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Move infoFlow to local variable
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@ -27,13 +27,13 @@ namespace osu.Game.Overlays.MedalSplash
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private readonly Sprite medalSprite, medalGlow;
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private readonly OsuSpriteText unlocked, name;
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private readonly TextFlowContainer description;
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private readonly FillFlowContainer infoFlow;
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private DisplayState state;
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public DrawableMedal(Medal medal)
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{
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this.medal = medal;
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Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2);
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FillFlowContainer infoFlow;
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Children = new Drawable[]
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{
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medalContainer = new Container
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