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Add logging
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commit
167eefa397
@ -1,8 +1,12 @@
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using Microsoft.EntityFrameworkCore;
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using System;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Logging;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using LogLevel = Microsoft.Extensions.Logging.LogLevel;
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namespace osu.Game.Database
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{
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@ -30,6 +34,7 @@ namespace osu.Game.Database
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{
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base.OnConfiguring(optionsBuilder);
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optionsBuilder.UseSqlite(connectionString);
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optionsBuilder.UseLoggerFactory(new OsuDbLoggerFactory());
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}
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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@ -45,5 +50,35 @@ namespace osu.Game.Database
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modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.InstantiationInfo).IsUnique();
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modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
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}
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private class OsuDbLoggerFactory : ILoggerFactory
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{
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public void Dispose()
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{
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}
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public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
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public void AddProvider(ILoggerProvider provider) => new OsuDbLoggerProvider();
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private class OsuDbLoggerProvider : ILoggerProvider
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{
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public void Dispose()
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{
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}
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public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
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}
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private class OsuDbLogger : ILogger
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{
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public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
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=> Logger.Log(formatter(state, exception), LoggingTarget.Database, Framework.Logging.LogLevel.Debug);
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public bool IsEnabled(LogLevel logLevel) => true;
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public IDisposable BeginScope<TState>(TState state) => null;
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}
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}
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}
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}
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@ -2,8 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using Microsoft.EntityFrameworkCore.Migrations;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Migrations
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{
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@ -4,11 +4,7 @@
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// <auto-generated />
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Microsoft.EntityFrameworkCore.Storage;
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using osu.Game.Database;
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using System;
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namespace osu.Game.Migrations
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{
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