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removed looping if only one song is in the list (temporarily)
It had one problem in relation to SongSelect disabling it when left and in general that topic belongs to another PR.
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@ -35,7 +35,11 @@ namespace osu.Game.Overlays.Music
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set { base.Padding = value; }
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}
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public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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get { return items.Sets; }
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set { items.Sets = value; }
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}
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public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
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public BeatmapSetInfo NextSet => items.NextSet;
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@ -81,6 +85,7 @@ namespace osu.Game.Overlays.Music
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public IEnumerable<BeatmapSetInfo> Sets
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{
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get { return items.Select(x => x.BeatmapSetInfo).ToList(); }
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set
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{
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items.Clear();
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@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Music
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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public IEnumerable<BeatmapSetInfo> BeatmapSets;
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public IEnumerable<BeatmapSetInfo> BeatmapSets => list.BeatmapSets;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
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@ -74,11 +74,10 @@ namespace osu.Game.Overlays.Music
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},
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};
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beatmaps.BeatmapSetAdded += s => Schedule(() => list.AddBeatmapSet(s));
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beatmaps.BeatmapSetRemoved += s => Schedule(() => list.RemoveBeatmapSet(s));
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list.BeatmapSets = BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
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beatmaps.BeatmapSetAdded += delegate (BeatmapSetInfo set) { list.AddBeatmapSet(set); };
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beatmaps.BeatmapSetRemoved += delegate (BeatmapSetInfo set) { list.RemoveBeatmapSet(set); };
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list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
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beatmapBacking.BindTo(game.Beatmap);
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@ -121,7 +120,7 @@ namespace osu.Game.Overlays.Music
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return;
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}
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playSpecified(set.Beatmaps[0]);
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playSpecified(set.Beatmaps.First());
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}
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public void PlayPrevious()
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@ -130,7 +129,7 @@ namespace osu.Game.Overlays.Music
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if (playable != null)
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{
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playSpecified(playable.Beatmaps[0]);
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playSpecified(playable.Beatmaps.First());
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list.SelectedSet = playable;
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}
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}
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@ -141,7 +140,7 @@ namespace osu.Game.Overlays.Music
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if (playable != null)
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{
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playSpecified(playable.Beatmaps[0]);
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playSpecified(playable.Beatmaps.First());
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list.SelectedSet = playable;
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}
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}
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@ -149,7 +148,6 @@ namespace osu.Game.Overlays.Music
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private void playSpecified(BeatmapInfo info)
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{
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beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
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beatmapBacking.Value.Track.Looping = BeatmapSets?.Count() == 1;
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beatmapBacking.Value.Track.Start();
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}
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}
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