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mirror of https://github.com/ppy/osu.git synced 2024-12-14 16:12:57 +08:00

Add API retrieval support

This commit is contained in:
Dean Herbert 2017-09-14 20:05:43 +09:00
parent 9c4876d135
commit 98b847b025
8 changed files with 131 additions and 13 deletions

View File

@ -7,6 +7,7 @@ using System.Linq;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Users;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
@ -73,6 +74,9 @@ namespace osu.Game.Online.API.Requests
set { Replay = value; }
}
[JsonProperty(@"mode_int")]
public int OnlineRulesetID { get; set; }
[JsonProperty(@"score_id")]
private long onlineScoreID
{
@ -85,6 +89,18 @@ namespace osu.Game.Online.API.Requests
set { Date = value; }
}
[JsonProperty(@"beatmap")]
private BeatmapInfo beatmap
{
set { Beatmap = value; }
}
[JsonProperty(@"beatmapset")]
private BeatmapMetadata metadata
{
set { Beatmap.Metadata = value; }
}
[JsonProperty(@"statistics")]
private Dictionary<string, dynamic> jsonStats
{
@ -122,7 +138,12 @@ namespace osu.Game.Online.API.Requests
public void ApplyBeatmap(BeatmapInfo beatmap)
{
Beatmap = beatmap;
Ruleset = beatmap.Ruleset;
ApplyRuleset(beatmap.Ruleset);
}
public void ApplyRuleset(RulesetInfo ruleset)
{
Ruleset = ruleset;
// Evaluate the mod string
Mods = Ruleset.CreateInstance().GetAllMods().Where(mod => modStrings.Contains(mod.ShortenedName)).ToArray();

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@ -0,0 +1,28 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
namespace osu.Game.Online.API.Requests
{
public class GetUserScoresRequest : APIRequest<List<OnlineScore>>
{
private readonly long userId;
private readonly ScoreType type;
public GetUserScoresRequest(long userId, ScoreType type)
{
this.userId = userId;
this.type = type;
}
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLower()}";
}
public enum ScoreType
{
Best,
Firsts,
Recent
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Profile
@ -18,8 +19,17 @@ namespace osu.Game.Overlays.Profile
public abstract string Identifier { get; }
private readonly FillFlowContainer content;
protected override Container<Drawable> Content => content;
public virtual User User
{
get { return user; }
set { user = value; }
}
private User user;
protected ProfileSection()
{
Direction = FillDirection.Vertical;

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@ -79,26 +79,28 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
[BackgroundDependencyLoader]
private void load(OsuColour colour, LocalisationEngine locale)
{
stats.Add(new OsuSpriteText {
Text = score.PP + "pp",
stats.Add(new OsuSpriteText
{
Text = $"{score.PP ?? 0}pp",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
TextSize = 18,
Font = "Exo2.0-BoldItalic",
});
if(weight != -1)
if (weight != -1)
{
stats.Add(new OsuSpriteText
{
Text = $"weighted: {(int)(score.PP * weight)}pp ({weight.ToString("0%", CultureInfo.CurrentCulture)})",
Text = $"weighted: {(int)(score?.PP * weight ?? 0)}pp ({weight.ToString("0%", CultureInfo.CurrentCulture)})",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Colour = colour.GrayA,
TextSize = 11,
Font = "Exo2.0-RegularItalic",
});
});
}
stats.Add(new OsuSpriteText {
stats.Add(new OsuSpriteText
{
Text = "accuracy: " + score.Accuracy.ToString("0.00%"),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,

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@ -8,7 +8,13 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Rulesets.Scoring;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Sections
{
@ -21,6 +27,9 @@ namespace osu.Game.Overlays.Profile.Sections
private readonly ScoreFlowContainer best, first;
private readonly OsuSpriteText bestMissing, firstMissing;
private APIAccess api;
private RulesetStore rulesets;
public RanksSection()
{
Children = new Drawable[]
@ -62,12 +71,57 @@ namespace osu.Game.Overlays.Profile.Sections
};
}
public Score[] ScoresBest
[BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets)
{
this.api = api;
this.rulesets = rulesets;
}
public override User User
{
get
{
return base.User;
}
set
{
base.User = value;
// fetch online ranks
foreach (ScoreType m in new[] { ScoreType.Best, ScoreType.Firsts })
{
ScoreType thisType = m;
var req = new GetUserScoresRequest(User.Id, m);
req.Success += scores =>
{
foreach (var s in scores)
s.ApplyRuleset(rulesets.GetRuleset(s.OnlineRulesetID));
switch (thisType)
{
case ScoreType.Best:
ScoresBest = scores;
break;
case ScoreType.Firsts:
ScoresFirst = scores;
break;
}
};
Schedule(() => { api.Queue(req); });
}
}
}
public IEnumerable<Score> ScoresBest
{
set
{
best.Clear();
if (value.Length == 0)
if (!value.Any())
{
bestMissing.Show();
}
@ -90,12 +144,12 @@ namespace osu.Game.Overlays.Profile.Sections
}
}
public Score[] ScoresFirst
public IEnumerable<Score> ScoresFirst
{
set
{
first.Clear();
if (value.Length == 0)
if (!value.Any())
{
firstMissing.Show();
}

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@ -174,6 +174,8 @@ namespace osu.Game.Overlays
var sec = sections.FirstOrDefault(s => s.Identifier == id);
if (sec != null)
{
sec.User = user;
sectionsContainer.Add(sec);
tabs.AddItem(sec);
}

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Scoring
public double Health { get; set; } = 1;
public double PP { get; set; }
public double? PP { get; set; }
public int MaxCombo { get; set; }
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Scoring
public RulesetInfo Ruleset { get; set; }
public Mod[] Mods { get; set; }
public Mod[] Mods { get; set; } = { };
public User User;

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@ -81,6 +81,7 @@
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
<Compile Include="Online\API\Requests\GetUserScoresRequest.cs" />
<Compile Include="Storyboards\Drawables\IFlippable.cs" />
<Compile Include="Storyboards\Drawables\DrawableStoryboardLayer.cs" />
<Compile Include="Storyboards\Drawables\DrawableStoryboard.cs" />