mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 05:22:54 +08:00
Merge branch 'ranks-section' of github.com:Jorolf/osu into ranks-section
This commit is contained in:
commit
7f5270b4e1
@ -1 +1 @@
|
||||
Subproject commit 107c5517670ca88dbe8c83a97e37e99ac5742ee6
|
||||
Subproject commit 67d89a36016f98c0ede576b859a2ccafe114fce8
|
@ -1 +1 @@
|
||||
Subproject commit 76656c51f281e7934159e9ed4414378fef24d130
|
||||
Subproject commit f6042e1cb37cfad6c879d0e1245f7880c7fcd5f5
|
35
osu.Desktop.Tests/Visual/TestCaseCatcher.cs
Normal file
35
osu.Desktop.Tests/Visual/TestCaseCatcher.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
internal class TestCaseCatcher : OsuTestCase
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CatchInputManager(rulesets.GetRuleset(2))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new CatcherArea
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Size = new Vector2(1, 0.2f),
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -11,11 +11,15 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using OpenTK;
|
||||
|
||||
@ -84,25 +88,25 @@ namespace osu.Desktop.Tests.Visual
|
||||
Clock = new FramedClock(),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuHitRenderer(beatmap, false)
|
||||
new OsuRulesetContainer(new OsuRuleset(new RulesetInfo()), beatmap, false)
|
||||
{
|
||||
Scale = new Vector2(0.5f),
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft
|
||||
},
|
||||
new TaikoHitRenderer(beatmap, false)
|
||||
new TaikoRulesetContainer(new TaikoRuleset(new RulesetInfo()),beatmap, false)
|
||||
{
|
||||
Scale = new Vector2(0.5f),
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
},
|
||||
new CatchHitRenderer(beatmap, false)
|
||||
new CatchRulesetContainer(new CatchRuleset(new RulesetInfo()),beatmap, false)
|
||||
{
|
||||
Scale = new Vector2(0.5f),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new ManiaHitRenderer(beatmap, false)
|
||||
new ManiaRulesetContainer(new ManiaRuleset(new RulesetInfo()),beatmap, false)
|
||||
{
|
||||
Scale = new Vector2(0.5f),
|
||||
Anchor = Anchor.BottomRight,
|
||||
|
@ -1,209 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
public class TestCaseScrollingHitObjects : OsuTestCase
|
||||
{
|
||||
public override string Description => "SpeedAdjustmentContainer/DrawableTimingSection";
|
||||
|
||||
private readonly BindableDouble timeRangeBindable;
|
||||
private readonly OsuSpriteText bottomLabel;
|
||||
private readonly SpriteText topTime;
|
||||
private readonly SpriteText bottomTime;
|
||||
|
||||
public TestCaseScrollingHitObjects()
|
||||
{
|
||||
OsuSpriteText timeRangeText;
|
||||
SpeedAdjustmentCollection adjustmentCollection;
|
||||
|
||||
timeRangeBindable = new BindableDouble(2000)
|
||||
{
|
||||
MinValue = 200,
|
||||
MaxValue = 4000,
|
||||
};
|
||||
|
||||
SliderBar<double> timeRange;
|
||||
Add(timeRange = new BasicSliderBar<double>
|
||||
{
|
||||
Size = new Vector2(200, 20),
|
||||
SelectionColor = Color4.Pink,
|
||||
KeyboardStep = 100
|
||||
});
|
||||
|
||||
Add(timeRangeText = new OsuSpriteText
|
||||
{
|
||||
X = 210,
|
||||
TextSize = 16,
|
||||
});
|
||||
|
||||
timeRange.Current.BindTo(timeRangeBindable);
|
||||
timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}";
|
||||
timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}";
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(100, 500),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.25f
|
||||
},
|
||||
adjustmentCollection = new SpeedAdjustmentCollection(Axes.Y)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
VisibleTimeRange = timeRangeBindable,
|
||||
Masking = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "t minus 0",
|
||||
Margin = new MarginPadding(2),
|
||||
TextSize = 14,
|
||||
Anchor = Anchor.TopRight,
|
||||
},
|
||||
bottomLabel = new OsuSpriteText
|
||||
{
|
||||
Text = "t minus x",
|
||||
Margin = new MarginPadding(2),
|
||||
TextSize = 14,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomLeft,
|
||||
},
|
||||
topTime = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding(2),
|
||||
TextSize = 14,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
bottomTime = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding(2),
|
||||
TextSize = 14,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
timeRangeBindable.TriggerChange();
|
||||
|
||||
adjustmentCollection.Add(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
|
||||
|
||||
AddStep("Add hit object", () => adjustmentCollection.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 2000 })));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
topTime.Text = Time.Current.ToString("#,#");
|
||||
bottomTime.Text = (Time.Current + timeRangeBindable.Value).ToString("#,#");
|
||||
}
|
||||
|
||||
private class TestSpeedAdjustmentContainer : SpeedAdjustmentContainer
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public TestSpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
|
||||
: base(controlPoint)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DrawableTimingSection CreateTimingSection() => new TestDrawableTimingSection(ControlPoint);
|
||||
|
||||
private class TestDrawableTimingSection : DrawableTimingSection
|
||||
{
|
||||
private readonly MultiplierControlPoint controlPoint;
|
||||
|
||||
public TestDrawableTimingSection(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
this.controlPoint = controlPoint;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Y = (float)(controlPoint.StartTime - Time.Current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDrawableHitObject : DrawableHitObject, IScrollingHitObject
|
||||
{
|
||||
private readonly Box background;
|
||||
private const float height = 14;
|
||||
|
||||
public BindableDouble LifetimeOffset { get; } = new BindableDouble();
|
||||
|
||||
public TestDrawableHitObject(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
RelativePositionAxes = Axes.Y;
|
||||
|
||||
Y = (float)hitObject.StartTime;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = height,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Colour = Color4.Cyan,
|
||||
Height = 1,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.Black,
|
||||
TextSize = height,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Text = $"{hitObject.StartTime:#,#}"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
this.FadeInFromZero(250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (Time.Current >= HitObject.StartTime)
|
||||
background.Colour = Color4.Red;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
158
osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
Normal file
158
osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
Normal file
@ -0,0 +1,158 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Desktop.Tests.Beatmaps;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Desktop.Tests.Visual
|
||||
{
|
||||
/// <summary>
|
||||
/// The most minimal implementation of a playfield with scrolling hit objects.
|
||||
/// </summary>
|
||||
public class TestCaseScrollingPlayfield : OsuTestCase
|
||||
{
|
||||
public TestCaseScrollingPlayfield()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
|
||||
var objects = new List<HitObject>();
|
||||
|
||||
int time = 1500;
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
objects.Add(new TestHitObject { StartTime = time });
|
||||
|
||||
time += 500;
|
||||
}
|
||||
|
||||
Beatmap b = new Beatmap
|
||||
{
|
||||
HitObjects = objects,
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
};
|
||||
|
||||
WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
|
||||
|
||||
TestRulesetContainer horizontalRulesetContainer;
|
||||
Add(horizontalRulesetContainer = new TestRulesetContainer(Axes.X, beatmap, true));
|
||||
|
||||
TestRulesetContainer verticalRulesetContainer;
|
||||
Add(verticalRulesetContainer = new TestRulesetContainer(Axes.Y, beatmap, true));
|
||||
|
||||
AddStep("Reverse direction", () =>
|
||||
{
|
||||
horizontalRulesetContainer.Playfield.Reversed.Toggle();
|
||||
verticalRulesetContainer.Playfield.Reversed.Toggle();
|
||||
});
|
||||
}
|
||||
|
||||
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
|
||||
{
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
public TestRulesetContainer(Axes scrollingAxes, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(null, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
}
|
||||
|
||||
public new TestPlayfield Playfield => base.Playfield;
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
|
||||
|
||||
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
|
||||
|
||||
protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield(scrollingAxes);
|
||||
|
||||
protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h);
|
||||
}
|
||||
|
||||
private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
|
||||
{
|
||||
protected override void OnNewJudgement(TestJudgement judgement)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
|
||||
{
|
||||
protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
|
||||
|
||||
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
|
||||
{
|
||||
yield return original as TestHitObject;
|
||||
}
|
||||
}
|
||||
|
||||
private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject, TestJudgement>
|
||||
{
|
||||
public DrawableTestHitObject(Axes scrollingAxes, TestHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Anchor = scrollingAxes == Axes.Y ? Anchor.TopCentre : Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Add(new Circle
|
||||
{
|
||||
Size = new Vector2(50)
|
||||
});
|
||||
}
|
||||
|
||||
protected override TestJudgement CreateJudgement() => new TestJudgement();
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestPlayfield : ScrollingPlayfield<TestHitObject, TestJudgement>
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
public TestPlayfield(Axes scrollingAxes)
|
||||
: base(scrollingAxes)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f
|
||||
},
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class TestHitObject : HitObject
|
||||
{
|
||||
}
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
{
|
||||
public override string ResultString { get { throw new NotImplementedException(); } }
|
||||
public override string MaxResultString { get { throw new NotImplementedException(); } }
|
||||
}
|
||||
}
|
||||
}
|
@ -71,6 +71,7 @@
|
||||
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
|
||||
<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
|
||||
<Compile Include="Visual\TestCaseCatcher.cs" />
|
||||
<Compile Include="Visual\TestCaseChatDisplay.cs" />
|
||||
<Compile Include="Visual\TestCaseContextMenu.cs" />
|
||||
<Compile Include="Visual\TestCaseDialogOverlay.cs" />
|
||||
@ -98,7 +99,7 @@
|
||||
<Compile Include="Visual\TestCaseResults.cs" />
|
||||
<Compile Include="Visual\TestCaseRoomInspector.cs" />
|
||||
<Compile Include="Visual\TestCaseScoreCounter.cs" />
|
||||
<Compile Include="Visual\TestCaseScrollingHitObjects.cs" />
|
||||
<Compile Include="Visual\TestCaseScrollingPlayfield.cs" />
|
||||
<Compile Include="Visual\TestCaseSettings.cs" />
|
||||
<Compile Include="Visual\TestCaseSkipButton.cs" />
|
||||
<Compile Include="Visual\TestCaseSocial.cs" />
|
||||
|
@ -103,6 +103,7 @@
|
||||
<LangVersion>6</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<StartArguments>--tests</StartArguments>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="DeltaCompressionDotNet, Version=1.1.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
|
||||
|
@ -8,6 +8,7 @@ using System;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
@ -15,9 +16,16 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
|
||||
|
||||
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
|
||||
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
|
||||
{
|
||||
yield return null;
|
||||
if (!(obj is IHasXPosition))
|
||||
yield break;
|
||||
|
||||
yield return new Fruit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Position = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
32
osu.Game.Rulesets.Catch/CatchInputManager.cs
Normal file
32
osu.Game.Rulesets.Catch/CatchInputManager.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Input;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchInputManager : ActionMappingInputManager<CatchAction>
|
||||
{
|
||||
public CatchInputManager(RulesetInfo ruleset) : base(ruleset)
|
||||
{
|
||||
Mappings = new Dictionary<Key, CatchAction>
|
||||
{
|
||||
{ Key.Z, CatchAction.MoveLeft },
|
||||
{ Key.Left, CatchAction.MoveLeft },
|
||||
{ Key.X, CatchAction.MoveRight },
|
||||
{ Key.Right, CatchAction.MoveRight },
|
||||
{ Key.LShift, CatchAction.Dash },
|
||||
{ Key.RShift, CatchAction.Dash },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public enum CatchAction
|
||||
{
|
||||
MoveLeft,
|
||||
MoveRight,
|
||||
Dash
|
||||
}
|
||||
}
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchRuleset : Ruleset
|
||||
{
|
||||
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchHitRenderer(beatmap, isForCurrentRuleset);
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
@ -102,5 +102,10 @@ namespace osu.Game.Rulesets.Catch
|
||||
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
|
||||
|
||||
public override int LegacyID => 2;
|
||||
|
||||
public CatchRuleset(RulesetInfo rulesetInfo)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +1,128 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
internal class DrawableFruit : Sprite
|
||||
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit, CatchJudgement>
|
||||
{
|
||||
//private readonly CatchBaseHit h;
|
||||
private const float pulp_size = 30;
|
||||
|
||||
public DrawableFruit(CatchBaseHit h)
|
||||
private class Pulp : Circle, IHasAccentColour
|
||||
{
|
||||
//this.h = h;
|
||||
public Pulp()
|
||||
{
|
||||
Size = new Vector2(pulp_size);
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Scale = new Vector2(0.1f);
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Position = new Vector2(h.Position, -0.1f);
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = AccentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
|
||||
public Color4 AccentColour { get; set; } = Color4.White;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get(@"Menu/logo");
|
||||
|
||||
//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
|
||||
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
|
||||
Expire(true);
|
||||
public DrawableFruit(CatchBaseHit h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(pulp_size * 2, pulp_size * 2.6f);
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
X = h.Position;
|
||||
|
||||
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1);
|
||||
|
||||
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
||||
}
|
||||
|
||||
public Func<CatchBaseHit, bool> CheckPosition;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
//todo: share this more
|
||||
new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Scale = new Vector2(0.6f),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Y = -0.08f
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Y = -0.08f
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
|
||||
|
||||
private const float preempt = 1000;
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > 0)
|
||||
Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Hit : HitResult.Miss;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
|
||||
{
|
||||
// animation
|
||||
this.FadeIn(200);
|
||||
}
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime, true))
|
||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,11 +14,19 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgement> hitRenderer)
|
||||
: base(hitRenderer)
|
||||
public CatchScoreProcessor(RulesetContainer<CatchBaseHit, CatchJudgement> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
Health.Value = 1;
|
||||
Accuracy.Value = 1;
|
||||
}
|
||||
|
||||
protected override void OnNewJudgement(CatchJudgement judgement)
|
||||
{
|
||||
}
|
||||
|
@ -2,23 +2,65 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgement>
|
||||
public class CatchPlayfield : ScrollingPlayfield<CatchBaseHit, CatchJudgement>
|
||||
{
|
||||
public CatchPlayfield()
|
||||
{
|
||||
Size = new Vector2(1, 0.9f);
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
private readonly CatcherArea catcherArea;
|
||||
|
||||
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
||||
public CatchPlayfield()
|
||||
: base(Axes.Y)
|
||||
{
|
||||
Reversed.Value = true;
|
||||
|
||||
Size = new Vector2(1);
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
content = new Container<Drawable>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
catcherArea = new CatcherArea
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Height = 0.3f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> h)
|
||||
{
|
||||
base.Add(h);
|
||||
|
||||
var fruit = (DrawableFruit)h;
|
||||
fruit.CheckPosition = catcherArea.CheckIfWeCanCatch;
|
||||
fruit.OnJudgement += Fruit_OnJudgement;
|
||||
}
|
||||
|
||||
private void Fruit_OnJudgement(DrawableHitObject<CatchBaseHit, CatchJudgement> obj)
|
||||
{
|
||||
if (obj.Judgement.Result == HitResult.Hit)
|
||||
{
|
||||
Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre;
|
||||
Remove(obj);
|
||||
catcherArea.Add(obj, screenPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -13,10 +15,10 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement>
|
||||
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit, CatchJudgement>
|
||||
{
|
||||
public CatchHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(beatmap, isForCurrentRuleset)
|
||||
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
@ -26,6 +28,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
|
||||
|
||||
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
|
||||
protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
|
||||
{
|
||||
if (h is Fruit)
|
||||
return new DrawableFruit(h);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
186
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
Normal file
186
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
Normal file
@ -0,0 +1,186 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherArea : Container
|
||||
{
|
||||
private Catcher catcher;
|
||||
|
||||
public void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
|
||||
|
||||
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
catcher = new Catcher
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
X = 0.5f,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
catcher.Size = new Vector2(DrawSize.Y);
|
||||
}
|
||||
|
||||
private class Catcher : Container
|
||||
{
|
||||
private Texture texture;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
|
||||
|
||||
Child = createCatcherSprite();
|
||||
}
|
||||
|
||||
private int currentDirection;
|
||||
|
||||
private bool dashing;
|
||||
|
||||
protected bool Dashing
|
||||
{
|
||||
get { return dashing; }
|
||||
set
|
||||
{
|
||||
if (value == dashing) return;
|
||||
|
||||
dashing = value;
|
||||
|
||||
if (dashing)
|
||||
Schedule(addAdditiveSprite);
|
||||
}
|
||||
}
|
||||
|
||||
private void addAdditiveSprite()
|
||||
{
|
||||
if (!dashing) return;
|
||||
|
||||
var additive = createCatcherSprite();
|
||||
|
||||
additive.RelativePositionAxes = Axes.Both;
|
||||
additive.BlendingMode = BlendingMode.Additive;
|
||||
additive.Position = Position;
|
||||
additive.Scale = Scale;
|
||||
|
||||
((CatcherArea)Parent).Add(additive);
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
||||
|
||||
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
||||
}
|
||||
|
||||
private Sprite createCatcherSprite() => new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Texture = texture,
|
||||
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
|
||||
};
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return true;
|
||||
|
||||
if (state.Data is CatchAction)
|
||||
{
|
||||
switch ((CatchAction)state.Data)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
case CatchAction.Dash:
|
||||
Dashing = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (state.Data is CatchAction)
|
||||
{
|
||||
switch ((CatchAction)state.Data)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
return true;
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
return true;
|
||||
case CatchAction.Dash:
|
||||
Dashing = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyUp(state, args);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
float speed = Dashing ? 1.5f : 1;
|
||||
|
||||
Scale = new Vector2(Math.Sign(currentDirection), 1);
|
||||
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
|
||||
}
|
||||
|
||||
public void AddToStack(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 absolutePosition)
|
||||
{
|
||||
fruit.RelativePositionAxes = Axes.None;
|
||||
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
|
||||
|
||||
fruit.Anchor = Anchor.TopCentre;
|
||||
fruit.Origin = Anchor.BottomCentre;
|
||||
fruit.Scale *= 0.7f;
|
||||
fruit.LifetimeEnd = double.MaxValue;
|
||||
fruit.Depth = (float)Time.Current;
|
||||
|
||||
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
||||
|
||||
while (Children.OfType<DrawableFruit>().Any(f => Vector2.DistanceSquared(f.Position, fruit.Position) < distance * distance))
|
||||
{
|
||||
fruit.X += RNG.Next(-5, 5);
|
||||
fruit.Y -= RNG.Next(0, 5);
|
||||
}
|
||||
|
||||
Add(fruit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -38,6 +38,7 @@
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Collections" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
@ -50,6 +51,7 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
|
||||
<Compile Include="CatchDifficultyCalculator.cs" />
|
||||
<Compile Include="CatchInputManager.cs" />
|
||||
<Compile Include="Scoring\CatchScoreProcessor.cs" />
|
||||
<Compile Include="Judgements\CatchJudgement.cs" />
|
||||
<Compile Include="Objects\CatchBaseHit.cs" />
|
||||
@ -57,7 +59,8 @@
|
||||
<Compile Include="Objects\Droplet.cs" />
|
||||
<Compile Include="Objects\Fruit.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UI\CatchHitRenderer.cs" />
|
||||
<Compile Include="UI\CatcherArea.cs" />
|
||||
<Compile Include="UI\CatchRulesetContainer.cs" />
|
||||
<Compile Include="UI\CatchPlayfield.cs" />
|
||||
<Compile Include="CatchRuleset.cs" />
|
||||
<Compile Include="Mods\CatchMod.cs" />
|
||||
|
@ -33,12 +33,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
|
||||
double timeSeparation = hitObject.StartTime - previousTime;
|
||||
|
||||
if (timeSeparation <= 125)
|
||||
{
|
||||
// More than 120 BPM
|
||||
convertType |= PatternType.ForceNotStack;
|
||||
}
|
||||
|
||||
if (timeSeparation <= 80)
|
||||
{
|
||||
// More than 187 BPM
|
||||
@ -64,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
// More than 111 BPM stream
|
||||
convertType |= PatternType.Cycle | PatternType.KeepSingle;
|
||||
}
|
||||
else if (timeSeparation <= 150 & positionSeparation < 20)
|
||||
else if (timeSeparation <= 150 && positionSeparation < 20)
|
||||
{
|
||||
// More than 100 BPM stream
|
||||
convertType |= PatternType.ForceStack | PatternType.LowProbability;
|
||||
@ -401,4 +395,4 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset
|
||||
{
|
||||
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaHitRenderer(beatmap, isForCurrentRuleset);
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
@ -118,5 +118,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||
|
||||
public override int LegacyID => 3;
|
||||
|
||||
public ManiaRuleset(RulesetInfo rulesetInfo)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
/// <summary>
|
||||
/// Applies this mod to a hit renderer.
|
||||
/// </summary>
|
||||
/// <param name="hitRenderer">The hit renderer to apply to.</param>
|
||||
/// <param name="rulesetContainer">The hit renderer to apply to.</param>
|
||||
/// <param name="hitObjectTimingChanges">The per-column list of speed adjustments for hit objects.</param>
|
||||
/// <param name="barlineTimingChanges">The list of speed adjustments for bar lines.</param>
|
||||
void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
|
||||
void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
|
||||
}
|
||||
}
|
||||
|
@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override FontAwesome Icon => FontAwesome.fa_sort_desc;
|
||||
|
||||
public void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
|
||||
public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
|
||||
{
|
||||
// We have to generate one speed adjustment per hit object for gravity
|
||||
foreach (ManiaHitObject obj in hitRenderer.Objects)
|
||||
foreach (ManiaHitObject obj in rulesetContainer.Objects)
|
||||
{
|
||||
MultiplierControlPoint controlPoint = hitRenderer.CreateControlPointAt(obj.StartTime);
|
||||
MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
|
||||
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
|
||||
controlPoint.TimingPoint.BeatLength = 1000;
|
||||
|
||||
@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
}
|
||||
|
||||
// Like with hit objects, we need to generate one speed adjustment per bar line
|
||||
foreach (DrawableBarLine barLine in hitRenderer.BarLines)
|
||||
foreach (DrawableBarLine barLine in rulesetContainer.BarLines)
|
||||
{
|
||||
var controlPoint = hitRenderer.CreateControlPointAt(barLine.HitObject.StartTime);
|
||||
var controlPoint = rulesetContainer.CreateControlPointAt(barLine.HitObject.StartTime);
|
||||
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
|
||||
controlPoint.TimingPoint.BeatLength = 1000;
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
@ -27,9 +26,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
if (key != null)
|
||||
Key.BindTo(key);
|
||||
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Y = (float)HitObject.StartTime;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
@ -155,8 +155,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaScoreProcessor(HitRenderer<ManiaHitObject, ManiaJudgement> hitRenderer)
|
||||
: base(hitRenderer)
|
||||
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject, ManiaJudgement> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1,27 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Timing;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="DrawableTimingSection"/> which scrolls relative to the control point start time.
|
||||
/// </summary>
|
||||
internal class BasicScrollingDrawableTimingSection : DrawableTimingSection
|
||||
{
|
||||
private readonly MultiplierControlPoint controlPoint;
|
||||
|
||||
public BasicScrollingDrawableTimingSection(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
this.controlPoint = controlPoint;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Y = (float)(controlPoint.StartTime - Time.Current);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,13 +6,13 @@ using osu.Game.Rulesets.Timing;
|
||||
namespace osu.Game.Rulesets.Mania.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="DrawableTimingSection"/> that emulates a form of gravity where hit objects speed up over time.
|
||||
/// A <see cref="ScrollingContainer"/> that emulates a form of gravity where hit objects speed up over time.
|
||||
/// </summary>
|
||||
internal class GravityScrollingDrawableTimingSection : DrawableTimingSection
|
||||
internal class GravityScrollingContainer : ScrollingContainer
|
||||
{
|
||||
private readonly MultiplierControlPoint controlPoint;
|
||||
|
||||
public GravityScrollingDrawableTimingSection(MultiplierControlPoint controlPoint)
|
||||
public GravityScrollingContainer(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
this.controlPoint = controlPoint;
|
||||
}
|
||||
@ -51,10 +51,10 @@ namespace osu.Game.Rulesets.Mania.Timing
|
||||
private double acceleration => 1 / VisibleTimeRange;
|
||||
|
||||
/// <summary>
|
||||
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="DrawableTimingSection.VisibleTimeRange"/>.
|
||||
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="ScrollingContainer.VisibleTimeRange"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The non-offset time.</param>
|
||||
/// <returns>The current time relative to <paramref name="time"/> - <see cref="DrawableTimingSection.VisibleTimeRange"/>. </returns>
|
||||
/// <returns>The current time relative to <paramref name="time"/> - <see cref="ScrollingContainer.VisibleTimeRange"/>. </returns>
|
||||
private double relativeTimeAt(double time) => Time.Current - time + VisibleTimeRange;
|
||||
}
|
||||
}
|
@ -15,15 +15,14 @@ namespace osu.Game.Rulesets.Mania.Timing
|
||||
this.scrollingAlgorithm = scrollingAlgorithm;
|
||||
}
|
||||
|
||||
protected override DrawableTimingSection CreateTimingSection()
|
||||
protected override ScrollingContainer CreateScrollingContainer()
|
||||
{
|
||||
switch (scrollingAlgorithm)
|
||||
{
|
||||
default:
|
||||
case ScrollingAlgorithm.Basic:
|
||||
return new BasicScrollingDrawableTimingSection(ControlPoint);
|
||||
return base.CreateScrollingContainer();
|
||||
case ScrollingAlgorithm.Gravity:
|
||||
return new GravityScrollingDrawableTimingSection(ControlPoint);
|
||||
return new GravityScrollingContainer(ControlPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,11 +14,13 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : Container, IHasAccentColour
|
||||
public class Column : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
@ -30,13 +32,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private const float column_width = 45;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble();
|
||||
public BindableDouble VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The key that will trigger input actions for this column and hit objects contained inside it.
|
||||
/// </summary>
|
||||
@ -46,14 +41,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly Container hitTargetBar;
|
||||
private readonly Container keyIcon;
|
||||
|
||||
private readonly SpeedAdjustmentCollection speedAdjustments;
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
public Column()
|
||||
: base(Axes.Y)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
Children = new Drawable[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
@ -97,11 +93,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
},
|
||||
speedAdjustments = new SpeedAdjustmentCollection(Axes.Y)
|
||||
content = new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
VisibleTimeRange = VisibleTimeRange
|
||||
},
|
||||
// For column lighting, we need to capture input events before the notes
|
||||
new InputTarget
|
||||
@ -150,6 +145,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
};
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes => Axes.Y;
|
||||
|
||||
private bool isSpecial;
|
||||
public bool IsSpecial
|
||||
{
|
||||
@ -192,11 +189,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(SpeedAdjustmentContainer speedAdjustment) => speedAdjustments.Add(speedAdjustment);
|
||||
public void Add(DrawableHitObject hitObject)
|
||||
/// <summary>
|
||||
/// Adds a DrawableHitObject to this Playfield.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The DrawableHitObject to add.</param>
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
|
||||
{
|
||||
hitObject.AccentColour = AccentColour;
|
||||
speedAdjustments.Add(hitObject);
|
||||
HitObjects.Add(hitObject);
|
||||
}
|
||||
|
||||
private bool onKeyDown(InputState state, KeyDownEventArgs args)
|
||||
|
@ -15,23 +15,15 @@ using OpenTK.Input;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
|
||||
public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
private const double time_span_default = 1500;
|
||||
private const double time_span_min = 50;
|
||||
private const double time_span_max = 10000;
|
||||
private const double time_span_step = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Default column keys, expanding outwards from the middle as more column are added.
|
||||
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
|
||||
@ -56,13 +48,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly FlowContainer<Column> columns;
|
||||
public IEnumerable<Column> Columns => columns.Children;
|
||||
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
|
||||
{
|
||||
MinValue = time_span_min,
|
||||
MaxValue = time_span_max
|
||||
};
|
||||
|
||||
private readonly SpeedAdjustmentCollection barLineContainer;
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
@ -70,13 +57,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly int columnCount;
|
||||
|
||||
public ManiaPlayfield(int columnCount)
|
||||
: base(Axes.Y)
|
||||
{
|
||||
this.columnCount = columnCount;
|
||||
|
||||
if (columnCount <= 0)
|
||||
throw new ArgumentException("Can't have zero or fewer columns.");
|
||||
|
||||
Children = new Drawable[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
@ -120,13 +108,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
|
||||
Children = new[]
|
||||
{
|
||||
barLineContainer = new SpeedAdjustmentCollection(Axes.Y)
|
||||
content = new Container
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
VisibleTimeRange = visibleTimeRange
|
||||
// Width is set in the Update method
|
||||
}
|
||||
}
|
||||
@ -136,7 +123,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
};
|
||||
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
columns.Add(new Column { VisibleTimeRange = visibleTimeRange });
|
||||
{
|
||||
var c = new Column();
|
||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
columns.Add(c);
|
||||
AddNested(c);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -210,37 +203,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
|
||||
public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
|
||||
public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.Add(speedAdjustment);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
|
||||
}
|
||||
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
|
||||
barLineContainer.Width = columns.Width;
|
||||
content.Width = columns.Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,6 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
@ -30,7 +29,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaHitRenderer : SpeedAdjustedHitRenderer<ManiaHitObject, ManiaJudgement>
|
||||
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// Preferred column count. This will only have an effect during the initialization of the play field.
|
||||
@ -39,24 +38,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public IEnumerable<DrawableBarLine> BarLines;
|
||||
|
||||
/// <summary>
|
||||
/// Per-column timing changes.
|
||||
/// </summary>
|
||||
private readonly List<SpeedAdjustmentContainer>[] hitObjectSpeedAdjustments;
|
||||
|
||||
/// <summary>
|
||||
/// Bar line timing changes.
|
||||
/// </summary>
|
||||
private readonly List<SpeedAdjustmentContainer> barLineSpeedAdjustments = new List<SpeedAdjustmentContainer>();
|
||||
|
||||
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(beatmap, isForCurrentRuleset)
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
// Generate the speed adjustment container lists
|
||||
hitObjectSpeedAdjustments = new List<SpeedAdjustmentContainer>[PreferredColumns];
|
||||
for (int i = 0; i < PreferredColumns; i++)
|
||||
hitObjectSpeedAdjustments[i] = new List<SpeedAdjustmentContainer>();
|
||||
|
||||
// Generate the bar lines
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
|
||||
@ -83,30 +67,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
BarLines = barLines;
|
||||
|
||||
// Generate speed adjustments from mods first
|
||||
bool useDefaultSpeedAdjustments = true;
|
||||
|
||||
if (Mods != null)
|
||||
{
|
||||
foreach (var speedAdjustmentMod in Mods.OfType<IGenerateSpeedAdjustments>())
|
||||
{
|
||||
useDefaultSpeedAdjustments = false;
|
||||
speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectSpeedAdjustments, ref barLineSpeedAdjustments);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate the default speed adjustments
|
||||
if (useDefaultSpeedAdjustments)
|
||||
generateDefaultSpeedAdjustments();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var maniaPlayfield = (ManiaPlayfield)Playfield;
|
||||
|
||||
BarLines.ForEach(maniaPlayfield.Add);
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
}
|
||||
|
||||
protected override void ApplyBeatmap()
|
||||
@ -116,28 +82,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
PreferredColumns = (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
|
||||
}
|
||||
|
||||
protected override void ApplySpeedAdjustments()
|
||||
{
|
||||
var maniaPlayfield = (ManiaPlayfield)Playfield;
|
||||
|
||||
for (int i = 0; i < PreferredColumns; i++)
|
||||
foreach (var change in hitObjectSpeedAdjustments[i])
|
||||
maniaPlayfield.Columns.ElementAt(i).Add(change);
|
||||
|
||||
foreach (var change in barLineSpeedAdjustments)
|
||||
maniaPlayfield.Add(change);
|
||||
}
|
||||
|
||||
private void generateDefaultSpeedAdjustments()
|
||||
{
|
||||
DefaultControlPoints.ForEach(c =>
|
||||
{
|
||||
foreach (List<SpeedAdjustmentContainer> t in hitObjectSpeedAdjustments)
|
||||
t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
|
||||
barLineSpeedAdjustments.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
|
||||
});
|
||||
}
|
||||
|
||||
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(PreferredColumns)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -152,9 +96,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
var maniaPlayfield = (ManiaPlayfield)Playfield;
|
||||
|
||||
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
|
||||
Bindable<Key> key = Playfield.Columns.ElementAt(h.Column).Key;
|
||||
|
||||
var holdNote = h as HoldNote;
|
||||
if (holdNote != null)
|
||||
@ -168,5 +110,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
|
||||
|
||||
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
|
||||
}
|
||||
}
|
@ -79,11 +79,10 @@
|
||||
<Compile Include="Objects\ManiaHitObject.cs" />
|
||||
<Compile Include="Objects\Note.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Timing\BasicScrollingDrawableTimingSection.cs" />
|
||||
<Compile Include="Timing\GravityScrollingDrawableTimingSection.cs" />
|
||||
<Compile Include="Timing\GravityScrollingContainer.cs" />
|
||||
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
||||
<Compile Include="UI\Column.cs" />
|
||||
<Compile Include="UI\ManiaHitRenderer.cs" />
|
||||
<Compile Include="UI\ManiaRulesetContainer.cs" />
|
||||
<Compile Include="UI\ManiaPlayfield.cs" />
|
||||
<Compile Include="ManiaRuleset.cs" />
|
||||
<Compile Include="Mods\ManiaMod.cs" />
|
||||
|
@ -3,14 +3,13 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Screens.Play;
|
||||
using OpenTK.Input;
|
||||
using KeyboardState = osu.Framework.Input.KeyboardState;
|
||||
using MouseState = osu.Framework.Input.MouseState;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuKeyConversionInputManager : KeyConversionInputManager
|
||||
public class OsuKeyConversionInputManager : PassThroughInputManager
|
||||
{
|
||||
private bool leftViaKeyboard;
|
||||
private bool rightViaKeyboard;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuRuleset : Ruleset
|
||||
{
|
||||
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuHitRenderer(beatmap, isForCurrentRuleset);
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
|
||||
{
|
||||
@ -126,5 +126,10 @@ namespace osu.Game.Rulesets.Osu
|
||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||
|
||||
public override int LegacyID => 0;
|
||||
|
||||
public OsuRuleset(RulesetInfo rulesetInfo)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer)
|
||||
: base(hitRenderer)
|
||||
public OsuScoreProcessor(RulesetContainer<OsuHitObject, OsuJudgement> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -80,9 +80,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
connectionLayer.HitObjects = HitObjects.Children
|
||||
connectionLayer.HitObjects = HitObjects.Objects
|
||||
.Select(d => d.HitObject)
|
||||
.OrderBy(h => h.StartTime);
|
||||
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
@ -12,14 +13,13 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgement>
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuHitObject, OsuJudgement>
|
||||
{
|
||||
public OsuHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(beatmap, isForCurrentRuleset)
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
|
||||
protected override PassThroughInputManager CreateActionMappingInputManager() => new OsuKeyConversionInputManager();
|
||||
|
||||
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
@ -80,7 +80,7 @@
|
||||
<Compile Include="OsuKeyConversionInputManager.cs" />
|
||||
<Compile Include="UI\OsuSettings.cs" />
|
||||
<Compile Include="Scoring\OsuScoreProcessor.cs" />
|
||||
<Compile Include="UI\OsuHitRenderer.cs" />
|
||||
<Compile Include="UI\OsuRulesetContainer.cs" />
|
||||
<Compile Include="UI\OsuPlayfield.cs" />
|
||||
<Compile Include="OsuRuleset.cs" />
|
||||
<Compile Include="Objects\HitCircle.cs" />
|
||||
|
@ -113,8 +113,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgement> hitRenderer)
|
||||
: base(hitRenderer)
|
||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject, TaikoJudgement> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public class TaikoRuleset : Ruleset
|
||||
{
|
||||
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoHitRenderer(beatmap, isForCurrentRuleset);
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
@ -103,5 +103,10 @@ namespace osu.Game.Rulesets.Taiko
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
|
||||
|
||||
public override int LegacyID => 1;
|
||||
|
||||
public TaikoRuleset(RulesetInfo rulesetInfo)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoHitRenderer"/>.
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_HEIGHT = 178;
|
||||
|
||||
|
@ -21,10 +21,10 @@ using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement>
|
||||
public class TaikoRulesetContainer : RulesetContainer<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(beatmap, isForCurrentRuleset)
|
||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
@ -93,7 +93,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
return new Vector2(1, default_relative_height * aspectAdjust);
|
||||
}
|
||||
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
@ -91,7 +91,7 @@
|
||||
<Compile Include="UI\KiaiHitExplosion.cs" />
|
||||
<Compile Include="UI\DrawableTaikoJudgement.cs" />
|
||||
<Compile Include="UI\HitExplosion.cs" />
|
||||
<Compile Include="UI\TaikoHitRenderer.cs" />
|
||||
<Compile Include="UI\TaikoRulesetContainer.cs" />
|
||||
<Compile Include="UI\TaikoPlayfield.cs" />
|
||||
<Compile Include="TaikoRuleset.cs" />
|
||||
<Compile Include="Mods\TaikoMod.cs" />
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private class DummyRulesetInfo : RulesetInfo
|
||||
{
|
||||
public override Ruleset CreateInstance() => new DummyRuleset();
|
||||
public override Ruleset CreateInstance() => new DummyRuleset(this);
|
||||
|
||||
private class DummyRuleset : Ruleset
|
||||
{
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public override Mod GetAutoplayMod() => new ModAutoplay();
|
||||
|
||||
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
@ -77,6 +77,11 @@ namespace osu.Game.Beatmaps
|
||||
public override string Description => "dummy";
|
||||
|
||||
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new List<KeyCounter>();
|
||||
|
||||
public DummyRuleset(RulesetInfo rulesetInfo)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
74
osu.Game/Input/ActionMappingInputManager.cs
Normal file
74
osu.Game/Input/ActionMappingInputManager.cs
Normal file
@ -0,0 +1,74 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Maps custom action data of type <see cref="T"/> and stores to <see cref="InputState.Data"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the custom action.</typeparam>
|
||||
public class ActionMappingInputManager<T> : PassThroughInputManager
|
||||
where T : struct
|
||||
{
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
private readonly int? variant;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new instance.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
||||
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
||||
protected ActionMappingInputManager(RulesetInfo ruleset = null, int? variant = null)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
this.variant = variant;
|
||||
}
|
||||
|
||||
protected IDictionary<Key, T> Mappings { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BindingStore bindings)
|
||||
{
|
||||
var rulesetId = ruleset?.ID;
|
||||
foreach (var b in bindings.Query<Binding>(b => b.RulesetID == rulesetId && b.Variant == variant))
|
||||
Mappings[b.Key] = (T)(object)b.Action;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
mapKey(state, args.Key);
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
mapKey(state, args.Key);
|
||||
return base.OnKeyUp(state, args);
|
||||
}
|
||||
|
||||
private void mapKey(InputState state, Key key)
|
||||
{
|
||||
T mappedData;
|
||||
if (Mappings.TryGetValue(key, out mappedData))
|
||||
state.Data = mappedData;
|
||||
}
|
||||
|
||||
private T parseStringRepresentation(string str)
|
||||
{
|
||||
T res;
|
||||
|
||||
if (Enum.TryParse(str, out res))
|
||||
return res;
|
||||
|
||||
return default(T);
|
||||
}
|
||||
}
|
||||
}
|
23
osu.Game/Input/Binding.cs
Normal file
23
osu.Game/Input/Binding.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets;
|
||||
using OpenTK.Input;
|
||||
using SQLite.Net.Attributes;
|
||||
using SQLiteNetExtensions.Attributes;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
public class Binding
|
||||
{
|
||||
[ForeignKey(typeof(RulesetInfo))]
|
||||
public int? RulesetID { get; set; }
|
||||
|
||||
[Indexed]
|
||||
public int? Variant { get; set; }
|
||||
|
||||
public Key Key { get; set; }
|
||||
|
||||
public int Action { get; set; }
|
||||
}
|
||||
}
|
29
osu.Game/Input/BindingStore.cs
Normal file
29
osu.Game/Input/BindingStore.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using SQLite.Net;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
public class BindingStore : DatabaseBackedStore
|
||||
{
|
||||
public BindingStore(SQLiteConnection connection, Storage storage = null)
|
||||
: base(connection, storage)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Prepare(bool reset = false)
|
||||
{
|
||||
Connection.CreateTable<Binding>();
|
||||
}
|
||||
|
||||
protected override Type[] ValidTypes => new[]
|
||||
{
|
||||
typeof(Binding)
|
||||
};
|
||||
|
||||
}
|
||||
}
|
@ -19,6 +19,7 @@ using osu.Game.Online.API;
|
||||
using SQLite.Net;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -37,6 +38,8 @@ namespace osu.Game
|
||||
|
||||
protected ScoreStore ScoreStore;
|
||||
|
||||
protected BindingStore BindingStore;
|
||||
|
||||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||||
|
||||
public APIAccess API;
|
||||
@ -104,6 +107,7 @@ namespace osu.Game
|
||||
dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
|
||||
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager));
|
||||
dependencies.Cache(BindingStore = new BindingStore(connection));
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
|
@ -7,16 +7,16 @@ using osu.Game.Rulesets.UI;
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for mods that are applied to a HitRenderer.
|
||||
/// An interface for mods that are applied to a RulesetContainer.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
|
||||
/// <typeparam name="TObject">The type of HitObject the RulesetContainer contains.</typeparam>
|
||||
public interface IApplicableMod<TObject>
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies the mod to a HitRenderer.
|
||||
/// Applies the mod to a RulesetContainer.
|
||||
/// </summary>
|
||||
/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
|
||||
void ApplyToHitRenderer(HitRenderer<TObject> hitRenderer);
|
||||
/// <param name="rulesetContainer">The RulesetContainer to apply the mod to.</param>
|
||||
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
|
||||
}
|
||||
}
|
||||
|
@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
|
||||
|
||||
public void ApplyToHitRenderer(HitRenderer<T> hitRenderer)
|
||||
public void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer)
|
||||
{
|
||||
hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
|
||||
rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A basic class that overrides <see cref="DrawableHitObject{TObject, TJudgement}"/> and implements <see cref="IScrollingHitObject"/>.
|
||||
/// This object does not need to have its <see cref="Drawable.RelativePositionAxes"/> set to be able to scroll, as this will
|
||||
/// will be set by the scrolling container that contains it.
|
||||
/// </summary>
|
||||
public abstract class DrawableScrollingHitObject<TObject, TJudgement> : DrawableHitObject<TObject, TJudgement>, IScrollingHitObject
|
||||
where TObject : HitObject
|
||||
@ -17,25 +19,40 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public BindableDouble LifetimeOffset { get; } = new BindableDouble();
|
||||
|
||||
Axes IScrollingHitObject.ScrollingAxes
|
||||
{
|
||||
set
|
||||
{
|
||||
RelativePositionAxes |= value;
|
||||
|
||||
if ((value & Axes.X) > 0)
|
||||
X = (float)HitObject.StartTime;
|
||||
if ((value & Axes.Y) > 0)
|
||||
Y = (float)HitObject.StartTime;
|
||||
}
|
||||
}
|
||||
|
||||
protected DrawableScrollingHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
private double? lifetimeStart;
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get { return Math.Min(HitObject.StartTime - LifetimeOffset, base.LifetimeStart); }
|
||||
set { base.LifetimeStart = value; }
|
||||
get { return lifetimeStart ?? HitObject.StartTime - LifetimeOffset; }
|
||||
set { lifetimeStart = value; }
|
||||
}
|
||||
|
||||
private double? lifetimeEnd;
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get
|
||||
{
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
return Math.Max(endTime + LifetimeOffset, base.LifetimeEnd);
|
||||
return lifetimeEnd ?? endTime + LifetimeOffset;
|
||||
}
|
||||
set { base.LifetimeEnd = value; }
|
||||
set { lifetimeEnd = value; }
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject<TObject, TJudgement> h)
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <summary>
|
||||
/// An interface that exposes properties required for scrolling hit objects to be properly displayed.
|
||||
/// </summary>
|
||||
public interface IScrollingHitObject : IDrawable
|
||||
internal interface IScrollingHitObject : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Time offset before the hit object start time at which this <see cref="IScrollingHitObject"/> becomes visible and the time offset
|
||||
@ -21,5 +21,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </para>
|
||||
/// </summary>
|
||||
BindableDouble LifetimeOffset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Axes which this <see cref="IScrollingHitObject"/> will scroll through.
|
||||
/// This is set by the container which this scrolls through.
|
||||
/// </summary>
|
||||
Axes ScrollingAxes { set; }
|
||||
}
|
||||
}
|
@ -15,12 +15,19 @@ namespace osu.Game.Rulesets
|
||||
{
|
||||
public abstract class Ruleset
|
||||
{
|
||||
public readonly RulesetInfo RulesetInfo;
|
||||
|
||||
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
|
||||
|
||||
public abstract IEnumerable<Mod> GetModsFor(ModType type);
|
||||
|
||||
public abstract Mod GetAutoplayMod();
|
||||
|
||||
protected Ruleset(RulesetInfo rulesetInfo)
|
||||
{
|
||||
RulesetInfo = rulesetInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to create a hit renderer for a beatmap
|
||||
/// </summary>
|
||||
@ -28,7 +35,7 @@ namespace osu.Game.Rulesets
|
||||
/// <param name="isForCurrentRuleset">Whether the hit renderer should assume the beatmap is for the current ruleset.</param>
|
||||
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
|
||||
/// <returns></returns>
|
||||
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
|
||||
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
|
||||
|
||||
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
|
||||
|
||||
|
@ -20,6 +20,6 @@ namespace osu.Game.Rulesets
|
||||
[Indexed]
|
||||
public bool Available { get; set; }
|
||||
|
||||
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
|
||||
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
|
||||
}
|
||||
}
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets
|
||||
continue;
|
||||
|
||||
foreach (Type rulesetType in rulesets)
|
||||
instances.Add((Ruleset)Activator.CreateInstance(rulesetType));
|
||||
instances.Add((Ruleset)Activator.CreateInstance(rulesetType, new RulesetInfo()));
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
@ -150,13 +150,13 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
|
||||
protected ScoreProcessor(RulesetContainer<TObject, TJudgement> rulesetContainer)
|
||||
{
|
||||
Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
|
||||
Judgements.Capacity = rulesetContainer.Beatmap.HitObjects.Count;
|
||||
|
||||
hitRenderer.OnJudgement += AddJudgement;
|
||||
rulesetContainer.OnJudgement += AddJudgement;
|
||||
|
||||
ComputeTargets(hitRenderer.Beatmap);
|
||||
ComputeTargets(rulesetContainer.Beatmap);
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
@ -1,146 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of hit objects which scrolls within a <see cref="SpeedAdjustmentContainer"/>.
|
||||
///
|
||||
/// <para>
|
||||
/// This container handles the conversion between time and position through <see cref="Container{T}.RelativeChildSize"/> and
|
||||
/// <see cref="Container{T}.RelativeChildOffset"/> such that hit objects added to this container should have time values set as their
|
||||
/// positions/sizes to make proper use of this container.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This container will auto-size to the total duration of the contained hit objects along the desired auto-sizing axes such that the resulting size
|
||||
/// of this container will be a value representing the total duration of all contained hit objects.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This container is and must always be relatively-sized and positioned to its such that the parent can utilise <see cref="Container{T}.RelativeChildSize"/>
|
||||
/// and <see cref="Container{T}.RelativeChildOffset"/> to apply further time offsets to this collection of hit objects.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public abstract class DrawableTimingSection : Container<DrawableHitObject>
|
||||
{
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble();
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of this container.
|
||||
/// </summary>
|
||||
public BindableDouble VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Axes through which this timing section scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal Axes ScrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// The control point that provides the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal MultiplierControlPoint ControlPoint;
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var xHitObject = x as DrawableHitObject;
|
||||
var yHitObject = y as DrawableHitObject;
|
||||
|
||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||
if (xHitObject?.HitObject == null || yHitObject?.HitObject == null)
|
||||
return base.Compare(x, y);
|
||||
|
||||
// Compare by start time
|
||||
int i = yHitObject.HitObject.StartTime.CompareTo(xHitObject.HitObject.StartTime);
|
||||
if (i != 0)
|
||||
return i;
|
||||
|
||||
return base.Compare(x, y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DrawableTimingSection"/>.
|
||||
/// </summary>
|
||||
protected DrawableTimingSection()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override void InvalidateFromChild(Invalidation invalidation)
|
||||
{
|
||||
// We only want to re-compute our size when a child's size or position has changed
|
||||
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
|
||||
{
|
||||
base.InvalidateFromChild(invalidation);
|
||||
return;
|
||||
}
|
||||
|
||||
durationBacking.Invalidate();
|
||||
|
||||
base.InvalidateFromChild(invalidation);
|
||||
}
|
||||
|
||||
private Cached<double> durationBacking;
|
||||
|
||||
private double computeDuration()
|
||||
{
|
||||
if (!Children.Any())
|
||||
return 0;
|
||||
|
||||
double baseDuration = Children.Max(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime) - ControlPoint.StartTime;
|
||||
|
||||
// If we have a singular hit object at the timing section's start time, let's set a sane default duration
|
||||
if (baseDuration == 0)
|
||||
baseDuration = 1;
|
||||
|
||||
// Scrolling ruleset hit objects typically have anchors+origins set to the hit object's start time, but if the hit object doesn't implement IHasEndTime and lies on the control point
|
||||
// then the baseDuration above will be 0. This will cause problems with masking when it is further set as the value for Size in Update(). We _want_ the timing section bounds to
|
||||
// completely enclose the hit object to avoid the masking optimisations.
|
||||
//
|
||||
// To do this we need to find a duration that corresponds to the absolute size of the element that extrudes beyond the timing section's bounds and add that to baseDuration.
|
||||
// We can utilize the fact that the Size and RelativeChildSpace are 1:1, meaning that an change in duration for the timing section has no change to the hit object's positioning
|
||||
// and simply find the largest absolutely-sized element in this timing section. This introduces a little bit of error, but will never under-estimate the duration.
|
||||
|
||||
// Find the largest element that is absolutely-sized along ScrollingAxes
|
||||
float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
|
||||
.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
|
||||
.DefaultIfEmpty().Max();
|
||||
|
||||
float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
|
||||
|
||||
// Add the extra duration to account for the absolute size
|
||||
baseDuration *= 1 + maxAbsoluteSize / ourAbsoluteSize;
|
||||
|
||||
return baseDuration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The maximum duration of any one hit object inside this <see cref="DrawableTimingSection"/>. This is calculated as the maximum
|
||||
/// end time between all hit objects relative to this <see cref="DrawableTimingSection"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
|
||||
/// </summary>
|
||||
public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// We want our size and position-space along ScrollingAxes to span our duration to completely enclose all the hit objects
|
||||
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
|
||||
// And we need to make sure the hit object's position-space doesn't change due to our resizing
|
||||
RelativeChildSize = Size;
|
||||
}
|
||||
}
|
||||
}
|
30
osu.Game/Rulesets/Timing/LinearScrollingContainer.cs
Normal file
30
osu.Game/Rulesets/Timing/LinearScrollingContainer.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time.
|
||||
/// </summary>
|
||||
internal class LinearScrollingContainer : ScrollingContainer
|
||||
{
|
||||
private readonly Axes scrollingAxes;
|
||||
private readonly MultiplierControlPoint controlPoint;
|
||||
|
||||
public LinearScrollingContainer(Axes scrollingAxes, MultiplierControlPoint controlPoint)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
this.controlPoint = controlPoint;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if ((scrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
|
||||
if ((scrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
|
||||
}
|
||||
}
|
||||
}
|
103
osu.Game/Rulesets/Timing/ScrollingContainer.cs
Normal file
103
osu.Game/Rulesets/Timing/ScrollingContainer.cs
Normal file
@ -0,0 +1,103 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that scrolls relative to the current time. Will autosize to the total duration of all contained hit objects along the scrolling axes.
|
||||
/// </summary>
|
||||
public abstract class ScrollingContainer : Container<DrawableHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
|
||||
|
||||
/// <summary>
|
||||
/// The axes through which this <see cref="ScrollingContainer"/> scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal Axes ScrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// The control point that defines the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal MultiplierControlPoint ControlPoint;
|
||||
|
||||
private Cached<double> durationBacking;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingContainer"/>.
|
||||
/// </summary>
|
||||
protected ScrollingContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override void InvalidateFromChild(Invalidation invalidation)
|
||||
{
|
||||
// We only want to re-compute our size when a child's size or position has changed
|
||||
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
|
||||
{
|
||||
base.InvalidateFromChild(invalidation);
|
||||
return;
|
||||
}
|
||||
|
||||
durationBacking.Invalidate();
|
||||
|
||||
base.InvalidateFromChild(invalidation);
|
||||
}
|
||||
|
||||
private double computeDuration()
|
||||
{
|
||||
if (!Children.Any())
|
||||
return 0;
|
||||
|
||||
double baseDuration = Children.Max(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime) - ControlPoint.StartTime;
|
||||
|
||||
// If we have a singular hit object at the timing section's start time, let's set a sane default duration
|
||||
if (baseDuration == 0)
|
||||
baseDuration = 1;
|
||||
|
||||
// This container needs to resize such that it completely encloses the hit objects to avoid masking optimisations. This is done by converting the largest
|
||||
// absolutely-sized element along the scrolling axes and adding a corresponding duration value. This introduces a bit of error, but will never under-estimate.ion.
|
||||
|
||||
// Find the largest element that is absolutely-sized along ScrollingAxes
|
||||
float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
|
||||
.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
|
||||
.DefaultIfEmpty().Max();
|
||||
|
||||
float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
|
||||
|
||||
// Add the extra duration to account for the absolute size
|
||||
baseDuration *= 1 + maxAbsoluteSize / ourAbsoluteSize;
|
||||
|
||||
return baseDuration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The maximum duration of any one hit object inside this <see cref="ScrollingContainer"/>. This is calculated as the maximum
|
||||
/// duration of all hit objects relative to this <see cref="ScrollingContainer"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
|
||||
/// </summary>
|
||||
public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// We want our size and position-space along the scrolling axes to span our duration to completely enclose all the hit objects
|
||||
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
|
||||
// And we need to make sure the hit object's position-space doesn't change due to our resizing
|
||||
RelativeChildSize = Size;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
|
||||
///
|
||||
/// <para>
|
||||
/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
|
||||
/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
|
||||
/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class SpeedAdjustmentCollection : Container<SpeedAdjustmentContainer>
|
||||
{
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble();
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of this container.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public Bindable<double> VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var xSpeedAdjust = x as SpeedAdjustmentContainer;
|
||||
var ySpeedAdjust = y as SpeedAdjustmentContainer;
|
||||
|
||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||
if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
|
||||
return CompareReverseChildID(x, y);
|
||||
|
||||
// Compare by start time
|
||||
int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
|
||||
|
||||
return i != 0 ? i : CompareReverseChildID(x, y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hit objects that are to be re-processed on the next update.
|
||||
/// </summary>
|
||||
private readonly Queue<DrawableHitObject> queuedHitObjects = new Queue<DrawableHitObject>();
|
||||
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpeedAdjustmentCollection"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
|
||||
public SpeedAdjustmentCollection(Axes scrollingAxes)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
}
|
||||
|
||||
public override void Add(SpeedAdjustmentContainer speedAdjustment)
|
||||
{
|
||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
speedAdjustment.ScrollingAxes = scrollingAxes;
|
||||
base.Add(speedAdjustment);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
|
||||
/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to add.</param>
|
||||
public void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!(hitObject is IScrollingHitObject))
|
||||
throw new InvalidOperationException($"Hit objects added to a {nameof(SpeedAdjustmentCollection)} must implement {nameof(IScrollingHitObject)}.");
|
||||
|
||||
queuedHitObjects.Enqueue(hitObject);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
|
||||
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
|
||||
|
||||
// An external count is kept because hit objects that can't be added are re-queued
|
||||
int count = queuedHitObjects.Count;
|
||||
while (count-- > 0)
|
||||
{
|
||||
var hitObject = queuedHitObjects.Dequeue();
|
||||
|
||||
var target = adjustmentContainerFor(hitObject);
|
||||
if (target == null)
|
||||
{
|
||||
// We can't add this hit object to a speed adjustment container yet, so re-queue it
|
||||
// for re-processing when the layout next invalidated
|
||||
queuedHitObjects.Enqueue(hitObject);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hitObject.RelativePositionAxes != target.ScrollingAxes)
|
||||
throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
|
||||
|
||||
target.Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
|
||||
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
|
||||
/// then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
|
||||
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
|
||||
}
|
||||
}
|
@ -11,61 +11,57 @@ using OpenTK;
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A container for hit objects which applies applies the speed adjustments defined by the properties of a <see cref="Timing.MultiplierControlPoint"/>
|
||||
/// to affect the scroll speed of the contained <see cref="DrawableTimingSection"/>.
|
||||
///
|
||||
/// <para>
|
||||
/// This container must always be relatively-sized to its parent to provide the speed adjustments. This container will provide the speed adjustments
|
||||
/// by modifying its size while maintaining a constant <see cref="Container{T}.RelativeChildSize"/> for its children
|
||||
/// </para>
|
||||
/// A container that provides the speed adjustments defined by <see cref="MultiplierControlPoint"/>s to affect the scroll speed
|
||||
/// of container <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public abstract class SpeedAdjustmentContainer : Container<DrawableHitObject>
|
||||
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
|
||||
{
|
||||
private readonly Bindable<double> visibleTimeRange = new Bindable<double>();
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of this container.
|
||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
public Bindable<double> VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
public readonly Bindable<double> VisibleTimeRange = new Bindable<double> { Default = 1000 };
|
||||
|
||||
/// <summary>
|
||||
/// Whether to reverse the scrolling direction is reversed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
protected override Container<DrawableHitObject> Content => content;
|
||||
private Container<DrawableHitObject> content;
|
||||
|
||||
/// <summary>
|
||||
/// Axes which the content of this container will scroll through.
|
||||
/// The axes which the content of this container will scroll through.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Axes ScrollingAxes { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.
|
||||
/// </summary>
|
||||
public readonly MultiplierControlPoint ControlPoint;
|
||||
|
||||
private DrawableTimingSection timingSection;
|
||||
private ScrollingContainer scrollingContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.</param>
|
||||
protected SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
|
||||
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.</param>
|
||||
public SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
ControlPoint = controlPoint;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
timingSection = CreateTimingSection();
|
||||
scrollingContainer = CreateScrollingContainer();
|
||||
|
||||
timingSection.ScrollingAxes = ScrollingAxes;
|
||||
timingSection.ControlPoint = ControlPoint;
|
||||
timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
timingSection.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
|
||||
scrollingContainer.ScrollingAxes = ScrollingAxes;
|
||||
scrollingContainer.ControlPoint = ControlPoint;
|
||||
scrollingContainer.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
scrollingContainer.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
|
||||
|
||||
AddInternal(content = timingSection);
|
||||
AddInternal(content = scrollingContainer);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -74,34 +70,51 @@ namespace osu.Game.Rulesets.Timing
|
||||
|
||||
// The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children
|
||||
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? multiplier : 1, (ScrollingAxes & Axes.Y) > 0 ? multiplier : 1);
|
||||
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
|
||||
|
||||
if (Reversed)
|
||||
{
|
||||
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)-VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)-VisibleTimeRange : 1);
|
||||
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
|
||||
Origin = Anchor = Anchor.BottomRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
|
||||
RelativeChildOffset = Vector2.Zero;
|
||||
Origin = Anchor = Anchor.TopLeft;
|
||||
}
|
||||
}
|
||||
|
||||
public override double LifetimeStart => ControlPoint.StartTime - VisibleTimeRange;
|
||||
public override double LifetimeEnd => ControlPoint.StartTime + timingSection.Duration + VisibleTimeRange;
|
||||
public override double LifetimeEnd => ControlPoint.StartTime + scrollingContainer.Duration + VisibleTimeRange;
|
||||
|
||||
public override void Add(DrawableHitObject drawable)
|
||||
{
|
||||
var scrollingHitObject = drawable as IScrollingHitObject;
|
||||
scrollingHitObject?.LifetimeOffset.BindTo(VisibleTimeRange);
|
||||
|
||||
if (scrollingHitObject != null)
|
||||
{
|
||||
scrollingHitObject.LifetimeOffset.BindTo(VisibleTimeRange);
|
||||
scrollingHitObject.ScrollingAxes = ScrollingAxes;
|
||||
}
|
||||
|
||||
base.Add(drawable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
|
||||
/// Whether a <see cref="DrawableHitObject"/> falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
|
||||
/// </summary>
|
||||
public bool CanContain(DrawableHitObject hitObject) => CanContain(hitObject.HitObject.StartTime);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this speed adjustment can contain an object placed at a time value. This is true if the time occurs after this speed adjustment.
|
||||
/// Whether a point in time falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
|
||||
/// </summary>
|
||||
public bool CanContain(double startTime) => ControlPoint.StartTime <= startTime;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the container which handles the movement of a collection of hit objects.
|
||||
/// Creates the <see cref="ScrollingContainer"/> which contains the scrolling <see cref="DrawableHitObject"/>s of this container.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="DrawableTimingSection"/>.</returns>
|
||||
protected abstract DrawableTimingSection CreateTimingSection();
|
||||
/// <returns>The <see cref="ScrollingContainer"/>.</returns>
|
||||
protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ScrollingAxes, ControlPoint);
|
||||
}
|
||||
}
|
@ -9,6 +9,8 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The HitObjects contained in this Playfield.
|
||||
/// </summary>
|
||||
protected HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
|
||||
public HitObjectContainer HitObjects { get; protected set; }
|
||||
|
||||
internal Container<Drawable> ScaledContent;
|
||||
|
||||
@ -53,7 +55,7 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
});
|
||||
|
||||
HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
|
||||
HitObjects = new HitObjectContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
@ -82,12 +84,25 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="h">The DrawableHitObject to add.</param>
|
||||
public virtual void Add(DrawableHitObject<TObject, TJudgement> h) => HitObjects.Add(h);
|
||||
|
||||
/// <summary>
|
||||
/// Remove a DrawableHitObject from this Playfield.
|
||||
/// </summary>
|
||||
/// <param name="h">The DrawableHitObject to remove.</param>
|
||||
public virtual void Remove(DrawableHitObject<TObject, TJudgement> h) => HitObjects.Remove(h);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object's Judgement is updated.
|
||||
/// </summary>
|
||||
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
|
||||
public virtual void OnJudgement(DrawableHitObject<TObject, TJudgement> judgedObject) { }
|
||||
|
||||
public class HitObjectContainer : CompositeDrawable
|
||||
{
|
||||
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.OfType<DrawableHitObject>();
|
||||
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
|
||||
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
|
||||
}
|
||||
|
||||
private class ScaledContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
@ -98,9 +113,5 @@ namespace osu.Game.Rulesets.UI
|
||||
//dividing by the customwidth will effectively scale our content to the required container size.
|
||||
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
|
||||
}
|
||||
|
||||
public class HitObjectContainer<U> : Container<U> where U : Drawable
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK;
|
||||
@ -22,12 +23,12 @@ using osu.Game.Rulesets.Beatmaps;
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Base HitRenderer. Doesn't hold objects.
|
||||
/// Base RulesetContainer. Doesn't hold objects.
|
||||
/// <para>
|
||||
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
|
||||
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public abstract class HitRenderer : Container
|
||||
public abstract class RulesetContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when all the judgeable HitObjects have been judged.
|
||||
@ -40,14 +41,14 @@ namespace osu.Game.Rulesets.UI
|
||||
public bool AspectAdjust = true;
|
||||
|
||||
/// <summary>
|
||||
/// The input manager for this HitRenderer.
|
||||
/// The input manager for this RulesetContainer.
|
||||
/// </summary>
|
||||
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
|
||||
|
||||
/// <summary>
|
||||
/// The key conversion input manager for this HitRenderer.
|
||||
/// The key conversion input manager for this RulesetContainer.
|
||||
/// </summary>
|
||||
protected readonly KeyConversionInputManager KeyConversionInputManager;
|
||||
protected readonly PassThroughInputManager KeyConversionInputManager;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are currently providing the local user a gameplay cursor.
|
||||
@ -66,9 +67,16 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
protected abstract bool AllObjectsJudged { get; }
|
||||
|
||||
internal HitRenderer()
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
/// <summary>
|
||||
/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||
internal RulesetContainer(Ruleset ruleset)
|
||||
{
|
||||
KeyConversionInputManager = CreateKeyConversionInputManager();
|
||||
Ruleset = ruleset;
|
||||
KeyConversionInputManager = CreateActionMappingInputManager();
|
||||
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@ -87,7 +95,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// Creates a key conversion input manager.
|
||||
/// </summary>
|
||||
/// <returns>The input manager.</returns>
|
||||
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
|
||||
protected virtual PassThroughInputManager CreateActionMappingInputManager() => new PassThroughInputManager();
|
||||
|
||||
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
|
||||
|
||||
@ -105,14 +113,14 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// HitRenderer that applies conversion to Beatmaps. Does not contain a Playfield
|
||||
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
|
||||
/// and does not load drawable hit objects.
|
||||
/// <para>
|
||||
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
|
||||
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
|
||||
public abstract class HitRenderer<TObject> : HitRenderer
|
||||
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
||||
public abstract class RulesetContainer<TObject> : RulesetContainer
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
@ -133,11 +141,12 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Creates a hit renderer for a beatmap.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||
internal HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
internal RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset)
|
||||
{
|
||||
Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
|
||||
Debug.Assert(beatmap != null, "RulesetContainer initialized with a null beatmap.");
|
||||
|
||||
Mods = beatmap.Mods.Value;
|
||||
|
||||
@ -171,7 +180,7 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the active mods to this HitRenderer.
|
||||
/// Applies the active mods to this RulesetContainer.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
private void applyMods(IEnumerable<Mod> mods)
|
||||
@ -180,7 +189,7 @@ namespace osu.Game.Rulesets.UI
|
||||
return;
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
|
||||
mod.ApplyToHitRenderer(this);
|
||||
mod.ApplyToRulesetContainer(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -203,11 +212,11 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A derivable HitRenderer that manages the Playfield and HitObjects.
|
||||
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
|
||||
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
|
||||
public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
|
||||
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
||||
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
|
||||
public abstract class RulesetContainer<TObject, TJudgement> : RulesetContainer<TObject>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
@ -225,7 +234,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
protected Playfield<TObject, TJudgement> Playfield;
|
||||
public Playfield<TObject, TJudgement> Playfield { get; private set; }
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
@ -235,10 +244,11 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Creates a hit renderer for a beatmap.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||
protected HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(beatmap, isForCurrentRuleset)
|
||||
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
InputManager.Add(content = new Container
|
||||
{
|
||||
@ -323,6 +333,34 @@ namespace osu.Game.Rulesets.UI
|
||||
protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
|
||||
/// </summary>
|
||||
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
|
||||
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
||||
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
|
||||
public abstract class RulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TObject, TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
where TPlayfield : Playfield<TObject, TJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
protected new TPlayfield Playfield => (TPlayfield)base.Playfield;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a hit renderer for a beatmap.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class BeatmapInvalidForRulesetException : ArgumentException
|
||||
{
|
||||
public BeatmapInvalidForRulesetException(string text)
|
239
osu.Game/Rulesets/UI/ScrollingPlayfield.cs
Normal file
239
osu.Game/Rulesets/UI/ScrollingPlayfield.cs
Normal file
@ -0,0 +1,239 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="Playfield{TObject, TJudgement}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
/// <summary>
|
||||
/// The default span of time visible by the length of the scrolling axes.
|
||||
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
||||
/// </summary>
|
||||
private const double time_span_default = 1500;
|
||||
/// <summary>
|
||||
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_min = 50;
|
||||
/// <summary>
|
||||
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_max = 10000;
|
||||
/// <summary>
|
||||
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_step = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The span of time that is visible by the length of the scrolling axes.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
|
||||
{
|
||||
Default = time_span_default,
|
||||
MinValue = time_span_min,
|
||||
MaxValue = time_span_max
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Whether to reverse the scrolling direction is reversed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
internal new readonly ScrollingHitObjectContainer HitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
|
||||
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
|
||||
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
|
||||
: base(customWidth)
|
||||
{
|
||||
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes) { RelativeSizeAxes = Axes.Both };
|
||||
HitObjects.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
HitObjects.Reversed.BindTo(Reversed);
|
||||
}
|
||||
|
||||
private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
|
||||
/// <summary>
|
||||
/// All the <see cref="ScrollingPlayfield{TObject, TJudgement}"/>s nested inside this playfield.
|
||||
/// </summary>
|
||||
public IEnumerable<ScrollingPlayfield<TObject, TJudgement>> NestedPlayfields => nestedPlayfields;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject, TJudgement}"/>
|
||||
/// will be given all of the same speed adjustments as this playfield.
|
||||
/// </summary>
|
||||
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to add.</param>
|
||||
protected void AddNested(ScrollingPlayfield<TObject, TJudgement> otherPlayfield)
|
||||
{
|
||||
if (nestedPlayfields == null)
|
||||
nestedPlayfields = new List<ScrollingPlayfield<TObject, TJudgement>>();
|
||||
|
||||
nestedPlayfields.Add(otherPlayfield);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing));
|
||||
}
|
||||
|
||||
private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield<TObject, TJudgement>>
|
||||
{
|
||||
private double valueAt(double time)
|
||||
{
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
|
||||
public override string TargetMember => "VisibleTimeRange.Value";
|
||||
|
||||
protected override void Apply(ScrollingPlayfield<TObject, TJudgement> d, double time) => d.VisibleTimeRange.Value = valueAt(time);
|
||||
protected override void ReadIntoStartValue(ScrollingPlayfield<TObject, TJudgement> d) => StartValue = d.VisibleTimeRange.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
|
||||
/// </summary>
|
||||
internal class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
|
||||
|
||||
/// <summary>
|
||||
/// Whether to reverse the scrolling direction is reversed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Hit objects that are to be re-processed on the next update.
|
||||
/// </summary>
|
||||
private readonly List<DrawableHitObject> queuedHitObjects = new List<DrawableHitObject>();
|
||||
private readonly List<SpeedAdjustmentContainer> speedAdjustments = new List<SpeedAdjustmentContainer>();
|
||||
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingHitObjectContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
|
||||
public ScrollingHitObjectContainer(Axes scrollingAxes)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
|
||||
/// </summary>
|
||||
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
|
||||
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
|
||||
{
|
||||
speedAdjustment.ScrollingAxes = scrollingAxes;
|
||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
speedAdjustment.Reversed.BindTo(Reversed);
|
||||
|
||||
speedAdjustments.Add(speedAdjustment);
|
||||
AddInternal(speedAdjustment);
|
||||
}
|
||||
|
||||
public override IEnumerable<DrawableHitObject> Objects => speedAdjustments.SelectMany(s => s.Children);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
|
||||
/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to add.</param>
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!(hitObject is IScrollingHitObject))
|
||||
throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
|
||||
|
||||
queuedHitObjects.Add(hitObject);
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject)) || queuedHitObjects.Remove(hitObject);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
|
||||
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
|
||||
|
||||
for (int i = queuedHitObjects.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var hitObject = queuedHitObjects[i];
|
||||
|
||||
var target = adjustmentContainerFor(hitObject);
|
||||
if (target != null)
|
||||
{
|
||||
target.Add(hitObject);
|
||||
queuedHitObjects.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
|
||||
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
|
||||
/// then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.FirstOrDefault(c => c.CanContain(hitObject)) ?? speedAdjustments.LastOrDefault();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
|
||||
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.FirstOrDefault(c => c.CanContain(time)) ?? speedAdjustments.LastOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -16,23 +17,36 @@ using osu.Game.Rulesets.Timing;
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="HitRenderer{TObject, TJudgement}"/> that supports speed adjustments in some capacity.
|
||||
/// A type of <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> that supports a <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
|
||||
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> will scroll within the playfield.
|
||||
/// </summary>
|
||||
public abstract class SpeedAdjustedHitRenderer<TObject, TJudgement> : HitRenderer<TObject, TJudgement>
|
||||
public abstract class ScrollingRulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TPlayfield, TObject, TJudgement>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
||||
/// inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/>.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||
|
||||
protected SpeedAdjustedHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(beatmap, isForCurrentRuleset)
|
||||
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ApplySpeedAdjustments();
|
||||
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
|
||||
}
|
||||
|
||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject, TJudgement> playfield)
|
||||
{
|
||||
playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
|
||||
playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
|
||||
}
|
||||
|
||||
protected override void ApplyBeatmap()
|
||||
@ -77,13 +91,17 @@ namespace osu.Game.Rulesets.UI
|
||||
.GroupBy(s => s.TimingPoint.BeatLength * s.DifficultyPoint.SpeedMultiplier).Select(g => g.First());
|
||||
|
||||
DefaultControlPoints.AddRange(timingChanges);
|
||||
|
||||
// If we have no control points, add a default one
|
||||
if (DefaultControlPoints.Count == 0)
|
||||
DefaultControlPoints.Add(new MultiplierControlPoint());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a control point with the default timing change/difficulty change from the beatmap at a time.
|
||||
/// Generates a <see cref="MultiplierControlPoint"/> with the default timing change/difficulty change from the beatmap at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to create the control point at.</param>
|
||||
/// <returns>The <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
|
||||
/// <returns>The default <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
|
||||
public MultiplierControlPoint CreateControlPointAt(double time)
|
||||
{
|
||||
if (DefaultControlPoints.Count == 0)
|
||||
@ -97,8 +115,10 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies speed changes to the playfield.
|
||||
/// Creates a <see cref="SpeedAdjustmentContainer"/> that facilitates the movement of hit objects.
|
||||
/// </summary>
|
||||
protected abstract void ApplySpeedAdjustments();
|
||||
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that provides the speed adjustments for the hitobjects.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/>.</returns>
|
||||
protected virtual SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new SpeedAdjustmentContainer(controlPoint);
|
||||
}
|
||||
}
|
@ -90,11 +90,11 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void BindHitRenderer(HitRenderer hitRenderer)
|
||||
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
|
||||
{
|
||||
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
|
||||
rulesetContainer.InputManager.Add(KeyCounter.GetReceptor());
|
||||
|
||||
replayLoaded = hitRenderer.HasReplayLoaded;
|
||||
replayLoaded = rulesetContainer.HasReplayLoaded;
|
||||
|
||||
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||
if (!replayLoaded)
|
||||
|
@ -1,16 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// An InputManager primarily used to map keys to new functions.
|
||||
/// By default this does nothing; override TransformState to make alterations.
|
||||
/// </summary>
|
||||
public class KeyConversionInputManager : PassThroughInputManager
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
internal override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && HitRenderer.ProvidingUserCursor;
|
||||
internal override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
|
||||
|
||||
public Action RestartRequested;
|
||||
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play
|
||||
private RulesetInfo ruleset;
|
||||
|
||||
private ScoreProcessor scoreProcessor;
|
||||
protected HitRenderer HitRenderer;
|
||||
protected RulesetContainer RulesetContainer;
|
||||
|
||||
#region User Settings
|
||||
|
||||
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Play
|
||||
private HUDOverlay hudOverlay;
|
||||
private FailOverlay failOverlay;
|
||||
|
||||
private bool loadedSuccessfully => HitRenderer?.Objects.Any() == true;
|
||||
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(AudioManager audio, OsuConfigManager config, OsuGame osu)
|
||||
@ -93,18 +93,18 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
try
|
||||
{
|
||||
HitRenderer = rulesetInstance.CreateHitRendererWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
|
||||
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
// we may fail to create a HitRenderer if the beatmap cannot be loaded with the user's preferred ruleset
|
||||
// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
|
||||
// let's try again forcing the beatmap's ruleset.
|
||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
||||
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, true);
|
||||
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap, true);
|
||||
}
|
||||
|
||||
if (!HitRenderer.Objects.Any())
|
||||
if (!RulesetContainer.Objects.Any())
|
||||
throw new InvalidOperationException("Beatmap contains no hit objects!");
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
|
||||
adjustableSourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
||||
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
var firstObjectTime = HitRenderer.Objects.First().StartTime;
|
||||
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
|
||||
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
|
||||
decoupledClock.ProcessFrame();
|
||||
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Play
|
||||
FramedClock = offsetClock,
|
||||
OnRetry = Restart,
|
||||
OnQuit = Exit,
|
||||
CheckCanPause = () => ValidForResume && !HasFailed && !HitRenderer.HasReplayLoaded,
|
||||
CheckCanPause = () => ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
|
||||
Retries = RestartCount,
|
||||
OnPause = () => {
|
||||
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
|
||||
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
|
||||
Clock = offsetClock,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
HitRenderer,
|
||||
RulesetContainer,
|
||||
}
|
||||
},
|
||||
hudOverlay = new HUDOverlay
|
||||
@ -184,27 +184,27 @@ namespace osu.Game.Screens.Play
|
||||
Action = () => {
|
||||
//we want to hide the hitrenderer immediately (looks better).
|
||||
//we may be able to remove this once the mouse cursor trail is improved.
|
||||
HitRenderer?.Hide();
|
||||
RulesetContainer?.Hide();
|
||||
Restart();
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
scoreProcessor = HitRenderer.CreateScoreProcessor();
|
||||
scoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
|
||||
hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
|
||||
hudOverlay.BindProcessor(scoreProcessor);
|
||||
hudOverlay.BindHitRenderer(HitRenderer);
|
||||
hudOverlay.BindRulesetContainer(RulesetContainer);
|
||||
|
||||
hudOverlay.Progress.Objects = HitRenderer.Objects;
|
||||
hudOverlay.Progress.Objects = RulesetContainer.Objects;
|
||||
hudOverlay.Progress.AudioClock = decoupledClock;
|
||||
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
|
||||
hudOverlay.Progress.AllowSeeking = RulesetContainer.HasReplayLoaded;
|
||||
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
|
||||
|
||||
hudOverlay.ModDisplay.Current.BindTo(working.Mods);
|
||||
|
||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||
HitRenderer.OnAllJudged += onCompletion;
|
||||
//bind RulesetContainer to ScoreProcessor and ourselves (for a pass situation)
|
||||
RulesetContainer.OnAllJudged += onCompletion;
|
||||
|
||||
//bind ScoreProcessor to ourselves (for a fail situation)
|
||||
scoreProcessor.Failed += onFail;
|
||||
@ -238,7 +238,7 @@ namespace osu.Game.Screens.Play
|
||||
Ruleset = ruleset
|
||||
};
|
||||
scoreProcessor.PopulateScore(score);
|
||||
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
|
||||
score.User = RulesetContainer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
|
||||
Push(new Results(score));
|
||||
});
|
||||
}
|
||||
@ -295,7 +295,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || HitRenderer?.HasReplayLoaded != false)
|
||||
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
|
||||
{
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
@ -313,7 +313,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
const float fade_out_duration = 250;
|
||||
|
||||
HitRenderer?.FadeOut(fade_out_duration);
|
||||
RulesetContainer?.FadeOut(fade_out_duration);
|
||||
Content.FadeOut(fade_out_duration);
|
||||
|
||||
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
HitRenderer.SetReplay(Replay);
|
||||
RulesetContainer.SetReplay(Replay);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,6 +93,8 @@
|
||||
<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuContextMenuItem.cs" />
|
||||
<Compile Include="Graphics\Containers\OsuHoverContainer.cs" />
|
||||
<Compile Include="Input\Binding.cs" />
|
||||
<Compile Include="Input\BindingStore.cs" />
|
||||
<Compile Include="IO\FileStore.cs" />
|
||||
<Compile Include="IO\FileInfo.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
|
||||
@ -120,6 +122,7 @@
|
||||
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
|
||||
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
|
||||
<Compile Include="Input\ActionMappingInputManager.cs" />
|
||||
<Compile Include="Users\UserCoverBackground.cs" />
|
||||
<Compile Include="Overlays\UserProfileOverlay.cs" />
|
||||
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
|
||||
@ -230,9 +233,9 @@
|
||||
<Compile Include="Rulesets\Scoring\Score.cs" />
|
||||
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
||||
<Compile Include="Rulesets\Timing\SpeedAdjustmentContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\DrawableTimingSection.cs" />
|
||||
<Compile Include="Rulesets\Timing\LinearScrollingContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\ScrollingContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\MultiplierControlPoint.cs" />
|
||||
<Compile Include="Rulesets\Timing\SpeedAdjustmentCollection.cs" />
|
||||
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
|
||||
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
||||
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||
@ -311,7 +314,6 @@
|
||||
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
||||
<Compile Include="Screens\Play\FailOverlay.cs" />
|
||||
<Compile Include="Screens\Play\MenuOverlay.cs" />
|
||||
<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
|
||||
<Compile Include="Screens\Play\PlayerInputManager.cs" />
|
||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
||||
@ -340,9 +342,10 @@
|
||||
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
|
||||
<Compile Include="Screens\Select\PlaySongSelect.cs" />
|
||||
<Compile Include="Screens\Select\SongSelect.cs" />
|
||||
<Compile Include="Rulesets\UI\HitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\RulesetContainer.cs" />
|
||||
<Compile Include="Rulesets\UI\Playfield.cs" />
|
||||
<Compile Include="Rulesets\UI\SpeedAdjustedHitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\ScrollingRulesetContainer.cs" />
|
||||
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
|
||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user