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Merge pull request #1501 from smoogipoo/warning-fixes
Clean up a few warnings in preparation for net-standard
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commit
9abf0dd757
@ -233,7 +233,8 @@ namespace osu.Desktop.Overlays
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Text = @"Update ready to install. Click to restart!",
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Activated = () =>
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{
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UpdateManager.RestartAppWhenExited();
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// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
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UpdateManager.RestartAppWhenExited().Wait();
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game.GracefullyExit();
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return true;
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}
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@ -341,6 +341,8 @@ namespace osu.Game.Beatmaps
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/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
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/// Is a no-op for already usable beatmaps.
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/// </summary>
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/// <param name="beatmaps">The store to restore beatmaps from.</param>
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/// <param name="files">The store to restore beatmap files from.</param>
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/// <param name="beatmapSet">The beatmap to restore.</param>
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private void undelete(BeatmapStore beatmaps, FileStore files, BeatmapSetInfo beatmapSet)
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{
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@ -426,6 +428,8 @@ namespace osu.Game.Beatmaps
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/// Import a beamap into our local <see cref="FileStore"/> storage.
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/// If the beatmap is already imported, the existing instance will be returned.
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/// </summary>
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/// <param name="files">The store to import beatmap files to.</param>
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/// <param name="beatmaps">The store to import beatmaps to.</param>
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/// <param name="reader">The beatmap archive to be read.</param>
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/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
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private BeatmapSetInfo importToStorage(FileStore files, BeatmapStore beatmaps, ArchiveReader reader)
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@ -102,7 +102,7 @@ namespace osu.Game.Database
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return null;
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}
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public new int SaveChanges(IDbContextTransaction transaction = null)
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public int SaveChanges(IDbContextTransaction transaction = null)
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{
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var ret = base.SaveChanges();
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transaction?.Commit();
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@ -262,7 +262,7 @@ namespace osu.Game.Database
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throw new MigrationFailedException(e);
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}
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}
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catch (MigrationFailedException e)
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catch (MigrationFailedException)
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{
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throw;
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}
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@ -19,7 +19,7 @@ namespace osu.Game.IO
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{
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public readonly IResourceStore<byte[]> Store;
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public Storage Storage => base.Storage;
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public new Storage Storage => base.Storage;
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public FileStore(Func<OsuDbContext> createContext, Storage storage) : base(createContext, storage.GetStorageForDirectory(@"files"))
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{
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@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Settings
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private SpriteText text;
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private readonly RestoreDefaultValueButton<T> restoreDefaultValueButton = new RestoreDefaultValueButton<T>();
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private readonly RestoreDefaultValueButton restoreDefaultValueButton = new RestoreDefaultValueButton();
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public bool ShowsDefaultIndicator = true;
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@ -132,7 +132,7 @@ namespace osu.Game.Overlays.Settings
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}
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}
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private class RestoreDefaultValueButton<T> : Box, IHasTooltip
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private class RestoreDefaultValueButton : Box, IHasTooltip
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{
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private Bindable<T> bindable;
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internal Bindable<T> Bindable
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@ -1,20 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using System.Reflection;
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namespace osu.Game.Tests.Resources
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{
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public static class Resource
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{
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public static Stream OpenResource(string name)
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{
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var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path));
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return Assembly.GetExecutingAssembly().GetManifestResourceStream($@"osu.Game.Tests.Resources.{name}") ??
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Assembly.LoadFrom(Path.Combine(localPath, @"osu.Game.Resources.dll")).GetManifestResourceStream($@"osu.Game.Resources.{name}");
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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}
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/// <summary>
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/// Zoom target as a relative position in the <see cref="Content"/> space.
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/// Zoom target as a relative position in the <see cref="ScrollingTimelineContainer.Content"/> space.
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/// </summary>
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private float? relativeContentZoomTarget;
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@ -12,7 +12,6 @@ using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using OpenTK;
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using OpenTK.Graphics;
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@ -21,8 +20,6 @@ namespace osu.Game.Screens.Menu
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{
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public class Intro : OsuScreen
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{
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private readonly IntroSequence introSequence;
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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/// <summary>
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@ -43,7 +40,6 @@ namespace osu.Game.Screens.Menu
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private Bindable<bool> menuVoice;
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private Bindable<bool> menuMusic;
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private Track track;
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private readonly ParallaxContainer parallax;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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