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Add async load methods for WorkingBeatmap properties

This commit is contained in:
Dean Herbert 2017-11-21 11:50:24 +09:00
parent a0488b8219
commit 5e70b7a9f7

View File

@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace osu.Game.Beatmaps
{
@ -29,10 +30,10 @@ namespace osu.Game.Beatmaps
Mods.ValueChanged += mods => applyRateAdjustments();
beatmap = new Lazy<Beatmap>(populateBeatmap);
background = new Lazy<Texture>(populateBackground);
track = new Lazy<Track>(populateTrack);
waveform = new Lazy<Waveform>(populateWaveform);
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
background = new AsyncLazy<Texture>(populateBackground);
track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform);
}
protected abstract Beatmap GetBeatmap();
@ -41,8 +42,10 @@ namespace osu.Game.Beatmaps
protected virtual Waveform GetWaveform() => new Waveform();
public bool BeatmapLoaded => beatmap.IsValueCreated;
public Beatmap Beatmap => beatmap.Value;
private readonly Lazy<Beatmap> beatmap;
public Beatmap Beatmap => beatmap.Value.Result;
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
private readonly AsyncLazy<Beatmap> beatmap;
private Beatmap populateBeatmap()
{
@ -55,14 +58,16 @@ namespace osu.Game.Beatmaps
}
public bool BackgroundLoaded => background.IsValueCreated;
public Texture Background => background.Value;
private Lazy<Texture> background;
public Texture Background => background.Value.Result;
public async Task<Texture> GetBackgroundAsync() => await background.Value;
private AsyncLazy<Texture> background;
private Texture populateBackground() => GetBackground();
public bool TrackLoaded => track.IsValueCreated;
public Track Track => track.Value;
private Lazy<Track> track;
public Track Track => track.Value.Result;
public async Task<Track> GetTrackAsync() => await track.Value;
private AsyncLazy<Track> track;
private Track populateTrack()
{
@ -73,8 +78,9 @@ namespace osu.Game.Beatmaps
}
public bool WaveformLoaded => waveform.IsValueCreated;
public Waveform Waveform => waveform.Value;
private readonly Lazy<Waveform> waveform;
public Waveform Waveform => waveform.Value.Result;
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
private readonly AsyncLazy<Waveform> waveform;
private Waveform populateWaveform() => GetWaveform();
@ -107,5 +113,13 @@ namespace osu.Game.Beatmaps
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
}
public class AsyncLazy<T> : Lazy<Task<T>>
{
public AsyncLazy(Func<T> valueFactory)
: base(() => Task.Run(valueFactory))
{
}
}
}
}