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Smooth spm values into a time range.
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -187,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circle.Rotation = disc.Rotation;
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ticks.Rotation = disc.Rotation;
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spmText.Text = disc.SpinsPerMinute.ToString(@"#0");
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spmText.Text = Math.Truncate(disc.SpinsPerMinute).ToString(@"#0");
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float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -76,9 +77,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private float lastAngle;
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private float currentRotation;
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private double lastTime;
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public float RotationAbsolute;
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public double SpinsPerMinute;
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private readonly Queue<float> rotations = new Queue<float>();
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private readonly Queue<double> times = new Queue<double>();
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private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
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private int completeTick;
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@ -109,11 +112,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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currentRotation += thisAngle - lastAngle;
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RotationAbsolute += Math.Abs(thisAngle - lastAngle);
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SpinsPerMinute = (thisAngle - lastAngle) / (Time.Current - lastTime) * 1000 * 60 / 360;
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if (rotations.Count > 0)
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{
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float rotationFrom = rotations.Peek();
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double timeFrom = times.Peek();
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while (Time.Current - times.Peek() > spm_count_duration)
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{
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rotationFrom = rotations.Dequeue();
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timeFrom = times.Dequeue();
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}
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SpinsPerMinute = (currentRotation - rotationFrom) / (Time.Current - timeFrom) * 1000 * 60 / 360;
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}
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}
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lastAngle = thisAngle;
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lastTime = Time.Current;
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rotations.Enqueue(currentRotation);
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times.Enqueue(Time.Current);
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if (Complete && updateCompleteTick())
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{
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