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Reduce isLoading calls
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d157e6baf1
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@ -105,22 +105,16 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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flow.Clear();
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if (scoresAmount < 2)
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{
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IsLoading = false;
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return;
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}
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for (int i = 1; i < scoresAmount; i++)
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flow.Add(new DrawableScore(i, scores.ElementAt(i)));
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IsLoading = false;
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}
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public void CleanAllScores()
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{
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topScore.Hide();
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flow.Clear();
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IsLoading = false;
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}
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}
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}
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@ -92,8 +92,6 @@ namespace osu.Game.Overlays
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private void updateScores(BeatmapInfo beatmap)
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{
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scores.IsLoading = true;
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getScoresRequest?.Cancel();
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if (!beatmap.OnlineBeatmapID.HasValue)
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@ -102,9 +100,14 @@ namespace osu.Game.Overlays
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return;
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}
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getScoresRequest = new GetScoresRequest(beatmap);
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getScoresRequest.Success += r => scores.Scores = r.Scores;
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scores.IsLoading = true;
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getScoresRequest = new GetScoresRequest(beatmap);
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getScoresRequest.Success += r =>
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{
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scores.Scores = r.Scores;
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scores.IsLoading = false;
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};
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api.Queue(getScoresRequest);
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}
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