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mirror of https://github.com/ppy/osu.git synced 2024-12-15 04:05:35 +08:00

Merge branch 'master' of git://github.com/ppy/osu into direct-previews

This commit is contained in:
Jorolf 2017-09-29 23:09:33 +02:00
commit 259d49e6b9
39 changed files with 879 additions and 189 deletions

@ -1 +1 @@
Subproject commit 5f3a7fe4d0537820a33b817a41623b4b22a3ec59
Subproject commit cdb031c3a8ef693cd71458c5e19c68127ab72938

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public class CatchModHidden : ModHidden
{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override string Description => @"Play with fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
}

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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public void TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new HeadlessGameHost())
using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenClosed"))
{
var osu = loadOsu(host);
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
Assert.IsFalse(File.Exists(temp));
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
}
}
@ -61,15 +61,14 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
Assert.IsFalse(File.Exists(temp));
waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
}
}
[Test]
public void TestImportWhenFileOpen()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new HeadlessGameHost())
using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
{
var osu = loadOsu(host);
@ -101,8 +100,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
while (!osu.IsLoaded)
Thread.Sleep(1);
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
@ -113,30 +111,17 @@ namespace osu.Game.Tests.Beatmaps.IO
var store = osu.Dependencies.Get<BeatmapManager>();
Action waitAction = () =>
{
while (!(resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any())
Thread.Sleep(50);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
@"BeatmapSet did not import to the database in allocated time.");
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
@"BeatmapSet did not import to the database in allocated time.", timeout);
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
IEnumerable<BeatmapInfo> resultBeatmaps = null;
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitAction = () =>
{
while ((resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
Thread.Sleep(50);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
@"Beatmaps did not import to the database in allocated time");
waitForOrAssert(() => (resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() == 12,
@"Beatmaps did not import to the database in allocated time", timeout);
var set = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526).First();
@ -160,5 +145,11 @@ namespace osu.Game.Tests.Beatmaps.IO
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Action waitAction = () => { while (!result()) Thread.Sleep(20); };
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
}
}
}

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@ -78,15 +78,29 @@ namespace osu.Game.Beatmaps
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
public string StoredBookmarks { get; set; }
[JsonIgnore]
public string StoredBookmarks
{
get { return string.Join(",", Bookmarks); }
set
{
if (string.IsNullOrEmpty(value))
{
Bookmarks = new int[0];
return;
}
Bookmarks = value.Split(',').Select(v =>
{
int val;
bool result = int.TryParse(v, out val);
return new { result, val };
}).Where(p => p.result).Select(p => p.val).ToArray();
}
}
[Ignore]
[JsonIgnore]
public int[] Bookmarks
{
get { return StoredBookmarks.Split(',').Select(int.Parse).ToArray(); }
set { StoredBookmarks = string.Join(",", value); }
}
public int[] Bookmarks { get; set; } = new int[0];
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }

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@ -54,6 +54,7 @@ namespace osu.Game.Configuration
// Graphics
Set(OsuSetting.ShowFpsDisplay, false);
Set(OsuSetting.ShowStoryboard, true);
Set(OsuSetting.CursorRotation, true);
Set(OsuSetting.MenuParallax, true);
@ -89,6 +90,7 @@ namespace osu.Game.Configuration
GameplayCursorSize,
AutoCursorSize,
DimLevel,
ShowStoryboard,
KeyOverlay,
FloatingComments,
PlaybackSpeed,

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@ -101,18 +101,16 @@ namespace osu.Game.Online.API
}
break;
case APIState.Offline:
case APIState.Connecting:
//work to restore a connection...
if (!HasLogin)
{
//OsuGame.Scheduler.Add(() => { OsuGame.ShowLogin(); });
State = APIState.Offline;
Thread.Sleep(500);
Thread.Sleep(50);
continue;
}
if (State < APIState.Connecting)
State = APIState.Connecting;
State = APIState.Connecting;
if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(Username, Password))
{
@ -125,7 +123,8 @@ namespace osu.Game.Online.API
var userReq = new GetUserRequest();
userReq.Success += u => {
userReq.Success += u =>
{
LocalUser.Value = u;
//we're connected!
State = APIState.Online;
@ -133,16 +132,14 @@ namespace osu.Game.Online.API
};
if (!handleRequest(userReq))
{
State = APIState.Failing;
continue;
}
break;
}
//hard bail if we can't get a valid access token.
if (authentication.RequestAccessToken() == null)
{
Logout(false);
State = APIState.Offline;
continue;
}
@ -162,20 +159,12 @@ namespace osu.Game.Online.API
}
}
private void clearCredentials()
{
Username = null;
Password = null;
}
public void Login(string username, string password)
{
Debug.Assert(State == APIState.Offline);
Username = username;
Password = password;
State = APIState.Connecting;
}
/// <summary>
@ -204,7 +193,7 @@ namespace osu.Game.Online.API
switch (statusCode)
{
case HttpStatusCode.Unauthorized:
State = APIState.Offline;
Logout(false);
return true;
case HttpStatusCode.RequestTimeout:
failureCount++;
@ -215,6 +204,7 @@ namespace osu.Game.Online.API
return false;
State = APIState.Failing;
flushQueue();
return true;
}
@ -235,33 +225,21 @@ namespace osu.Game.Online.API
public APIState State
{
get { return state; }
set
private set
{
APIState oldState = state;
APIState newState = value;
state = value;
switch (state)
{
case APIState.Failing:
case APIState.Offline:
flushQueue();
break;
}
if (oldState != newState)
{
//OsuGame.Scheduler.Add(delegate
log.Add($@"We just went {newState}!");
Scheduler.Add(delegate
{
//NotificationOverlay.ShowMessage($@"We just went {newState}!", newState == APIState.Online ? Color4.YellowGreen : Color4.OrangeRed, 5000);
log.Add($@"We just went {newState}!");
Scheduler.Add(delegate
{
components.ForEach(c => c.APIStateChanged(this, newState));
OnStateChange?.Invoke(oldState, newState);
});
}
components.ForEach(c => c.APIStateChanged(this, newState));
OnStateChange?.Invoke(oldState, newState);
});
}
}
}
@ -292,11 +270,12 @@ namespace osu.Game.Online.API
}
}
public void Logout()
public void Logout(bool clearUsername = true)
{
clearCredentials();
flushQueue();
if (clearUsername) Username = null;
Password = null;
authentication.Clear();
State = APIState.Offline;
LocalUser.Value = createGuestUser();
}

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@ -80,7 +80,7 @@ namespace osu.Game.Online.API.Requests
}
[JsonProperty(@"statistics")]
private Dictionary<string, dynamic> jsonStats
private Dictionary<string, object> jsonStats
{
set
{

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@ -23,6 +23,9 @@ namespace osu.Game.Overlays
private readonly Header header;
private readonly Info info;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public BeatmapSetOverlay()
{
FirstWaveColour = OsuColour.Gray(0.4f);

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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Direct
public Header()
{
Tabs.Current.Value = DirectTab.Search;
Tabs.Current.Value = DirectTab.NewestMaps;
Tabs.Current.TriggerChange();
}
}

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@ -269,7 +269,7 @@ namespace osu.Game.Overlays
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
getSetsRequest = new GetBeatmapSetsRequest(currentQuery,
getSetsRequest = new GetBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
((FilterControl)Filter).Ruleset.Value,
Filter.DisplayStyleControl.Dropdown.Current.Value,
Filter.Tabs.Current.Value); //todo: sort direction (?)

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings.Sections.General;
using OpenTK.Graphics;
@ -28,35 +29,43 @@ namespace osu.Game.Overlays
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
new OsuContextMenuContainer
{
Width = 360,
AutoSizeAxes = Axes.Y,
Masking = true,
AutoSizeDuration = transition_time,
AutoSizeEasing = Easing.OutQuint,
Children = new Drawable[]
{
settingsSection = new LoginSettings
{
Padding = new MarginPadding(10),
RequestHide = Hide,
},
new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 3,
Colour = colours.Yellow,
Alpha = 1,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Masking = true,
AutoSizeDuration = transition_time,
AutoSizeEasing = Easing.OutQuint,
Children = new Drawable[]
{
settingsSection = new LoginSettings
{
Padding = new MarginPadding(10),
RequestHide = Hide,
},
new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 3,
Colour = colours.Yellow,
Alpha = 1,
},
}
}
}
}
};

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@ -14,6 +14,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
Children = new[]
{
new SettingsCheckbox
{
LabelText = "Storyboards",
Bindable = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
},
new SettingsCheckbox
{
LabelText = "Rotate cursor when dragging",

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@ -34,6 +34,7 @@ namespace osu.Game.Overlays
public const float CONTENT_X_MARGIN = 50;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
protected override bool OnClick(InputState state)

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Containers;
@ -165,10 +164,8 @@ namespace osu.Game.Overlays
wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
}
private class Wave : Container, IStateful<Visibility>
private class Wave : VisibilityContainer
{
public event Action<Visibility> StateChanged;
public float FinalPosition;
public Wave()
@ -183,13 +180,7 @@ namespace osu.Game.Overlays
Radius = 20f,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
};
Child = new Box { RelativeSizeAxes = Axes.Both };
}
protected override void Update()
@ -201,28 +192,8 @@ namespace osu.Game.Overlays
Height = Parent.Parent.DrawSize.Y * 1.5f;
}
private Visibility state;
public Visibility State
{
get { return state; }
set
{
state = value;
switch (value)
{
case Visibility.Hidden:
this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
break;
case Visibility.Visible:
this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
break;
}
StateChanged?.Invoke(State);
}
}
protected override void PopIn() => this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
protected override void PopOut() => this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
}
}
}

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@ -38,6 +38,6 @@ namespace osu.Game.Rulesets.Scoring
public DateTimeOffset Date;
public Dictionary<string, dynamic> Statistics = new Dictionary<string, dynamic>();
public Dictionary<string, object> Statistics = new Dictionary<string, object>();
}
}

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@ -0,0 +1,34 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays bookmarks.
/// </summary>
internal class BookmarkPart : TimelinePart
{
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks)
Add(new BookmarkVisualisation(bookmark));
}
private class BookmarkVisualisation : PointVisualisation
{
public BookmarkVisualisation(double startTime)
: base(startTime)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Blue;
}
}
}

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays breaks in the song.
/// </summary>
internal class BreakPart : TimelinePart
{
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
foreach (var breakPeriod in beatmap.Beatmap.Breaks)
Add(new BreakVisualisation(breakPeriod));
}
private class BreakVisualisation : DurationVisualisation
{
public BreakVisualisation(BreakPeriod breakPeriod)
: base(breakPeriod.StartTime, breakPeriod.EndTime)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Yellow;
}
}
}

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@ -0,0 +1,70 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays the control points.
/// </summary>
internal class ControlPointPart : TimelinePart
{
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
cpi.TimingPoints.ForEach(addTimingPoint);
// Consider all non-timing points as the same type
cpi.SoundPoints.Select(c => (ControlPoint)c)
.Concat(cpi.EffectPoints)
.Concat(cpi.DifficultyPoints)
.Distinct()
// Non-timing points should not be added where there are timing points
.Where(c => cpi.TimingPointAt(c.Time).Time != c.Time)
.ForEach(addNonTimingPoint);
}
private void addTimingPoint(ControlPoint controlPoint) => Add(new TimingPointVisualisation(controlPoint));
private void addNonTimingPoint(ControlPoint controlPoint) => Add(new NonTimingPointVisualisation(controlPoint));
private class TimingPointVisualisation : ControlPointVisualisation
{
public TimingPointVisualisation(ControlPoint controlPoint)
: base(controlPoint)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.YellowDark;
}
private class NonTimingPointVisualisation : ControlPointVisualisation
{
public NonTimingPointVisualisation(ControlPoint controlPoint)
: base(controlPoint)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Green;
}
private abstract class ControlPointVisualisation : PointVisualisation
{
protected ControlPointVisualisation(ControlPoint controlPoint)
: base(controlPoint.Time)
{
}
}
}
}

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@ -0,0 +1,106 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays the current position of the song.
/// </summary>
internal class MarkerPart : TimelinePart
{
private readonly Drawable marker;
public MarkerPart()
{
Add(marker = new MarkerVisualisation());
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDragEnd(InputState state) => true;
protected override bool OnDrag(InputState state)
{
seekToPosition(state.Mouse.NativeState.Position);
return true;
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
seekToPosition(state.Mouse.NativeState.Position);
return true;
}
/// <summary>
/// Seeks the <see cref="SummaryTimeline"/> to the time closest to a position on the screen relative to the <see cref="SummaryTimeline"/>.
/// </summary>
/// <param name="screenPosition">The position in screen coordinates.</param>
private void seekToPosition(Vector2 screenPosition)
{
if (Beatmap.Value == null)
return;
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
seekTo(markerPos / DrawWidth * Beatmap.Value.Track.Length);
}
private void seekTo(double time) => Beatmap.Value?.Track.Seek(time);
protected override void Update()
{
base.Update();
marker.X = (float)(Beatmap.Value?.Track.CurrentTime ?? 0);
}
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
// block base call so we don't clear our marker (can be reused on beatmap change).
}
private class MarkerVisualisation : CompositeDrawable
{
public MarkerVisualisation()
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
new Triangle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
Scale = new Vector2(1, -1),
Size = new Vector2(10, 5),
},
new Triangle
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(10, 5)
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 2,
EdgeSmoothness = new Vector2(1, 0)
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Red;
}
}
}

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@ -0,0 +1,53 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// Represents a part of the summary timeline..
/// </summary>
internal abstract class TimelinePart : CompositeDrawable
{
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly Container timeline;
protected TimelinePart()
{
AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
Beatmap.ValueChanged += b =>
{
updateRelativeChildSize();
LoadBeatmap(b);
};
}
private void updateRelativeChildSize()
{
// the track may not be loaded completely (only has a length once it is).
if (!Beatmap.Value.Track.IsLoaded)
{
timeline.RelativeChildSize = Vector2.One;
Schedule(updateRelativeChildSize);
return;
}
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
}
protected void Add(Drawable visualisation) => timeline.Add(visualisation);
protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
{
timeline.Clear();
}
}
}

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@ -0,0 +1,112 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary
{
/// <summary>
/// The timeline that sits at the bottom of the editor.
/// </summary>
public class SummaryTimeline : CompositeDrawable
{
private const float corner_radius = 5;
private const float contents_padding = 15;
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly Drawable background;
private readonly Drawable timelineBar;
public SummaryTimeline()
{
Masking = true;
CornerRadius = corner_radius;
TimelinePart markerPart, controlPointPart, bookmarkPart, breakPart;
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = contents_padding, Right = contents_padding },
Children = new[]
{
markerPart = new MarkerPart { RelativeSizeAxes = Axes.Both },
controlPointPart = new ControlPointPart
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.35f
},
bookmarkPart = new BookmarkPart
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.35f
},
timelineBar = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Circle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Size = new Vector2(5)
},
new Box
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
EdgeSmoothness = new Vector2(0, 1),
},
new Circle
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = new Vector2(5)
},
}
},
breakPart = new BreakPart
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Height = 0.25f
}
}
}
};
markerPart.Beatmap.BindTo(Beatmap);
controlPointPart.Beatmap.BindTo(Beatmap);
bookmarkPart.Beatmap.BindTo(Beatmap);
breakPart.Beatmap.BindTo(Beatmap);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.Gray1;
timelineBar.Colour = colours.Gray5;
}
}
}

View File

@ -0,0 +1,28 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
{
/// <summary>
/// Represents a spanning point on a timeline part.
/// </summary>
internal class DurationVisualisation : Container
{
protected DurationVisualisation(double startTime, double endTime)
{
Masking = true;
CornerRadius = 5;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
X = (float)startTime;
Width = (float)(endTime - startTime);
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
}
}
}

View File

@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
{
/// <summary>
/// Represents a singular point on a timeline part.
/// </summary>
internal class PointVisualisation : Box
{
protected PointVisualisation(double startTime)
{
Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.Y;
Width = 1;
EdgeSmoothness = new Vector2(1, 0);
RelativePositionAxes = Axes.X;
X = (float)startTime;
}
}
}

View File

@ -1,29 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Select;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Menus;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using OpenTK;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Edit
{
internal class Editor : ScreenWhiteBox
internal class Editor : OsuScreen
{
protected override IEnumerable<Type> PossibleChildren => new[] { typeof(EditSongSelect) };
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
internal override bool ShowOverlays => false;
private readonly Box bottomBackground;
public Editor()
{
Add(new Container
@ -189,6 +189,49 @@ namespace osu.Game.Screens.Edit
}
}
});
SummaryTimeline summaryTimeline;
Add(new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 60,
Children = new Drawable[]
{
bottomBackground = new Box { RelativeSizeAxes = Axes.Both },
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 5, Bottom = 5, Left = 10, Right = 10 },
Child = new FillFlowContainer
{
Name = "Bottom bar",
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new[]
{
summaryTimeline = new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.65f
}
}
}
}
}
});
summaryTimeline.Beatmap.BindTo(Beatmap);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
bottomBackground.Colour = colours.Gray2;
}
protected override void OnResuming(Screen last)

View File

@ -24,6 +24,8 @@ using osu.Game.Screens.Ranking;
using osu.Framework.Audio.Sample;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Storyboards.Drawables;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
@ -59,6 +61,7 @@ namespace osu.Game.Screens.Play
#region User Settings
private Bindable<double> dimLevel;
private Bindable<bool> showStoryboard;
private Bindable<bool> mouseWheelDisabled;
private Bindable<double> userAudioOffset;
@ -66,6 +69,9 @@ namespace osu.Game.Screens.Play
#endregion
private Container storyboardContainer;
private DrawableStoryboard storyboard;
private HUDOverlay hudOverlay;
private FailOverlay failOverlay;
@ -77,6 +83,7 @@ namespace osu.Game.Screens.Play
this.api = api;
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
@ -145,6 +152,12 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
storyboardContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = offsetClock,
Alpha = 0,
},
pauseContainer = new PauseContainer
{
AudioClock = decoupledClock,
@ -196,6 +209,9 @@ namespace osu.Game.Screens.Play
scoreProcessor = RulesetContainer.CreateScoreProcessor();
if (showStoryboard)
initializeStoryboard(false);
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindRulesetContainer(RulesetContainer);
@ -211,6 +227,16 @@ namespace osu.Game.Screens.Play
scoreProcessor.Failed += onFail;
}
private void initializeStoryboard(bool asyncLoad)
{
var beatmap = Beatmap.Value.Beatmap;
storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
storyboard.Masking = true;
storyboardContainer.Add(asyncLoad ? new AsyncLoadWrapper(storyboard) { RelativeSizeAxes = Axes.Both } : (Drawable)storyboard);
}
public void Restart()
{
sampleRestart?.Play();
@ -266,12 +292,12 @@ namespace osu.Game.Screens.Play
return;
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1500, Easing.OutQuint);
Background?.FadeTo(1 - (float)dimLevel, 1500, Easing.OutQuint);
dimLevel.ValueChanged += dimLevel_ValueChanged;
showStoryboard.ValueChanged += showStoryboard_ValueChanged;
updateBackgroundElements();
Content.Alpha = 0;
dimLevel.ValueChanged += newDim => Background?.FadeTo(1 - (float)newDim, 800);
Content
.ScaleTo(0.7f)
.ScaleTo(1, 750, Easing.OutQuint)
@ -310,8 +336,33 @@ namespace osu.Game.Screens.Play
return true;
}
private void dimLevel_ValueChanged(double newValue)
=> updateBackgroundElements();
private void showStoryboard_ValueChanged(bool newValue)
=> updateBackgroundElements();
private void updateBackgroundElements()
{
var opacity = 1 - (float)dimLevel;
if (showStoryboard && storyboard == null)
initializeStoryboard(true);
var beatmap = Beatmap.Value;
var storyboardVisible = showStoryboard && beatmap.Beatmap.Storyboard.HasDrawable;
storyboardContainer.FadeColour(new Color4(opacity, opacity, opacity, 1), 800);
storyboardContainer.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0);
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, 800, Easing.OutQuint);
}
private void fadeOut()
{
dimLevel.ValueChanged -= dimLevel_ValueChanged;
showStoryboard.ValueChanged -= showStoryboard_ValueChanged;
const float fade_out_duration = 250;
RulesetContainer?.FadeOut(fade_out_duration);

View File

@ -186,9 +186,9 @@ namespace osu.Game.Screens.Ranking
private class DrawableScoreStatistic : Container
{
private readonly KeyValuePair<string, dynamic> statistic;
private readonly KeyValuePair<string, object> statistic;
public DrawableScoreStatistic(KeyValuePair<string, dynamic> statistic)
public DrawableScoreStatistic(KeyValuePair<string, object> statistic)
{
this.statistic = statistic;

View File

@ -10,8 +10,8 @@ namespace osu.Game.Storyboards
public double LoopStartTime;
public int LoopCount;
public override double StartTime => LoopStartTime;
public override double EndTime => LoopStartTime + CommandsDuration * LoopCount;
public override double StartTime => LoopStartTime + CommandsStartTime;
public override double EndTime => StartTime + CommandsDuration * LoopCount;
public CommandLoop(double startTime, int loopCount)
{

View File

@ -5,6 +5,7 @@ using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.IO;
@ -14,6 +15,16 @@ namespace osu.Game.Storyboards.Drawables
{
public Storyboard Storyboard { get; private set; }
private readonly Background background;
public Texture BackgroundTexture
{
get { return background.Texture; }
set { background.Texture = value; }
}
private readonly Container<DrawableStoryboardLayer> content;
protected override Container<DrawableStoryboardLayer> Content => content;
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
public override bool HandleInput => false;
@ -39,6 +50,18 @@ namespace osu.Game.Storyboards.Drawables
Size = new Vector2(640, 480);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AddInternal(background = new Background
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
AddInternal(content = new Container<DrawableStoryboardLayer>
{
Size = new Vector2(640, 480),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
[BackgroundDependencyLoader]
@ -55,5 +78,10 @@ namespace osu.Game.Storyboards.Drawables
foreach (var layer in Children)
layer.Enabled = passing ? layer.Layer.EnabledWhenPassing : layer.Layer.EnabledWhenFailing;
}
private class Background : Sprite
{
protected override Vector2 DrawScale => Texture != null ? new Vector2(Parent.DrawHeight / Texture.DisplayHeight) : base.DrawScale;
}
}
}

View File

@ -14,9 +14,6 @@ namespace osu.Game.Storyboards.Drawables
{
public StoryboardAnimation Animation { get; private set; }
protected override bool ShouldBeAlive => Animation.HasCommands && base.ShouldBeAlive;
public override bool RemoveWhenNotAlive => !Animation.HasCommands || base.RemoveWhenNotAlive;
public bool FlipH { get; set; }
public bool FlipV { get; set; }
@ -59,11 +56,8 @@ namespace osu.Game.Storyboards.Drawables
Position = animation.InitialPosition;
Repeat = animation.LoopType == AnimationLoopType.LoopForever;
if (animation.HasCommands)
{
LifetimeStart = animation.StartTime;
LifetimeEnd = animation.EndTime;
}
LifetimeStart = animation.StartTime;
LifetimeEnd = animation.EndTime;
}
[BackgroundDependencyLoader]

View File

@ -28,9 +28,8 @@ namespace osu.Game.Storyboards.Drawables
{
foreach (var element in Layer.Elements)
{
var drawable = element.CreateDrawable();
if (drawable != null)
Add(drawable);
if (element.IsDrawable)
Add(element.CreateDrawable());
}
}
}

View File

@ -14,9 +14,6 @@ namespace osu.Game.Storyboards.Drawables
{
public StoryboardSprite Sprite { get; private set; }
protected override bool ShouldBeAlive => Sprite.HasCommands && base.ShouldBeAlive;
public override bool RemoveWhenNotAlive => !Sprite.HasCommands || base.RemoveWhenNotAlive;
public bool FlipH { get; set; }
public bool FlipV { get; set; }
@ -58,11 +55,8 @@ namespace osu.Game.Storyboards.Drawables
Origin = sprite.Origin;
Position = sprite.InitialPosition;
if (sprite.HasCommands)
{
LifetimeStart = sprite.StartTime;
LifetimeEnd = sprite.EndTime;
}
LifetimeStart = sprite.StartTime;
LifetimeEnd = sprite.EndTime;
}
[BackgroundDependencyLoader]

View File

@ -8,6 +8,8 @@ namespace osu.Game.Storyboards
public interface IStoryboardElement
{
string Path { get; }
bool IsDrawable { get; }
Drawable CreateDrawable();
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
using System.Linq;
@ -12,6 +13,8 @@ namespace osu.Game.Storyboards
private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
public IEnumerable<StoryboardLayer> Layers => layers.Values;
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
public Storyboard()
{
layers.Add("Background", new StoryboardLayer("Background", 3));
@ -29,7 +32,32 @@ namespace osu.Game.Storyboards
return layer;
}
public DrawableStoryboard CreateDrawable()
=> new DrawableStoryboard(this);
/// <summary>
/// Whether the beatmap's background should be hidden while this storyboard is being displayed.
/// </summary>
public bool ReplacesBackground(BeatmapInfo beatmapInfo)
{
var backgroundPath = beatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant();
if (backgroundPath == null)
return false;
return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
}
public float AspectRatio(BeatmapInfo beatmapInfo)
=> beatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f;
public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null)
{
var drawable = new DrawableStoryboard(this);
if (working != null)
{
var beatmapInfo = working.Beatmap.BeatmapInfo;
drawable.Width = drawable.Height * AspectRatio(beatmapInfo);
if (!ReplacesBackground(beatmapInfo))
drawable.BackgroundTexture = working.Background;
}
return drawable;
}
}
}

View File

@ -2,12 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using System;
namespace osu.Game.Storyboards
{
public class StoryboardSample : IStoryboardElement
{
public string Path { get; set; }
public bool IsDrawable => false;
public double Time;
public float Volume;
@ -19,6 +22,8 @@ namespace osu.Game.Storyboards
}
public Drawable CreateDrawable()
=> null;
{
throw new InvalidOperationException();
}
}
}

View File

@ -16,6 +16,8 @@ namespace osu.Game.Storyboards
private readonly List<CommandTrigger> triggers = new List<CommandTrigger>();
public string Path { get; set; }
public bool IsDrawable => HasCommands;
public Anchor Origin;
public Vector2 InitialPosition;

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Tests.Visual
{
@ -23,32 +24,32 @@ namespace osu.Game.Tests.Visual
public TestCaseContextMenu()
{
Add(container = new MyContextMenuContainer
Add(new OsuContextMenuContainer
{
Size = new Vector2(200),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
container = new MyContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
}
}
});
Add(new AnotherContextMenuContainer
{
Size = new Vector2(200),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new Box
Size = new Vector2(200),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
}
},
new AnotherContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
Size = new Vector2(200),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
}
}
}
});

View File

@ -0,0 +1,93 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using OpenTK;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Configuration;
namespace osu.Game.Tests.Visual
{
internal class TestCaseEditorSummaryTimeline : OsuTestCase
{
private const int length = 60000;
private readonly Random random;
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public TestCaseEditorSummaryTimeline()
{
random = new Random(1337);
SummaryTimeline summaryTimeline;
Add(summaryTimeline = new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 50)
});
summaryTimeline.Beatmap.BindTo(beatmap);
AddStep("New beatmap", newBeatmap);
newBeatmap();
}
private void newBeatmap()
{
var b = new Beatmap();
for (int i = 0; i < random.Next(1, 10); i++)
b.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
b.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
b.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = random.Next(0, length) });
for (int i = 0; i < random.Next(1, 5); i++)
b.ControlPointInfo.SoundPoints.Add(new SoundControlPoint { Time = random.Next(0, length) });
b.BeatmapInfo.Bookmarks = new int[random.Next(10, 30)];
for (int i = 0; i < b.BeatmapInfo.Bookmarks.Length; i++)
b.BeatmapInfo.Bookmarks[i] = random.Next(0, length);
beatmap.Value = new TestWorkingBeatmap(b);
}
private class TestWorkingBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
}
protected override Texture GetBackground() => null;
protected override Beatmap GetBeatmap() => beatmap;
protected override Track GetTrack() => new TestTrack();
private class TestTrack : TrackVirtual
{
public TestTrack()
{
Length = length;
}
}
}
}
}

View File

@ -79,11 +79,13 @@ namespace osu.Game.Tests.Visual
storyboardContainer.Remove(storyboard);
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
decoupledClock.ChangeSource(working.Track);
storyboardContainer.Clock = decoupledClock;
storyboardContainer.Add(storyboard = working.Beatmap.Storyboard.CreateDrawable());
storyboard = working.Beatmap.Storyboard.CreateDrawable(beatmapBacking);
storyboard.Passing = false;
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(working.Track);
}
}
}

View File

@ -124,7 +124,6 @@
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
<Private>True</Private>
@ -608,6 +607,14 @@
<Compile Include="Screens\Charts\ChartListing.cs" />
<Compile Include="Screens\Direct\OnlineListing.cs" />
<Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\BreakPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\BookmarkPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\ControlPointPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\MarkerPart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Parts\TimelinePart.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Visualisations\DurationVisualisation.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\Visualisations\PointVisualisation.cs" />
<Compile Include="Screens\Edit\Components\Timelines\Summary\SummaryTimeline.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuBar.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuBarItem.cs" />
<Compile Include="Screens\Edit\Menus\EditorMenuItem.cs" />
@ -737,6 +744,7 @@
<Compile Include="Tests\Visual\TestCaseDrawableRoom.cs" />
<Compile Include="Tests\Visual\TestCaseDrawings.cs" />
<Compile Include="Tests\Visual\TestCaseEditorMenuBar.cs" />
<Compile Include="Tests\Visual\TestCaseEditorSummaryTimeline.cs" />
<Compile Include="Tests\Visual\TestCaseGamefield.cs" />
<Compile Include="Tests\Visual\TestCaseGraph.cs" />
<Compile Include="Tests\Visual\TestCaseKeyConfiguration.cs" />