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Merge branch 'master' into fix-async-is-loaded

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Dan Balasescu 2017-12-06 23:01:38 +09:00 committed by GitHub
commit 8e3cce798d
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33 changed files with 923 additions and 63 deletions

@ -1 +1 @@
Subproject commit cc013fc4063dda0843f38c1c73568a413abcf229
Subproject commit d2c6d11f3bcc54a5aeb5a16d6563036c7e1f4759

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@ -1,8 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@ -18,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
CatchHitObject lastObj = null;
initialiseHyperDash(beatmap.HitObjects);
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
@ -34,5 +42,49 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
lastObj = obj;
}
}
private void initialiseHyperDash(List<CatchHitObject> objects)
{
// todo: add difficulty adjust.
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
int objCount = objects.Count;
for (int i = 0; i < objCount - 1; i++)
{
CatchHitObject currentObject = objects[i];
// not needed?
// if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
// while (nextObject is TinyDroplet)
// {
// if (++i == objCount - 1) break;
// nextObject = objects[i + 1];
// }
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
{
currentObject.HyperDashTarget = nextObject;
lastExcess = halfCatcherWidth;
}
else
{
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
}
lastDirection = thisDirection;
}
}
}
}

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@ -27,6 +27,16 @@ namespace osu.Game.Rulesets.Catch.Objects
public float Scale { get; set; } = 1;
/// <summary>
/// Whether this fruit can initiate a hyperdash.
/// </summary>
public bool HyperDash => HyperDashTarget != null;
/// <summary>
/// The target fruit if we are to initiate a hyperdash.
/// </summary>
public CatchHitObject HyperDashTarget;
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);

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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@ -70,6 +71,20 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
}
}
};
if (HitObject.HyperDash)
{
Add(new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.Red,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
Scale = new Vector2(2)
});
}
}
}
}

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@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
internal class TestCaseCatcherArea : OsuTestCase
{
private RulesetInfo catchRuleset;
private TestCatcherArea catcherArea;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -26,6 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public TestCaseCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
}
private void createCatcher(float size)
@ -33,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Child = new CatchInputManager(catchRuleset)
{
RelativeSizeAxes = Axes.Both,
Child = new CatcherArea(new BeatmapDifficulty { CircleSize = size })
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft
@ -46,5 +48,15 @@ namespace osu.Game.Rulesets.Catch.Tests
{
catchRuleset = rulesets.GetRuleset(2);
}
private class TestCatcherArea : CatcherArea
{
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
: base(beatmapDifficulty)
{
}
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
}
}
}

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@ -0,0 +1,30 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
: base(typeof(CatchRuleset))
{
}
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap();
for (int i = 0; i < 512; i++)
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
public static readonly float BASE_WIDTH = 512;
public const float BASE_WIDTH = 512;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.CanCatch(obj);
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
public override void Add(DrawableHitObject h)
{

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@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
@ -21,18 +22,18 @@ namespace osu.Game.Rulesets.Catch.UI
{
public const float CATCHER_SIZE = 172;
private readonly Catcher catcher;
protected readonly Catcher MovableCatcher;
public Container ExplodingFruitTarget
{
set { catcher.ExplodingFruitTarget = value; }
set { MovableCatcher.ExplodingFruitTarget = value; }
}
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = catcher = new Catcher(difficulty)
Child = MovableCatcher = new Catcher(difficulty)
{
AdditiveTarget = this,
};
@ -41,17 +42,17 @@ namespace osu.Game.Rulesets.Catch.UI
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(catcher.ToLocalSpace(absolutePosition).X - catcher.DrawSize.X / 2, 0);
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
catcher.Add(fruit);
MovableCatcher.Add(fruit);
}
public bool CanCatch(CatchHitObject obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X * Math.Abs(catcher.Scale.X) / DrawSize.X / 2;
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
@ -105,14 +106,35 @@ namespace osu.Game.Rulesets.Catch.UI
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
Trail |= dashing;
}
}
private void addAdditiveSprite()
private bool trail;
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
if (!dashing || AdditiveTarget == null) return;
get { return trail; }
set
{
if (value == trail) return;
trail = value;
if (Trail)
beginTrail();
}
}
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!Trail) return;
var additive = createCatcherSprite();
@ -120,6 +142,7 @@ namespace osu.Game.Rulesets.Catch.UI
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Blending = BlendingMode.Additive;
@ -127,7 +150,7 @@ namespace osu.Game.Rulesets.Catch.UI
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new Sprite
@ -138,6 +161,10 @@ namespace osu.Game.Rulesets.Catch.UI
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
};
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void Add(DrawableHitObject fruit)
{
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
@ -150,10 +177,80 @@ namespace osu.Game.Rulesets.Catch.UI
caughtFruit.Add(fruit);
if (((CatchHitObject)fruit.HitObject).LastInCombo)
var catchObject = (CatchHitObject)fruit.HitObject;
if (catchObject.LastInCombo)
explode();
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
const double relative_catcher_width = CATCHER_SIZE / 2;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
if (validCatch && fruit.HyperDash)
{
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
}
else
HyperDashModifier = 1;
return validCatch;
}
/// <summary>
/// Whether we are hypderdashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
private double hyperDashModifier = 1;
/// <summary>
/// The direction in which hyperdash is allowed. 0 allows both directions.
/// </summary>
public double HyperDashDirection;
/// <summary>
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
/// </summary>
public double HyperDashModifier
{
get { return hyperDashModifier; }
set
{
if (value == hyperDashModifier) return;
hyperDashModifier = value;
const float transition_length = 180;
if (HyperDashing)
{
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
Trail = true;
}
else
{
HyperDashDirection = 0;
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
this.FadeTo(1, transition_length, Easing.OutQuint);
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
@ -201,10 +298,15 @@ namespace osu.Game.Rulesets.Catch.UI
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
Scale = new Vector2(Math.Abs(Scale.X) * Math.Sign(currentDirection), Scale.Y);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
dashModifier = hyperDashModifier;
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
}
private void explode()

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@ -66,6 +66,7 @@
<Compile Include="Tests\TestCaseCatchStacker.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
<Compile Include="Tests\TestCaseHyperdash.cs" />
<Compile Include="UI\CatcherArea.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditPlayfield : OsuPlayfield
{
protected override CursorContainer CreateCursor() => null;
}
}

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditRulesetContainer : OsuRulesetContainer
{
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
}
}

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@ -0,0 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuHitObjectComposer : HitObjectComposer
{
public OsuHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
{
new HitObjectCompositionTool<HitCircle>(),
new HitObjectCompositionTool<Slider>(),
new HitObjectCompositionTool<Spinner>()
};
}
}

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@ -16,6 +16,8 @@ using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit;
namespace osu.Game.Rulesets.Osu
{
@ -118,6 +120,8 @@ namespace osu.Game.Rulesets.Osu
public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
public override string Description => "osu!";
public override SettingsSubsection CreateSettings() => new OsuSettings();

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@ -13,6 +13,7 @@ using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Rulesets.Osu.UI
{
@ -65,7 +66,10 @@ namespace osu.Game.Rulesets.Osu.UI
protected override void LoadComplete()
{
base.LoadComplete();
AddInternal(new GameplayCursor());
var cursor = CreateCursor();
if (cursor != null)
AddInternal(cursor);
}
public override void Add(DrawableHitObject h)
@ -102,5 +106,7 @@ namespace osu.Game.Rulesets.Osu.UI
judgementLayer.Add(explosion);
}
protected virtual CursorContainer CreateCursor() => new GameplayCursor();
}
}

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@ -48,6 +48,9 @@
<ItemGroup>
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
<Compile Include="Edit\OsuEditPlayfield.cs" />
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
<Compile Include="Edit\OsuHitObjectComposer.cs" />
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />

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@ -0,0 +1,46 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Tests.Visual
{
public class TestCaseEditorCompose : OsuTestCase
{
private readonly Random random;
private readonly Compose compose;
public TestCaseEditorCompose()
{
random = new Random(1337);
Add(compose = new Compose());
AddStep("Next beatmap", nextBeatmap);
}
private OsuGameBase osuGame;
private BeatmapManager beatmaps;
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
{
this.osuGame = osuGame;
this.beatmaps = beatmaps;
compose.Beatmap.BindTo(osuGame.Beatmap);
}
private void nextBeatmap()
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count == 0)
return;
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b);
}
}
}

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@ -0,0 +1,41 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
namespace osu.Game.Tests.Visual
{
public class TestCaseEditorComposeRadioButtons : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableRadioButton) };
public TestCaseEditorComposeRadioButtons()
{
RadioButtonCollection collection;
Add(collection = new RadioButtonCollection
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 150,
Items = new[]
{
new RadioButton("Item 1", () => { }),
new RadioButton("Item 2", () => { }),
new RadioButton("Item 3", () => { }),
new RadioButton("Item 4", () => { }),
new RadioButton("Item 5", () => { })
}
});
for (int i = 0; i < collection.Items.Count; i++)
{
int l = i;
AddStep($"Select item {l + 1}", () => collection.Items[l].Select());
AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect());
}
}
}
}

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@ -102,6 +102,8 @@
<Compile Include="Visual\TestCaseDrawableRoom.cs" />
<Compile Include="Visual\TestCaseDrawings.cs" />
<Compile Include="Visual\TestCaseEditor.cs" />
<Compile Include="Visual\TestCaseEditorCompose.cs" />
<Compile Include="Visual\TestCaseEditorComposeRadioButtons.cs" />
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />

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@ -35,7 +35,11 @@ namespace osu.Game.Overlays.Music
set { base.Padding = value; }
}
public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get { return items.Sets; }
set { items.Sets = value; }
}
public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
public BeatmapSetInfo NextSet => items.NextSet;
@ -48,7 +52,7 @@ namespace osu.Game.Overlays.Music
}
public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
@ -81,6 +85,7 @@ namespace osu.Game.Overlays.Music
public IEnumerable<BeatmapSetInfo> Sets
{
get { return items.Select(x => x.BeatmapSetInfo).ToList(); }
set
{
items.Clear();
@ -103,12 +108,11 @@ namespace osu.Game.Overlays.Music
});
}
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
if (itemToRemove == null)
return false;
return items.Remove(itemToRemove);
if (itemToRemove != null)
items.Remove(itemToRemove);
}
public BeatmapSetInfo SelectedSet
@ -230,6 +234,7 @@ namespace osu.Game.Overlays.Music
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
{
public IEnumerable<string> FilterTerms => new string[] { };
public bool MatchingFilter
{
set

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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using System.Threading;
namespace osu.Game.Overlays.Music
{
@ -29,7 +30,7 @@ namespace osu.Game.Overlays.Music
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public IEnumerable<BeatmapSetInfo> BeatmapSets;
public IEnumerable<BeatmapSetInfo> BeatmapSets => list.BeatmapSets;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
@ -74,11 +75,10 @@ namespace osu.Game.Overlays.Music
},
};
beatmaps.BeatmapSetAdded += s => Schedule(() => list.AddBeatmapSet(s));
beatmaps.BeatmapSetRemoved += s => Schedule(() => list.RemoveBeatmapSet(s));
list.BeatmapSets = BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
beatmaps.BeatmapSetAdded += list.AddBeatmapSet;
beatmaps.BeatmapSetRemoved += list.RemoveBeatmapSet;
list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
beatmapBacking.BindTo(game.Beatmap);
@ -121,7 +121,7 @@ namespace osu.Game.Overlays.Music
return;
}
playSpecified(set.Beatmaps[0]);
playSpecified(set.Beatmaps.First());
}
public void PlayPrevious()
@ -130,7 +130,7 @@ namespace osu.Game.Overlays.Music
if (playable != null)
{
playSpecified(playable.Beatmaps[0]);
playSpecified(playable.Beatmaps.First());
list.SelectedSet = playable;
}
}
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Music
if (playable != null)
{
playSpecified(playable.Beatmaps[0]);
playSpecified(playable.Beatmaps.First());
list.SelectedSet = playable;
}
}
@ -149,7 +149,15 @@ namespace osu.Game.Overlays.Music
private void playSpecified(BeatmapInfo info)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
beatmapBacking.Value.Track.Start();
var track = beatmapBacking.Value.Track;
track.Restart();
// this is temporary until we have blocking (async.Wait()) audio component methods.
// then we can call RestartAsync().Wait() or the blocking version above.
while (!track.IsRunning)
Thread.Sleep(1);
}
}

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@ -251,7 +251,7 @@ namespace osu.Game.Overlays
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled)
if (track.HasCompleted && !beatmapBacking.Disabled && playlist.BeatmapSets.Any())
next();
}
else

View File

@ -0,0 +1,109 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
{
private readonly Ruleset ruleset;
protected ICompositionTool CurrentTool { get; private set; }
protected HitObjectComposer(Ruleset ruleset)
{
this.ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
RulesetContainer rulesetContainer;
try
{
rulesetContainer = CreateRulesetContainer(ruleset, osuGame.Beatmap.Value);
}
catch (Exception e)
{
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
return;
}
RadioButtonCollection toolboxCollection;
InternalChild = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new FillFlowContainer
{
Name = "Sidebar",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 },
Children = new Drawable[]
{
new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = Color4.White,
BorderThickness = 2,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
rulesetContainer
}
}
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 200),
}
};
rulesetContainer.Clock = new InterpolatingFramedClock((IAdjustableClock)osuGame.Beatmap.Value.Track ?? new StopwatchClock());
toolboxCollection.Items =
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
.Concat(
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
)
.ToList();
toolboxCollection.Items[0].Select();
}
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
}
}

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Screens.Play.ReplaySettings;
namespace osu.Game.Rulesets.Edit
{
public class ToolboxGroup : ReplayGroup
{
protected override string Title => "toolbox";
public ToolboxGroup()
{
RelativeSizeAxes = Axes.X;
Width = 1;
}
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Tools
{
public class HitObjectCompositionTool<T> : ICompositionTool
where T : HitObject
{
public string Name => typeof(T).Name;
}
}

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@ -0,0 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Edit.Tools
{
public interface ICompositionTool
{
string Name { get; }
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -52,6 +53,8 @@ namespace osu.Game.Rulesets
public virtual PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => null;
public virtual HitObjectComposer CreateHitObjectComposer() => null;
public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle };
public abstract string Description { get; }

View File

@ -55,6 +55,11 @@ namespace osu.Game.Rulesets.UI
public abstract IEnumerable<HitObject> Objects { get; }
/// <summary>
/// The playfield.
/// </summary>
public Playfield Playfield { get; protected set; }
protected readonly Ruleset Ruleset;
/// <summary>
@ -135,11 +140,6 @@ namespace osu.Game.Rulesets.UI
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
/// <summary>
/// The playfield.
/// </summary>
public Playfield Playfield { get; private set; }
protected override Container<Drawable> Content => content;
private Container content;

View File

@ -6,49 +6,99 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Screens.Edit.Screens.Compose
{
public class Compose : EditorScreen
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
private readonly Container composerContainer;
public Compose()
{
ScrollableTimeline timeline;
Children = new[]
Children = new Drawable[]
{
new Container
new GridContainer
{
Name = "Timeline",
RelativeSizeAxes = Axes.X,
Height = 110,
Children = new Drawable[]
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Box
new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 17, Vertical = 10 },
Children = new Drawable[]
new Container
{
new Container
Name = "Timeline",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 115 },
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 115 },
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
}
}
}
}
}
},
new Drawable[]
{
composerContainer = new Container
{
Name = "Composer content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
}
}
}
}
},
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
},
};
timeline.Beatmap.BindTo(Beatmap);
Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
composerContainer.Clear();
var ruleset = newBeatmap.BeatmapInfo.Ruleset?.CreateInstance();
if (ruleset == null)
{
Logger.Log("Beatmap doesn't have a ruleset assigned.");
// ExitRequested?.Invoke();
return;
}
var composer = ruleset.CreateHitObjectComposer();
if (composer == null)
{
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
// ExitRequested?.Invoke();
return;
}
composerContainer.Child = composer;
}
}
}

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@ -0,0 +1,123 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
{
public class DrawableRadioButton : TriangleButton
{
/// <summary>
/// Invoked when this <see cref="DrawableRadioButton"/> has been selected.
/// </summary>
public Action<RadioButton> Selected;
private Color4 defaultBackgroundColour;
private Color4 defaultBubbleColour;
private Color4 selectedBackgroundColour;
private Color4 selectedBubbleColour;
private readonly Drawable bubble;
private readonly RadioButton button;
public DrawableRadioButton(RadioButton button)
{
this.button = button;
Text = button.Text;
Action = button.Action;
RelativeSizeAxes = Axes.X;
bubble = new CircularContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(0.5f),
X = 10,
Masking = true,
Blending = BlendingMode.Additive,
Child = new Box { RelativeSizeAxes = Axes.Both }
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
defaultBackgroundColour = colours.Gray3;
defaultBubbleColour = defaultBackgroundColour.Darken(0.5f);
selectedBackgroundColour = colours.BlueDark;
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
Triangles.Alpha = 0;
Content.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 2,
Offset = new Vector2(0, 1),
Colour = Color4.Black.Opacity(0.5f)
};
Add(bubble);
}
protected override void LoadComplete()
{
base.LoadComplete();
button.Selected.ValueChanged += v =>
{
updateSelectionState();
if (v)
Selected?.Invoke(button);
};
updateSelectionState();
}
private void updateSelectionState()
{
if (!IsLoaded)
return;
BackgroundColour = button.Selected ? selectedBackgroundColour : defaultBackgroundColour;
bubble.Colour = button.Selected ? selectedBubbleColour : defaultBubbleColour;
}
protected override bool OnClick(InputState state)
{
if (button.Selected)
return true;
if (!Enabled)
return true;
button.Selected.Value = true;
return base.OnClick(state);
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
X = 40f
};
}
}

View File

@ -0,0 +1,51 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
{
public class RadioButton
{
/// <summary>
/// Whether this <see cref="RadioButton"/> is selected.
/// </summary>
/// <returns></returns>
public readonly BindableBool Selected;
/// <summary>
/// The text that should be displayed in this button.
/// </summary>
public string Text;
/// <summary>
/// The <see cref="Action"/> that should be invoked when this button is selected.
/// </summary>
public Action Action;
public RadioButton(string text, Action action)
{
Text = text;
Action = action;
Selected = new BindableBool();
}
public RadioButton(string text)
: this(text, null)
{
Text = text;
Action = null;
}
/// <summary>
/// Selects this <see cref="RadioButton"/>.
/// </summary>
public void Select() => Selected.Value = true;
/// <summary>
/// Deselects this <see cref="RadioButton"/>.
/// </summary>
public void Deselect() => Selected.Value = false;
}
}

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@ -0,0 +1,61 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
{
public class RadioButtonCollection : CompositeDrawable
{
private IReadOnlyList<RadioButton> items;
public IReadOnlyList<RadioButton> Items
{
get { return items; }
set
{
if (ReferenceEquals(items, value))
return;
items = value;
buttonContainer.Clear();
items.ForEach(addButton);
}
}
private readonly FlowContainer<DrawableRadioButton> buttonContainer;
public RadioButtonCollection()
{
AutoSizeAxes = Axes.Y;
InternalChild = buttonContainer = new FillFlowContainer<DrawableRadioButton>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5)
};
}
private RadioButton currentlySelected;
private void addButton(RadioButton button)
{
button.Selected.ValueChanged += v =>
{
if (v)
{
currentlySelected?.Deselect();
currentlySelected = button;
}
else
currentlySelected = null;
};
buttonContainer.Add(new DrawableRadioButton(button));
}
}
}

View File

@ -13,6 +13,8 @@ using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Screens
{
@ -73,6 +75,20 @@ namespace osu.Game.Screens
sampleExit = audio.Sample.Get(@"UI/screen-back");
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat || !IsCurrentScreen) return false;
switch (args.Key)
{
case Key.Escape:
Exit();
return true;
}
return base.OnKeyDown(state, args);
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);

View File

@ -303,7 +303,6 @@
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawables\Panel.cs" />
@ -313,6 +312,10 @@
<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
<Compile Include="Online\API\Requests\GetUserScoresRequest.cs" />
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\DrawableRadioButton.cs" />
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButton.cs" />
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
@ -556,6 +559,10 @@
<Compile Include="Overlays\UserProfileOverlay.cs" />
<Compile Include="Overlays\WaveOverlayContainer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rulesets\Edit\Tools\HitObjectCompositionTool.cs" />
<Compile Include="Rulesets\Edit\Tools\ICompositionTool.cs" />
<Compile Include="Rulesets\Edit\HitObjectComposer.cs" />
<Compile Include="Rulesets\Edit\ToolboxGroup.cs" />
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Mods\IApplicableToClock.cs" />