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Fix deleting last visible beatmap doesn't trigger selecting null beatmap

This commit is contained in:
EVAST9919 2017-10-14 05:05:38 +03:00
parent c5de97a06f
commit 502940ddf3

View File

@ -181,13 +181,18 @@ namespace osu.Game.Screens.Select
public Action<BeatmapInfo> HideDifficultyRequested;
private void selectNullBeatmap()
{
selectedGroup = null;
selectedPanel = null;
SelectionChanged?.Invoke(null);
}
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
if (groups.All(g => g.State == BeatmapGroupState.Hidden))
{
selectedGroup = null;
selectedPanel = null;
SelectionChanged?.Invoke(null);
selectNullBeatmap();
return;
}
@ -376,7 +381,12 @@ namespace osu.Game.Screens.Select
return;
if (selectedGroup == group)
SelectNext();
{
if (getVisibleGroups().Count() == 1)
selectNullBeatmap();
else
SelectNext();
}
groups.Remove(group);
panels.Remove(group.Header);