difficulty != null)
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Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
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Children = new Drawable[]
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{
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createCatcherSprite(),
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caughtFruit = new Container<DrawableHitObject>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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}
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};
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}
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private int currentDirection;
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private bool dashing;
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protected bool Dashing
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{
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get { return dashing; }
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set
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{
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if (value == dashing) return;
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dashing = value;
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Trail |= dashing;
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}
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}
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private bool trail;
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/// <summary>
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/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
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/// </summary>
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protected bool Trail
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{
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get { return trail; }
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set
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{
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if (value == trail) return;
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trail = value;
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if (Trail)
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beginTrail();
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}
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}
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private void beginTrail()
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{
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Trail &= dashing || HyperDashing;
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Trail &= AdditiveTarget != null;
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if (!Trail) return;
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var additive = createCatcherSprite();
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additive.Anchor = Anchor;
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additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
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additive.Position = Position;
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additive.Scale = Scale;
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additive.Colour = HyperDashing ? Color4.Red : Color4.White;
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additive.RelativePositionAxes = RelativePositionAxes;
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additive.Blending = BlendingMode.Additive;
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AdditiveTarget.Add(additive);
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additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
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Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
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}
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private Sprite createCatcherSprite() => new Sprite
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{
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Size = new Vector2(CATCHER_SIZE),
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FillMode = FillMode.Fill,
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Texture = texture,
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OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
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};
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/// <summary>
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/// Add a caught fruit to the catcher's stack.
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/// </summary>
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/// <param name="fruit">The fruit that was caught.</param>
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public void Add(DrawableHitObject fruit)
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{
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float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
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while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
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{
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fruit.X += RNG.Next(-5, 5);
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fruit.Y -= RNG.Next(0, 5);
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}
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caughtFruit.Add(fruit);
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var catchObject = (CatchHitObject)fruit.HitObject;
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if (catchObject.LastInCombo)
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explode();
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}
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/// <summary>
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/// Let the catcher attempt to catch a fruit.
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/// </summary>
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/// <param name="fruit">The fruit to catch.</param>
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/// <returns>Whether the catch is possible.</returns>
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public bool AttemptCatch(CatchHitObject fruit)
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{
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const double relative_catcher_width = CATCHER_SIZE / 2;
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// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
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var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
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var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
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var validCatch =
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catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
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catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
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if (validCatch && fruit.HyperDash)
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HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
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else
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HyperDashModifier = 1;
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return validCatch;
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}
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/// <summary>
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/// Whether we are hypderdashing or not.
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/// </summary>
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public bool HyperDashing => hyperDashModifier != 1;
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private double hyperDashModifier = 1;
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public double HyperDashModifier
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{
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get { return hyperDashModifier; }
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set
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{
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if (value == hyperDashModifier) return;
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hyperDashModifier = value;
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const float transition_length = 180;
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if (HyperDashing)
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{
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this.FadeColour(Color4.Yellow, transition_length, Easing.OutQuint);
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this.FadeTo(0.2f, transition_length, Easing.OutQuint);
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Trail = true;
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}
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else
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{
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this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
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this.FadeTo(1, transition_length, Easing.OutQuint);
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}
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}
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}
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public bool OnPressed(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection--;
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return true;
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case CatchAction.MoveRight:
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currentDirection++;
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return true;
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case CatchAction.Dash:
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Dashing = true;
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return true;
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}
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return false;
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}
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public bool OnReleased(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection++;
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return true;
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case CatchAction.MoveRight:
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currentDirection--;
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return true;
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case CatchAction.Dash:
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Dashing = false;
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return true;
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}
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return false;
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}
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/// <summary>
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/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
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/// </summary>
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public const double BASE_SPEED = 1.0 / 512;
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protected override void Update()
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{
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base.Update();
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if (currentDirection == 0) return;
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double dashModifier = Dashing ? 1 : 0.5;
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if (hyperDashModifier != 1)
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dashModifier = hyperDashModifier;
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Scale = new Vector2(Math.Abs(Scale.X) * Math.Sign(currentDirection), Scale.Y);
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X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
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}
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private void explode()
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{
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var fruit = caughtFruit.ToArray();
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foreach (var f in fruit)
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{
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var originalX = f.X * Scale.X;
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if (ExplodingFruitTarget != null)
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{
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f.Anchor = Anchor.TopLeft;
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f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
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caughtFruit.Remove(f);
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ExplodingFruitTarget.Add(f);
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}
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f.MoveToY(f.Y - 50, 250, Easing.OutSine)
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.Then()
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.MoveToY(f.Y + 50, 500, Easing.InSine);
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f.MoveToX(f.X + originalX * 6, 1000);
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f.FadeOut(750);
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f.Expire();
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}
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}
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}
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}
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}
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