1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 11:35:35 +08:00

Allow scores to open beatmap overlay

Reshuffles depth of beatmap and profile overlays for now.
This commit is contained in:
Dean Herbert 2017-10-13 19:58:25 +09:00
parent 7550b461e3
commit 15373c71b6
3 changed files with 29 additions and 5 deletions

View File

@ -188,8 +188,8 @@ namespace osu.Game
GetToolbarHeight = () => ToolbarOffset,
Depth = -1
}, overlayContent.Add);
LoadComponentAsync(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -2 }, mainContent.Add);
LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -3 }, mainContent.Add);
LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
LoadComponentAsync(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add);
LoadComponentAsync(musicController = new MusicController
{
Depth = -4,

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
@ -11,7 +12,10 @@ using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
namespace osu.Game.Overlays
{
@ -23,6 +27,9 @@ namespace osu.Game.Overlays
private readonly Header header;
private readonly Info info;
private APIAccess api;
private RulesetStore rulesets;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
@ -75,6 +82,13 @@ namespace osu.Game.Overlays
header.Picker.Beatmap.ValueChanged += b => info.Beatmap = b;
}
[BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets)
{
this.api = api;
this.rulesets = rulesets;
}
protected override void PopIn()
{
base.PopIn();
@ -93,6 +107,14 @@ namespace osu.Game.Overlays
return true;
}
public void ShowBeatmapSet(int beatmapSetId)
{
// todo: display the overlay while we are loading here. we need to support setting BeatmapSet to null for this to work.
var req = new GetBeatmapSetRequest(beatmapSetId);
req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets));
api.Queue(req);
}
public void ShowBeatmapSet(BeatmapSetInfo set)
{
header.BeatmapSet = info.BeatmapSet = set;

View File

@ -12,7 +12,6 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select.Leaderboards;
using System.Linq;
using System.Diagnostics;
using osu.Framework.Localisation;
using System.Globalization;
using osu.Game.Rulesets.Scoring;
@ -78,7 +77,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
}
[BackgroundDependencyLoader]
private void load(OsuColour colour, LocalisationEngine locale)
private void load(OsuColour colour, LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
{
stats.Add(new OsuSpriteText
{
@ -115,7 +114,10 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
metadata.Add(new OsuHoverContainer
{
AutoSizeAxes = Axes.Both,
Action = () => Process.Start($"https://osu.ppy.sh/beatmaps/{score.Beatmap.OnlineBeatmapID}"),
Action = () =>
{
if (score.Beatmap.OnlineBeatmapSetID.HasValue) beatmapSetOverlay.ShowBeatmapSet(score.Beatmap.OnlineBeatmapSetID.Value);
},
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,