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Merge pull request #1496 from smoogipoo/fix-replay-clock

Fix replay clock always running one frame behind
This commit is contained in:
Dean Herbert
2017-11-13 20:43:23 +09:00
committed by GitHub
Unverified
2 changed files with 9 additions and 1 deletions
@@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.UI
#region Clock control
protected override bool ShouldProcessClock => false; // We handle processing the clock ourselves
private ManualClock clock;
private IFrameBasedClock parentClock;
@@ -151,6 +153,12 @@ namespace osu.Game.Rulesets.UI
}
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
Clock.ProcessFrame();
// Process input
base.Update();
}