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Make DifficultyCalculator support mod applications
Fixes https://github.com/ppy/osu/issues/476.
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f6bdfa9876
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@ -14,11 +14,8 @@ namespace osu.Game.Rulesets.Catch
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{
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}
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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{
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return 0;
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}
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public override double Calculate(Dictionary<string, string> categoryDifficulty) => 0;
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protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
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}
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}
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}
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
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public override int LegacyID => 2;
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@ -16,10 +16,7 @@ namespace osu.Game.Rulesets.Mania
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{
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}
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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{
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return 0;
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}
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public override double Calculate(Dictionary<string, string> categoryDifficulty) => 0;
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.BaseDifficulty.CircleSize)));
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}
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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Mania
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
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public override int LegacyID => 3;
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
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(h as Slider)?.Curve?.Calculate();
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}
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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public override double Calculate(Dictionary<string, string> categoryDifficulty)
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{
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OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Objects);
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Skill[] skills =
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@ -14,6 +14,7 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu
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{
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@ -112,7 +113,7 @@ namespace osu.Game.Rulesets.Osu
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap);
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public override string Description => "osu!";
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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}
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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public override double Calculate(Dictionary<string, string> categoryDifficulty)
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{
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// Fill our custom DifficultyHitObject class, that carries additional information
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difficultyHitObjects.Clear();
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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
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public override int LegacyID => 1;
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@ -3,6 +3,10 @@
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mods;
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using osu.Framework.Timing;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Beatmaps
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{
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@ -10,41 +14,44 @@ namespace osu.Game.Beatmaps
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{
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protected double TimeRate = 1;
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protected abstract double CalculateInternal(Dictionary<string, string> categoryDifficulty);
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private void loadTiming()
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{
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// TODO: Handle mods
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const int audio_rate = 100;
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TimeRate = audio_rate / 100.0;
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}
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public double Calculate(Dictionary<string, string> categoryDifficulty = null)
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{
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loadTiming();
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double difficulty = CalculateInternal(categoryDifficulty);
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return difficulty;
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}
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public abstract double Calculate(Dictionary<string, string> categoryDifficulty = null);
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}
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public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
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{
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protected readonly Beatmap Beatmap;
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protected readonly Mod[] Mods;
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protected List<T> Objects;
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protected DifficultyCalculator(Beatmap beatmap)
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: this(beatmap, null)
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{
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}
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protected DifficultyCalculator(Beatmap beatmap, Mod[] mods)
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{
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Beatmap = beatmap;
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Mods = mods ?? new Mod[0];
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Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
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foreach (var h in Objects)
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h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
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ApplyMods(mods);
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PreprocessHitObjects();
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}
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protected virtual void ApplyMods(Mod[] mods)
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{
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var clock = new StopwatchClock();
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mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
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TimeRate = clock.Rate;
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}
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protected virtual void PreprocessHitObjects()
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{
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}
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@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps
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throw new NotImplementedException();
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}
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => null;
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public override string Description => "dummy";
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@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets
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@ -47,7 +48,7 @@ namespace osu.Game.Rulesets
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/// <returns></returns>
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public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null);
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public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle };
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