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mirror of https://github.com/ppy/osu.git synced 2024-12-17 05:22:54 +08:00

Merge branch 'ranks-section' of github.com:Jorolf/osu into ranks-section

This commit is contained in:
Jorolf 2017-08-09 18:51:05 +02:00
commit 7f5270b4e1
68 changed files with 1471 additions and 881 deletions

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Subproject commit 107c5517670ca88dbe8c83a97e37e99ac5742ee6
Subproject commit 67d89a36016f98c0ede576b859a2ccafe114fce8

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Subproject commit 76656c51f281e7934159e9ed4414378fef24d130
Subproject commit f6042e1cb37cfad6c879d0e1245f7880c7fcd5f5

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.UI;
using OpenTK;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseCatcher : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Children = new Drawable[]
{
new CatchInputManager(rulesets.GetRuleset(2))
{
RelativeSizeAxes = Axes.Both,
Child = new CatcherArea
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Size = new Vector2(1, 0.2f),
}
},
};
}
}
}

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@ -11,11 +11,15 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.UI;
using OpenTK;
@ -84,25 +88,25 @@ namespace osu.Desktop.Tests.Visual
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuHitRenderer(beatmap, false)
new OsuRulesetContainer(new OsuRuleset(new RulesetInfo()), beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer(beatmap, false)
new TaikoRulesetContainer(new TaikoRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer(beatmap, false)
new CatchRulesetContainer(new CatchRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer(beatmap, false)
new ManiaRulesetContainer(new ManiaRuleset(new RulesetInfo()),beatmap, false)
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,

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@ -1,209 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.Tests.Visual
{
public class TestCaseScrollingHitObjects : OsuTestCase
{
public override string Description => "SpeedAdjustmentContainer/DrawableTimingSection";
private readonly BindableDouble timeRangeBindable;
private readonly OsuSpriteText bottomLabel;
private readonly SpriteText topTime;
private readonly SpriteText bottomTime;
public TestCaseScrollingHitObjects()
{
OsuSpriteText timeRangeText;
SpeedAdjustmentCollection adjustmentCollection;
timeRangeBindable = new BindableDouble(2000)
{
MinValue = 200,
MaxValue = 4000,
};
SliderBar<double> timeRange;
Add(timeRange = new BasicSliderBar<double>
{
Size = new Vector2(200, 20),
SelectionColor = Color4.Pink,
KeyboardStep = 100
});
Add(timeRangeText = new OsuSpriteText
{
X = 210,
TextSize = 16,
});
timeRange.Current.BindTo(timeRangeBindable);
timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}";
timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}";
AddRange(new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(100, 500),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.25f
},
adjustmentCollection = new SpeedAdjustmentCollection(Axes.Y)
{
RelativeSizeAxes = Axes.Both,
VisibleTimeRange = timeRangeBindable,
Masking = true,
},
new OsuSpriteText
{
Text = "t minus 0",
Margin = new MarginPadding(2),
TextSize = 14,
Anchor = Anchor.TopRight,
},
bottomLabel = new OsuSpriteText
{
Text = "t minus x",
Margin = new MarginPadding(2),
TextSize = 14,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomLeft,
},
topTime = new OsuSpriteText
{
Margin = new MarginPadding(2),
TextSize = 14,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
},
bottomTime = new OsuSpriteText
{
Margin = new MarginPadding(2),
TextSize = 14,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomRight,
},
}
}
});
timeRangeBindable.TriggerChange();
adjustmentCollection.Add(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
AddStep("Add hit object", () => adjustmentCollection.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 2000 })));
}
protected override void Update()
{
base.Update();
topTime.Text = Time.Current.ToString("#,#");
bottomTime.Text = (Time.Current + timeRangeBindable.Value).ToString("#,#");
}
private class TestSpeedAdjustmentContainer : SpeedAdjustmentContainer
{
public override bool RemoveWhenNotAlive => false;
public TestSpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
: base(controlPoint)
{
}
protected override DrawableTimingSection CreateTimingSection() => new TestDrawableTimingSection(ControlPoint);
private class TestDrawableTimingSection : DrawableTimingSection
{
private readonly MultiplierControlPoint controlPoint;
public TestDrawableTimingSection(MultiplierControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
protected override void Update()
{
base.Update();
Y = (float)(controlPoint.StartTime - Time.Current);
}
}
}
private class TestDrawableHitObject : DrawableHitObject, IScrollingHitObject
{
private readonly Box background;
private const float height = 14;
public BindableDouble LifetimeOffset { get; } = new BindableDouble();
public TestDrawableHitObject(HitObject hitObject)
: base(hitObject)
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Y = (float)hitObject.StartTime;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.X,
Height = height,
},
new Box
{
RelativeSizeAxes = Axes.X,
Colour = Color4.Cyan,
Height = 1,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Black,
TextSize = height,
Font = @"Exo2.0-BoldItalic",
Text = $"{hitObject.StartTime:#,#}"
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(250, Easing.OutQuint);
}
protected override void Update()
{
base.Update();
if (Time.Current >= HitObject.StartTime)
background.Colour = Color4.Red;
}
}
}
}

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@ -0,0 +1,158 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK;
using osu.Desktop.Tests.Beatmaps;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Desktop.Tests.Visual
{
/// <summary>
/// The most minimal implementation of a playfield with scrolling hit objects.
/// </summary>
public class TestCaseScrollingPlayfield : OsuTestCase
{
public TestCaseScrollingPlayfield()
{
Clock = new FramedClock();
var objects = new List<HitObject>();
int time = 1500;
for (int i = 0; i < 50; i++)
{
objects.Add(new TestHitObject { StartTime = time });
time += 500;
}
Beatmap b = new Beatmap
{
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata()
}
};
WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
TestRulesetContainer horizontalRulesetContainer;
Add(horizontalRulesetContainer = new TestRulesetContainer(Axes.X, beatmap, true));
TestRulesetContainer verticalRulesetContainer;
Add(verticalRulesetContainer = new TestRulesetContainer(Axes.Y, beatmap, true));
AddStep("Reverse direction", () =>
{
horizontalRulesetContainer.Playfield.Reversed.Toggle();
verticalRulesetContainer.Playfield.Reversed.Toggle();
});
}
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
{
private readonly Axes scrollingAxes;
public TestRulesetContainer(Axes scrollingAxes, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(null, beatmap, isForCurrentRuleset)
{
this.scrollingAxes = scrollingAxes;
}
public new TestPlayfield Playfield => base.Playfield;
public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield(scrollingAxes);
protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h);
}
private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
{
protected override void OnNewJudgement(TestJudgement judgement)
{
}
}
private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
{
protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
{
yield return original as TestHitObject;
}
}
private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject, TestJudgement>
{
public DrawableTestHitObject(Axes scrollingAxes, TestHitObject hitObject)
: base(hitObject)
{
Anchor = scrollingAxes == Axes.Y ? Anchor.TopCentre : Anchor.CentreLeft;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Add(new Circle
{
Size = new Vector2(50)
});
}
protected override TestJudgement CreateJudgement() => new TestJudgement();
protected override void UpdateState(ArmedState state)
{
}
}
private class TestPlayfield : ScrollingPlayfield<TestHitObject, TestJudgement>
{
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
public TestPlayfield(Axes scrollingAxes)
: base(scrollingAxes)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f
},
content = new Container { RelativeSizeAxes = Axes.Both }
};
}
}
private class TestHitObject : HitObject
{
}
private class TestJudgement : Judgement
{
public override string ResultString { get { throw new NotImplementedException(); } }
public override string MaxResultString { get { throw new NotImplementedException(); } }
}
}
}

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@ -71,6 +71,7 @@
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
<Compile Include="Visual\TestCaseCatcher.cs" />
<Compile Include="Visual\TestCaseChatDisplay.cs" />
<Compile Include="Visual\TestCaseContextMenu.cs" />
<Compile Include="Visual\TestCaseDialogOverlay.cs" />
@ -98,7 +99,7 @@
<Compile Include="Visual\TestCaseResults.cs" />
<Compile Include="Visual\TestCaseRoomInspector.cs" />
<Compile Include="Visual\TestCaseScoreCounter.cs" />
<Compile Include="Visual\TestCaseScrollingHitObjects.cs" />
<Compile Include="Visual\TestCaseScrollingPlayfield.cs" />
<Compile Include="Visual\TestCaseSettings.cs" />
<Compile Include="Visual\TestCaseSkipButton.cs" />
<Compile Include="Visual\TestCaseSocial.cs" />

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@ -103,6 +103,7 @@
<LangVersion>6</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<StartArguments>--tests</StartArguments>
</PropertyGroup>
<ItemGroup>
<Reference Include="DeltaCompressionDotNet, Version=1.1.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">

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@ -8,6 +8,7 @@ using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@ -15,9 +16,16 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
{
yield return null;
if (!(obj is IHasXPosition))
yield break;
yield return new Fruit
{
StartTime = obj.StartTime,
Position = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
};
}
}
}

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Input;
using OpenTK.Input;
namespace osu.Game.Rulesets.Catch
{
public class CatchInputManager : ActionMappingInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset) : base(ruleset)
{
Mappings = new Dictionary<Key, CatchAction>
{
{ Key.Z, CatchAction.MoveLeft },
{ Key.Left, CatchAction.MoveLeft },
{ Key.X, CatchAction.MoveRight },
{ Key.Right, CatchAction.MoveRight },
{ Key.LShift, CatchAction.Dash },
{ Key.RShift, CatchAction.Dash },
};
}
}
public enum CatchAction
{
MoveLeft,
MoveRight,
Dash
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@ -102,5 +102,10 @@ namespace osu.Game.Rulesets.Catch
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override int LegacyID => 2;
public CatchRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}

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@ -1,36 +1,128 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
internal class DrawableFruit : Sprite
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit, CatchJudgement>
{
//private readonly CatchBaseHit h;
private const float pulp_size = 30;
public DrawableFruit(CatchBaseHit h)
private class Pulp : Circle, IHasAccentColour
{
//this.h = h;
public Pulp()
{
Size = new Vector2(pulp_size);
Origin = Anchor.Centre;
Scale = new Vector2(0.1f);
RelativePositionAxes = Axes.Y;
Position = new Vector2(h.Position, -0.1f);
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = AccentColour.Opacity(0.5f),
};
}
public Color4 AccentColour { get; set; } = Color4.White;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Menu/logo");
//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
public DrawableFruit(CatchBaseHit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(pulp_size * 2, pulp_size * 2.6f);
RelativePositionAxes = Axes.Both;
X = h.Position;
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1);
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
public Func<CatchBaseHit, bool> CheckPosition;
[BackgroundDependencyLoader]
private void load()
{
Children = new Framework.Graphics.Drawable[]
{
//todo: share this more
new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Scale = new Vector2(0.6f),
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
}
}
};
}
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
private const float preempt = 1000;
protected override void CheckJudgement(bool userTriggered)
{
if (Judgement.TimeOffset > 0)
Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Hit : HitResult.Miss;
}
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
{
// animation
this.FadeIn(200);
}
switch (state)
{
case ArmedState.Miss:
using (BeginAbsoluteSequence(HitObject.StartTime, true))
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
}
}
}
}

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@ -14,11 +14,19 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
}
public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgement> hitRenderer)
: base(hitRenderer)
public CatchScoreProcessor(RulesetContainer<CatchBaseHit, CatchJudgement> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void Reset()
{
base.Reset();
Health.Value = 1;
Accuracy.Value = 1;
}
protected override void OnNewJudgement(CatchJudgement judgement)
{
}

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@ -2,23 +2,65 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : Playfield<CatchBaseHit, CatchJudgement>
public class CatchPlayfield : ScrollingPlayfield<CatchBaseHit, CatchJudgement>
{
public CatchPlayfield()
{
Size = new Vector2(1, 0.9f);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea;
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
public CatchPlayfield()
: base(Axes.Y)
{
Reversed.Value = true;
Size = new Vector2(1);
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
InternalChildren = new Drawable[]
{
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
catcherArea = new CatcherArea
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
Height = 0.3f
}
};
}
public override void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> h)
{
base.Add(h);
var fruit = (DrawableFruit)h;
fruit.CheckPosition = catcherArea.CheckIfWeCanCatch;
fruit.OnJudgement += Fruit_OnJudgement;
}
private void Fruit_OnJudgement(DrawableHitObject<CatchBaseHit, CatchJudgement> obj)
{
if (obj.Judgement.Result == HitResult.Hit)
{
Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre;
Remove(obj);
catcherArea.Add(obj, screenPosition);
}
}
}
}
}

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@ -1,11 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
@ -13,10 +15,10 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgement>
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit, CatchJudgement>
{
public CatchHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
@ -26,6 +28,14 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null;
protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
{
if (h is Fruit)
return new DrawableFruit(h);
return null;
}
}
}

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@ -0,0 +1,186 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
private Catcher catcher;
public void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
catcher = new Catcher
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre,
X = 0.5f,
}
};
}
protected override void Update()
{
base.Update();
catcher.Size = new Vector2(DrawSize.Y);
}
private class Catcher : Container
{
private Texture texture;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Child = createCatcherSprite();
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
}
}
private void addAdditiveSprite()
{
if (!dashing) return;
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.BlendingMode = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;
((CatcherArea)Parent).Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
}
private Sprite createCatcherSprite() => new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
};
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return true;
if (state.Data is CatchAction)
{
switch ((CatchAction)state.Data)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
}
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (state.Data is CatchAction)
{
switch ((CatchAction)state.Data)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
}
return base.OnKeyUp(state, args);
}
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
float speed = Dashing ? 1.5f : 1;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
}
public void AddToStack(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
fruit.Depth = (float)Time.Current;
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (Children.OfType<DrawableFruit>().Any(f => Vector2.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
Add(fruit);
}
}
}
}

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@ -38,6 +38,7 @@
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
@ -50,6 +51,7 @@
<ItemGroup>
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchInputManager.cs" />
<Compile Include="Scoring\CatchScoreProcessor.cs" />
<Compile Include="Judgements\CatchJudgement.cs" />
<Compile Include="Objects\CatchBaseHit.cs" />
@ -57,7 +59,8 @@
<Compile Include="Objects\Droplet.cs" />
<Compile Include="Objects\Fruit.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\CatchHitRenderer.cs" />
<Compile Include="UI\CatcherArea.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" />
<Compile Include="Mods\CatchMod.cs" />

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@ -33,12 +33,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
double timeSeparation = hitObject.StartTime - previousTime;
if (timeSeparation <= 125)
{
// More than 120 BPM
convertType |= PatternType.ForceNotStack;
}
if (timeSeparation <= 80)
{
// More than 187 BPM
@ -64,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// More than 111 BPM stream
convertType |= PatternType.Cycle | PatternType.KeepSingle;
}
else if (timeSeparation <= 150 & positionSeparation < 20)
else if (timeSeparation <= 150 && positionSeparation < 20)
{
// More than 100 BPM stream
convertType |= PatternType.ForceStack | PatternType.LowProbability;
@ -401,4 +395,4 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
});
}
}
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@ -118,5 +118,10 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override int LegacyID => 3;
public ManiaRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}

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@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mania.Mods
/// <summary>
/// Applies this mod to a hit renderer.
/// </summary>
/// <param name="hitRenderer">The hit renderer to apply to.</param>
/// <param name="rulesetContainer">The hit renderer to apply to.</param>
/// <param name="hitObjectTimingChanges">The per-column list of speed adjustments for hit objects.</param>
/// <param name="barlineTimingChanges">The list of speed adjustments for bar lines.</param>
void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
}
}

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@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Mania.Mods
public override FontAwesome Icon => FontAwesome.fa_sort_desc;
public void ApplyToHitRenderer(ManiaHitRenderer hitRenderer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
{
// We have to generate one speed adjustment per hit object for gravity
foreach (ManiaHitObject obj in hitRenderer.Objects)
foreach (ManiaHitObject obj in rulesetContainer.Objects)
{
MultiplierControlPoint controlPoint = hitRenderer.CreateControlPointAt(obj.StartTime);
MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;
@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Mania.Mods
}
// Like with hit objects, we need to generate one speed adjustment per bar line
foreach (DrawableBarLine barLine in hitRenderer.BarLines)
foreach (DrawableBarLine barLine in rulesetContainer.BarLines)
{
var controlPoint = hitRenderer.CreateControlPointAt(barLine.HitObject.StartTime);
var controlPoint = rulesetContainer.CreateControlPointAt(barLine.HitObject.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;

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@ -4,7 +4,6 @@
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
@ -27,9 +26,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (key != null)
Key.BindTo(key);
RelativePositionAxes = Axes.Y;
Y = (float)HitObject.StartTime;
}
public override Color4 AccentColour

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@ -155,8 +155,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
}
public ManiaScoreProcessor(HitRenderer<ManiaHitObject, ManiaJudgement> hitRenderer)
: base(hitRenderer)
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject, ManiaJudgement> rulesetContainer)
: base(rulesetContainer)
{
}

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@ -1,27 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A <see cref="DrawableTimingSection"/> which scrolls relative to the control point start time.
/// </summary>
internal class BasicScrollingDrawableTimingSection : DrawableTimingSection
{
private readonly MultiplierControlPoint controlPoint;
public BasicScrollingDrawableTimingSection(MultiplierControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
protected override void Update()
{
base.Update();
Y = (float)(controlPoint.StartTime - Time.Current);
}
}
}

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@ -6,13 +6,13 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A <see cref="DrawableTimingSection"/> that emulates a form of gravity where hit objects speed up over time.
/// A <see cref="ScrollingContainer"/> that emulates a form of gravity where hit objects speed up over time.
/// </summary>
internal class GravityScrollingDrawableTimingSection : DrawableTimingSection
internal class GravityScrollingContainer : ScrollingContainer
{
private readonly MultiplierControlPoint controlPoint;
public GravityScrollingDrawableTimingSection(MultiplierControlPoint controlPoint)
public GravityScrollingContainer(MultiplierControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
@ -51,10 +51,10 @@ namespace osu.Game.Rulesets.Mania.Timing
private double acceleration => 1 / VisibleTimeRange;
/// <summary>
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="DrawableTimingSection.VisibleTimeRange"/>.
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="ScrollingContainer.VisibleTimeRange"/>.
/// </summary>
/// <param name="time">The non-offset time.</param>
/// <returns>The current time relative to <paramref name="time"/> - <see cref="DrawableTimingSection.VisibleTimeRange"/>. </returns>
/// <returns>The current time relative to <paramref name="time"/> - <see cref="ScrollingContainer.VisibleTimeRange"/>. </returns>
private double relativeTimeAt(double time) => Time.Current - time + VisibleTimeRange;
}
}

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@ -15,15 +15,14 @@ namespace osu.Game.Rulesets.Mania.Timing
this.scrollingAlgorithm = scrollingAlgorithm;
}
protected override DrawableTimingSection CreateTimingSection()
protected override ScrollingContainer CreateScrollingContainer()
{
switch (scrollingAlgorithm)
{
default:
case ScrollingAlgorithm.Basic:
return new BasicScrollingDrawableTimingSection(ControlPoint);
return base.CreateScrollingContainer();
case ScrollingAlgorithm.Gravity:
return new GravityScrollingDrawableTimingSection(ControlPoint);
return new GravityScrollingContainer(ControlPoint);
}
}
}

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@ -14,11 +14,13 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : Container, IHasAccentColour
public class Column : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
@ -30,13 +32,6 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
private readonly BindableDouble visibleTimeRange = new BindableDouble();
public BindableDouble VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
/// <summary>
/// The key that will trigger input actions for this column and hit objects contained inside it.
/// </summary>
@ -46,14 +41,15 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Container hitTargetBar;
private readonly Container keyIcon;
private readonly SpeedAdjustmentCollection speedAdjustments;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
public Column()
: base(Axes.Y)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
background = new Box
{
@ -97,11 +93,10 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
},
speedAdjustments = new SpeedAdjustmentCollection(Axes.Y)
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
VisibleTimeRange = VisibleTimeRange
},
// For column lighting, we need to capture input events before the notes
new InputTarget
@ -150,6 +145,8 @@ namespace osu.Game.Rulesets.Mania.UI
};
}
public override Axes RelativeSizeAxes => Axes.Y;
private bool isSpecial;
public bool IsSpecial
{
@ -192,11 +189,14 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public void Add(SpeedAdjustmentContainer speedAdjustment) => speedAdjustments.Add(speedAdjustment);
public void Add(DrawableHitObject hitObject)
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="hitObject">The DrawableHitObject to add.</param>
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
{
hitObject.AccentColour = AccentColour;
speedAdjustments.Add(hitObject);
HitObjects.Add(hitObject);
}
private bool onKeyDown(InputState state, KeyDownEventArgs args)

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@ -15,23 +15,15 @@ using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Input;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
{
public const float HIT_TARGET_POSITION = 50;
private const double time_span_default = 1500;
private const double time_span_min = 50;
private const double time_span_max = 10000;
private const double time_span_step = 50;
/// <summary>
/// Default column keys, expanding outwards from the middle as more column are added.
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
@ -56,13 +48,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children;
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
{
MinValue = time_span_min,
MaxValue = time_span_max
};
private readonly SpeedAdjustmentCollection barLineContainer;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
@ -70,13 +57,14 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int columnCount;
public ManiaPlayfield(int columnCount)
: base(Axes.Y)
{
this.columnCount = columnCount;
if (columnCount <= 0)
throw new ArgumentException("Can't have zero or fewer columns.");
Children = new Drawable[]
InternalChildren = new Drawable[]
{
new Container
{
@ -120,13 +108,12 @@ namespace osu.Game.Rulesets.Mania.UI
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[]
{
barLineContainer = new SpeedAdjustmentCollection(Axes.Y)
content = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
VisibleTimeRange = visibleTimeRange
// Width is set in the Update method
}
}
@ -136,7 +123,13 @@ namespace osu.Game.Rulesets.Mania.UI
};
for (int i = 0; i < columnCount; i++)
columns.Add(new Column { VisibleTimeRange = visibleTimeRange });
{
var c = new Column();
c.VisibleTimeRange.BindTo(VisibleTimeRange);
columns.Add(c);
AddNested(c);
}
}
[BackgroundDependencyLoader]
@ -210,37 +203,13 @@ namespace osu.Game.Rulesets.Mania.UI
}
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
public void Add(SpeedAdjustmentContainer speedAdjustment) => barLineContainer.Add(speedAdjustment);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.Minus:
transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, Easing.OutQuint);
break;
case Key.Plus:
transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, Easing.OutQuint);
break;
}
}
return false;
}
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
{
this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
}
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
protected override void Update()
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
barLineContainer.Width = columns.Width;
content.Width = columns.Width;
}
}
}

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@ -17,7 +17,6 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Scoring;
@ -30,7 +29,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaHitRenderer : SpeedAdjustedHitRenderer<ManiaHitObject, ManiaJudgement>
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
{
/// <summary>
/// Preferred column count. This will only have an effect during the initialization of the play field.
@ -39,24 +38,9 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<DrawableBarLine> BarLines;
/// <summary>
/// Per-column timing changes.
/// </summary>
private readonly List<SpeedAdjustmentContainer>[] hitObjectSpeedAdjustments;
/// <summary>
/// Bar line timing changes.
/// </summary>
private readonly List<SpeedAdjustmentContainer> barLineSpeedAdjustments = new List<SpeedAdjustmentContainer>();
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
// Generate the speed adjustment container lists
hitObjectSpeedAdjustments = new List<SpeedAdjustmentContainer>[PreferredColumns];
for (int i = 0; i < PreferredColumns; i++)
hitObjectSpeedAdjustments[i] = new List<SpeedAdjustmentContainer>();
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
@ -83,30 +67,12 @@ namespace osu.Game.Rulesets.Mania.UI
}
BarLines = barLines;
// Generate speed adjustments from mods first
bool useDefaultSpeedAdjustments = true;
if (Mods != null)
{
foreach (var speedAdjustmentMod in Mods.OfType<IGenerateSpeedAdjustments>())
{
useDefaultSpeedAdjustments = false;
speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectSpeedAdjustments, ref barLineSpeedAdjustments);
}
}
// Generate the default speed adjustments
if (useDefaultSpeedAdjustments)
generateDefaultSpeedAdjustments();
}
[BackgroundDependencyLoader]
private void load()
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
BarLines.ForEach(maniaPlayfield.Add);
BarLines.ForEach(Playfield.Add);
}
protected override void ApplyBeatmap()
@ -116,28 +82,6 @@ namespace osu.Game.Rulesets.Mania.UI
PreferredColumns = (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
}
protected override void ApplySpeedAdjustments()
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
for (int i = 0; i < PreferredColumns; i++)
foreach (var change in hitObjectSpeedAdjustments[i])
maniaPlayfield.Columns.ElementAt(i).Add(change);
foreach (var change in barLineSpeedAdjustments)
maniaPlayfield.Add(change);
}
private void generateDefaultSpeedAdjustments()
{
DefaultControlPoints.ForEach(c =>
{
foreach (List<SpeedAdjustmentContainer> t in hitObjectSpeedAdjustments)
t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
barLineSpeedAdjustments.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
});
}
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(PreferredColumns)
{
Anchor = Anchor.Centre,
@ -152,9 +96,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
Bindable<Key> key = Playfield.Columns.ElementAt(h.Column).Key;
var holdNote = h as HoldNote;
if (holdNote != null)
@ -168,5 +110,7 @@ namespace osu.Game.Rulesets.Mania.UI
}
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
}
}

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@ -79,11 +79,10 @@
<Compile Include="Objects\ManiaHitObject.cs" />
<Compile Include="Objects\Note.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Timing\BasicScrollingDrawableTimingSection.cs" />
<Compile Include="Timing\GravityScrollingDrawableTimingSection.cs" />
<Compile Include="Timing\GravityScrollingContainer.cs" />
<Compile Include="Timing\ScrollingAlgorithm.cs" />
<Compile Include="UI\Column.cs" />
<Compile Include="UI\ManiaHitRenderer.cs" />
<Compile Include="UI\ManiaRulesetContainer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="Mods\ManiaMod.cs" />

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@ -3,14 +3,13 @@
using System.Linq;
using osu.Framework.Input;
using osu.Game.Screens.Play;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Rulesets.Osu
{
public class OsuKeyConversionInputManager : KeyConversionInputManager
public class OsuKeyConversionInputManager : PassThroughInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
{
@ -126,5 +126,10 @@ namespace osu.Game.Rulesets.Osu
public override SettingsSubsection CreateSettings() => new OsuSettings();
public override int LegacyID => 0;
public OsuRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}

View File

@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
}
public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer)
: base(hitRenderer)
public OsuScoreProcessor(RulesetContainer<OsuHitObject, OsuJudgement> rulesetContainer)
: base(rulesetContainer)
{
}

View File

@ -80,9 +80,9 @@ namespace osu.Game.Rulesets.Osu.UI
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Children
connectionLayer.HitObjects = HitObjects.Objects
.Select(d => d.HitObject)
.OrderBy(h => h.StartTime);
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
}
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
@ -12,14 +13,13 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuHitRenderer : HitRenderer<OsuHitObject, OsuJudgement>
public class OsuRulesetContainer : RulesetContainer<OsuHitObject, OsuJudgement>
{
public OsuHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
protected override PassThroughInputManager CreateActionMappingInputManager() => new OsuKeyConversionInputManager();
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
{

View File

@ -80,7 +80,7 @@
<Compile Include="OsuKeyConversionInputManager.cs" />
<Compile Include="UI\OsuSettings.cs" />
<Compile Include="Scoring\OsuScoreProcessor.cs" />
<Compile Include="UI\OsuHitRenderer.cs" />
<Compile Include="UI\OsuRulesetContainer.cs" />
<Compile Include="UI\OsuPlayfield.cs" />
<Compile Include="OsuRuleset.cs" />
<Compile Include="Objects\HitCircle.cs" />

View File

@ -113,8 +113,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
}
public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgement> hitRenderer)
: base(hitRenderer)
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject, TaikoJudgement> rulesetContainer)
: base(rulesetContainer)
{
}

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoHitRenderer(beatmap, isForCurrentRuleset);
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
@ -103,5 +103,10 @@ namespace osu.Game.Rulesets.Taiko
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
public override int LegacyID => 1;
public TaikoRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoHitRenderer"/>.
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
/// </summary>
public const float DEFAULT_HEIGHT = 178;

View File

@ -21,10 +21,10 @@ using System.Linq;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement>
public class TaikoRulesetContainer : RulesetContainer<TaikoHitObject, TaikoJudgement>
{
public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
@ -93,7 +93,6 @@ namespace osu.Game.Rulesets.Taiko.UI
return new Vector2(1, default_relative_height * aspectAdjust);
}
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();

View File

@ -91,7 +91,7 @@
<Compile Include="UI\KiaiHitExplosion.cs" />
<Compile Include="UI\DrawableTaikoJudgement.cs" />
<Compile Include="UI\HitExplosion.cs" />
<Compile Include="UI\TaikoHitRenderer.cs" />
<Compile Include="UI\TaikoRulesetContainer.cs" />
<Compile Include="UI\TaikoPlayfield.cs" />
<Compile Include="TaikoRuleset.cs" />
<Compile Include="Mods\TaikoMod.cs" />

View File

@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
private class DummyRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new DummyRuleset();
public override Ruleset CreateInstance() => new DummyRuleset(this);
private class DummyRuleset : Ruleset
{
@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
public override Mod GetAutoplayMod() => new ModAutoplay();
public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
{
throw new NotImplementedException();
}
@ -77,6 +77,11 @@ namespace osu.Game.Beatmaps
public override string Description => "dummy";
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new List<KeyCounter>();
public DummyRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
}
}
}

View File

@ -0,0 +1,74 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Rulesets;
using OpenTK.Input;
namespace osu.Game.Input
{
/// <summary>
/// Maps custom action data of type <see cref="T"/> and stores to <see cref="InputState.Data"/>.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public class ActionMappingInputManager<T> : PassThroughInputManager
where T : struct
{
private readonly RulesetInfo ruleset;
private readonly int? variant;
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
protected ActionMappingInputManager(RulesetInfo ruleset = null, int? variant = null)
{
this.ruleset = ruleset;
this.variant = variant;
}
protected IDictionary<Key, T> Mappings { get; set; }
[BackgroundDependencyLoader]
private void load(BindingStore bindings)
{
var rulesetId = ruleset?.ID;
foreach (var b in bindings.Query<Binding>(b => b.RulesetID == rulesetId && b.Variant == variant))
Mappings[b.Key] = (T)(object)b.Action;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
mapKey(state, args.Key);
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
mapKey(state, args.Key);
return base.OnKeyUp(state, args);
}
private void mapKey(InputState state, Key key)
{
T mappedData;
if (Mappings.TryGetValue(key, out mappedData))
state.Data = mappedData;
}
private T parseStringRepresentation(string str)
{
T res;
if (Enum.TryParse(str, out res))
return res;
return default(T);
}
}
}

23
osu.Game/Input/Binding.cs Normal file
View File

@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets;
using OpenTK.Input;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Input
{
public class Binding
{
[ForeignKey(typeof(RulesetInfo))]
public int? RulesetID { get; set; }
[Indexed]
public int? Variant { get; set; }
public Key Key { get; set; }
public int Action { get; set; }
}
}

View File

@ -0,0 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Platform;
using osu.Game.Database;
using SQLite.Net;
namespace osu.Game.Input
{
public class BindingStore : DatabaseBackedStore
{
public BindingStore(SQLiteConnection connection, Storage storage = null)
: base(connection, storage)
{
}
protected override void Prepare(bool reset = false)
{
Connection.CreateTable<Binding>();
}
protected override Type[] ValidTypes => new[]
{
typeof(Binding)
};
}
}

View File

@ -19,6 +19,7 @@ using osu.Game.Online.API;
using SQLite.Net;
using osu.Framework.Graphics.Performance;
using osu.Game.Database;
using osu.Game.Input;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
@ -37,6 +38,8 @@ namespace osu.Game
protected ScoreStore ScoreStore;
protected BindingStore BindingStore;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
public APIAccess API;
@ -104,6 +107,7 @@ namespace osu.Game
dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager));
dependencies.Cache(BindingStore = new BindingStore(connection));
dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.

View File

@ -7,16 +7,16 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that are applied to a HitRenderer.
/// An interface for mods that are applied to a RulesetContainer.
/// </summary>
/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
/// <typeparam name="TObject">The type of HitObject the RulesetContainer contains.</typeparam>
public interface IApplicableMod<TObject>
where TObject : HitObject
{
/// <summary>
/// Applies the mod to a HitRenderer.
/// Applies the mod to a RulesetContainer.
/// </summary>
/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
void ApplyToHitRenderer(HitRenderer<TObject> hitRenderer);
/// <param name="rulesetContainer">The RulesetContainer to apply the mod to.</param>
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
}
}

View File

@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Mods
{
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
public void ApplyToHitRenderer(HitRenderer<T> hitRenderer)
public void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer)
{
hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
}
}

View File

@ -1,8 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
/// <summary>
/// A basic class that overrides <see cref="DrawableHitObject{TObject, TJudgement}"/> and implements <see cref="IScrollingHitObject"/>.
/// This object does not need to have its <see cref="Drawable.RelativePositionAxes"/> set to be able to scroll, as this will
/// will be set by the scrolling container that contains it.
/// </summary>
public abstract class DrawableScrollingHitObject<TObject, TJudgement> : DrawableHitObject<TObject, TJudgement>, IScrollingHitObject
where TObject : HitObject
@ -17,25 +19,40 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
public BindableDouble LifetimeOffset { get; } = new BindableDouble();
Axes IScrollingHitObject.ScrollingAxes
{
set
{
RelativePositionAxes |= value;
if ((value & Axes.X) > 0)
X = (float)HitObject.StartTime;
if ((value & Axes.Y) > 0)
Y = (float)HitObject.StartTime;
}
}
protected DrawableScrollingHitObject(TObject hitObject)
: base(hitObject)
{
}
private double? lifetimeStart;
public override double LifetimeStart
{
get { return Math.Min(HitObject.StartTime - LifetimeOffset, base.LifetimeStart); }
set { base.LifetimeStart = value; }
get { return lifetimeStart ?? HitObject.StartTime - LifetimeOffset; }
set { lifetimeStart = value; }
}
private double? lifetimeEnd;
public override double LifetimeEnd
{
get
{
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
return Math.Max(endTime + LifetimeOffset, base.LifetimeEnd);
return lifetimeEnd ?? endTime + LifetimeOffset;
}
set { base.LifetimeEnd = value; }
set { lifetimeEnd = value; }
}
protected override void AddNested(DrawableHitObject<TObject, TJudgement> h)

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// An interface that exposes properties required for scrolling hit objects to be properly displayed.
/// </summary>
public interface IScrollingHitObject : IDrawable
internal interface IScrollingHitObject : IDrawable
{
/// <summary>
/// Time offset before the hit object start time at which this <see cref="IScrollingHitObject"/> becomes visible and the time offset
@ -21,5 +21,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </para>
/// </summary>
BindableDouble LifetimeOffset { get; }
/// <summary>
/// Axes which this <see cref="IScrollingHitObject"/> will scroll through.
/// This is set by the container which this scrolls through.
/// </summary>
Axes ScrollingAxes { set; }
}
}

View File

@ -15,12 +15,19 @@ namespace osu.Game.Rulesets
{
public abstract class Ruleset
{
public readonly RulesetInfo RulesetInfo;
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public abstract IEnumerable<Mod> GetModsFor(ModType type);
public abstract Mod GetAutoplayMod();
protected Ruleset(RulesetInfo rulesetInfo)
{
RulesetInfo = rulesetInfo;
}
/// <summary>
/// Attempt to create a hit renderer for a beatmap
/// </summary>
@ -28,7 +35,7 @@ namespace osu.Game.Rulesets
/// <param name="isForCurrentRuleset">Whether the hit renderer should assume the beatmap is for the current ruleset.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);

View File

@ -20,6 +20,6 @@ namespace osu.Game.Rulesets
[Indexed]
public bool Available { get; set; }
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
}
}

View File

@ -44,7 +44,7 @@ namespace osu.Game.Rulesets
continue;
foreach (Type rulesetType in rulesets)
instances.Add((Ruleset)Activator.CreateInstance(rulesetType));
instances.Add((Ruleset)Activator.CreateInstance(rulesetType, new RulesetInfo()));
}
catch (Exception) { }
}

View File

@ -150,13 +150,13 @@ namespace osu.Game.Rulesets.Scoring
{
}
protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
protected ScoreProcessor(RulesetContainer<TObject, TJudgement> rulesetContainer)
{
Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
Judgements.Capacity = rulesetContainer.Beatmap.HitObjects.Count;
hitRenderer.OnJudgement += AddJudgement;
rulesetContainer.OnJudgement += AddJudgement;
ComputeTargets(hitRenderer.Beatmap);
ComputeTargets(rulesetContainer.Beatmap);
Reset();
}

View File

@ -1,146 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Caching;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A collection of hit objects which scrolls within a <see cref="SpeedAdjustmentContainer"/>.
///
/// <para>
/// This container handles the conversion between time and position through <see cref="Container{T}.RelativeChildSize"/> and
/// <see cref="Container{T}.RelativeChildOffset"/> such that hit objects added to this container should have time values set as their
/// positions/sizes to make proper use of this container.
/// </para>
///
/// <para>
/// This container will auto-size to the total duration of the contained hit objects along the desired auto-sizing axes such that the resulting size
/// of this container will be a value representing the total duration of all contained hit objects.
/// </para>
///
/// <para>
/// This container is and must always be relatively-sized and positioned to its such that the parent can utilise <see cref="Container{T}.RelativeChildSize"/>
/// and <see cref="Container{T}.RelativeChildOffset"/> to apply further time offsets to this collection of hit objects.
/// </para>
/// </summary>
public abstract class DrawableTimingSection : Container<DrawableHitObject>
{
private readonly BindableDouble visibleTimeRange = new BindableDouble();
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// </summary>
public BindableDouble VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
/// <summary>
/// Axes through which this timing section scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
internal Axes ScrollingAxes;
/// <summary>
/// The control point that provides the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
internal MultiplierControlPoint ControlPoint;
protected override int Compare(Drawable x, Drawable y)
{
var xHitObject = x as DrawableHitObject;
var yHitObject = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xHitObject?.HitObject == null || yHitObject?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = yHitObject.HitObject.StartTime.CompareTo(xHitObject.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
/// <summary>
/// Creates a new <see cref="DrawableTimingSection"/>.
/// </summary>
protected DrawableTimingSection()
{
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
}
public override void InvalidateFromChild(Invalidation invalidation)
{
// We only want to re-compute our size when a child's size or position has changed
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
{
base.InvalidateFromChild(invalidation);
return;
}
durationBacking.Invalidate();
base.InvalidateFromChild(invalidation);
}
private Cached<double> durationBacking;
private double computeDuration()
{
if (!Children.Any())
return 0;
double baseDuration = Children.Max(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime) - ControlPoint.StartTime;
// If we have a singular hit object at the timing section's start time, let's set a sane default duration
if (baseDuration == 0)
baseDuration = 1;
// Scrolling ruleset hit objects typically have anchors+origins set to the hit object's start time, but if the hit object doesn't implement IHasEndTime and lies on the control point
// then the baseDuration above will be 0. This will cause problems with masking when it is further set as the value for Size in Update(). We _want_ the timing section bounds to
// completely enclose the hit object to avoid the masking optimisations.
//
// To do this we need to find a duration that corresponds to the absolute size of the element that extrudes beyond the timing section's bounds and add that to baseDuration.
// We can utilize the fact that the Size and RelativeChildSpace are 1:1, meaning that an change in duration for the timing section has no change to the hit object's positioning
// and simply find the largest absolutely-sized element in this timing section. This introduces a little bit of error, but will never under-estimate the duration.
// Find the largest element that is absolutely-sized along ScrollingAxes
float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
.DefaultIfEmpty().Max();
float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
// Add the extra duration to account for the absolute size
baseDuration *= 1 + maxAbsoluteSize / ourAbsoluteSize;
return baseDuration;
}
/// <summary>
/// The maximum duration of any one hit object inside this <see cref="DrawableTimingSection"/>. This is calculated as the maximum
/// end time between all hit objects relative to this <see cref="DrawableTimingSection"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
/// </summary>
public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
protected override void Update()
{
base.Update();
// We want our size and position-space along ScrollingAxes to span our duration to completely enclose all the hit objects
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
// And we need to make sure the hit object's position-space doesn't change due to our resizing
RelativeChildSize = Size;
}
}
}

View File

@ -0,0 +1,30 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time.
/// </summary>
internal class LinearScrollingContainer : ScrollingContainer
{
private readonly Axes scrollingAxes;
private readonly MultiplierControlPoint controlPoint;
public LinearScrollingContainer(Axes scrollingAxes, MultiplierControlPoint controlPoint)
{
this.scrollingAxes = scrollingAxes;
this.controlPoint = controlPoint;
}
protected override void Update()
{
base.Update();
if ((scrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
if ((scrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
}
}
}

View File

@ -0,0 +1,103 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Caching;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A container that scrolls relative to the current time. Will autosize to the total duration of all contained hit objects along the scrolling axes.
/// </summary>
public abstract class ScrollingContainer : Container<DrawableHitObject>
{
/// <summary>
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// </summary>
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// The axes through which this <see cref="ScrollingContainer"/> scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
internal Axes ScrollingAxes;
/// <summary>
/// The control point that defines the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
internal MultiplierControlPoint ControlPoint;
private Cached<double> durationBacking;
/// <summary>
/// Creates a new <see cref="ScrollingContainer"/>.
/// </summary>
protected ScrollingContainer()
{
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
}
public override void InvalidateFromChild(Invalidation invalidation)
{
// We only want to re-compute our size when a child's size or position has changed
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
{
base.InvalidateFromChild(invalidation);
return;
}
durationBacking.Invalidate();
base.InvalidateFromChild(invalidation);
}
private double computeDuration()
{
if (!Children.Any())
return 0;
double baseDuration = Children.Max(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime) - ControlPoint.StartTime;
// If we have a singular hit object at the timing section's start time, let's set a sane default duration
if (baseDuration == 0)
baseDuration = 1;
// This container needs to resize such that it completely encloses the hit objects to avoid masking optimisations. This is done by converting the largest
// absolutely-sized element along the scrolling axes and adding a corresponding duration value. This introduces a bit of error, but will never under-estimate.ion.
// Find the largest element that is absolutely-sized along ScrollingAxes
float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
.DefaultIfEmpty().Max();
float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
// Add the extra duration to account for the absolute size
baseDuration *= 1 + maxAbsoluteSize / ourAbsoluteSize;
return baseDuration;
}
/// <summary>
/// The maximum duration of any one hit object inside this <see cref="ScrollingContainer"/>. This is calculated as the maximum
/// duration of all hit objects relative to this <see cref="ScrollingContainer"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
/// </summary>
public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
protected override void Update()
{
base.Update();
// We want our size and position-space along the scrolling axes to span our duration to completely enclose all the hit objects
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
// And we need to make sure the hit object's position-space doesn't change due to our resizing
RelativeChildSize = Size;
}
}
}

View File

@ -1,133 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
///
/// <para>
/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
/// </para>
/// </summary>
public class SpeedAdjustmentCollection : Container<SpeedAdjustmentContainer>
{
private readonly BindableDouble visibleTimeRange = new BindableDouble();
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public Bindable<double> VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
protected override int Compare(Drawable x, Drawable y)
{
var xSpeedAdjust = x as SpeedAdjustmentContainer;
var ySpeedAdjust = y as SpeedAdjustmentContainer;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
return CompareReverseChildID(x, y);
// Compare by start time
int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
return i != 0 ? i : CompareReverseChildID(x, y);
}
/// <summary>
/// Hit objects that are to be re-processed on the next update.
/// </summary>
private readonly Queue<DrawableHitObject> queuedHitObjects = new Queue<DrawableHitObject>();
private readonly Axes scrollingAxes;
/// <summary>
/// Creates a new <see cref="SpeedAdjustmentCollection"/>.
/// </summary>
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
public SpeedAdjustmentCollection(Axes scrollingAxes)
{
this.scrollingAxes = scrollingAxes;
}
public override void Add(SpeedAdjustmentContainer speedAdjustment)
{
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.ScrollingAxes = scrollingAxes;
base.Add(speedAdjustment);
}
/// <summary>
/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public void Add(DrawableHitObject hitObject)
{
if (!(hitObject is IScrollingHitObject))
throw new InvalidOperationException($"Hit objects added to a {nameof(SpeedAdjustmentCollection)} must implement {nameof(IScrollingHitObject)}.");
queuedHitObjects.Enqueue(hitObject);
}
protected override void Update()
{
base.Update();
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
// An external count is kept because hit objects that can't be added are re-queued
int count = queuedHitObjects.Count;
while (count-- > 0)
{
var hitObject = queuedHitObjects.Dequeue();
var target = adjustmentContainerFor(hitObject);
if (target == null)
{
// We can't add this hit object to a speed adjustment container yet, so re-queue it
// for re-processing when the layout next invalidated
queuedHitObjects.Enqueue(hitObject);
continue;
}
if (hitObject.RelativePositionAxes != target.ScrollingAxes)
throw new InvalidOperationException($"Make sure to set all {nameof(DrawableHitObject)}'s {nameof(RelativePositionAxes)} are equal to the correct axes of scrolling ({target.ScrollingAxes}).");
target.Add(hitObject);
}
}
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
/// then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
}
}

View File

@ -11,61 +11,57 @@ using OpenTK;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A container for hit objects which applies applies the speed adjustments defined by the properties of a <see cref="Timing.MultiplierControlPoint"/>
/// to affect the scroll speed of the contained <see cref="DrawableTimingSection"/>.
///
/// <para>
/// This container must always be relatively-sized to its parent to provide the speed adjustments. This container will provide the speed adjustments
/// by modifying its size while maintaining a constant <see cref="Container{T}.RelativeChildSize"/> for its children
/// </para>
/// A container that provides the speed adjustments defined by <see cref="MultiplierControlPoint"/>s to affect the scroll speed
/// of container <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract class SpeedAdjustmentContainer : Container<DrawableHitObject>
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
{
private readonly Bindable<double> visibleTimeRange = new Bindable<double>();
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// </summary>
public Bindable<double> VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
public readonly Bindable<double> VisibleTimeRange = new Bindable<double> { Default = 1000 };
/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
public readonly BindableBool Reversed = new BindableBool();
protected override Container<DrawableHitObject> Content => content;
private Container<DrawableHitObject> content;
/// <summary>
/// Axes which the content of this container will scroll through.
/// The axes which the content of this container will scroll through.
/// </summary>
/// <returns></returns>
public Axes ScrollingAxes { get; internal set; }
/// <summary>
/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.
/// </summary>
public readonly MultiplierControlPoint ControlPoint;
private DrawableTimingSection timingSection;
private ScrollingContainer scrollingContainer;
/// <summary>
/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.</param>
protected SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.</param>
public SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
{
ControlPoint = controlPoint;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
timingSection = CreateTimingSection();
scrollingContainer = CreateScrollingContainer();
timingSection.ScrollingAxes = ScrollingAxes;
timingSection.ControlPoint = ControlPoint;
timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
timingSection.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
scrollingContainer.ScrollingAxes = ScrollingAxes;
scrollingContainer.ControlPoint = ControlPoint;
scrollingContainer.VisibleTimeRange.BindTo(VisibleTimeRange);
scrollingContainer.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
AddInternal(content = timingSection);
AddInternal(content = scrollingContainer);
}
protected override void Update()
@ -74,34 +70,51 @@ namespace osu.Game.Rulesets.Timing
// The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? multiplier : 1, (ScrollingAxes & Axes.Y) > 0 ? multiplier : 1);
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
if (Reversed)
{
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)-VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)-VisibleTimeRange : 1);
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
Origin = Anchor = Anchor.BottomRight;
}
else
{
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
RelativeChildOffset = Vector2.Zero;
Origin = Anchor = Anchor.TopLeft;
}
}
public override double LifetimeStart => ControlPoint.StartTime - VisibleTimeRange;
public override double LifetimeEnd => ControlPoint.StartTime + timingSection.Duration + VisibleTimeRange;
public override double LifetimeEnd => ControlPoint.StartTime + scrollingContainer.Duration + VisibleTimeRange;
public override void Add(DrawableHitObject drawable)
{
var scrollingHitObject = drawable as IScrollingHitObject;
scrollingHitObject?.LifetimeOffset.BindTo(VisibleTimeRange);
if (scrollingHitObject != null)
{
scrollingHitObject.LifetimeOffset.BindTo(VisibleTimeRange);
scrollingHitObject.ScrollingAxes = ScrollingAxes;
}
base.Add(drawable);
}
/// <summary>
/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
/// Whether a <see cref="DrawableHitObject"/> falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
/// </summary>
public bool CanContain(DrawableHitObject hitObject) => CanContain(hitObject.HitObject.StartTime);
/// <summary>
/// Whether this speed adjustment can contain an object placed at a time value. This is true if the time occurs after this speed adjustment.
/// Whether a point in time falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
/// </summary>
public bool CanContain(double startTime) => ControlPoint.StartTime <= startTime;
/// <summary>
/// Creates the container which handles the movement of a collection of hit objects.
/// Creates the <see cref="ScrollingContainer"/> which contains the scrolling <see cref="DrawableHitObject"/>s of this container.
/// </summary>
/// <returns>The <see cref="DrawableTimingSection"/>.</returns>
protected abstract DrawableTimingSection CreateTimingSection();
/// <returns>The <see cref="ScrollingContainer"/>.</returns>
protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ScrollingAxes, ControlPoint);
}
}

View File

@ -9,6 +9,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Rulesets.Judgements;
using osu.Framework.Allocation;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.UI
{
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The HitObjects contained in this Playfield.
/// </summary>
protected HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
public HitObjectContainer HitObjects { get; protected set; }
internal Container<Drawable> ScaledContent;
@ -53,7 +55,7 @@ namespace osu.Game.Rulesets.UI
}
});
HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
HitObjects = new HitObjectContainer
{
RelativeSizeAxes = Axes.Both,
};
@ -82,12 +84,25 @@ namespace osu.Game.Rulesets.UI
/// <param name="h">The DrawableHitObject to add.</param>
public virtual void Add(DrawableHitObject<TObject, TJudgement> h) => HitObjects.Add(h);
/// <summary>
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
public virtual void Remove(DrawableHitObject<TObject, TJudgement> h) => HitObjects.Remove(h);
/// <summary>
/// Triggered when an object's Judgement is updated.
/// </summary>
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
public virtual void OnJudgement(DrawableHitObject<TObject, TJudgement> judgedObject) { }
public class HitObjectContainer : CompositeDrawable
{
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.OfType<DrawableHitObject>();
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
}
private class ScaledContainer : Container
{
/// <summary>
@ -98,9 +113,5 @@ namespace osu.Game.Rulesets.UI
//dividing by the customwidth will effectively scale our content to the required container size.
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
}
public class HitObjectContainer<U> : Container<U> where U : Drawable
{
}
}
}

View File

@ -14,6 +14,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using OpenTK;
@ -22,12 +23,12 @@ using osu.Game.Rulesets.Beatmaps;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// Base HitRenderer. Doesn't hold objects.
/// Base RulesetContainer. Doesn't hold objects.
/// <para>
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
/// </para>
/// </summary>
public abstract class HitRenderer : Container
public abstract class RulesetContainer : Container
{
/// <summary>
/// Invoked when all the judgeable HitObjects have been judged.
@ -40,14 +41,14 @@ namespace osu.Game.Rulesets.UI
public bool AspectAdjust = true;
/// <summary>
/// The input manager for this HitRenderer.
/// The input manager for this RulesetContainer.
/// </summary>
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
/// <summary>
/// The key conversion input manager for this HitRenderer.
/// The key conversion input manager for this RulesetContainer.
/// </summary>
protected readonly KeyConversionInputManager KeyConversionInputManager;
protected readonly PassThroughInputManager KeyConversionInputManager;
/// <summary>
/// Whether we are currently providing the local user a gameplay cursor.
@ -66,9 +67,16 @@ namespace osu.Game.Rulesets.UI
/// </summary>
protected abstract bool AllObjectsJudged { get; }
internal HitRenderer()
protected readonly Ruleset Ruleset;
/// <summary>
/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
internal RulesetContainer(Ruleset ruleset)
{
KeyConversionInputManager = CreateKeyConversionInputManager();
Ruleset = ruleset;
KeyConversionInputManager = CreateActionMappingInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
}
@ -87,7 +95,7 @@ namespace osu.Game.Rulesets.UI
/// Creates a key conversion input manager.
/// </summary>
/// <returns>The input manager.</returns>
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
protected virtual PassThroughInputManager CreateActionMappingInputManager() => new PassThroughInputManager();
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
@ -105,14 +113,14 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// HitRenderer that applies conversion to Beatmaps. Does not contain a Playfield
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
/// and does not load drawable hit objects.
/// <para>
/// Should not be derived - derive <see cref="HitRenderer{TObject, TJudgement}"/> instead.
/// Should not be derived - derive <see cref="RulesetContainer{TObject,TJudgement}"/> instead.
/// </para>
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
public abstract class HitRenderer<TObject> : HitRenderer
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TObject> : RulesetContainer
where TObject : HitObject
{
/// <summary>
@ -133,11 +141,12 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
internal HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
internal RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset)
{
Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
Debug.Assert(beatmap != null, "RulesetContainer initialized with a null beatmap.");
Mods = beatmap.Mods.Value;
@ -171,7 +180,7 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// Applies the active mods to this HitRenderer.
/// Applies the active mods to this RulesetContainer.
/// </summary>
/// <param name="mods"></param>
private void applyMods(IEnumerable<Mod> mods)
@ -180,7 +189,7 @@ namespace osu.Game.Rulesets.UI
return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
mod.ApplyToHitRenderer(this);
mod.ApplyToRulesetContainer(this);
}
/// <summary>
@ -203,11 +212,11 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// A derivable HitRenderer that manages the Playfield and HitObjects.
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this HitRenderer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this HitRenderer.</typeparam>
public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TObject, TJudgement> : RulesetContainer<TObject>
where TObject : HitObject
where TJudgement : Judgement
{
@ -225,7 +234,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The playfield.
/// </summary>
protected Playfield<TObject, TJudgement> Playfield;
public Playfield<TObject, TJudgement> Playfield { get; private set; }
protected override Container<Drawable> Content => content;
private readonly Container content;
@ -235,10 +244,11 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
protected HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
InputManager.Add(content = new Container
{
@ -323,6 +333,34 @@ namespace osu.Game.Rulesets.UI
protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
}
/// <summary>
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
/// </summary>
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
/// <typeparam name="TJudgement">The type of Judgement of DrawableHitObjects contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
where TPlayfield : Playfield<TObject, TJudgement>
{
/// <summary>
/// The playfield.
/// </summary>
protected new TPlayfield Playfield => (TPlayfield)base.Playfield;
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
}
public class BeatmapInvalidForRulesetException : ArgumentException
{
public BeatmapInvalidForRulesetException(string text)

View File

@ -0,0 +1,239 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="Playfield{TObject, TJudgement}"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary>
public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500;
/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 50;
/// <summary>
/// The span of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
{
Default = time_span_default,
MinValue = time_span_min,
MaxValue = time_span_max
};
/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
public readonly BindableBool Reversed = new BindableBool();
/// <summary>
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
/// </summary>
internal new readonly ScrollingHitObjectContainer HitObjects;
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
/// </summary>
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
: base(customWidth)
{
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes) { RelativeSizeAxes = Axes.Both };
HitObjects.VisibleTimeRange.BindTo(VisibleTimeRange);
HitObjects.Reversed.BindTo(Reversed);
}
private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
/// <summary>
/// All the <see cref="ScrollingPlayfield{TObject, TJudgement}"/>s nested inside this playfield.
/// </summary>
public IEnumerable<ScrollingPlayfield<TObject, TJudgement>> NestedPlayfields => nestedPlayfields;
/// <summary>
/// Adds a <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject, TJudgement}"/>
/// will be given all of the same speed adjustments as this playfield.
/// </summary>
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to add.</param>
protected void AddNested(ScrollingPlayfield<TObject, TJudgement> otherPlayfield)
{
if (nestedPlayfields == null)
nestedPlayfields = new List<ScrollingPlayfield<TObject, TJudgement>>();
nestedPlayfields.Add(otherPlayfield);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.Minus:
transformVisibleTimeRangeTo(VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
break;
case Key.Plus:
transformVisibleTimeRangeTo(VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
break;
}
}
return false;
}
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
{
this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing));
}
private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield<TObject, TJudgement>>
{
private double valueAt(double time)
{
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
public override string TargetMember => "VisibleTimeRange.Value";
protected override void Apply(ScrollingPlayfield<TObject, TJudgement> d, double time) => d.VisibleTimeRange.Value = valueAt(time);
protected override void ReadIntoStartValue(ScrollingPlayfield<TObject, TJudgement> d) => StartValue = d.VisibleTimeRange.Value;
}
/// <summary>
/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
/// </summary>
internal class ScrollingHitObjectContainer : HitObjectContainer
{
/// <summary>
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
public readonly BindableBool Reversed = new BindableBool();
/// <summary>
/// Hit objects that are to be re-processed on the next update.
/// </summary>
private readonly List<DrawableHitObject> queuedHitObjects = new List<DrawableHitObject>();
private readonly List<SpeedAdjustmentContainer> speedAdjustments = new List<SpeedAdjustmentContainer>();
private readonly Axes scrollingAxes;
/// <summary>
/// Creates a new <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
public ScrollingHitObjectContainer(Axes scrollingAxes)
{
this.scrollingAxes = scrollingAxes;
}
/// <summary>
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
/// </summary>
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
{
speedAdjustment.ScrollingAxes = scrollingAxes;
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.Reversed.BindTo(Reversed);
speedAdjustments.Add(speedAdjustment);
AddInternal(speedAdjustment);
}
public override IEnumerable<DrawableHitObject> Objects => speedAdjustments.SelectMany(s => s.Children);
/// <summary>
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public override void Add(DrawableHitObject hitObject)
{
if (!(hitObject is IScrollingHitObject))
throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
queuedHitObjects.Add(hitObject);
}
public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject)) || queuedHitObjects.Remove(hitObject);
protected override void Update()
{
base.Update();
// Todo: At the moment this is going to re-process every single Update, however this will only be a null-op
// when there are no SpeedAdjustmentContainers available. This should probably error or something, but it's okay for now.
for (int i = queuedHitObjects.Count - 1; i >= 0; i--)
{
var hitObject = queuedHitObjects[i];
var target = adjustmentContainerFor(hitObject);
if (target != null)
{
target.Add(hitObject);
queuedHitObjects.RemoveAt(i);
}
}
}
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
/// then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.FirstOrDefault(c => c.CanContain(hitObject)) ?? speedAdjustments.LastOrDefault();
/// <summary>
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
/// </summary>
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.FirstOrDefault(c => c.CanContain(time)) ?? speedAdjustments.LastOrDefault();
}
}
}

View File

@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Lists;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -16,23 +17,36 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="HitRenderer{TObject, TJudgement}"/> that supports speed adjustments in some capacity.
/// A type of <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> that supports a <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/> will scroll within the playfield.
/// </summary>
public abstract class SpeedAdjustedHitRenderer<TObject, TJudgement> : HitRenderer<TObject, TJudgement>
public abstract class ScrollingRulesetContainer<TPlayfield, TObject, TJudgement> : RulesetContainer<TPlayfield, TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
{
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="RulesetContainer{TPlayfield,TObject,TJudgement}"/>.
/// </summary>
/// <returns></returns>
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
protected SpeedAdjustedHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
[BackgroundDependencyLoader]
private void load()
{
ApplySpeedAdjustments();
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
}
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject, TJudgement> playfield)
{
playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
}
protected override void ApplyBeatmap()
@ -77,13 +91,17 @@ namespace osu.Game.Rulesets.UI
.GroupBy(s => s.TimingPoint.BeatLength * s.DifficultyPoint.SpeedMultiplier).Select(g => g.First());
DefaultControlPoints.AddRange(timingChanges);
// If we have no control points, add a default one
if (DefaultControlPoints.Count == 0)
DefaultControlPoints.Add(new MultiplierControlPoint());
}
/// <summary>
/// Generates a control point with the default timing change/difficulty change from the beatmap at a time.
/// Generates a <see cref="MultiplierControlPoint"/> with the default timing change/difficulty change from the beatmap at a time.
/// </summary>
/// <param name="time">The time to create the control point at.</param>
/// <returns>The <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
/// <returns>The default <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
public MultiplierControlPoint CreateControlPointAt(double time)
{
if (DefaultControlPoints.Count == 0)
@ -97,8 +115,10 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// Applies speed changes to the playfield.
/// Creates a <see cref="SpeedAdjustmentContainer"/> that facilitates the movement of hit objects.
/// </summary>
protected abstract void ApplySpeedAdjustments();
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that provides the speed adjustments for the hitobjects.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/>.</returns>
protected virtual SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new SpeedAdjustmentContainer(controlPoint);
}
}

View File

@ -90,11 +90,11 @@ namespace osu.Game.Screens.Play
}
}
public virtual void BindHitRenderer(HitRenderer hitRenderer)
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
rulesetContainer.InputManager.Add(KeyCounter.GetReceptor());
replayLoaded = hitRenderer.HasReplayLoaded;
replayLoaded = rulesetContainer.HasReplayLoaded;
// in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!replayLoaded)

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Play
{
/// <summary>
/// An InputManager primarily used to map keys to new functions.
/// By default this does nothing; override TransformState to make alterations.
/// </summary>
public class KeyConversionInputManager : PassThroughInputManager
{
}
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
internal override bool ShowOverlays => false;
internal override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && HitRenderer.ProvidingUserCursor;
internal override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
public Action RestartRequested;
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play
private RulesetInfo ruleset;
private ScoreProcessor scoreProcessor;
protected HitRenderer HitRenderer;
protected RulesetContainer RulesetContainer;
#region User Settings
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Play
private HUDOverlay hudOverlay;
private FailOverlay failOverlay;
private bool loadedSuccessfully => HitRenderer?.Objects.Any() == true;
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(AudioManager audio, OsuConfigManager config, OsuGame osu)
@ -93,18 +93,18 @@ namespace osu.Game.Screens.Play
try
{
HitRenderer = rulesetInstance.CreateHitRendererWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
}
catch (BeatmapInvalidForRulesetException)
{
// we may fail to create a HitRenderer if the beatmap cannot be loaded with the user's preferred ruleset
// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, true);
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap, true);
}
if (!HitRenderer.Objects.Any())
if (!RulesetContainer.Objects.Any())
throw new InvalidOperationException("Beatmap contains no hit objects!");
}
catch (Exception e)
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
adjustableSourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = HitRenderer.Objects.First().StartTime;
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
decoupledClock.ProcessFrame();
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Play
FramedClock = offsetClock,
OnRetry = Restart,
OnQuit = Exit,
CheckCanPause = () => ValidForResume && !HasFailed && !HitRenderer.HasReplayLoaded,
CheckCanPause = () => ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
Retries = RestartCount,
OnPause = () => {
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
Clock = offsetClock,
Children = new Drawable[]
{
HitRenderer,
RulesetContainer,
}
},
hudOverlay = new HUDOverlay
@ -184,27 +184,27 @@ namespace osu.Game.Screens.Play
Action = () => {
//we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved.
HitRenderer?.Hide();
RulesetContainer?.Hide();
Restart();
},
}
};
scoreProcessor = HitRenderer.CreateScoreProcessor();
scoreProcessor = RulesetContainer.CreateScoreProcessor();
hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindHitRenderer(HitRenderer);
hudOverlay.BindRulesetContainer(RulesetContainer);
hudOverlay.Progress.Objects = HitRenderer.Objects;
hudOverlay.Progress.Objects = RulesetContainer.Objects;
hudOverlay.Progress.AudioClock = decoupledClock;
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.AllowSeeking = RulesetContainer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModDisplay.Current.BindTo(working.Mods);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion;
//bind RulesetContainer to ScoreProcessor and ourselves (for a pass situation)
RulesetContainer.OnAllJudged += onCompletion;
//bind ScoreProcessor to ourselves (for a fail situation)
scoreProcessor.Failed += onFail;
@ -238,7 +238,7 @@ namespace osu.Game.Screens.Play
Ruleset = ruleset
};
scoreProcessor.PopulateScore(score);
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
score.User = RulesetContainer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
Push(new Results(score));
});
}
@ -295,7 +295,7 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(Screen next)
{
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || HitRenderer?.HasReplayLoaded != false)
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
{
fadeOut();
return base.OnExiting(next);
@ -313,7 +313,7 @@ namespace osu.Game.Screens.Play
{
const float fade_out_duration = 250;
HitRenderer?.FadeOut(fade_out_duration);
RulesetContainer?.FadeOut(fade_out_duration);
Content.FadeOut(fade_out_duration);
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
base.LoadComplete();
HitRenderer.SetReplay(Replay);
RulesetContainer.SetReplay(Replay);
}
}
}

View File

@ -93,6 +93,8 @@
<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
<Compile Include="Graphics\UserInterface\OsuContextMenuItem.cs" />
<Compile Include="Graphics\Containers\OsuHoverContainer.cs" />
<Compile Include="Input\Binding.cs" />
<Compile Include="Input\BindingStore.cs" />
<Compile Include="IO\FileStore.cs" />
<Compile Include="IO\FileInfo.cs" />
<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
@ -120,6 +122,7 @@
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
<Compile Include="Input\ActionMappingInputManager.cs" />
<Compile Include="Users\UserCoverBackground.cs" />
<Compile Include="Overlays\UserProfileOverlay.cs" />
<Compile Include="Overlays\Profile\ProfileHeader.cs" />
@ -230,9 +233,9 @@
<Compile Include="Rulesets\Scoring\Score.cs" />
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
<Compile Include="Rulesets\Timing\SpeedAdjustmentContainer.cs" />
<Compile Include="Rulesets\Timing\DrawableTimingSection.cs" />
<Compile Include="Rulesets\Timing\LinearScrollingContainer.cs" />
<Compile Include="Rulesets\Timing\ScrollingContainer.cs" />
<Compile Include="Rulesets\Timing\MultiplierControlPoint.cs" />
<Compile Include="Rulesets\Timing\SpeedAdjustmentCollection.cs" />
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
<Compile Include="Screens\Play\HUDOverlay.cs" />
@ -311,7 +314,6 @@
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailOverlay.cs" />
<Compile Include="Screens\Play\MenuOverlay.cs" />
<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" />
@ -340,9 +342,10 @@
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
<Compile Include="Screens\Select\PlaySongSelect.cs" />
<Compile Include="Screens\Select\SongSelect.cs" />
<Compile Include="Rulesets\UI\HitRenderer.cs" />
<Compile Include="Rulesets\UI\RulesetContainer.cs" />
<Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Rulesets\UI\SpeedAdjustedHitRenderer.cs" />
<Compile Include="Rulesets\UI\ScrollingRulesetContainer.cs" />
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />