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Fade in spm texts.
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parent
24187cc53a
commit
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@ -31,7 +31,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly Container circleContainer;
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private readonly CirclePiece circle;
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private readonly GlowPiece glow;
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private readonly OsuSpriteText spmText;
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private readonly OsuSpriteText spmText, spmLabel;
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private bool spmShown;
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private readonly SpriteIcon symbol;
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@ -113,16 +115,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Text = @"0",
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Font = @"Venera",
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TextSize = 24,
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Y = 120
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Y = 120,
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Alpha = 0
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},
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new OsuSpriteText
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spmLabel = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Text = @"SPINS PER MINUTE",
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Font = @"Venera",
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TextSize = 12,
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Y = 125
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Y = 125,
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Alpha = 0
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},
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};
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}
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@ -178,6 +182,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void Update()
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{
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disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
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if (!spmShown && disc.Tracking)
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{
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spmShown = true;
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spmText.FadeIn(TIME_FADEIN);
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spmLabel.FadeIn(TIME_FADEIN);
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}
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base.Update();
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}
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