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AllJudged does not need to be virtual anymore

This commit is contained in:
smoogipoo 2017-11-02 21:56:09 +09:00
parent e2b6003f98
commit 0620d0bd7a

View File

@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
/// </summary>
public virtual bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
/// <summary>
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.