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Make TimelineButtons combined take up the full height of the timeline
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a6901c0a27
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@ -79,17 +79,19 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex("333")
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},
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new Container
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new Container<TimelineButton>
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Padding = new MarginPadding { Vertical = 5 },
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Masking = true,
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Children = new[]
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{
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new TimelineButton
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{
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RelativeSizeAxes = Axes.Y,
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Height = 0.5f,
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Icon = FontAwesome.fa_search_plus,
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Action = () => timelineContainer.Zoom++
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},
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@ -97,6 +99,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Y,
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Height = 0.5f,
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Icon = FontAwesome.fa_search_minus,
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Action = () => timelineContainer.Zoom--
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},
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -38,7 +39,14 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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};
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button.Enabled.BindTo(Enabled);
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Size = button.ButtonSize;
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Width = button.ButtonSize.X;
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}
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protected override void Update()
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{
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base.Update();
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button.ButtonSize = new Vector2(button.ButtonSize.X, DrawHeight);
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}
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}
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}
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