mirror of
https://github.com/ppy/osu.git
synced 2025-02-20 05:15:37 +08:00
Revert "Return back DatabaseBackedStore's query and populate functions"
This reverts commit 7cf5d63cd3
.
This commit is contained in:
parent
04e5f764a3
commit
8a0b184dd6
@ -6,13 +6,12 @@ using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Game.Database;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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namespace osu.Game.Beatmaps
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{
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public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable, IPopulate
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public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int ID { get; set; }
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@ -125,11 +124,5 @@ namespace osu.Game.Beatmaps
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public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
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BeatmapSet.Hash == other.BeatmapSet.Hash &&
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(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
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public void Populate(OsuDbContext connection)
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{
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var entry = connection.Entry(this);
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entry.Reference<BeatmapDifficulty>(nameof(Difficulty));
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}
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}
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}
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading.Tasks;
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using Ionic.Zip;
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using osu.Framework.Audio.Track;
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@ -259,13 +260,10 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap set to delete.</param>
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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lock (beatmaps)
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{
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if (!beatmaps.Delete(beatmapSet)) return;
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if (!beatmaps.Delete(beatmapSet)) return;
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if (!beatmapSet.Protected)
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files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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}
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if (!beatmapSet.Protected)
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files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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}
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/// <summary>
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@ -304,9 +302,6 @@ namespace osu.Game.Beatmaps
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if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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lock (beatmaps)
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beatmaps.Populate(beatmapInfo);
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if (beatmapInfo.BeatmapSet == null)
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
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@ -338,10 +333,7 @@ namespace osu.Game.Beatmaps
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{
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lock (beatmaps)
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{
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BeatmapSetInfo set = beatmaps.Query(query).FirstOrDefault();
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if (set != null)
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beatmaps.Populate(set);
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BeatmapSetInfo set = beatmaps.QueryBeatmapSet(query);
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return set;
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}
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@ -359,9 +351,9 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public List<BeatmapSetInfo> QueryBeatmapSets(Func<BeatmapSetInfo, bool> query)
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public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
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{
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return beatmaps.QueryAndPopulate(query);
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return beatmaps.QueryBeatmapSets(query);
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}
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/// <summary>
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@ -371,15 +363,9 @@ namespace osu.Game.Beatmaps
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
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{
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lock (beatmaps)
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{
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BeatmapInfo set = beatmaps.Query(query).FirstOrDefault();
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BeatmapInfo set = beatmaps.QueryBeatmap(query);
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if (set != null)
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beatmaps.Populate(set);
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return set;
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}
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return set;
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}
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/// <summary>
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@ -387,9 +373,9 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public List<BeatmapInfo> QueryBeatmaps(Func<BeatmapInfo, bool> query)
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public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query)
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{
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lock (beatmaps) return beatmaps.Query(query);
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lock (beatmaps) return beatmaps.QueryBeatmaps(query);
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}
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/// <summary>
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@ -428,7 +414,7 @@ namespace osu.Game.Beatmaps
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// check if this beatmap has already been imported and exit early if so.
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BeatmapSetInfo beatmapSet;
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lock (beatmaps)
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beatmapSet = beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => b.Hash == hash).FirstOrDefault();
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beatmapSet = beatmaps.QueryBeatmapSet(b => b.Hash == hash);
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if (beatmapSet != null)
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{
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@ -492,8 +478,8 @@ namespace osu.Game.Beatmaps
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beatmap.BeatmapInfo.Metadata = null;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.BeatmapInfo.Ruleset = rulesets.Query<RulesetInfo>(r => r.ID == beatmap.BeatmapInfo.RulesetID).FirstOrDefault();
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beatmap.BeatmapInfo.StarDifficulty = rulesets.Query<RulesetInfo>(r => r.ID == beatmap.BeatmapInfo.RulesetID).FirstOrDefault()?.CreateInstance()?.CreateDifficultyCalculator(beatmap)
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beatmap.BeatmapInfo.Ruleset = rulesets.QueryRulesetInfo(r => r.ID == beatmap.BeatmapInfo.RulesetID);
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beatmap.BeatmapInfo.StarDifficulty = rulesets.QueryRulesetInfo(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap)
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.Calculate() ?? 0;
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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@ -507,11 +493,11 @@ namespace osu.Game.Beatmaps
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets(bool populate = true)
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets()
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{
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lock (beatmaps)
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{
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return populate ? beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => !b.DeletePending) : beatmaps.Query<BeatmapSetInfo>(b => !b.DeletePending);
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return beatmaps.QueryBeatmapSets(b => !b.DeletePending);
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}
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}
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@ -4,12 +4,10 @@
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using osu.Game.Database;
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using osu.Game.IO;
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namespace osu.Game.Beatmaps
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{
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public class BeatmapSetInfo : IPopulate
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public class BeatmapSetInfo
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int ID { get; set; }
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@ -36,25 +34,5 @@ namespace osu.Game.Beatmaps
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public List<BeatmapSetFileInfo> Files { get; set; }
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public bool Protected { get; set; }
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public void Populate(OsuDbContext connection)
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{
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var entry = connection.Entry(this);
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entry.Collection<BeatmapInfo>(nameof(Beatmaps)).Load();
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entry.Reference<BeatmapMetadata>(nameof(Metadata)).Load();
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entry.Collection<BeatmapSetFileInfo>(nameof(Files)).Load();
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foreach (var beatmap in Beatmaps)
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{
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var beatmapEntry = connection.Entry(beatmap);
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beatmapEntry.Reference<BeatmapDifficulty>(nameof(beatmap.Difficulty)).Load();
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}
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foreach (var file in Files)
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{
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var fileEntry = connection.Entry(file);
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fileEntry.Reference<FileInfo>(nameof(file.FileInfo)).Load();
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}
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}
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}
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}
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@ -2,7 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using Microsoft.EntityFrameworkCore;
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using osu.Game.Database;
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@ -132,5 +134,45 @@ namespace osu.Game.Beatmaps
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{
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Connection.BeatmapSetInfo.RemoveRange(Connection.BeatmapSetInfo.Where(b => b.DeletePending && !b.Protected));
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}
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public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query)
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{
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return Connection.BeatmapSetInfo
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.Include(b => b.Metadata)
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.Include(b => b.Beatmaps).ThenInclude(b => b.Ruleset)
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.Include(b => b.Beatmaps).ThenInclude(b => b.Difficulty)
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.Include(b => b.Files).ThenInclude(f => f.FileInfo)
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.FirstOrDefault(query);
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}
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public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
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{
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return Connection.BeatmapSetInfo
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.Include(b => b.Metadata)
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.Include(b => b.Beatmaps).ThenInclude(b => b.Ruleset)
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.Include(b => b.Beatmaps).ThenInclude(b => b.Difficulty)
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.Include(b => b.Files).ThenInclude(f => f.FileInfo)
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.Where(query).ToList();
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}
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public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
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{
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return Connection.BeatmapInfo
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.Include(b => b.BeatmapSet)
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.Include(b => b.Metadata)
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.Include(b => b.Ruleset)
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.Include(b => b.Difficulty)
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.FirstOrDefault(query);
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}
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public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query)
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{
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return Connection.BeatmapInfo
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.Include(b => b.BeatmapSet)
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.Include(b => b.Metadata)
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.Include(b => b.Ruleset)
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.Include(b => b.Difficulty)
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.Where(query).ToList();
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}
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}
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}
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Logging;
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@ -50,46 +49,6 @@ namespace osu.Game.Database
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/// </summary>
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public void Reset() => Prepare(true);
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public List<T> Query<T>(Func<T, bool> filter = null) where T : class
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{
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checkType(typeof(T));
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var dbSet = Connection.GetType().GetProperties().Single(property => property.PropertyType == typeof(DbSet<T>)).GetValue(Connection) as DbSet<T>;
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var query = dbSet.ToList();
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if (filter != null)
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query = query.Where(filter).ToList();
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return query;
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}
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/// <summary>
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/// Query and populate results.
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/// </summary>
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/// <param name="filter">An filter to refine results.</param>
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/// <returns></returns>
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public List<T> QueryAndPopulate<T>(Func<T, bool> filter)
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where T : class, IPopulate
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{
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checkType(typeof(T));
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var query = Query(filter);
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foreach (var item in query)
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Populate(item);
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return query;
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}
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/// <summary>
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/// Populate a database-backed item.
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/// </summary>
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/// <param name="item"></param>
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public void Populate(IPopulate item)
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{
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checkType(item.GetType());
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item.Populate(Connection);
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}
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private void checkType(Type type)
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{
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if (!ValidTypes.Contains(type))
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@ -1,10 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Database
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{
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public interface IPopulate
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{
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void Populate(OsuDbContext connection);
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}
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}
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@ -42,14 +42,14 @@ namespace osu.Game.Rulesets
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{
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Connection.Database.ExecuteSqlCommand("DELETE FROM RulesetInfo");
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}
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var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, new RulesetInfo()));
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//add all legacy modes in correct order
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foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
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{
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var rulesetInfo = createRulesetInfo(r);
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if (Connection.RulesetInfo.SingleOrDefault(rsi => rsi.ID == rulesetInfo.ID) == null)
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if (Connection.RulesetInfo.SingleOrDefault(rsi=>rsi.ID==rulesetInfo.ID)==null)
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{
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Connection.RulesetInfo.Add(rulesetInfo);
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}
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@ -108,6 +108,19 @@ namespace osu.Game.Rulesets
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protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) };
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public RulesetInfo GetRuleset(int id) => Query<RulesetInfo>().First(r => r.ID == id);
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public RulesetInfo GetRuleset(int id) => Connection.RulesetInfo.First(r => r.ID == id);
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public RulesetInfo QueryRulesetInfo(Func<RulesetInfo, bool> query)
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{
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return Connection.RulesetInfo.FirstOrDefault(query);
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}
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public List<RulesetInfo> QueryRulesets(Func<RulesetInfo, bool> query = null)
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{
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var rulesets = Connection.RulesetInfo;
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if (query != null)
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return rulesets.Where(query).ToList();
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return rulesets.ToList();
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}
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}
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}
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@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual
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new BeatmapInfo
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{
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OnlineBeatmapID = 1234 + i,
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Ruleset = rulesets.QueryRulesets().First(),
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Path = "normal.osu",
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Version = "Normal",
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Difficulty = new BeatmapDifficulty
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@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual
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new BeatmapInfo
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{
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OnlineBeatmapID = 1235 + i,
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Ruleset = rulesets.QueryRulesets().First(),
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Path = "hard.osu",
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Version = "Hard",
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Difficulty = new BeatmapDifficulty
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual
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new BeatmapInfo
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{
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OnlineBeatmapID = 1236 + i,
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Ruleset = rulesets.QueryRulesets().First(),
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Path = "insane.osu",
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Version = "Insane",
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Difficulty = new BeatmapDifficulty
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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual
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string instantiation = ruleset?.AssemblyQualifiedName;
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foreach (var r in rulesets.Query<RulesetInfo>(rs => rs.Available && (instantiation == null || rs.InstantiationInfo == instantiation)))
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foreach (var r in rulesets.QueryRulesets(rs => rs.Available && (instantiation == null || rs.InstantiationInfo == instantiation)))
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AddStep(r.Name, () => loadPlayerFor(r));
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}
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@ -277,7 +277,6 @@
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<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
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<Compile Include="Database\IPopulate.cs" />
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<Compile Include="Migrations\20171014052545_Init.cs" />
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<Compile Include="Migrations\20171014052545_Init.designer.cs">
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<DependentUpon>20171014052545_Init.cs</DependentUpon>
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