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Merge pull request #1481 from peppy/menu-select-transition-improvements

Improve transition when exiting song select
This commit is contained in:
Dan Balasescu
2017-11-10 21:10:13 +09:00
committed by GitHub
Unverified
2 changed files with 12 additions and 10 deletions
+10 -8
View File
@@ -119,7 +119,16 @@ namespace osu.Game.Screens.Menu
logo.FadeIn(100, Easing.OutQuint);
if (resuming)
{
buttons.State = MenuState.TopLevel;
const float length = 300;
Content.FadeIn(length, Easing.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
}
}
protected override void LogoSuspending(OsuLogo logo)
@@ -148,7 +157,7 @@ namespace osu.Game.Screens.Menu
Content.FadeOut(length, Easing.InSine);
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
sideFlashes.FadeOut(length / 4, Easing.OutQuint);
sideFlashes.FadeOut(64, Easing.OutQuint);
}
protected override void OnResuming(Screen last)
@@ -159,13 +168,6 @@ namespace osu.Game.Screens.Menu
//we may have consumed our preloaded instance, so let's make another.
preloadSongSelect();
const float length = 300;
Content.FadeIn(length, Easing.OutQuint);
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
sideFlashes.FadeIn(length / 4, Easing.InQuint);
}
protected override bool OnExiting(Screen next)
+2 -2
View File
@@ -340,8 +340,8 @@ namespace osu.Game.Screens.Select
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
logo.ScaleTo(0.2f, logo_transition, Easing.OutQuint);
logo.FadeOut(logo_transition, Easing.OutQuint);
logo.ScaleTo(0.2f, logo_transition / 2, Easing.Out);
logo.FadeOut(logo_transition / 2, Easing.Out);
}
private void beatmap_ValueChanged(WorkingBeatmap beatmap)