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Add revert-to-default glow for settings items
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commit
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@ -2,17 +2,23 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Settings
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{
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public abstract class SettingsItem<T> : FillFlowContainer, IFilterable
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public abstract class SettingsItem<T> : Container, IFilterable
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{
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protected abstract Drawable CreateControl();
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@ -20,8 +26,16 @@ namespace osu.Game.Overlays.Settings
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private IHasCurrentValue<T> controlWithCurrent => Control as IHasCurrentValue<T>;
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protected override Container<Drawable> Content => FlowContent;
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protected readonly FillFlowContainer FlowContent;
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private SpriteText text;
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private readonly SettingsItemDefaultIndicator<T> defaultIndicator = new SettingsItemDefaultIndicator<T>();
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public bool ShowsDefaultIndicator = true;
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public virtual string LabelText
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{
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get { return text?.Text ?? string.Empty; }
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@ -51,6 +65,11 @@ namespace osu.Game.Overlays.Settings
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{
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bindable = value;
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controlWithCurrent?.Current.BindTo(bindable);
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if (ShowsDefaultIndicator)
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{
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defaultIndicator.Bindable.BindTo(bindable);
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defaultIndicator.Bindable.TriggerChange();
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}
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}
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}
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@ -69,14 +88,78 @@ namespace osu.Game.Overlays.Settings
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Right = 5 };
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Padding = new MarginPadding { Right = SettingsOverlay.CONTENT_MARGINS };
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FlowContent = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = SettingsOverlay.CONTENT_MARGINS, Right = 5 },
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};
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if ((Control = CreateControl()) != null)
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{
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if (controlWithCurrent != null)
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controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
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Add(Control);
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FlowContent.Add(Control);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AddInternal(FlowContent);
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if (defaultIndicator != null)
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{
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defaultIndicator.Colour = ColourInfo.GradientHorizontal(colours.Yellow.Opacity(0.8f), colours.Yellow.Opacity(0));
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defaultIndicator.Alpha = 0f;
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AddInternal(defaultIndicator);
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}
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}
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private class SettingsItemDefaultIndicator<T> : Box
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{
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internal readonly Bindable<T> Bindable = new Bindable<T>();
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private bool hovering;
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public SettingsItemDefaultIndicator()
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{
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Bindable.ValueChanged += value => updateAlpha();
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RelativeSizeAxes = Axes.Y;
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Width = SettingsOverlay.CONTENT_MARGINS;
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Alpha = 0f;
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}
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public override bool HandleInput => true;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
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protected override bool OnClick(InputState state)
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{
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Bindable.SetDefault();
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return true;
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}
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protected override bool OnHover(InputState state)
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{
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hovering = true;
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updateAlpha();
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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hovering = false;
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updateAlpha();
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}
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private void updateAlpha() =>
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Alpha = Bindable.IsDefault ? 0f : hovering ? 1f : 0.5f;
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}
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}
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}
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@ -69,8 +69,6 @@ namespace osu.Game.Overlays.Settings
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Padding = new MarginPadding
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{
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Top = 20 + border_size,
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Left = SettingsOverlay.CONTENT_MARGINS,
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Right = SettingsOverlay.CONTENT_MARGINS,
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Bottom = 10,
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},
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RelativeSizeAxes = Axes.X,
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@ -81,7 +79,8 @@ namespace osu.Game.Overlays.Settings
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{
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TextSize = header_size,
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Text = Header,
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Colour = colours.Yellow
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Colour = colours.Yellow,
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Margin = new MarginPadding { Left = SettingsOverlay.CONTENT_MARGINS, Right = SettingsOverlay.CONTENT_MARGINS }
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},
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FlowContent
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Settings
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new OsuSpriteText
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{
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Text = Header.ToUpper(),
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Margin = new MarginPadding { Bottom = 10 },
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Margin = new MarginPadding { Bottom = 10, Left = SettingsOverlay.CONTENT_MARGINS, Right = SettingsOverlay.CONTENT_MARGINS },
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Font = @"Exo2.0-Black",
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},
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FlowContent
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