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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:42:57 +08:00

Merge remote-tracking branch 'origin/master' into mania-auto-generation-fixes

This commit is contained in:
smoogipoo 2017-11-29 18:42:17 +09:00
commit dfd035d07b
7 changed files with 36 additions and 10 deletions

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@ -9,17 +9,17 @@ cache:
- inspectcode -> appveyor.yml
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
- cmd: choco install nvika -y
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.3/CodeFileSanity.exe
before_build:
- cmd: CodeFileSanity.exe
- cmd: nuget restore
- cmd: nuget restore -verbosity quiet
build:
project: osu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: inspectcode /o="inspectcodereport.xml" /caches-home="inspectcode" osu.sln
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors

@ -1 +1 @@
Subproject commit d92cec764538da2e7ed95bfb566f6bc81a9667c8
Subproject commit 4fc866eee3803f88b155150e32e021b9c21e647f

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Replays
public override Replay Generate()
{
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);

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@ -0,0 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
public class ManiaReplayFrame : ReplayFrame
{
public override bool IsImportant => MouseX > 0;
public ManiaReplayFrame(double time, int activeColumns)
: base(time, activeColumns, null, ReplayButtonState.None)
{
}
}
}

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@ -72,6 +72,7 @@
<Compile Include="Objects\Types\IHasColumn.cs" />
<Compile Include="Replays\ManiaAutoGenerator.cs" />
<Compile Include="Replays\ManiaFramedReplayInputHandler.cs" />
<Compile Include="Replays\ManiaReplayFrame.cs" />
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
<Compile Include="Objects\BarLine.cs" />
<Compile Include="Objects\HoldNote.cs" />

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Replays
{
public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0);
public bool IsImportant => MouseX.HasValue && MouseY.HasValue && (MouseLeft || MouseRight);
public virtual bool IsImportant => MouseX.HasValue && MouseY.HasValue && (MouseLeft || MouseRight);
public float? MouseX;
public float? MouseY;
@ -68,4 +68,4 @@ namespace osu.Game.Rulesets.Replays
return $"{Time}\t({MouseX},{MouseY})\t{MouseLeft}\t{MouseRight}\t{MouseLeft1}\t{MouseRight1}\t{MouseLeft2}\t{MouseRight2}\t{ButtonState}";
}
}
}
}

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@ -50,7 +50,11 @@ namespace osu.Game.Tests.Visual
string instantiation = ruleset?.AssemblyQualifiedName;
foreach (var r in rulesets.AvailableRulesets.Where(rs => instantiation == null || rs.InstantiationInfo == instantiation))
AddStep(r.Name, () => loadPlayerFor(r));
{
Player p = null;
AddStep(r.Name, () => p = loadPlayerFor(r));
AddUntilStep(() => p.IsLoaded);
}
}
protected virtual Beatmap CreateBeatmap()
@ -64,7 +68,7 @@ namespace osu.Game.Tests.Visual
return beatmap;
}
private void loadPlayerFor(RulesetInfo r)
private Player loadPlayerFor(RulesetInfo r)
{
var beatmap = CreateBeatmap();
@ -78,7 +82,11 @@ namespace osu.Game.Tests.Visual
if (Player != null)
Remove(Player);
LoadScreen(CreatePlayer(working, instance));
var player = CreatePlayer(working, instance);
LoadComponentAsync(player, LoadScreen);
return player;
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player