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Fix beatmap difficulty and metadata deletion
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parent
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@ -130,7 +130,20 @@ namespace osu.Game.Beatmaps
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{
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var context = GetContext();
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context.BeatmapSetInfo.RemoveRange(context.BeatmapSetInfo.Where(b => b.DeletePending && !b.Protected));
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var purgeable = context.BeatmapSetInfo.Where(s => s.DeletePending && !s.Protected)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Metadata);
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// metadata is M-N so we can't rely on cascades
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context.BeatmapMetadata.RemoveRange(purgeable.Select(s => s.Metadata));
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context.BeatmapMetadata.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.Metadata)));
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// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
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context.BeatmapDifficulty.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
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// cascades down to beatmaps.
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context.BeatmapSetInfo.RemoveRange(purgeable);
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context.SaveChanges();
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}
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@ -16,6 +16,8 @@ namespace osu.Game.Database
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public class OsuDbContext : DbContext
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{
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public DbSet<BeatmapInfo> BeatmapInfo { get; set; }
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public DbSet<BeatmapDifficulty> BeatmapDifficulty { get; set; }
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public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
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public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
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public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
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public DbSet<FileInfo> FileInfo { get; set; }
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