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Add async load methods for WorkingBeatmap properties
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mods;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace osu.Game.Beatmaps
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{
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@ -29,10 +30,10 @@ namespace osu.Game.Beatmaps
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Mods.ValueChanged += mods => applyRateAdjustments();
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beatmap = new Lazy<Beatmap>(populateBeatmap);
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background = new Lazy<Texture>(populateBackground);
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track = new Lazy<Track>(populateTrack);
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waveform = new Lazy<Waveform>(populateWaveform);
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beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
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background = new AsyncLazy<Texture>(populateBackground);
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track = new AsyncLazy<Track>(populateTrack);
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waveform = new AsyncLazy<Waveform>(populateWaveform);
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}
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protected abstract Beatmap GetBeatmap();
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@ -41,8 +42,10 @@ namespace osu.Game.Beatmaps
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protected virtual Waveform GetWaveform() => new Waveform();
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public bool BeatmapLoaded => beatmap.IsValueCreated;
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public Beatmap Beatmap => beatmap.Value;
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private readonly Lazy<Beatmap> beatmap;
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public Beatmap Beatmap => beatmap.Value.Result;
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public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
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private readonly AsyncLazy<Beatmap> beatmap;
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private Beatmap populateBeatmap()
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{
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@ -55,14 +58,16 @@ namespace osu.Game.Beatmaps
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}
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public bool BackgroundLoaded => background.IsValueCreated;
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public Texture Background => background.Value;
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private Lazy<Texture> background;
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public Texture Background => background.Value.Result;
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public async Task<Texture> GetBackgroundAsync() => await background.Value;
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private AsyncLazy<Texture> background;
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private Texture populateBackground() => GetBackground();
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public bool TrackLoaded => track.IsValueCreated;
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public Track Track => track.Value;
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private Lazy<Track> track;
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public Track Track => track.Value.Result;
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public async Task<Track> GetTrackAsync() => await track.Value;
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private AsyncLazy<Track> track;
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private Track populateTrack()
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{
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@ -73,8 +78,9 @@ namespace osu.Game.Beatmaps
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}
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public bool WaveformLoaded => waveform.IsValueCreated;
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public Waveform Waveform => waveform.Value;
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private readonly Lazy<Waveform> waveform;
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public Waveform Waveform => waveform.Value.Result;
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public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
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private readonly AsyncLazy<Waveform> waveform;
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private Waveform populateWaveform() => GetWaveform();
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@ -107,5 +113,13 @@ namespace osu.Game.Beatmaps
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foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(t);
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}
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public class AsyncLazy<T> : Lazy<Task<T>>
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{
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public AsyncLazy(Func<T> valueFactory)
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: base(() => Task.Run(valueFactory))
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{
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}
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}
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}
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}
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