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mirror of https://github.com/ppy/osu.git synced 2024-12-14 12:33:01 +08:00

Update with framework changes (removal of WaveformDisplay)

This commit is contained in:
smoogipoo 2017-10-05 14:33:39 +09:00
parent e9bc5dbd0f
commit 0a9d23b4ba
5 changed files with 36 additions and 169 deletions

@ -1 +1 @@
Subproject commit bcd92492a9f01178b83c2360cb9b87536435adde
Subproject commit 4019939ba9f0a407880e00422280ba573ffddb24

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@ -0,0 +1,33 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Screens.Compose
{
public class BeatmapWaveformGraph : CompositeDrawable
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly WaveformGraph graph;
public BeatmapWaveformGraph()
{
InternalChild = graph = new WaveformGraph { RelativeSizeAxes = Axes.Both };
Beatmap.ValueChanged += b => graph.Track = b.Track;
}
/// <summary>
/// Gets or sets the <see cref="WaveformGraph.Resolution"/>.
/// </summary>
public float Resolution
{
get { return graph.Resolution; }
set { graph.Resolution = value; }
}
}
}

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@ -1,166 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Screens.Compose
{
public class WaveformDisplay : Drawable
{
/// <summary>
/// The beatmap which the audio waveform should be displayed for.
/// </summary>
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private Shader shader;
private readonly Texture texture;
public WaveformDisplay()
{
texture = Texture.WhitePixel;
Beatmap.ValueChanged += generateWaveform;
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders)
{
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}
private float resolution = 1;
/// <summary>
/// Controls the amount of interpolation of the waveform into the width of this <see cref="WaveformDisplay"/>.
/// Points in the waveform are interpolated between 1 / <see cref="Resolution"/> pixels of this <see cref="WaveformDisplay"/>.
/// </summary>
public float Resolution
{
get { return resolution; }
set
{
if (value < 0)
throw new ArgumentOutOfRangeException(nameof(value));
if (resolution == value)
return;
resolution = value;
Invalidate(Invalidation.DrawNode);
}
}
private Waveform waveform;
private Track lastQueriedTrack;
private void generateWaveform(WorkingBeatmap beatmap)
{
// Cancel the old query so we don't saturate the audio thread
lastQueriedTrack?.CancelWaveformQuery();
beatmap.Track.QueryWaveform(w =>
{
if (Beatmap.Value == beatmap)
{
waveform = w;
Invalidate(Invalidation.DrawNode);
}
});
lastQueriedTrack = beatmap.Track;
}
private readonly WaveformDrawNodeSharedData sharedData = new WaveformDrawNodeSharedData();
protected override DrawNode CreateDrawNode() => new WaveformDrawNode();
protected override void ApplyDrawNode(DrawNode node)
{
var n = (WaveformDrawNode)node;
n.Shader = shader;
n.Texture = texture;
n.Size = DrawSize;
n.Shared = sharedData;
n.Points = waveform?.Generate((int)(MathHelper.Clamp(Math.Ceiling(DrawWidth) * Resolution, 0, waveform.MaximumPoints)));
n.Channels = waveform?.Channels ?? 0;
base.ApplyDrawNode(node);
}
private class WaveformDrawNodeSharedData
{
public readonly QuadBatch<TexturedVertex2D> VertexBatch = new QuadBatch<TexturedVertex2D>(1000, 10);
}
private class WaveformDrawNode : DrawNode
{
public Shader Shader;
public Texture Texture;
public WaveformDrawNodeSharedData Shared;
public List<WaveformPoint> Points;
public Vector2 Size;
public int Channels;
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
if (Points == null || Points.Count == 0)
return;
Shader.Bind();
Texture.TextureGL.Bind();
float separation = Size.X / (Points.Count - 1);
Vector2 localInflationAmount = new Vector2(0, 1) * DrawInfo.MatrixInverse.ExtractScale().Xy;
for (int i = 0; i < Points.Count - 1; i++)
{
ColourInfo colour = DrawInfo.Colour;
Quad quadToDraw;
switch (Channels)
{
default:
case 2:
{
float height = Size.Y / 2;
quadToDraw = new Quad(
new Vector2(i * separation, height - Points[i].Amplitude[0] * height),
new Vector2((i + 1) * separation, height - Points[i + 1].Amplitude[0] * height),
new Vector2(i * separation, height + Points[i].Amplitude[1] * height),
new Vector2((i + 1) * separation, height + Points[i + 1].Amplitude[1] * height)
);
}
break;
case 1:
{
quadToDraw = new Quad(
new Vector2(i * separation, Size.Y - Points[i].Amplitude[0] * Size.Y),
new Vector2((i + 1) * separation, Size.Y - Points[i + 1].Amplitude[0] * Size.Y),
new Vector2(i * separation, Size.Y),
new Vector2((i + 1) * separation, Size.Y)
);
break;
}
}
Texture.DrawQuad(quadToDraw * DrawInfo.Matrix, colour, null, Shared.VertexBatch.Add, Vector2.Divide(localInflationAmount, quadToDraw.Size));
}
Shader.Unbind();
}
}
}
}

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual
for (int i = 1; i <= 16; i *= 2)
{
var newDisplay = new WaveformDisplay
var newDisplay = new BeatmapWaveformGraph
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i

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@ -266,6 +266,7 @@
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Screens\Edit\Screens\Compose\BeatmapWaveformGraph.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawables\Panel.cs" />
@ -620,7 +621,6 @@
<Compile Include="Screens\Edit\Menus\ScreenSelectionTabControl.cs" />
<Compile Include="Screens\Edit\Screens\EditorScreen.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Compose.cs" />
<Compile Include="Screens\Edit\Screens\Compose\WaveformDisplay.cs" />
<Compile Include="Screens\Loader.cs" />
<Compile Include="Screens\Menu\Button.cs" />
<Compile Include="Screens\Menu\ButtonSystem.cs" />