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Update in line with framework changes
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@ -76,7 +76,7 @@ namespace osu.Game.Screens
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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logo.WaitForTransforms().Schedule(() => logoSetup(true));
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logo.DelayUntilTransformsFinished().Schedule(() => logoSetup(true));
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sampleExit?.Play();
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}
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@ -122,7 +122,7 @@ namespace osu.Game.Screens
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base.OnEntering(last);
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logo.WaitForTransforms().Schedule(() => logoSetup(false));
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logo.DelayUntilTransformsFinished().Schedule(() => logoSetup(false));
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}
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protected override bool OnExiting(Screen next)
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