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Fix visual regressions in MedalOverlay

This commit is contained in:
Dean Herbert 2017-10-09 17:52:48 +09:00
parent b1a2da58bc
commit 222d0c8694
3 changed files with 16 additions and 4 deletions

View File

@ -159,7 +159,7 @@ namespace osu.Game.Overlays
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Both,
});
}

View File

@ -90,6 +90,7 @@ namespace osu.Game.Overlays.MedalSplash
},
description = new TextFlowContainer
{
TextAnchor = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
@ -115,15 +116,16 @@ namespace osu.Game.Overlays.MedalSplash
medalSprite.Texture = textures.Get(medal.ImageUrl);
medalGlow.Texture = textures.Get(@"MedalSplash/medal-glow");
description.Colour = colours.BlueLight;
unlocked.Position = new Vector2(0f, medalContainer.Size.Y / 2 + 10);
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
}
public DisplayState State
@ -172,6 +174,7 @@ namespace osu.Game.Overlays.MedalSplash
this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
unlocked.Show();
name.FadeInFromZero(duration + 100);
description.FadeInFromZero(duration * 2);
break;

View File

@ -1,7 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Overlays;
using osu.Game.Overlays.MedalSplash;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
@ -10,6 +13,12 @@ namespace osu.Game.Tests.Visual
{
public override string Description => @"medal get!";
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(MedalOverlay),
typeof(DrawableMedal),
};
public TestCaseMedalOverlay()
{
AddStep(@"display", () =>