mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into fix-async-is-loaded
This commit is contained in:
commit
8e3cce798d
@ -1 +1 @@
|
||||
Subproject commit cc013fc4063dda0843f38c1c73568a413abcf229
|
||||
Subproject commit d2c6d11f3bcc54a5aeb5a16d6563036c7e1f4759
|
@ -1,8 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
@ -18,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
CatchHitObject lastObj = null;
|
||||
|
||||
initialiseHyperDash(beatmap.HitObjects);
|
||||
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
@ -34,5 +42,49 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
{
|
||||
// todo: add difficulty adjust.
|
||||
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
|
||||
|
||||
int lastDirection = 0;
|
||||
double lastExcess = halfCatcherWidth;
|
||||
|
||||
int objCount = objects.Count;
|
||||
|
||||
for (int i = 0; i < objCount - 1; i++)
|
||||
{
|
||||
CatchHitObject currentObject = objects[i];
|
||||
|
||||
// not needed?
|
||||
// if (currentObject is TinyDroplet) continue;
|
||||
|
||||
CatchHitObject nextObject = objects[i + 1];
|
||||
|
||||
// while (nextObject is TinyDroplet)
|
||||
// {
|
||||
// if (++i == objCount - 1) break;
|
||||
// nextObject = objects[i + 1];
|
||||
// }
|
||||
|
||||
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
|
||||
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
|
||||
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
|
||||
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
|
||||
{
|
||||
currentObject.HyperDashTarget = nextObject;
|
||||
lastExcess = halfCatcherWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
|
||||
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
|
||||
}
|
||||
|
||||
lastDirection = thisDirection;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,16 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this fruit can initiate a hyperdash.
|
||||
/// </summary>
|
||||
public bool HyperDash => HyperDashTarget != null;
|
||||
|
||||
/// <summary>
|
||||
/// The target fruit if we are to initiate a hyperdash.
|
||||
/// </summary>
|
||||
public CatchHitObject HyperDashTarget;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -70,6 +71,20 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (HitObject.HyperDash)
|
||||
{
|
||||
Add(new Pulp
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.Red,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
Scale = new Vector2(2)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
internal class TestCaseCatcherArea : OsuTestCase
|
||||
{
|
||||
private RulesetInfo catchRuleset;
|
||||
private TestCatcherArea catcherArea;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -26,6 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public TestCaseCatcherArea()
|
||||
{
|
||||
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
|
||||
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
|
||||
}
|
||||
|
||||
private void createCatcher(float size)
|
||||
@ -33,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
Child = new CatchInputManager(catchRuleset)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new CatcherArea(new BeatmapDifficulty { CircleSize = size })
|
||||
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
@ -46,5 +48,15 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
catchRuleset = rulesets.GetRuleset(2);
|
||||
}
|
||||
|
||||
private class TestCatcherArea : CatcherArea
|
||||
{
|
||||
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
|
||||
: base(beatmapDifficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
30
osu.Game.Rulesets.Catch/Tests/TestCaseHyperdash.cs
Normal file
30
osu.Game.Rulesets.Catch/Tests/TestCaseHyperdash.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
|
||||
{
|
||||
public TestCaseHyperdash()
|
||||
: base(typeof(CatchRuleset))
|
||||
{
|
||||
}
|
||||
|
||||
protected override Beatmap CreateBeatmap()
|
||||
{
|
||||
var beatmap = new Beatmap();
|
||||
|
||||
for (int i = 0; i < 512; i++)
|
||||
if (i % 5 < 3)
|
||||
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public static readonly float BASE_WIDTH = 512;
|
||||
public const float BASE_WIDTH = 512;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.CanCatch(obj);
|
||||
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -21,18 +22,18 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public const float CATCHER_SIZE = 172;
|
||||
|
||||
private readonly Catcher catcher;
|
||||
protected readonly Catcher MovableCatcher;
|
||||
|
||||
public Container ExplodingFruitTarget
|
||||
{
|
||||
set { catcher.ExplodingFruitTarget = value; }
|
||||
set { MovableCatcher.ExplodingFruitTarget = value; }
|
||||
}
|
||||
|
||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = CATCHER_SIZE;
|
||||
Child = catcher = new Catcher(difficulty)
|
||||
Child = MovableCatcher = new Catcher(difficulty)
|
||||
{
|
||||
AdditiveTarget = this,
|
||||
};
|
||||
@ -41,17 +42,17 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
|
||||
{
|
||||
fruit.RelativePositionAxes = Axes.None;
|
||||
fruit.Position = new Vector2(catcher.ToLocalSpace(absolutePosition).X - catcher.DrawSize.X / 2, 0);
|
||||
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
|
||||
|
||||
fruit.Anchor = Anchor.TopCentre;
|
||||
fruit.Origin = Anchor.BottomCentre;
|
||||
fruit.Scale *= 0.7f;
|
||||
fruit.LifetimeEnd = double.MaxValue;
|
||||
|
||||
catcher.Add(fruit);
|
||||
MovableCatcher.Add(fruit);
|
||||
}
|
||||
|
||||
public bool CanCatch(CatchHitObject obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X * Math.Abs(catcher.Scale.X) / DrawSize.X / 2;
|
||||
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
|
||||
|
||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
@ -105,14 +106,35 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
dashing = value;
|
||||
|
||||
if (dashing)
|
||||
Schedule(addAdditiveSprite);
|
||||
Trail |= dashing;
|
||||
}
|
||||
}
|
||||
|
||||
private void addAdditiveSprite()
|
||||
private bool trail;
|
||||
|
||||
/// <summary>
|
||||
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
||||
/// </summary>
|
||||
protected bool Trail
|
||||
{
|
||||
if (!dashing || AdditiveTarget == null) return;
|
||||
get { return trail; }
|
||||
set
|
||||
{
|
||||
if (value == trail) return;
|
||||
|
||||
trail = value;
|
||||
|
||||
if (Trail)
|
||||
beginTrail();
|
||||
}
|
||||
}
|
||||
|
||||
private void beginTrail()
|
||||
{
|
||||
Trail &= dashing || HyperDashing;
|
||||
Trail &= AdditiveTarget != null;
|
||||
|
||||
if (!Trail) return;
|
||||
|
||||
var additive = createCatcherSprite();
|
||||
|
||||
@ -120,6 +142,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
|
||||
additive.Position = Position;
|
||||
additive.Scale = Scale;
|
||||
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
|
||||
additive.RelativePositionAxes = RelativePositionAxes;
|
||||
additive.Blending = BlendingMode.Additive;
|
||||
|
||||
@ -127,7 +150,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
||||
|
||||
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private Sprite createCatcherSprite() => new Sprite
|
||||
@ -138,6 +161,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Add a caught fruit to the catcher's stack.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit that was caught.</param>
|
||||
public void Add(DrawableHitObject fruit)
|
||||
{
|
||||
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
||||
@ -150,10 +177,80 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
caughtFruit.Add(fruit);
|
||||
|
||||
if (((CatchHitObject)fruit.HitObject).LastInCombo)
|
||||
var catchObject = (CatchHitObject)fruit.HitObject;
|
||||
|
||||
if (catchObject.LastInCombo)
|
||||
explode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the catcher attempt to catch a fruit.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit to catch.</param>
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
const double relative_catcher_width = CATCHER_SIZE / 2;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
var validCatch =
|
||||
catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
|
||||
catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
|
||||
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
|
||||
}
|
||||
else
|
||||
HyperDashModifier = 1;
|
||||
|
||||
return validCatch;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are hypderdashing or not.
|
||||
/// </summary>
|
||||
public bool HyperDashing => hyperDashModifier != 1;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which hyperdash is allowed. 0 allows both directions.
|
||||
/// </summary>
|
||||
public double HyperDashDirection;
|
||||
|
||||
/// <summary>
|
||||
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
|
||||
/// </summary>
|
||||
public double HyperDashModifier
|
||||
{
|
||||
get { return hyperDashModifier; }
|
||||
set
|
||||
{
|
||||
if (value == hyperDashModifier) return;
|
||||
hyperDashModifier = value;
|
||||
|
||||
const float transition_length = 180;
|
||||
|
||||
if (HyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
HyperDashDirection = 0;
|
||||
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, transition_length, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
@ -201,10 +298,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
double dashModifier = Dashing ? 1 : 0.5;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * Math.Sign(currentDirection), Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
|
||||
dashModifier = hyperDashModifier;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||
}
|
||||
|
||||
private void explode()
|
||||
|
@ -66,6 +66,7 @@
|
||||
<Compile Include="Tests\TestCaseCatchStacker.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
|
||||
<Compile Include="Tests\TestCaseHyperdash.cs" />
|
||||
<Compile Include="UI\CatcherArea.cs" />
|
||||
<Compile Include="UI\CatchRulesetContainer.cs" />
|
||||
<Compile Include="UI\CatchPlayfield.cs" />
|
||||
|
13
osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
Normal file
13
osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
}
|
||||
}
|
19
osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
Normal file
19
osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditRulesetContainer : OsuRulesetContainer
|
||||
{
|
||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
|
||||
}
|
||||
}
|
29
osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
Normal file
29
osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuHitObjectComposer : HitObjectComposer
|
||||
{
|
||||
public OsuHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
|
||||
|
||||
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
|
||||
{
|
||||
new HitObjectCompositionTool<HitCircle>(),
|
||||
new HitObjectCompositionTool<Slider>(),
|
||||
new HitObjectCompositionTool<Spinner>()
|
||||
};
|
||||
}
|
||||
}
|
@ -16,6 +16,8 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -118,6 +120,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||
|
@ -13,6 +13,7 @@ using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@ -65,7 +66,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
AddInternal(new GameplayCursor());
|
||||
|
||||
var cursor = CreateCursor();
|
||||
if (cursor != null)
|
||||
AddInternal(cursor);
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
@ -102,5 +106,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
}
|
||||
|
||||
protected virtual CursorContainer CreateCursor() => new GameplayCursor();
|
||||
}
|
||||
}
|
||||
|
@ -48,6 +48,9 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
|
||||
<Compile Include="Edit\OsuEditPlayfield.cs" />
|
||||
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
|
||||
<Compile Include="Edit\OsuHitObjectComposer.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
||||
|
46
osu.Game.Tests/Visual/TestCaseEditorCompose.cs
Normal file
46
osu.Game.Tests/Visual/TestCaseEditorCompose.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorCompose : OsuTestCase
|
||||
{
|
||||
private readonly Random random;
|
||||
private readonly Compose compose;
|
||||
|
||||
public TestCaseEditorCompose()
|
||||
{
|
||||
random = new Random(1337);
|
||||
|
||||
Add(compose = new Compose());
|
||||
AddStep("Next beatmap", nextBeatmap);
|
||||
}
|
||||
|
||||
private OsuGameBase osuGame;
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
|
||||
{
|
||||
this.osuGame = osuGame;
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
compose.Beatmap.BindTo(osuGame.Beatmap);
|
||||
}
|
||||
|
||||
private void nextBeatmap()
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count == 0)
|
||||
return;
|
||||
|
||||
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
||||
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
||||
}
|
||||
}
|
||||
}
|
41
osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs
Normal file
41
osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorComposeRadioButtons : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableRadioButton) };
|
||||
|
||||
public TestCaseEditorComposeRadioButtons()
|
||||
{
|
||||
RadioButtonCollection collection;
|
||||
Add(collection = new RadioButtonCollection
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 150,
|
||||
Items = new[]
|
||||
{
|
||||
new RadioButton("Item 1", () => { }),
|
||||
new RadioButton("Item 2", () => { }),
|
||||
new RadioButton("Item 3", () => { }),
|
||||
new RadioButton("Item 4", () => { }),
|
||||
new RadioButton("Item 5", () => { })
|
||||
}
|
||||
});
|
||||
|
||||
for (int i = 0; i < collection.Items.Count; i++)
|
||||
{
|
||||
int l = i;
|
||||
AddStep($"Select item {l + 1}", () => collection.Items[l].Select());
|
||||
AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -102,6 +102,8 @@
|
||||
<Compile Include="Visual\TestCaseDrawableRoom.cs" />
|
||||
<Compile Include="Visual\TestCaseDrawings.cs" />
|
||||
<Compile Include="Visual\TestCaseEditor.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorCompose.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorComposeRadioButtons.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
|
||||
|
@ -35,7 +35,11 @@ namespace osu.Game.Overlays.Music
|
||||
set { base.Padding = value; }
|
||||
}
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||
{
|
||||
get { return items.Sets; }
|
||||
set { items.Sets = value; }
|
||||
}
|
||||
|
||||
public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
|
||||
public BeatmapSetInfo NextSet => items.NextSet;
|
||||
@ -48,7 +52,7 @@ namespace osu.Game.Overlays.Music
|
||||
}
|
||||
|
||||
public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
|
||||
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
|
||||
|
||||
public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
|
||||
|
||||
@ -81,6 +85,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> Sets
|
||||
{
|
||||
get { return items.Select(x => x.BeatmapSetInfo).ToList(); }
|
||||
set
|
||||
{
|
||||
items.Clear();
|
||||
@ -103,12 +108,11 @@ namespace osu.Game.Overlays.Music
|
||||
});
|
||||
}
|
||||
|
||||
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
|
||||
if (itemToRemove == null)
|
||||
return false;
|
||||
return items.Remove(itemToRemove);
|
||||
if (itemToRemove != null)
|
||||
items.Remove(itemToRemove);
|
||||
}
|
||||
|
||||
public BeatmapSetInfo SelectedSet
|
||||
@ -230,6 +234,7 @@ namespace osu.Game.Overlays.Music
|
||||
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
||||
{
|
||||
public IEnumerable<string> FilterTerms => new string[] { };
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using System.Threading;
|
||||
|
||||
namespace osu.Game.Overlays.Music
|
||||
{
|
||||
@ -29,7 +30,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets;
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets => list.BeatmapSets;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
|
||||
@ -74,11 +75,10 @@ namespace osu.Game.Overlays.Music
|
||||
},
|
||||
};
|
||||
|
||||
beatmaps.BeatmapSetAdded += s => Schedule(() => list.AddBeatmapSet(s));
|
||||
beatmaps.BeatmapSetRemoved += s => Schedule(() => list.RemoveBeatmapSet(s));
|
||||
|
||||
list.BeatmapSets = BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||
beatmaps.BeatmapSetAdded += list.AddBeatmapSet;
|
||||
beatmaps.BeatmapSetRemoved += list.RemoveBeatmapSet;
|
||||
|
||||
list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
@ -121,7 +121,7 @@ namespace osu.Game.Overlays.Music
|
||||
return;
|
||||
}
|
||||
|
||||
playSpecified(set.Beatmaps[0]);
|
||||
playSpecified(set.Beatmaps.First());
|
||||
}
|
||||
|
||||
public void PlayPrevious()
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
playSpecified(playable.Beatmaps[0]);
|
||||
playSpecified(playable.Beatmaps.First());
|
||||
list.SelectedSet = playable;
|
||||
}
|
||||
}
|
||||
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
playSpecified(playable.Beatmaps[0]);
|
||||
playSpecified(playable.Beatmaps.First());
|
||||
list.SelectedSet = playable;
|
||||
}
|
||||
}
|
||||
@ -149,7 +149,15 @@ namespace osu.Game.Overlays.Music
|
||||
private void playSpecified(BeatmapInfo info)
|
||||
{
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
|
||||
beatmapBacking.Value.Track.Start();
|
||||
|
||||
var track = beatmapBacking.Value.Track;
|
||||
|
||||
track.Restart();
|
||||
|
||||
// this is temporary until we have blocking (async.Wait()) audio component methods.
|
||||
// then we can call RestartAsync().Wait() or the blocking version above.
|
||||
while (!track.IsRunning)
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -251,7 +251,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled)
|
||||
if (track.HasCompleted && !beatmapBacking.Disabled && playlist.BeatmapSets.Any())
|
||||
next();
|
||||
}
|
||||
else
|
||||
|
109
osu.Game/Rulesets/Edit/HitObjectComposer.cs
Normal file
109
osu.Game/Rulesets/Edit/HitObjectComposer.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class HitObjectComposer : CompositeDrawable
|
||||
{
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
protected ICompositionTool CurrentTool { get; private set; }
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
RulesetContainer rulesetContainer;
|
||||
try
|
||||
{
|
||||
rulesetContainer = CreateRulesetContainer(ruleset, osuGame.Beatmap.Value);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
RadioButtonCollection toolboxCollection;
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Name = "Sidebar",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 2,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
rulesetContainer
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 200),
|
||||
}
|
||||
};
|
||||
|
||||
rulesetContainer.Clock = new InterpolatingFramedClock((IAdjustableClock)osuGame.Beatmap.Value.Track ?? new StopwatchClock());
|
||||
|
||||
toolboxCollection.Items =
|
||||
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
|
||||
.Concat(
|
||||
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
|
||||
)
|
||||
.ToList();
|
||||
|
||||
toolboxCollection.Items[0].Select();
|
||||
}
|
||||
|
||||
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
|
||||
|
||||
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
|
||||
|
||||
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
|
||||
}
|
||||
}
|
19
osu.Game/Rulesets/Edit/ToolboxGroup.cs
Normal file
19
osu.Game/Rulesets/Edit/ToolboxGroup.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Play.ReplaySettings;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public class ToolboxGroup : ReplayGroup
|
||||
{
|
||||
protected override string Title => "toolbox";
|
||||
|
||||
public ToolboxGroup()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Width = 1;
|
||||
}
|
||||
}
|
||||
}
|
13
osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs
Normal file
13
osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Tools
|
||||
{
|
||||
public class HitObjectCompositionTool<T> : ICompositionTool
|
||||
where T : HitObject
|
||||
{
|
||||
public string Name => typeof(T).Name;
|
||||
}
|
||||
}
|
10
osu.Game/Rulesets/Edit/Tools/ICompositionTool.cs
Normal file
10
osu.Game/Rulesets/Edit/Tools/ICompositionTool.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Tools
|
||||
{
|
||||
public interface ICompositionTool
|
||||
{
|
||||
string Name { get; }
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -52,6 +53,8 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public virtual PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => null;
|
||||
|
||||
public virtual HitObjectComposer CreateHitObjectComposer() => null;
|
||||
|
||||
public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle };
|
||||
|
||||
public abstract string Description { get; }
|
||||
|
@ -55,6 +55,11 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
public Playfield Playfield { get; protected set; }
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
/// <summary>
|
||||
@ -135,11 +140,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
|
||||
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
public Playfield Playfield { get; private set; }
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private Container content;
|
||||
|
||||
|
@ -6,49 +6,99 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
public class Compose : EditorScreen
|
||||
{
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
|
||||
private readonly Container composerContainer;
|
||||
|
||||
public Compose()
|
||||
{
|
||||
ScrollableTimeline timeline;
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
new GridContainer
|
||||
{
|
||||
Name = "Timeline",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 110,
|
||||
Children = new Drawable[]
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Box
|
||||
new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = 17, Vertical = 10 },
|
||||
Children = new Drawable[]
|
||||
new Container
|
||||
{
|
||||
new Container
|
||||
Name = "Timeline",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 115 },
|
||||
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 115 },
|
||||
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
composerContainer = new Container
|
||||
{
|
||||
Name = "Composer content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
|
||||
},
|
||||
};
|
||||
|
||||
timeline.Beatmap.BindTo(Beatmap);
|
||||
Beatmap.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap newBeatmap)
|
||||
{
|
||||
composerContainer.Clear();
|
||||
|
||||
var ruleset = newBeatmap.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
if (ruleset == null)
|
||||
{
|
||||
Logger.Log("Beatmap doesn't have a ruleset assigned.");
|
||||
// ExitRequested?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
var composer = ruleset.CreateHitObjectComposer();
|
||||
if (composer == null)
|
||||
{
|
||||
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
|
||||
// ExitRequested?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
composerContainer.Child = composer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,123 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
{
|
||||
public class DrawableRadioButton : TriangleButton
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="DrawableRadioButton"/> has been selected.
|
||||
/// </summary>
|
||||
public Action<RadioButton> Selected;
|
||||
|
||||
private Color4 defaultBackgroundColour;
|
||||
private Color4 defaultBubbleColour;
|
||||
private Color4 selectedBackgroundColour;
|
||||
private Color4 selectedBubbleColour;
|
||||
|
||||
private readonly Drawable bubble;
|
||||
private readonly RadioButton button;
|
||||
|
||||
public DrawableRadioButton(RadioButton button)
|
||||
{
|
||||
this.button = button;
|
||||
|
||||
Text = button.Text;
|
||||
Action = button.Action;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
bubble = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Scale = new Vector2(0.5f),
|
||||
X = 10,
|
||||
Masking = true,
|
||||
Blending = BlendingMode.Additive,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
defaultBackgroundColour = colours.Gray3;
|
||||
defaultBubbleColour = defaultBackgroundColour.Darken(0.5f);
|
||||
selectedBackgroundColour = colours.BlueDark;
|
||||
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
|
||||
|
||||
Triangles.Alpha = 0;
|
||||
|
||||
Content.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 2,
|
||||
Offset = new Vector2(0, 1),
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
};
|
||||
|
||||
Add(bubble);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
button.Selected.ValueChanged += v =>
|
||||
{
|
||||
updateSelectionState();
|
||||
if (v)
|
||||
Selected?.Invoke(button);
|
||||
};
|
||||
|
||||
updateSelectionState();
|
||||
}
|
||||
|
||||
private void updateSelectionState()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
BackgroundColour = button.Selected ? selectedBackgroundColour : defaultBackgroundColour;
|
||||
bubble.Colour = button.Selected ? selectedBubbleColour : defaultBubbleColour;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (button.Selected)
|
||||
return true;
|
||||
|
||||
if (!Enabled)
|
||||
return true;
|
||||
|
||||
button.Selected.Value = true;
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
X = 40f
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
{
|
||||
public class RadioButton
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this <see cref="RadioButton"/> is selected.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public readonly BindableBool Selected;
|
||||
|
||||
/// <summary>
|
||||
/// The text that should be displayed in this button.
|
||||
/// </summary>
|
||||
public string Text;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="Action"/> that should be invoked when this button is selected.
|
||||
/// </summary>
|
||||
public Action Action;
|
||||
|
||||
public RadioButton(string text, Action action)
|
||||
{
|
||||
Text = text;
|
||||
Action = action;
|
||||
Selected = new BindableBool();
|
||||
}
|
||||
|
||||
public RadioButton(string text)
|
||||
: this(text, null)
|
||||
{
|
||||
Text = text;
|
||||
Action = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects this <see cref="RadioButton"/>.
|
||||
/// </summary>
|
||||
public void Select() => Selected.Value = true;
|
||||
|
||||
/// <summary>
|
||||
/// Deselects this <see cref="RadioButton"/>.
|
||||
/// </summary>
|
||||
public void Deselect() => Selected.Value = false;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
{
|
||||
public class RadioButtonCollection : CompositeDrawable
|
||||
{
|
||||
private IReadOnlyList<RadioButton> items;
|
||||
public IReadOnlyList<RadioButton> Items
|
||||
{
|
||||
get { return items; }
|
||||
set
|
||||
{
|
||||
if (ReferenceEquals(items, value))
|
||||
return;
|
||||
items = value;
|
||||
|
||||
buttonContainer.Clear();
|
||||
items.ForEach(addButton);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly FlowContainer<DrawableRadioButton> buttonContainer;
|
||||
|
||||
public RadioButtonCollection()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = buttonContainer = new FillFlowContainer<DrawableRadioButton>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5)
|
||||
};
|
||||
}
|
||||
|
||||
private RadioButton currentlySelected;
|
||||
private void addButton(RadioButton button)
|
||||
{
|
||||
button.Selected.ValueChanged += v =>
|
||||
{
|
||||
if (v)
|
||||
{
|
||||
currentlySelected?.Deselect();
|
||||
currentlySelected = button;
|
||||
}
|
||||
else
|
||||
currentlySelected = null;
|
||||
};
|
||||
|
||||
buttonContainer.Add(new DrawableRadioButton(button));
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,8 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
@ -73,6 +75,20 @@ namespace osu.Game.Screens
|
||||
sampleExit = audio.Sample.Get(@"UI/screen-back");
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat || !IsCurrentScreen) return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Escape:
|
||||
Exit();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
@ -303,7 +303,6 @@
|
||||
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
||||
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\Panel.cs" />
|
||||
@ -313,6 +312,10 @@
|
||||
<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
|
||||
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUserScoresRequest.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\DrawableRadioButton.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButton.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
|
||||
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
|
||||
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
|
||||
@ -556,6 +559,10 @@
|
||||
<Compile Include="Overlays\UserProfileOverlay.cs" />
|
||||
<Compile Include="Overlays\WaveOverlayContainer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Rulesets\Edit\Tools\HitObjectCompositionTool.cs" />
|
||||
<Compile Include="Rulesets\Edit\Tools\ICompositionTool.cs" />
|
||||
<Compile Include="Rulesets\Edit\HitObjectComposer.cs" />
|
||||
<Compile Include="Rulesets\Edit\ToolboxGroup.cs" />
|
||||
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
|
||||
<Compile Include="Rulesets\Judgements\Judgement.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToClock.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user