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Timing adjustments
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@ -21,46 +21,47 @@ namespace osu.Game.Screens.Menu
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private const int medium_ring_size = 130;
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private const int big_ring_size = 400;
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private static readonly Vector2 medium_ring_thickness = new Vector2(0.25f);
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private static readonly Vector2 small_ring_thickness = new Vector2(0.5f);
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private static readonly Vector2 medium_ring_thickness = new Vector2(0.3f);
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private static readonly Vector2 small_ring_thickness = new Vector2(0.6f);
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private static readonly Vector2 big_ring_thickness = new Vector2(0.85f);
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private static readonly Vector2 bar_size = new Vector2(110, 1.5f);
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private static readonly Vector2 bar_size = new Vector2(105, 1.5f);
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private const int colored_circle_size = 416;
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//Time
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private const int full_animation_duration = 3000;
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private const int full_animation_duration = 2950;
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private const int medium_ring_resize_duration = 500;
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private const int medium_ring_fade_duration = 1000;
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private const int medium_ring_resize_duration = 360;
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private const int medium_ring_fade_duration = 420;
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private const int small_ring_animation_start_delay = 200;
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private const int small_ring_resize_duration = 400;
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private const int small_ring_fade_duration = 1500;
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private const int small_ring_resize_duration = 250;
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private const int small_ring_fade_duration = 650;
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private const int text_appear_delay = 350;
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private const int text_scale_duration = 250;
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private const int text_fade_duration = 1000;
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private const int text_spacing_transform_duration = 1450;
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private const int text_appear_delay = 200;
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private const int text_fade_duration = 700;
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private const int text_spacing_transform_duration = 1500;
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private const int bar_animation_duration = 1000;
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private const int bar_resize_delay = 300;
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private const int bar_animation_duration = 700;
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private const int bar_resize_delay = 150;
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private const int big_ring_animation_start_delay = 1950;
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private const int big_ring_resize_duration = 550;
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private const int big_ring_fade_duration = 700;
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private const int big_ring_animation_start_delay = 2000;
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private const int big_ring_resize_duration = 500;
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private const int big_ring_foreground_resize_delay = 250;
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private const int big_ring_fade_duration = 600;
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private const int background_animation_start_time = 2317;
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private const int foreground_animation_start_time = 2350;
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private const int background_animation_start_time = 2250;
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private const int foreground_animation_start_time = 2300;
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private const int colored_curcle_rotation_delay = 100;
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private const int purple_circle_animation_start_time = 2317;
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private const int yellow_circle_animation_start_time = 2383;
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private const int blue_circle_animation_start_time = 2449;
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private const int pink_circle_animation_start_time = 2515;
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private const int colored_curcle_rotation_delay = 150;
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private const int purple_circle_animation_start_time = 2250;
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private const int yellow_circle_animation_start_time = 2315;
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private const int blue_circle_animation_start_time = 2380;
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private const int pink_circle_animation_start_time = 2445;
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//Position
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private const int bar_start_offset = 90;
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private const int bar_start_offset = 80;
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private const int bar_end_offset = 120;
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private const int colored_circle_offset = 250;
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@ -92,7 +93,7 @@ namespace osu.Game.Screens.Menu
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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mediumRing = new Ring(Color4.White.Opacity(80)),
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mediumRing = new Ring(Color4.White.Opacity(130)),
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barsContainer = new Container
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{
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Anchor = Anchor.Centre,
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@ -250,28 +251,27 @@ namespace osu.Game.Screens.Menu
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int duration;
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mediumRing.ResizeTo(medium_ring_size, medium_ring_resize_duration, Easing.InExpo);
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mediumRing.Foreground.Delay(medium_ring_resize_duration).ResizeTo(1, medium_ring_fade_duration, Easing.OutQuint);
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mediumRing.Foreground.Delay(medium_ring_resize_duration).ResizeTo(1, medium_ring_fade_duration, Easing.OutQuad);
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using (welcomeText.BeginDelayedSequence(text_appear_delay))
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{
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welcomeText.ScaleTo(1, text_scale_duration, Easing.Out);
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welcomeText.FadeIn(text_fade_duration, Easing.Out);
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welcomeText.FadeIn(text_fade_duration);
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welcomeText.TransformSpacingTo(new Vector2(20, 0), text_spacing_transform_duration, Easing.Out);
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}
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using (smallRing.BeginDelayedSequence(small_ring_animation_start_delay, true))
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{
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smallRing.ResizeTo(small_ring_size, small_ring_resize_duration, Easing.InExpo);
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smallRing.Foreground.Delay(small_ring_resize_duration).ResizeTo(1, small_ring_fade_duration, Easing.OutQuint);
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smallRing.Foreground.Delay(small_ring_resize_duration).ResizeTo(1, small_ring_fade_duration, Easing.OutQuad);
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}
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duration = bar_animation_duration - bar_resize_delay;
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using (barsContainer.BeginDelayedSequence(500, true))
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using (barsContainer.BeginDelayedSequence(medium_ring_resize_duration, true))
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{
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foreach (var bar in barsContainer)
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{
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bar.FadeIn();
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bar.Delay(bar_resize_delay).ResizeWidthTo(0, duration, Easing.OutExpo);
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bar.Delay(bar_resize_delay).ResizeWidthTo(0, duration, Easing.OutQuint);
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}
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barTopLeft.MoveTo(new Vector2(-bar_end_offset, -bar_end_offset), bar_animation_duration, Easing.OutQuint);
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@ -282,54 +282,54 @@ namespace osu.Game.Screens.Menu
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using (bigRing.BeginDelayedSequence(big_ring_animation_start_delay, true))
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{
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bigRing.ResizeTo(big_ring_size, big_ring_resize_duration, Easing.OutQuint);
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bigRing.Foreground.ResizeTo(1, big_ring_fade_duration, Easing.InOutQuad);
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bigRing.ResizeTo(big_ring_size, big_ring_resize_duration, Easing.InOutQuint);
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bigRing.Foreground.Delay(big_ring_foreground_resize_delay).ResizeTo(1, big_ring_fade_duration, Easing.OutExpo);
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}
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duration = full_animation_duration - background_animation_start_time;
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using (backgroundFill.BeginDelayedSequence(background_animation_start_time))
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{
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backgroundFill.ResizeHeightTo(1, duration, Easing.InOutQuint);
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backgroundFill.RotateTo(-90, duration, Easing.InOutQuint);
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backgroundFill.ResizeHeightTo(1, duration, Easing.InOutQuart);
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backgroundFill.RotateTo(-90, duration, Easing.InOutQuart);
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}
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duration = full_animation_duration - foreground_animation_start_time;
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using (foregroundFill.BeginDelayedSequence(foreground_animation_start_time))
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{
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foregroundFill.ResizeWidthTo(1, duration, Easing.InOutQuint);
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foregroundFill.RotateTo(-90, duration, Easing.InOutQuint);
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foregroundFill.ResizeWidthTo(1, duration, Easing.InOutQuart);
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foregroundFill.RotateTo(-90, duration, Easing.InOutQuart);
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}
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duration = full_animation_duration - purple_circle_animation_start_time;
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using (purpleCircle.BeginDelayedSequence(purple_circle_animation_start_time))
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{
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purpleCircle.MoveToY((colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
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purpleCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.InOutQuad);
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purpleCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutSine);
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purpleCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.OutQuad);
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purpleCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
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}
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duration = full_animation_duration - yellow_circle_animation_start_time;
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using (yellowCircle.BeginDelayedSequence(yellow_circle_animation_start_time))
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{
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yellowCircle.MoveToY(-(colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
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yellowCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.InOutQuad);
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yellowCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutSine);
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yellowCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.OutQuad);
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yellowCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
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}
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duration = full_animation_duration - blue_circle_animation_start_time;
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using (blueCircle.BeginDelayedSequence(blue_circle_animation_start_time))
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{
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blueCircle.MoveToX(-(colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
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blueCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.InOutQuad);
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blueCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutSine);
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blueCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.OutQuad);
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blueCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
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}
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duration = full_animation_duration - pink_circle_animation_start_time;
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using (pinkCircle.BeginDelayedSequence(pink_circle_animation_start_time))
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{
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pinkCircle.MoveToX(colored_circle_size / 2, duration, Easing.InOutQuad);
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pinkCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.InOutQuad);
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pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutSine);
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pinkCircle.Delay(colored_curcle_rotation_delay).RotateTo(-180, duration - colored_curcle_rotation_delay, Easing.OutQuad);
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pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad);
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}
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logo.Delay(3200).FadeIn(300);
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@ -342,14 +342,13 @@ namespace osu.Game.Screens.Menu
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{
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logo.Alpha = 0;
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welcomeText.Scale = new Vector2(0.9f);
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welcomeText.Spacing = Vector2.Zero;
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welcomeText.Spacing = new Vector2(5);
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welcomeText.Alpha = 0;
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smallRing.Size = mediumRing.Size = bigRing.Size = Vector2.Zero;
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mediumRing.Foreground.Size = Vector2.One - medium_ring_thickness;
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smallRing.Foreground.Size = Vector2.One - small_ring_thickness;
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bigRing.Foreground.Size = Vector2.Zero;
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bigRing.Foreground.Size = Vector2.One - big_ring_thickness;
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barTopLeft.Size = barTopRight.Size = barBottomLeft.Size = barBottomRight.Size = bar_size;
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barTopLeft.Alpha = barTopRight.Alpha = barBottomLeft.Alpha = barBottomRight.Alpha = 0;
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