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Rank Line Graph improvements
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commit
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@ -24,6 +24,7 @@ namespace osu.Game.Overlays.Profile
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private readonly RankChartLineGraph graph;
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private readonly int[] ranks;
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private readonly int rankedDays;
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private const float primary_textsize = 25, secondary_textsize = 13, padding = 10;
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@ -33,6 +34,10 @@ namespace osu.Game.Overlays.Profile
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{
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this.user = user;
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int[] userRanks = user.RankHistory?.Data ?? new[] { user.Statistics.Rank };
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ranks = userRanks.SkipWhile(x => x == 0).ToArray();
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rankedDays = ranks.Length;
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Padding = new MarginPadding { Vertical = padding };
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Children = new Drawable[]
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{
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@ -64,13 +69,12 @@ namespace osu.Game.Overlays.Profile
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Y = -secondary_textsize,
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DefaultValueCount = 90,
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BallRelease = updateRankTexts,
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BallMove = showHistoryRankTexts
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DefaultValueCount = rankedDays,
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}
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};
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ranks = user.RankHistory?.Data ?? new[] { user.Statistics.Rank };
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graph.OnBallMove += showHistoryRankTexts;
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graph.OnReset += updateRankTexts;
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}
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private void updateRankTexts()
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@ -82,8 +86,8 @@ namespace osu.Game.Overlays.Profile
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private void showHistoryRankTexts(int dayIndex)
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{
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rankText.Text = ranks[dayIndex] > 0 ? $"#{ranks[dayIndex]:#,0}" : "no rank";
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relativeText.Text = dayIndex == ranks.Length ? "Now" : $"{ranks.Length - dayIndex} days ago";
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rankText.Text = $"#{ranks[dayIndex]:#,0}";
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relativeText.Text = dayIndex == rankedDays ? "Now" : $"{rankedDays - dayIndex} days ago";
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//plural should be handled in a general way
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}
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@ -96,7 +100,8 @@ namespace osu.Game.Overlays.Profile
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{
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// use logarithmic coordinates
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graph.Values = ranks.Select(x => -(float)Math.Log(x));
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graph.ResetBall();
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graph.SetStaticBallPosition();
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updateRankTexts();
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}
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}
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@ -110,67 +115,90 @@ namespace osu.Game.Overlays.Profile
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return base.Invalidate(invalidation, source, shallPropagate);
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}
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protected override bool OnHover(InputState state)
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{
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graph.ShowBall(ToLocalSpace(state.Mouse.NativeState.Position).X);
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return base.OnHover(state);
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}
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protected override bool OnMouseMove(InputState state)
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{
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graph.MoveBall(ToLocalSpace(state.Mouse.NativeState.Position).X);
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return base.OnMouseMove(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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graph.HideBall();
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updateRankTexts();
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base.OnHoverLost(state);
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}
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private class RankChartLineGraph : LineGraph
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{
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private readonly CircularContainer ball;
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private bool ballShown;
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private const double fade_duration = 300;
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private const double move_duration = 100;
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private const double transform_duration = 100;
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private readonly CircularContainer staticBall;
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private readonly CircularContainer movingBall;
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public Action<int> BallMove;
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public Action BallRelease;
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public Action<int> OnBallMove;
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public Action OnReset;
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public RankChartLineGraph()
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{
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Add(ball = new CircularContainer
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Add(staticBall = new CircularContainer
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{
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Origin = Anchor.Centre,
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Size = new Vector2(8),
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Masking = true,
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Origin = Anchor.Centre,
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Alpha = 0,
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RelativePositionAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box { RelativeSizeAxes = Axes.Both }
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}
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Child = new Box { RelativeSizeAxes = Axes.Both }
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});
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Add(movingBall = new CircularContainer
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{
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Origin = Anchor.Centre,
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Size = new Vector2(8),
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Alpha = 0,
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Masking = true,
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RelativePositionAxes = Axes.Both,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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});
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}
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public void ResetBall()
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public void SetStaticBallPosition()
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{
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ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, Easing.OutQuint);
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ball.Show();
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BallRelease();
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ballShown = true;
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staticBall.Position = new Vector2(1, GetYPosition(Values.Last()));
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OnReset.Invoke();
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}
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protected override bool OnMouseMove(InputState state)
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public void ShowBall(float mouseXPosition)
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{
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if (ballShown)
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{
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var values = (IList<float>)Values;
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var position = ToLocalSpace(state.Mouse.NativeState.Position);
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int count = Math.Max(values.Count, DefaultValueCount);
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int index = (int)Math.Round(position.X / DrawWidth * (count - 1));
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if (index >= count - values.Count)
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{
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int i = index + values.Count - count;
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float y = GetYPosition(values[i]);
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if (Math.Abs(y * DrawHeight - position.Y) <= 8f)
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{
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ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, Easing.OutQuint);
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BallMove(i);
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}
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}
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}
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return base.OnMouseMove(state);
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int index = calculateIndex(mouseXPosition);
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movingBall.Position = calculateBallPosition(mouseXPosition, index);
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movingBall.FadeIn(fade_duration);
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OnBallMove.Invoke(index);
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}
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protected override void OnHoverLost(InputState state)
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public void MoveBall(float mouseXPosition)
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{
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if (ballShown)
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ResetBall();
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base.OnHoverLost(state);
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int index = calculateIndex(mouseXPosition);
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movingBall.MoveTo(calculateBallPosition(mouseXPosition, index), move_duration, Easing.OutQuint);
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OnBallMove.Invoke(index);
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}
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public void HideBall()
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{
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movingBall.FadeOut(fade_duration);
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OnReset.Invoke();
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}
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private int calculateIndex(float mouseXPosition) => (int)Math.Round(mouseXPosition / DrawWidth * (DefaultValueCount - 1));
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private Vector2 calculateBallPosition(float mouseXPosition, int index)
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{
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float y = GetYPosition(Values.ElementAt(index));
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return new Vector2(index / (float)(DefaultValueCount - 1), y);
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}
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}
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}
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