Joseph Madamba
b245ffefc1
Merge remote-tracking branch 'upstream/master' into fix-remaining-identifier-names
2022-01-12 15:05:07 -08:00
Dean Herbert
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
Dean Herbert
d8c52740cb
Merge pull request #16354 from bdach/slider-snapping
...
Apply slider snapping to current beat divisor more liberally to match user expectations
2022-01-12 11:18:18 +09:00
Dan Balasescu
b88a65166e
Fix pp counter underflow with SpunOut mod
2022-01-11 10:22:16 +09:00
Bartłomiej Dach
c09f6ee052
Use slider snapping more liberally to match user expectations
...
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
MaxOhn
b3230868cc
use playfield clock
2022-01-06 16:31:30 +01:00
MaxOhn
197ada1a8c
naive 10hz update
2022-01-06 16:04:38 +01:00
MaxOhn
b9d2a10530
adjustable assist strength + dont update spinner & running slider
2022-01-06 16:00:49 +01:00
MaxOhn
04d060aba3
update general playfield only once
2022-01-06 10:38:30 +01:00
Dean Herbert
ee24713002
Fix single sliders not being flippable due to incorrect precondition
2022-01-06 14:37:13 +09:00
StanR
dc755f4a7f
Remove redundant casts
2022-01-05 15:07:02 +03:00
MaxOhn
5a62760fe4
hold spinners & minor adjustments
2022-01-05 13:05:22 +01:00
StanR
b317a95fe1
Don't floor effectiveMissCount
2022-01-05 14:36:07 +03:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
MaxOhn
27a8bfa496
handle spinners and follow points
2022-01-04 22:17:50 +01:00
MaxOhn
612f69782b
use Playfield.HitObjectContainer.AliveObjects
2022-01-04 14:29:44 +01:00
MaxOhn
168a105ed8
merged upstream
2022-01-04 09:34:02 +01:00
Dean Herbert
408e8d5710
Fix null reference causing crash in KiaiFlashingDrawable
...
Can occur if there is no fallback graphics available. Previously would
work as it was only setting the `Texture`.
As reported in https://github.com/ppy/osu/discussions/16281 .
2021-12-30 22:21:39 +09:00
Joseph Madamba
c22a07d9fc
Bump identifier typo inspection and fix remaining identifier names
2021-12-28 11:26:42 -08:00
Bartłomiej Dach
eea0fea69f
Add support for animated legacy hit circle overlay
2021-12-28 15:58:34 +01:00
Bartłomiej Dach
448c6ed515
Generalise KiaiFlashingSprite
for arbitrary drawables
2021-12-28 15:58:34 +01:00
Bartłomiej Dach
63e0492725
Mark ShouldSerialize()
methods as implicitly used
2021-12-28 09:02:03 +01:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
c6a5ac1c5f
Fix control point additions without a drag not being undoable
2021-12-23 09:32:52 +01:00
Bartłomiej Dach
cbda637d66
Fix drag after placement moving last placed point sometimes
...
More specifically, if the left mouse button was just pressed without a
drag, `OnDragEnd()` wouldn't fire, and the next drag would start moving
the last placed control point around regardless of where the mouse was.
2021-12-23 09:25:10 +01:00
Dean Herbert
b0df787b1a
Move public method up and add xmldoc to second public method
2021-12-23 14:13:57 +09:00
Dean Herbert
60c9827187
Merge branch 'master' into move-many-slider-nodes-at-once
2021-12-23 14:11:04 +09:00
MBmasher
bb4e8add4d
Merge branch 'master' into fl-slider
2021-12-23 15:31:30 +11:00
Bartłomiej Dach
c3fada1926
Replace assertion with soft null check
...
Surrounding `OnDrag{Start,End}` methods did so already.
2021-12-22 10:33:08 +01:00
Bartłomiej Dach
6330fa5dc5
Select newly created control point
2021-12-22 10:33:07 +01:00
Bartłomiej Dach
e22745397d
Fix right click deselecting clicked path piece with control held
2021-12-22 08:55:26 +01:00
Dan Balasescu
98f044881e
Merge branch 'master' into refactor-diffcalc
2021-12-22 12:31:28 +09:00
Dan Balasescu
e50609c546
Rename method
2021-12-22 12:28:07 +09:00
Bartłomiej Dach
e715bff535
Fix selections including head not correctly dragging if not started from head
2021-12-21 12:35:48 +01:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
MBmasher
2aafcd3628
Refactor code regarding hidden
boolean
2021-12-21 20:58:05 +11:00
MBmasher
c5de203aa5
Multiply opacityBonus
to base strain
2021-12-21 20:10:19 +11:00
MBmasher
5d8968498c
Adjust skillMultiplier
after merging #15728 , #15867
2021-12-21 20:08:57 +11:00
MBmasher
3d3de00581
Move hidden
initialisation to Flashlight constructor
2021-12-21 20:06:53 +11:00
MBmasher
a7aea49cb3
Rename osuPreviousHitObject
to currentHitObject
2021-12-21 20:06:07 +11:00
MBmasher
0a33f336b0
Merge branch 'master' into fl-opacity
2021-12-21 19:48:49 +11:00
Dan Balasescu
05b79f864e
Merge pull request #15867 from MBmasher/fl-cumulative-strain
...
Fix cumulative strain time calculation in Flashlight skill
2021-12-21 17:19:09 +09:00
Dan Balasescu
f366cdc73e
Extract initial set out of loop
2021-12-21 12:39:34 +09:00
Dan Balasescu
c21b2d1662
Fix incorrect variable
2021-12-21 12:39:09 +09:00
Dan Balasescu
e21dbf10ff
Refactor further to remove indexing confusion
2021-12-21 12:25:32 +09:00
Dan Balasescu
377cb1d9e3
Merge pull request #15728 from MBmasher/fl-decay
...
Remove decay factor in Flashlight skill
2021-12-21 07:59:32 +09:00
Bartłomiej Dach
5ef4e23335
Fix selecting control points without control not deselecting other selected points
2021-12-20 22:41:24 +01:00
Bartłomiej Dach
bf8c87e9b7
Fix releasing mouse after drag deselecting dragged point
2021-12-20 22:41:23 +01:00
Bartłomiej Dach
d2417beeac
Implement drag operation for multiple path control points
2021-12-20 21:29:57 +01:00
Bartłomiej Dach
a9408485cc
Change control point piece selection logic to allow dragging multiple
2021-12-20 21:18:38 +01:00
Bartłomiej Dach
b0ca82e1e5
Move slider path point drag handling to visualiser
2021-12-20 20:56:06 +01:00
MBmasher
c71655a75e
Merge branch 'master' into fl-cumulative-strain
2021-12-21 06:06:19 +11:00
MBmasher
6caa950c44
Rename osuPrevious
to osuLoop
2021-12-20 19:16:41 +11:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dean Herbert
abb617a3df
Avoid blocking Active
state propagation
2021-12-16 19:57:24 +09:00
Dean Herbert
6bffeb6a24
Merge branch 'master' into fix-autopilot-touch-devices
2021-12-15 12:04:35 +09:00
rumoi
e662a9f0c4
Remove redundant code.
2021-12-15 12:36:45 +13:00
rumoi
4664bb1d29
Remove uneeded complexity
2021-12-15 05:16:10 +13:00
rumoi
c87ff82c1c
calculateRhythmBonus performance fix.
2021-12-14 09:25:29 +13:00
Salman Ahmed
cf30411288
Revert "Remove now redundant inclusion of TouchMoveEvent
in OsuInputManager.Handle
"
...
This reverts commit bc1f1f35b5
.
2021-12-10 17:13:13 +03:00
Salman Ahmed
bc1f1f35b5
Remove now redundant inclusion of TouchMoveEvent
in OsuInputManager.Handle
...
Now it's handled separately via the `HandleMouseTouchStateChange` override.
2021-12-10 16:44:16 +03:00
Dean Herbert
5a953f3811
Fix autopilot not working as expected on touch devices
...
Closes https://github.com/ppy/osu/issues/12731 .
I haven't tested this, but quite confident it should work. Will test
later today unless someone else beats me.
2021-12-10 19:14:35 +09:00
Dan Balasescu
99991a6703
Minor cleanups, unifying wording a bit more
2021-12-08 15:59:15 +09:00
Dan Balasescu
1a09a3469a
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-08 15:53:44 +09:00
Dan Balasescu
11104124f1
Restructure doc for easier readability
2021-12-08 15:52:59 +09:00
Dan Balasescu
814f072767
Use new LazyJumpDistance terminology in documentation
2021-12-08 15:17:56 +09:00
Dan Balasescu
7c0f7b1baa
Use "x" for cursor position in diagrams
2021-12-08 14:57:21 +09:00
Dan Balasescu
bcda777071
Merge branch 'master' into speedbug
2021-12-07 23:43:17 +09:00
Dan Balasescu
ded86282c1
Rename + better documentation
2021-12-07 23:14:35 +09:00
Dan Balasescu
7c3d1d630e
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-07 21:05:49 +09:00
MBmasher
9824d805ea
Remove unnecessary clockRate in Opacity function
2021-11-30 14:36:38 +11:00
MBmasher
5884b058b9
Add blank line
2021-11-30 13:54:41 +11:00
MBmasher
3339afd648
Change input variable name in Opacity function
2021-11-30 13:52:58 +11:00
MBmasher
b0dc8bf061
Change Opacity function to take in absolute map time rather than relative time
2021-11-30 12:58:49 +11:00
MBmasher
4354699258
Fix cumulative strain time calculation in Flashlight skill
2021-11-30 12:51:23 +11:00
Dan Balasescu
383bf7cdfc
Only allow HD combination alongside FL
2021-11-30 10:39:48 +09:00
Dan Balasescu
e6e6e2d951
Merge branch 'master' into fl-opacity
2021-11-30 10:00:44 +09:00
Bartłomiej Dach
5001412a0d
Reorder easing mapping to match enum order and throw on unknown animation style
2021-11-28 15:19:12 +01:00
Bartłomiej Dach
aba9ed624a
Remove unnecessary whitespace
2021-11-28 15:16:33 +01:00
mk-56
1ae41118cd
Added gravity as a default.
2021-11-27 22:59:09 +01:00
mk-56
0df97744ad
Moved linear to a better place.
...
i decided to go with leaving it under gravity, its plenty visible and fine there, since the public enum list self orders I wasn't sure about how i could set a default that wasn't the topmost option
2021-11-27 13:34:09 +01:00
MK-56
5e56122d65
Linear approach type moved per peppys request
2021-11-26 09:48:38 +01:00
MK56
5e0763ae33
Expand the functionality of Approach different
2021-11-25 10:24:00 +01:00
Dan Balasescu
3e4b774992
Invert lines for better chronological order
2021-11-25 14:08:08 +09:00
Dan Balasescu
b20ff22af0
Ensure travel distance is calculated for all sliders
2021-11-24 16:50:33 +09:00
Dan Balasescu
274444ed67
Add additional information to diagram
2021-11-24 13:22:52 +09:00
Dan Balasescu
b5747f351d
Reword xmldocs
2021-11-24 13:11:44 +09:00
Dan Balasescu
a081038076
Normalized -> Normalised
2021-11-24 13:01:53 +09:00
Dan Balasescu
e07c44d79a
Reword comment with a more diagrammatical explanation
2021-11-24 13:01:15 +09:00
Dan Balasescu
402de754f7
Make TravelDistance/TravelTime apply to the current object
2021-11-24 12:37:22 +09:00
Dan Balasescu
e67d9b1c21
Reorder members a bit
2021-11-24 12:14:52 +09:00
GoldenMine0502
9157b91e5f
fix adding wrong values
2021-11-23 16:41:20 +09:00
MBmasher
7560d3de04
Remove decay factor in Flashlight skill
2021-11-22 10:52:04 +11:00
MBmasher
65ef030341
Further balancing
2021-11-22 08:59:41 +11:00
MBmasher
7833fab02d
Balancing bonuses to adjust for corrected opacity formula
2021-11-22 08:41:56 +11:00
MBmasher
e9745a3ac4
Fix wrong opacity formula
2021-11-22 08:32:35 +11:00
MBmasher
e9a4ee6800
Cleaning up code
2021-11-21 23:53:40 +11:00
MBmasher
a57c277a58
Move preempt back to CreateDifficultyAttributes
2021-11-21 23:43:09 +11:00
MBmasher
afbec94124
Move opacity function to OsuDifficultyHitObject
2021-11-21 23:40:15 +11:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
MBmasher
fe83b8fc77
Add line break
2021-11-18 10:50:32 +11:00
MBmasher
f4b23f0960
Remove setting preempt in CreateDifficultyAttributes
2021-11-18 10:37:07 +11:00
MBmasher
30e18f16d9
Change mods and preemptTime to readonly
2021-11-18 10:33:44 +11:00
MBmasher
92cf447180
Remove unnecessary braces
2021-11-18 10:32:41 +11:00
MBmasher
e42f28990b
Add blank line
2021-11-18 10:30:17 +11:00
MBmasher
a77a9a2309
Balancing slider bonus
2021-11-18 10:13:25 +11:00
MBmasher
05b44f5df4
Add slider bonus to Flashlight skill
2021-11-18 09:55:04 +11:00
MBmasher
8e8571543d
Removing unnecessary file
2021-11-18 09:48:18 +11:00
MBmasher
6a444b9edb
Further balancing opacity/hidden bonus
2021-11-18 09:47:41 +11:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dan Balasescu
43cbb23b15
Use ShouldSerializeFlashlightRating() to serialise database attribute
2021-11-17 20:23:08 +09:00
Dan Balasescu
2ae46f901e
Add comment for implicitly-used method
2021-11-17 20:22:43 +09:00
MBmasher
63c5f7d9d7
Balancing opacity and hidden bonus
2021-11-17 11:39:12 +11:00
MBmasher
f2d05ea899
Remove strain being multiplied by max opacity bonus
2021-11-17 11:27:48 +11:00
Dan Balasescu
2c45a327bb
Remove JsonIgnores, require opt-in properties
2021-11-15 19:54:35 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
21c0882b74
Don't serialize FL rating without FL mod
2021-11-15 17:24:53 +09:00
Dan Balasescu
45382a8127
Ignore some properties
2021-11-15 16:32:25 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
MBmasher
efac11e886
Add extra bonus for hidden+flashlight
2021-11-12 21:42:27 +11:00
MBmasher
5a3be778a1
Resolve conflicts with recent slider hotfix
2021-11-12 21:41:01 +11:00
MBmasher
131e64e56c
Add bonus based on opacity of hit objects
2021-11-12 21:29:51 +11:00
Dan Balasescu
a76247603f
Merge pull request #15564 from apollo-dw/sliderend-sr
...
Nerf dropped sliders in osu! difficulty calculation
2021-11-12 18:16:28 +09:00
Dan Balasescu
9fb2402781
Remove unnecessary parens
2021-11-12 17:31:25 +09:00
apollo-dw
cdfe022805
Fix potential NaN values
2021-11-12 00:56:08 +00:00
Bartłomiej Dach
8aa04864ce
Add support for converting sliders with repeats to streams
2021-11-11 23:25:49 +01:00
Bartłomiej Dach
0cd3f98598
Ensure samples & sample points are carried over during conversion
2021-11-11 21:43:06 +01:00
Bartłomiej Dach
27707d52ec
Implement slider-to-stream conversion
2021-11-11 21:01:30 +01:00
apollo-dw
c330093476
Add clamp back in
2021-11-11 14:42:54 +00:00
apollo-dw
1ba01a7e9a
Fix circle-only map NaN values
2021-11-11 14:37:50 +00:00
apollo-dw
95bfb2c69b
Clamp slider end estimate to 0
2021-11-11 12:46:22 +00:00
apollo-dw
7075108062
Clean up clamp logic relating to slider end estimate
2021-11-11 02:57:34 +00:00
apollo-dw
86c6837e5d
Make slider nerf factor more lenient
2021-11-11 02:49:24 +00:00
apollo-dw
5df694e912
Estimate number of difficult sliders, and increase assumed slider radius
2021-11-11 00:42:06 +00:00
ekrctb
116b857cea
Merge branch 'master' into no-scope-catch
2021-11-10 20:50:31 +09:00
Bartłomiej Dach
6d04823b05
Remove unnecessary virtual
specs
2021-11-10 12:00:36 +01:00
apollo-dw
2d2a6d8a18
Swap to a harsher formula for slider dropped nerf
2021-11-10 04:00:54 +00:00
apollo-dw
fe2f143e8a
Nerf slider aim for plays with dropped slider ends
2021-11-10 00:59:28 +00:00
Semyon Rozhkov
41f4f0ab5e
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
Semyon Rozhkov
64bc8da14c
Add "No Scope" mod implementation for Catch
2021-11-09 17:11:19 +03:00
Dan Balasescu
2c1941eec6
Merge pull request #15514 from Wieku/fix-initial-strain
...
Change currentStrain to 0 for standard mode skills
2021-11-08 12:04:50 +09:00
Dean Herbert
17637d9dac
Merge pull request #15505 from peppy/use-class-rename
...
Rename `User` to `APIUser` and move to correct namespace
2021-11-08 11:48:19 +09:00
Sebastian Krajewski
b84b288c23
Merge branch 'master' of github.com:ppy/osu into fix-initial-strain
2021-11-08 02:07:08 +01:00
Sebastian Krajewski
bd35a3b7ba
Change currentStrain to 0 for standard mode skills
2021-11-08 01:53:51 +01:00
Dan Balasescu
547feaa392
Merge branch 'master' into aim-refactor-ppcalc
2021-11-08 01:38:18 +09:00
Dan Balasescu
fd9e86d399
Merge pull request #14847 from emu1337/aim-refactor-velocity
...
osu! Difficulty Aim Overhaul: velocity change
2021-11-08 01:38:07 +09:00
smoogipoo
480a1604fa
Rename constant
2021-11-08 00:47:22 +09:00
smoogipoo
84f3168a6c
More comment refactorings
2021-11-08 00:46:35 +09:00
smoogipoo
5ada167709
Merge branch 'master' into aim-refactor-velocity
2021-11-08 00:32:40 +09:00
Bartłomiej Dach
cc73db09d3
Merge branch 'master' into relax-nan-fix
2021-11-07 16:31:59 +01:00
Dan Balasescu
c62b6ab492
Merge pull request #14846 from emu1337/aim-refactor-slider
...
osu! Difficulty Aim Overhaul: slider change
2021-11-08 00:31:37 +09:00
Xexxar
fed733202e
removed unneeded comment
2021-11-07 14:59:25 +00:00
Xexxar
4493ca4dda
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 14:56:50 +00:00
Xexxar
86b635cdd3
refactor comments to be on previous line for readability
2021-11-07 14:56:23 +00:00
Dean Herbert
ca933c53ab
Fix weird english in old comment
2021-11-07 23:52:32 +09:00
Xexxar
80248f436d
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-07 14:51:19 +00:00
Xexxar
e23b93bc4c
Merge branch 'aim-refactor-slider' of https://github.com/emu1337/osu into aim-refactor-slider
2021-11-07 14:50:29 +00:00
Xexxar
03476e018e
fixed comment
2021-11-07 14:49:26 +00:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename
2021-11-07 15:41:00 +01:00
smoogipoo
6aecd682af
Refactor a bit
2021-11-07 23:26:13 +09:00
Xexxar
771620cef1
refactored duplicate code for simplicity
2021-11-07 14:21:18 +00:00
Sebastian Krajewski
91e261e256
Start comments with upper case
2021-11-07 14:51:17 +01:00
Sebastian Krajewski
fedbbc0210
Add a comment why Math.Min is used
2021-11-07 14:50:00 +01:00
Sebastian Krajewski
b1f3fee239
Add sanity check in Relax effectiveMissCount calculation
2021-11-07 05:54:17 +01:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Xexxar
291ef1fe9c
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 01:50:59 +00:00
Xexxar
24ba515f09
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-07 01:50:47 +00:00
Xexxar
22b9d2e879
adjustment to decrease slider leniency
2021-11-07 01:50:17 +00:00
Xexxar
866c731b74
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 01:09:09 +00:00
Xexxar
26ff292337
revert velchangetest change
2021-11-07 01:08:51 +00:00
Xexxar
fc25f9501f
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 00:13:37 +00:00
Xexxar
adeebd954a
update to fix velocity change oversight
2021-11-07 00:13:13 +00:00
Xexxar
e0632c4b1f
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 22:28:13 +00:00
Xexxar
f135a98d69
updated for review, adding wide angle buff for velchanges
2021-11-06 22:27:58 +00:00
Xexxar
860f9f0860
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 21:56:02 +00:00
Xexxar
bd58d2873e
revert velocity multiplier to 0.75
2021-11-06 21:55:47 +00:00
Xexxar
0fdfa77185
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 21:12:03 +00:00
Xexxar
7af1a0bf12
buffed velocity constant
2021-11-06 21:11:37 +00:00
Xexxar
454e51a4c5
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 21:11:14 +00:00
Xexxar
14a3e3bb06
nerfed approx slider window
2021-11-06 21:10:21 +00:00
Xexxar
fc33c96c38
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 19:44:39 +00:00
Xexxar
e50c7fff2f
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 19:44:21 +00:00
Xexxar
7d2c31f4df
cleaned up code uglies
2021-11-06 19:42:54 +00:00
Xexxar
9b8b6846e9
restore original global multiplier so people dont mald
2021-11-06 19:22:30 +00:00
Xexxar
6f5cfe3268
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 19:22:08 +00:00
Xexxar
beea8e8ba6
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 19:18:50 +00:00
Xexxar
7e47432f93
merged latest
2021-11-06 19:18:25 +00:00
Xexxar
3e08772660
updated slider to use lazytraveldistance code location
2021-11-06 19:16:58 +00:00
Dean Herbert
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
smoogipoo
d76158cbad
Resolve inspection
2021-11-04 09:20:46 +09:00
smoogipoo
23dbf04764
Fix incorrect type
2021-11-04 09:17:51 +09:00
Xexxar
6c6a440f1b
applied constants to numbers
2021-11-03 18:09:44 +00:00
Xexxar
7eb0edf046
added stanrs requested changes
2021-11-03 17:59:09 +00:00
Xexxar
8e0d845f21
added small length component to ARbuffs
2021-11-03 16:39:05 +00:00
Xexxar
a92e588389
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-03 16:37:19 +00:00
Xexxar
45e0897530
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-03 16:37:02 +00:00
Xexxar
a32c97427d
set angleBonus to take max of acute and wide multipliers
2021-11-03 16:36:39 +00:00
Xexxar
93ed97d11e
increased global multiplier due to adjustment to sliders
2021-11-03 16:16:09 +00:00
Xexxar
a8d4d7ca2d
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-03 16:15:40 +00:00
Xexxar
d1ec245685
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-03 16:15:17 +00:00
Xexxar
7fc60a840e
added radial leniency to movementdistance
2021-11-03 16:14:45 +00:00
Xexxar
8fdffbf08f
adjusted global multiplier to better balance values against inflation
2021-11-03 16:02:23 +00:00
Xexxar
2d48301223
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-03 15:55:01 +00:00
Xexxar
d74e181531
renamed prev to last
2021-11-03 15:54:49 +00:00
Xexxar
b9fc355f74
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-03 15:53:41 +00:00
Xexxar
b3b44c0795
merged in aim-base
2021-11-03 15:52:48 +00:00
Xexxar
9afca5c5b6
rewrote slider algorithm to be based on leniency and stored current cursor positions
2021-11-03 15:38:23 +00:00
smoogipoo
133218ecbb
Document special MovementDistance for sliders, ensure always has a value
2021-11-03 01:04:07 +09:00
smoogipoo
c3a31a019b
Merge branch 'master' into aim-refactor-base
2021-11-03 00:32:51 +09:00
smoogipoo
b0d9c0eca3
Refactor variables for readability in angle calculations
2021-11-03 00:16:33 +09:00
smoogipoo
93c03b9d37
Refactor documentation around velocity calculations
2021-11-03 00:04:19 +09:00
smoogipoo
7e0629774b
Rename variables for readability
...
In particular, "last" vs "prev" can get confusing because they mean the
same thing.
2021-11-02 23:51:10 +09:00
smoogipoo
5454de7ae8
Refactor xmldocs
2021-11-02 23:47:20 +09:00
smoogipoo
be8a1f60c0
Apply styling changes
2021-11-02 23:33:51 +09:00
Dean Herbert
e0cdcdd7a4
Merge branch 'master' into spinner-judgement-fix
2021-10-29 12:13:42 +09:00
Xexxar
9f5a7526ed
merge in ppy/master
2021-10-28 14:47:28 +00:00
Xexxar
219880d719
add in stanrs review
2021-10-28 14:45:45 +00:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Xexxar
bc98e8c97c
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-27 18:10:11 +00:00
Xexxar
09d4ed149c
merged latest slider
2021-10-27 18:09:50 +00:00
Xexxar
7eb7d12589
updated sliders to handle increased tick rates better
2021-10-27 18:08:30 +00:00
Xexxar
626db1f274
updated sliders to handle increased tick rates better
2021-10-27 18:08:06 +00:00
Xexxar
ddf87316df
updated to add nerf for repeated acute angles
2021-10-27 16:30:17 +00:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
838481bf3a
Merge pull request #15252 from jaswon/no-scope-breaks
...
Show cursor during breaks and spinners in no scope mod
2021-10-27 12:55:02 +09:00
Dean Herbert
d80a73b63d
Use explicit primitive types
2021-10-27 12:53:02 +09:00
Bartłomiej Dach
670fcea68d
Rename some variables
2021-10-26 18:56:34 +02:00
smoogipoo
1147c6cbfc
Remove unnecessary default value
2021-10-26 19:56:54 +09:00
Roxie Wattz
8b85c78b0d
Add processing of Spinner approach circles
2021-10-25 20:16:45 -07:00
Dean Herbert
0757044b15
Refactor logic to work
2021-10-26 11:42:15 +09:00
Dean Herbert
e7b19cb724
Rename test and fix incorrect layout
2021-10-26 11:30:36 +09:00
Roxie Wattz
cf7fbf4b63
updated bdach's suggestion
2021-10-25 17:15:43 -07:00
Roxie Wattz
c9a2c6c031
Reworking the Ouendan 2 Hidden code AGAIN
...
Not finished. Will be finished in a later commit.
2021-10-25 14:09:22 -07:00
Roxie Wattz
7a92c7ab7e
Move condition to separate switch statement
...
No clue if this is how peppy wanted me to do it but it still works
2021-10-25 00:25:32 -07:00
Roxie Wattz
cb36a23cdc
Update osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
...
Suggested by peppy. Changes name and description of setting
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-10-24 22:52:10 -07:00
Roxie Wattz
d1b720af16
Add Ouendan 2 reference
2021-10-24 21:51:12 -07:00
Roxie Wattz
6b9e8dbd2e
Added the ouendan 2 style hidden
...
Added as an option for nostalgia nerds like me
2021-10-24 21:34:40 -07:00
Roxie is Flux3on
0c57453f4d
Reverted special case code changes
...
As requested by @frenzibyte
2021-10-24 18:16:14 -07:00
Roxie is Flux3on
a8e3d0bacc
Added an override for StackedEndPosition
...
This ensures the spinner's hit judgement will always be centre instead of in the top left corner.
2021-10-24 18:15:40 -07:00
Roxie is Flux3on
861cd4852a
Made StackedEndPosition virtual
...
Done to allow overriding in the other object classes.
2021-10-24 18:14:37 -07:00
Roxie is Flux3on
386910ca2e
Cut amount of code down for the spinner judgement fix
2021-10-24 15:29:47 -07:00
Roxie is Flux3on
b8308b9715
Corrected spinner judgement positions.
...
For some reason, spinner judgements would stack from the top left in an awkward fashion. This patch ensures that the judgement location will always be in the centre of the screen.
2021-10-24 15:28:38 -07:00
Dean Herbert
99d01f2162
Fix a couple of new layout inspections introduces in Rider 2021.3 EAP5
2021-10-24 23:51:49 +09:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
Jason Won
9fcb3d9dd1
NoScopeMod: show cursor during breaks + spinners
2021-10-22 18:14:32 -04:00
Xexxar
ceb2bdece9
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-22 17:22:00 +00:00
Xexxar
b6e7d898f1
constant didnt update during last merge
2021-10-22 17:21:34 +00:00
Xexxar
19fb848ed2
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-22 17:19:04 +00:00
Xexxar
b9748399c4
added velocity adjustment for sliders
2021-10-22 17:18:34 +00:00
Xexxar
06e7c3cd04
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-10-22 17:17:36 +00:00
Xexxar
62197fec3a
updated sliders for rebalance again
2021-10-22 17:17:19 +00:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
Xexxar
ce8899e7c8
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 21:38:37 +00:00
Xexxar
5ee2272d8a
added slider changes
2021-10-21 21:37:38 +00:00
Xexxar
85f28a843a
adjusted sliders further
2021-10-21 21:30:00 +00:00
Xexxar
ac22d31b34
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 19:58:55 +00:00
Xexxar
534d1e72ce
merged sliders
2021-10-21 19:58:41 +00:00
Xexxar
ec06e53212
further rebalancing of sliders
2021-10-21 19:58:02 +00:00
Xexxar
b51a8dead5
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 19:29:30 +00:00
Xexxar
be2f9603c9
merged slider updates
2021-10-21 19:29:06 +00:00
Xexxar
e3a0e4749e
removed excess acute anglebuff and buffed sliders to comp
2021-10-21 19:28:06 +00:00
Xexxar
55809c43ee
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 18:38:59 +00:00
Xexxar
692c7b4be1
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-10-21 18:38:32 +00:00
Xexxar
b1c18d1f36
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 18:37:22 +00:00
Xexxar
2f8972b529
reverted overwritten file
2021-10-21 18:37:06 +00:00
Xexxar
ca3259d4e9
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 17:22:33 +00:00
Xexxar
fd991296fa
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-10-21 17:22:09 +00:00
Xexxar
613a548583
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 17:21:52 +00:00
Xexxar
d6aa2fe6e4
identified case with spinner where / 0 could theoretically be possible
2021-10-21 17:21:34 +00:00
Xexxar
a23330c49b
removed comment
2021-10-21 17:21:03 +00:00
Xexxar
dba0ee0b1d
added ppcalc changes to build
2021-10-21 17:18:24 +00:00
Xexxar
81e817f881
updated to latest version of velchange
2021-10-21 17:07:56 +00:00
Xexxar
276b4afdb0
removed unnecessary test code
2021-10-21 16:14:31 +00:00
Xexxar
4fe007aa2e
new slider travel dist algorithm
2021-10-21 16:08:35 +00:00
Xexxar
bef6e100fa
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 16:01:38 +00:00
Xexxar
cb605f9156
removed ppCalc changes and sliderabuseChecks
2021-10-21 16:00:57 +00:00
Xexxar
750c5a0181
Merge remote-tracking branch 'ppy/master' into aim-refactor-base
2021-10-21 15:45:31 +00:00
Xexxar
c074304ec3
updated to latest version of base
2021-10-17 04:48:57 +00:00
Xexxar
14d405786e
resolved nans and added stacked slider fix
2021-10-17 03:56:53 +00:00
smoogipoo
30eb08d394
Merge branch 'master' into aim-refactor-base
2021-10-17 12:00:39 +09:00
smoogipoo
80827b741f
Merge branch 'master' into effective-miss-count
2021-10-16 21:43:34 +09:00
StanR
ccaac97794
Clamp comboBasedMissCount
2021-10-16 14:50:15 +03:00
StanR
c8d99e68a5
Remove calculation for scores with combo above threshold, avoid division by zero
2021-10-15 16:51:05 +03:00
smoogipoo
1a18d3598a
Merge branch 'master' into fix-invisible-sinners
2021-10-15 20:45:40 +09:00
Dean Herbert
30c3fcb4ea
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-15 19:45:04 +09:00
Dean Herbert
4cba1fce07
Merge pull request #15111 from jaswon/ghost-mod
...
Add "no scope" mod for osu
2021-10-15 15:44:05 +09:00
Dean Herbert
3a7eb7dd25
Make const private
2021-10-15 14:27:20 +09:00
Dean Herbert
6a80a417bd
Use Interpolation.Lerp
instead of transforms
...
Better handles cases where the combo may be changing faster than the
transition length.
2021-10-15 14:25:51 +09:00
Jason Won
538d980072
Rename Mod
2021-10-15 00:22:57 -04:00
Jason Won
2dfc42dd53
revert interpolation changes + fix cursor trail
2021-10-14 23:34:43 -04:00
Jason Won
23b50a054b
address comments
2021-10-14 20:50:47 -04:00
Jason Won
6b1534f5a6
Add "ghost" mod for osu
2021-10-14 18:30:55 -04:00
smoogipoo
901f107b2e
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-14 17:25:51 +09:00
StanR
205d95e8c6
Approximate amount of effective misses using combo
2021-10-13 20:04:34 +03:00
Xexxar
4edf559408
adjusted constant to 1.5 from 2.0 for acute
2021-10-13 16:45:58 +00:00
Xexxar
cde4b0b17c
forgot to add double delcaration, remember to test
2021-10-13 16:25:16 +00:00
Xexxar
0b794728ea
updated to latest version with slider calc
2021-10-13 16:17:49 +00:00
Xexxar
0292fe1c83
removed residual code leftover
2021-10-13 16:04:39 +00:00
Xexxar
200149c9d7
updated to newly refactored aim
2021-10-13 15:41:24 +00:00
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-13 20:17:57 +09:00
emu1337
d7483a6c5d
changed pow to exp function
2021-10-11 19:58:03 +02:00
emu1337
aab3277024
changed speed acc scaling to be closer to worst case scenario
2021-10-11 03:12:57 +02:00
Xexxar
56daac73f2
merged ppy/master
2021-10-10 17:12:49 +00:00
Dean Herbert
b8fe744d2b
Merge pull request #15008 from stanriders/remove-int-casts
...
Remove int casts in difficulty calculation
2021-10-10 16:48:37 +09:00
smoogipoo
e7a3467655
Merge branch 'master' into skillsrework
2021-10-10 16:16:54 +09:00
StanR
abd32e30f1
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
...
Co-authored-by: Liam DeVoe <orionldevoe@gmail.com>
2021-10-09 21:11:24 +03:00
StanR
3b0b8707fe
Reduce nesting, check all objects for spinners
2021-10-09 20:28:42 +03:00
StanR
b72b071c25
Fix instant spinners giving insane amounts of strain
2021-10-09 12:35:17 +03:00
StanR
37632fe4dc
Remove int casts in difficulty calculation, fixup some comments
2021-10-09 12:08:57 +03:00
smoogipoo
f0affa9f5a
Don't refer to BeatmapInfo
2021-10-08 19:50:31 +09:00
smoogipoo
3a4807a032
Merge branch 'master' into blinds-pp
2021-10-08 19:45:59 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
smoogipoo
cefef81cdf
Merge branch 'master' into skillsrework
2021-10-08 18:21:51 +09:00
Dan Balasescu
5b89293fa3
Merge pull request #14942 from apollo-dw/relax-osu-pp
...
Implement Relax difficulty calculation in osu!
2021-10-08 16:47:43 +09:00
apollo-dw
57c069e0e1
Remove unused strings
2021-10-06 23:50:23 +01:00
apollo-dw
d6eab02d92
Return 0 for speed with relax
2021-10-06 16:53:33 +01:00
apollo-dw
34269d48e5
Use global multipliers instead of multiplying skill values
2021-10-06 12:25:19 +01:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
emu1337
d17beb9bbe
improved overall balance
2021-10-06 01:39:01 +02:00
emu1337
3cb816b6cd
fixed some nerfs not carrying to the next iteration
2021-10-05 21:19:00 +02:00
Dean Herbert
bd84a8b749
Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
2021-10-05 18:21:21 +09:00
Dean Herbert
1d99bc280f
Merge branch 'master' into new-interfaces
2021-10-04 20:42:40 +09:00
Dan Balasescu
aa1bfc16d2
Merge pull request #14929 from peppy/gameplay-state
...
Replace `GameplayBeatmap` with `GameplayState`
2021-10-04 15:56:44 +09:00
Xexxar
94f8692b00
removed acc changes to put in seperate PR
2021-10-03 17:42:49 +00:00
Xexxar
bc3ae4c4f8
changed function names to be consistent
2021-10-03 17:36:34 +00:00
Xexxar
6d134b2a83
resolved code cleanliness issues
2021-10-03 17:32:03 +00:00
Xexxar
ba2c44a2f4
reworked strain to fix issue with overlapping hitwindo
2021-10-03 17:31:56 +00:00
Bartłomiej Dach
5e5cdaab5e
Privatise setter
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-10-03 19:14:01 +02:00
Bartłomiej Dach
abe0ced48c
Proxy slider head circle number along with overlay
2021-10-03 15:53:49 +02:00
apollo-dw
03f0a36589
additional balancing
2021-10-03 11:53:14 +01:00
apollo-dw
bc1ff019da
Implement relax checks
2021-10-03 11:27:17 +01:00
apollo-dw
a5025dc8b8
Buff base multiplier
2021-10-01 22:23:16 +01:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
apollo-dw
310bf3e580
more code quality (oops)
2021-10-01 15:29:20 +01:00
apollo-dw
7d77c279e1
Merge branch 'blinds-pp' of https://github.com/mrowswares/osu into blinds-pp
2021-10-01 15:27:17 +01:00
apollo-dw
57b9a91cba
trim whitespace cuz code quality
2021-10-01 15:26:59 +01:00
apollo
d13e8c0354
Merge branch 'ppy:master' into blinds-pp
2021-10-01 15:24:13 +01:00
apollo-dw
7884dbbd11
adjust formulae
2021-10-01 15:04:44 +01:00
Dean Herbert
ac471a0ec1
Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2
2021-10-01 17:46:58 +09:00
Dean Herbert
05996cc2e9
Add changes that got forgotted in branch surgery
2021-10-01 17:04:53 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Xexxar
d14eed88fd
final clean up before PR
2021-09-29 19:14:54 +00:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Bartłomiej Dach
5bd09a4a30
Rename inner lambda parameter
2021-09-27 22:21:14 +02:00
Bartłomiej Dach
7a0499ad07
Fix repeat arrow texture not falling back to default legacy skin
2021-09-27 21:45:26 +02:00
Xexxar
7001578045
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-09-26 20:39:57 -05:00
Xexxar
e4fb5a01c9
readded missing aim nerf for low acc
2021-09-26 21:58:26 +00:00
Xexxar
c4430182dd
used new slider bonus alg to not overbuff slider jumps
2021-09-26 21:32:36 +00:00
Xexxar
81921bee11
updated rhythmbonus to be OD sensitive
2021-09-26 19:46:24 +00:00
apollo-dw
b6f494cbb7
accuracy and speed changes pt 1
2021-09-25 17:34:24 +01:00
Xexxar
b7444ee9eb
replaced original velocity alg
2021-09-25 04:20:35 +00:00
Xexxar
ffa0fac5eb
refactored to clean up issues with streams
2021-09-25 04:08:05 +00:00
Xexxar
2508171d41
nerfed rhythm further to attempt to balance
2021-09-25 03:52:05 +00:00
Xexxar
9802f4fc90
added wide angle buff to velchange
2021-09-25 03:37:19 +00:00
Xexxar
010078778e
velocity buff isolation + small refactor
2021-09-25 03:27:07 +00:00
Xexxar
8c6a035369
added slider calc bonus
2021-09-25 03:04:22 +00:00
Xexxar
587cf09d2a
base change of aim refactor, isolated
2021-09-25 03:02:33 +00:00
Xexxar
0129762104
merged in strainTime change and augmented rhythm calc
2021-09-25 02:52:10 +00:00
apollo-dw
70119d3a43
add drain rate term
2021-09-24 15:02:19 +01:00
apollo-dw
c62e429cea
buff miss factor
2021-09-22 19:02:25 +01:00
apollo-dw
857ce721da
share BlindsMultiplier everywhere, make it completely negate HD pp
2021-09-22 16:48:11 +01:00
apollo-dw
e52621c60f
basically disable HD pp when blinds enabled
2021-09-22 16:38:50 +01:00
apollo-dw
85fd4bdbf8
add accuracy nerf
2021-09-22 16:19:41 +01:00
apollo-dw
2bac15ca1a
base formula implementation
2021-09-22 14:17:27 +01:00
Dan Balasescu
512af8809e
Merge pull request #14617 from apollo-dw/speedpp
...
Remove speed caps in osu! difficulty calculation
2021-09-22 12:10:16 +09:00
Dean Herbert
60c9e9f704
Merge pull request #14805 from bdach/rectangular-snap-grid
...
Add rectangular snap grid to osu! editor composer
2021-09-22 00:12:03 +09:00
Dean Herbert
59d6a718d6
Fix value not being loaded from beatmap in case of most dense grid setting
2021-09-21 20:09:34 +09:00
smoogipoo
e3b6c15a73
Merge branch 'master' into speedpp
2021-09-21 18:41:27 +09:00
smoogipoo
6c91d39c15
Remove GameplayClock dependency
2021-09-21 14:48:46 +09:00
smoogipoo
f0971cb90c
Fix kiai spawner using wrong current time
2021-09-21 14:40:33 +09:00
smoogipoo
b9c91111d2
Add some whitespace
2021-09-21 12:43:29 +09:00
Dan Balasescu
6d6ad126a4
Merge branch 'master' into fl-total-sr
2021-09-21 12:31:40 +09:00
Dan Balasescu
204ee2e281
Merge branch 'master' into fl-skill
2021-09-21 12:06:28 +09:00
Bartłomiej Dach
c911332540
Merge branch 'master' into correct-reverse-arrow-depth
2021-09-20 22:32:28 +02:00
Bartłomiej Dach
d15bd5a15e
Store grid size back to beatmap on change
2021-09-20 20:39:39 +02:00
Bartłomiej Dach
0d7dac03f4
Start with largest grid size
2021-09-20 20:34:22 +02:00
Bartłomiej Dach
52542374e8
Fix rectangular grid snap being always active
2021-09-20 20:14:28 +02:00
Bartłomiej Dach
b5af01f456
Always show rectangular grid in osu! composer
2021-09-20 20:13:06 +02:00
Dean Herbert
20eeb36567
Avoid AliveObject
enumeration when not in kiai section
2021-09-20 18:49:36 +09:00
Dean Herbert
cdef6d0cf5
Add key binding support for grid mode cycle
2021-09-20 16:43:15 +09:00
Bartłomiej Dach
4e094b2127
Implement grid size toggling matching stable
2021-09-19 20:26:02 +02:00
Bartłomiej Dach
e1738025d4
Add basic integration of rectangular grid to osu! composer
2021-09-19 18:07:20 +02:00
Opelkuh
761da45f6a
Revert af4c3727d77a16e2534df9bbf452336b5c544342
2021-09-19 14:00:56 +02:00
Opelkuh
af4c3727d7
Fix build errors
2021-09-19 04:39:35 +02:00
Opelkuh
1d7d779f66
Merge branch 'master' into add-legacy-star-particles
2021-09-19 04:34:35 +02:00
Opelkuh
3f8454cb76
Remove abstract from ParticleSpewer
2021-09-19 03:19:16 +02:00
Bartłomiej Dach
36237398fa
Remove accidental leftover nullable BDL spec
2021-09-18 18:24:36 +02:00
Bartłomiej Dach
c23354bb67
Remove unused setter
2021-09-18 16:28:44 +02:00
Bartłomiej Dach
59657aca9a
Remove redundant qualifier
2021-09-18 16:28:25 +02:00
Bartłomiej Dach
79438c19a4
Fix slider parts not reproxying after first hitobject freed
2021-09-18 16:27:30 +02:00
Xexxar
cdd813926b
nerf to high bpm rhythm changes, nerf to 1/3->1/4
2021-09-17 00:27:42 +00:00
Dean Herbert
fde7c88999
Merge branch 'master' into update-framework
2021-09-16 22:49:02 +09:00
smoogipoo
bcbd0e0961
Revert ctor param
2021-09-16 20:06:20 +09:00
smoogipoo
d8f27633a4
Fix legacy approach circles accepting alpha
2021-09-16 19:35:15 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
2df4073946
SpawnParticle
-> CreateParticle
(and set time outside of virtual
call)
...
Allows easier overriding (no need to call the `base.CreateParticle` call
and worry about overwriting the time value.
2021-09-16 16:52:46 +09:00
Dean Herbert
29ce2f05bd
Remove implied defaults
2021-09-16 16:44:46 +09:00
smoogipoo
7976442aec
Fix CI issues
2021-09-16 14:20:42 +09:00
smoogipoo
2dd9d457e8
Merge branch 'master' into speedpp
2021-09-16 14:18:47 +09:00
Opelkuh
32d65adb35
Fix cursor particle scale
2021-09-15 21:22:37 +02:00
apollo-dw
2637c063a9
forgot a deltatime
2021-09-15 15:40:26 +01:00
apollo-dw
2c3e7bfd2d
moved 2b straintime cap up to 25ms
2021-09-15 15:27:36 +01:00
apollo-dw
463b92fcca
remove unused strings
2021-09-15 12:41:29 +01:00
apollo-dw
cf63a45f32
swap speedwindowratio in cap so values are correct
2021-09-15 12:36:15 +01:00
apollo-dw
2fe0681310
elaborate comment
2021-09-15 12:03:47 +01:00
apollo-dw
7f6722e43f
throw math.max(N, 1) into straintime
2021-09-15 11:24:48 +01:00
apollo-dw
4017598af0
simplify algebra down
2021-09-15 11:15:05 +01:00
apollo-dw
3a16ec277a
refactor speed window ratios
2021-09-15 11:12:36 +01:00
apollo-dw
a0bd73c356
refactor hit window calc
2021-09-15 10:52:50 +01:00
apollo-dw
49658b6f82
set greatWindow to readonly
2021-09-15 10:29:30 +01:00
apollo-dw
6d254fba0a
digestify speed return
2021-09-15 10:27:18 +01:00
MBmasher
a8539bc75b
Add newline to end of file
2021-09-15 19:04:36 +10:00
MBmasher
33e1273df8
Include Flashlight in total SR calculation
2021-09-15 19:03:42 +10:00
MBmasher
31baac5879
Merge branch 'master' into fl-skill
2021-09-15 11:50:25 +10:00
apollo-dw
8796e45f63
prevent 2B objects from dividing by zero
2021-09-14 15:22:03 +01:00
Dean Herbert
2114a4729c
Set a sane default for new slider blueprints
2021-09-14 18:28:27 +09:00
smoogipoo
81ced68f89
Merge branch 'master' into display-sr-changes
2021-09-14 13:32:58 +09:00
MBmasher
c4fbae136a
Rename FlashlightStrain to FlashlightRating
2021-09-14 10:34:21 +10:00
MBmasher
453d63cd5c
Merge branch 'fl-skill' of https://github.com/mbmasher/osu into fl-skill
2021-09-14 10:23:41 +10:00
MBmasher
178a3d1132
Remove redundant check
2021-09-14 10:23:11 +10:00
Opelkuh
d13ff12a3e
Remove hardcoded particle scale
2021-09-14 00:36:52 +02:00
Opelkuh
c4886be7e1
Add StarBreakAdditive
config support
2021-09-14 00:36:01 +02:00
Opelkuh
9fd616c578
Tiny refactor
2021-09-14 00:16:42 +02:00
Opelkuh
224244801f
Remove Particles namespace
2021-09-13 21:44:27 +02:00
Opelkuh
16f98357e6
Add cursor particles tests
2021-09-13 21:44:25 +02:00
Opelkuh
82d16ab394
Fix LegacyCursorParticles
texture null reference
2021-09-13 21:44:24 +02:00
Opelkuh
a688e69859
Scale down cursor particles
2021-09-13 21:44:24 +02:00
Opelkuh
911282234e
Rename legacy cursor particle classes
2021-09-13 21:44:23 +02:00
Opelkuh
8862d3fa1e
Add OsuSkinComponents.CursorParticles
2021-09-13 21:44:23 +02:00
Opelkuh
99eff4f41f
Move cursor particles under OsuCursorContainer
2021-09-13 21:44:22 +02:00
Opelkuh
c2f7b01ca4
Change particle AngularVelocity
into StartAngle
and EndAngle
2021-09-13 21:44:21 +02:00
Opelkuh
6d68da8ff0
Remove StartScale
from ParticleSpewer
particles
2021-09-13 21:44:20 +02:00
Opelkuh
db662f8c5c
Add ParticleParent
option to ParticleSpewer
2021-09-13 21:44:20 +02:00
Opelkuh
5b1b36436f
Add cursor velocity to star particles
2021-09-13 21:44:19 +02:00
Opelkuh
ee4006f3d7
Add legacy cursor star particles
2021-09-13 21:44:18 +02:00
apollo-dw
68050a4073
Merge branch 'speedpp' of https://github.com/mrowswares/osu into speedpp
2021-09-13 14:51:19 +01:00
apollo-dw
e9f7258f2b
adjust hitwindow nerf to be harsher
2021-09-13 14:50:40 +01:00
smoogipoo
0dc31a476f
Invert condition to reduce nesting
2021-09-13 16:39:05 +09:00
Xexxar
44163dc9ec
updated to use deltaTime not stainTime for more accuracy
2021-09-12 18:14:05 +00:00
Xexxar
b05963cc50
update to fix review issues
2021-09-12 16:08:17 +00:00
Xexxar
a6c3798491
Merge remote-tracking branch 'ppy/master' into skillsrework
2021-09-12 12:45:59 +00:00
smoogipoo
aafbc3e0e4
Merge branch 'master' into fl-skill
2021-09-10 16:39:39 +09:00
Dean Herbert
714f55b6bc
Clone control points when copying to HitObject
s
2021-09-10 14:36:39 +09:00
Dan Balasescu
ceca229dbc
Merge branch 'master' into speedpp
2021-09-07 18:54:49 +09:00
Dean Herbert
0500cd578a
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-06 21:06:12 +09:00
Dean Herbert
25420af078
Rename method to drop redundant ruleset suffix
2021-09-05 13:34:23 +09:00
apollo-dw
3fce3f620f
use OsuHitWindows, amend comment
2021-09-04 16:56:15 +01:00
Dean Herbert
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b
Update usages of DifficultyPointAt
2021-09-03 16:58:16 +09:00
apollo-dw
8654a0af05
remove unnecessary min & renamed variable so its more descriptive
2021-09-03 03:01:25 +01:00
apollo-dw
bf87a4b2d3
interpolate the doubletap cheese nerf instead
2021-09-03 02:39:21 +01:00
apollo-dw
0beef9c1e7
made double cheese detection stricter
2021-09-03 02:20:22 +01:00
Bartłomiej Dach
a2d2ed2ef6
Add stack leniency setting for osu!
2021-09-02 23:29:14 +02:00
apollo-dw
57a2ba9aa8
remove "straintime"
2021-09-02 18:29:55 +01:00
apollo-dw
0d60076f34
fix doubletap cheese detect (base on hitwindow)
2021-09-02 17:14:23 +01:00
apollo-dw
d9cc497801
refactoring
2021-09-02 17:02:23 +01:00
apollo-dw
3e98c71ece
cap deltatime to hitwindow sorta
2021-09-02 16:48:34 +01:00
apollo-dw
711baa12ba
emu's doubletap cheese nerf
2021-09-02 16:31:31 +01:00
Dean Herbert
b907c2f4f6
Fix osu! judgements getting scaled twice over different durations
2021-09-02 16:31:43 +09:00
Dean Herbert
738ce0f689
Fix repeat arrows being hidden beneath head circles in legacy skins
...
Aims to make minimal changes to `DrawableSlider` itself. I'm not super
happy about the slider ball being moved above the head circle, but it
*is* what people are used to so no one except for me is going to
complain.
Supersedes and closes https://github.com/ppy/osu/pull/14561 .
2021-09-01 19:41:49 +09:00
Dean Herbert
4f9c3fde07
Move alpha adjustment back to LegacySliderBody
to correctly handle default legacy skin
2021-09-01 15:10:56 +09:00
Dean Herbert
7a447f5128
Mark SankingSliderBody
as abstract
2021-09-01 15:10:24 +09:00
Dean Herbert
3f93aa1507
Fix traceable sliders incorrectly being opaque
...
Closes https://github.com/ppy/osu/issues/14449 .
Regressed in https://github.com/ppy/osu/pull/14205 .
2021-08-31 20:13:54 +09:00
mrowswares
a190038c33
remove writelines
2021-08-29 20:16:13 +01:00
mrowswares
1ca0223c71
remove straintime & speed skill caps, implement basic doubletap cheese detection
2021-08-29 17:19:26 +01:00
Dan Balasescu
f0296e5d12
Merge branch 'master' into avoid-default-skin-judgement-transform-overhead
2021-08-27 10:02:40 +09:00
Dan Balasescu
a28bc9f6b2
Merge branch 'master' into path-control-point-bindable-removal
2021-08-27 09:37:37 +09:00
Salman Ahmed
b9ea984c36
Remove redundant default value
2021-08-26 08:18:58 +03:00
Dean Herbert
17f6efc6fe
Fix missed cases of incorrect .Value
usage
...
Changing from `Bindable` to `Nullable` comes with its issues...
2021-08-26 14:02:57 +09:00
Dean Herbert
8cfb3d456b
Avoid expensive text spacing transforms for now
2021-08-26 13:15:27 +09:00
Dean Herbert
69064c1938
Avoid unnecessary unbind operations when constructing FollowPointLifetimeEntry
2021-08-26 12:35:31 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
MBmasher
c91feb2968
Fix multiplying instead of dividing by scalingFactor
2021-08-25 11:18:21 +10:00
MBmasher
7188a3268f
Apply a nerf to stacks for Flashlight skill
2021-08-24 14:01:54 +10:00
Xexxar
aaffc05b82
removed accuracy penalty for misses
2021-08-21 17:56:45 +00:00
Xexxar
0402f85eb0
left residual code from testing prevprevdeltas
2021-08-21 17:29:17 +00:00
Xexxar
536aef6f2f
merged latest from origin
2021-08-21 17:25:06 +00:00
Xexxar
270f497af8
penalized 1/1->1/2->1/4 rhythm transitions
2021-08-21 17:23:17 +00:00
Bartłomiej Dach
812c85f3de
Clean up code style issues
2021-08-21 17:26:05 +02:00
Xexxar
a46ae855aa
implemented object count limitation for rhythm build up
2021-08-20 15:40:34 +00:00
Dan Balasescu
6128a38054
Merge branch 'master' into cursor-trail-middle
2021-08-20 13:28:51 +09:00
Xexxar
d36eb269b4
fixed code quality issues
2021-08-19 20:11:18 +00:00
Xexxar
5b2cfcc2ff
adjusted low acc nerf on speed
2021-08-19 15:27:37 +00:00
Xexxar
b44e6f634d
noticed a bug with double applying historicaldecay
2021-08-19 15:05:39 +00:00
Xexxar
7b70d41a93
forgot about the / 0
2021-08-19 14:49:44 +00:00
Xexxar
0effc8f5d8
refactored speed skill, implemented better acc pp
2021-08-19 14:12:03 +00:00
Xexxar
9cd82ea75f
merged master
2021-08-18 19:03:16 +00:00
ekrctb
3d88a745cd
Fix osu editor transforms not specified in the absolute time
2021-08-18 14:27:16 +09:00
Xexxar
b9ba4c1d97
finalized change for PR
2021-08-17 19:25:49 +00:00
Xexxar
ac1ed00f3e
added initial balance of rhythm complexity to tap
2021-08-17 14:39:43 +00:00
Xexxar
471ae9664e
cleaned up jank
2021-08-17 13:47:45 +00:00
Xexxar
c99a96a8c8
initial rhythm calc testing
2021-08-17 13:39:18 +00:00
Xexxar
9b21016eed
accidently renamed osuStrainSkill, fixed
2021-08-16 22:46:56 +00:00
Xexxar
5561e4852e
removed stuff
2021-08-16 22:23:40 +00:00
Xexxar
ae076c9a4e
merged latest ppy/master
2021-08-16 22:20:12 +00:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Endrik Tombak
ef367c6547
Move implementation to be legacy only
2021-08-16 22:52:19 +03:00
Endrik Tombak
314c342841
Avoid drawing segments of cursor trail near current cursor position
2021-08-16 22:13:01 +03:00
Xexxar
7d46b3f9c5
initial testing and debugging
2021-08-16 16:06:50 +00:00
Xexxar
19cdd5c323
recoded and added rhythm complexity calculator (untested)
2021-08-16 15:25:35 +00:00
emu1337
df6e4664e0
changed history length in speed
2021-08-16 16:42:07 +02:00
emu1337
29a22bd11f
added rhythm multiplier for strain sections
2021-08-15 20:48:00 +02:00
Dean Herbert
8742fa3f68
Merge pull request #13971 from aitani9/fix-blinds-barrel-roll-compatibility
...
Make blinds move correctly when barrel roll mod is active
2021-08-13 18:48:13 +09:00
smoogipoo
55ddc2c6e3
Merge branch 'master' into fix-blinds-barrel-roll-compatibility
2021-08-13 12:45:04 +09:00
smoogipoo
7cc0a2a76f
Refactor to fix InterpolateMovements=false
2021-08-13 12:10:33 +09:00
smoogipoo
5241029513
Use new FadeExponent shader uniform
2021-08-13 10:27:26 +09:00
TheOmyNomy
1069f9d501
Always add cursor trail for legacy cursor with disjoint trail
2021-08-13 00:13:03 +10:00
smoogipoo
fbaa480b3e
Fix out-of-order hits in editor causing exceptions
2021-08-12 10:08:54 +09:00
MBmasher
eaa0d38315
Add a buff to short maps for Flashlight skill
2021-08-12 10:00:24 +10:00
MBmasher
b06226e738
Change comments
2021-08-12 09:54:25 +10:00
MBmasher
27918583e1
Increase the multiplier when hidden is applied on the Flashlight skill
2021-08-11 15:55:13 +10:00
MBmasher
1cadcb43d9
Apply nerf to Flashlight skill on high star maps
2021-08-11 15:54:30 +10:00
smoogipoo
2196ae9ca2
Merge branch 'master' into display-sr-changes
2021-08-11 13:02:34 +09:00
MBmasher
b1d25346a2
Move HistoryLength override from OsuStrainSkill to Flashlight
2021-08-11 13:30:40 +10:00
MBmasher
cee69eaad0
Add a nerf to FL for TD plays
2021-08-11 06:14:38 +10:00
smoogipoo
f86ef54e93
Fix incorrect legacy slider body alpha
2021-08-10 17:38:51 +09:00
MBmasher
f4ceb17064
Cleanup of code
2021-08-10 16:06:20 +10:00
TheOmyNomy
24accdcab0
Add LegacyUtils class with non linear colour interpolation method
2021-08-09 18:56:47 +10:00
MBmasher
6b1a4a53d4
Cleanup of code
2021-08-09 08:31:28 +10:00
MBmasher
acdd08c966
Add Flashlight skill
2021-08-08 23:56:03 +10:00
TheOmyNomy
140d29d537
Use helper methods instead of local valueAt() method
2021-08-08 23:54:35 +10:00
TheOmyNomy
9e805dcd44
Fix legacy slider body colour interpolation
2021-08-08 21:27:32 +10:00
02Naitsirk
db1f43f6eb
Multiply star rating by a constant
2021-08-03 18:57:33 -04:00
Bartłomiej Dach
ea2ef55a8b
Remove unnecessary whitespace
2021-08-01 15:27:05 +02:00
Bartłomiej Dach
f868a201f5
Ensure proxied judgement content is correctly depth-ordered
2021-08-01 15:21:31 +02:00
02Naitsirk
5b5cf30cbd
Fix incorrect performance formula
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-07-31 12:23:03 -04:00
Henry Lin
7251c28c4a
Merge branch 'master' into mod-muted
2021-07-29 21:14:03 +08:00
Henry Lin
935984d200
Rename MetronomeBeatContainer
to Metronome
2021-07-29 15:17:21 +08:00
Henry Lin
0196141335
Remove unused constants
2021-07-29 14:52:40 +08:00
Henry Lin
18e760ee91
Extract metronome from OsuModTarget
2021-07-29 14:52:18 +08:00
Henry Lin
22d83c75e3
Revert imports re-ordering
...
Out of the scope of this PR
2021-07-28 18:32:38 +08:00
Henry Lin
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
Dean Herbert
4a4d9b0dc6
Update description to match mania mirror implementation
2021-07-28 19:20:40 +09:00
Gabe Livengood
712bc578dc
update setting name and description
2021-07-27 17:45:52 -04:00
Salman Ahmed
5cb02002d7
Fix flipped xmldoc
2021-07-27 18:24:17 +03:00
Salman Ahmed
ed903c60ea
Fix code style issues and remove unused using directives
2021-07-27 18:24:17 +03:00
Gabe Livengood
c741366c72
review modifications: change xmldocs, change reflection method name, remove reflection method returns, simplify incompat. mod list
2021-07-27 09:01:01 -04:00
Gabe Livengood
c7c261ba03
review modifications: change xmldoc wording, configure with enum instead of bool, declare incompatibility with hr
2021-07-26 17:48:03 -04:00
Gabe Livengood
49160e4482
review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option
2021-07-26 10:46:41 -04:00
Gabe Livengood
eb585a6120
Add "Mirror" mod
2021-07-25 20:40:50 -04:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
...
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
aitani9
715f3e3f7c
Make blinds move correctly whenever the playfield is rotated
2021-07-22 14:07:41 -07:00
aitani9
80cb7c77b9
Calculate the diagonal length using Vector2.LengthFast
instead of manually
2021-07-22 14:04:01 -07:00
aitani9
e6b28e1386
Rename origin
to center
for clarity
2021-07-22 14:01:31 -07:00
02Naitsirk
b31fef7e00
Implement total SR formula that better correlates with pp
2021-07-22 13:49:47 -04:00
Dean Herbert
3392086d1c
Merge pull request #13984 from ekrctb/catch-editor-reverse
...
Implement "reverse pattern" in catch editor
2021-07-23 01:12:13 +09:00
Salman Ahmed
523c154f15
Add ComboIndexWithOffsetsBindable
and bind similar to ComboIndexBindable
2021-07-22 16:40:33 +03:00
Dean Herbert
cde8ae6f18
Merge pull request #13483 from emu1337/diffspike-balance
...
Spike difficulty / AR&FL adjustments
2021-07-22 19:28:22 +09:00
ekrctb
cc01b9e639
Extract SliderPath
reverse logic to be used in other rulesets
2021-07-22 16:14:43 +09:00
aitani9
283d953c4f
Fix blinds moving when barrel roll mod is active
2021-07-21 14:07:00 -07:00
Dean Herbert
adda96ac86
Merge pull request #13962 from ekrctb/platform-action
...
Adapt to framework `PlatformAction` type change
2021-07-21 18:17:38 +09:00
Dean Herbert
399c3b0be8
Rename property, reword xmldoc and improve readability of update code
2021-07-21 17:32:56 +09:00
ekrctb
1bac471b49
Adapt to PlatformAction
type change
2021-07-21 16:12:53 +09:00
ekrctb
1bff4373b3
Allow specifying flipping support of selection box different from scaling
2021-07-21 15:59:45 +09:00
emu1337
84fd59777c
Merge branch 'master' into diffspike-balance
2021-07-20 19:39:41 +02:00
Salman Ahmed
9d92b795fa
Revert making ComboOffset
s legacy and define BeatmapSkinComboIndex
instead
2021-07-20 14:15:43 +03:00
Salman Ahmed
554652b033
Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
2021-07-20 10:11:52 +03:00
Henry Lin
1c6a13fca7
Disallow mistimed event firing
2021-07-20 10:31:19 +08:00
Henry Lin
a387d8df74
Use BeatSyncClock
2021-07-20 10:30:40 +08:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
Bartłomiej Dach
6e065362be
Merge branch 'master' into osu-target-mod
2021-07-18 18:22:36 +02:00
Henry Lin
fdebe4b94a
Code formatting fixes
2021-07-18 22:01:26 +08:00
Dean Herbert
49f0c707f6
Move approach circle hiding within BeginAbsoluteSequence
2021-07-18 22:34:28 +09:00
Dan Balasescu
da7e880e46
Merge pull request #13893 from peppy/mouse-settings-localisation
...
Add localisation coverage of `MouseSettings`
2021-07-16 23:25:12 +09:00
Dean Herbert
8cdc3536f4
Merge pull request #13826 from stanriders/buff-ar
...
Change approach rate bonuses to be less punishing on mid-length maps
2021-07-16 22:47:10 +09:00
Dean Herbert
304eac26d3
Merge branch 'master' into osu-target-mod
2021-07-15 16:51:02 +09:00
Dean Herbert
ea87869753
Fix metronome playing during intro time
2021-07-15 16:50:55 +09:00
Dean Herbert
c38590f1ff
Use a slightly more appropriate metronome sound
2021-07-15 16:43:24 +09:00
Dean Herbert
5b91111eda
Update SettingsSubsection.Header
to accept a LocalisableString
2021-07-15 13:09:51 +09:00
Dean Herbert
e7b78b1ea5
Adjust transform logic to hopefully be a bit easier to parse
2021-07-13 20:26:05 +09:00
Dean Herbert
4314946e10
Reorganise functions to order more logically (hitcircle before slider methods)
2021-07-13 19:37:17 +09:00
Dean Herbert
6b663037e4
Use switch
for pattern matching
2021-07-13 19:37:02 +09:00
Dean Herbert
db8ffc6316
Merge branch 'master' into osu-random-mod-improvements
2021-07-13 19:31:37 +09:00
Naxess
3a5912e35e
Add new checks to verifiers
2021-07-13 10:53:25 +02:00
Naxess
53c0298b5e
Add too short spinners check and tests
2021-07-13 10:51:40 +02:00
Naxess
fec9448301
Add too short sliders check and tests
2021-07-13 10:50:41 +02:00
Bartłomiej Dach
63dedb36de
Rename variable
2021-07-11 16:49:23 +02:00
Bartłomiej Dach
7aecafeecb
Rename constant to reflect its purpose
2021-07-11 16:46:30 +02:00
Henry Lin
c181a724c6
Refactor hit object clamping
2021-07-11 22:01:28 +08:00
Bartłomiej Dach
e10b7867c1
Rewrite method again to hopefully help readability
2021-07-10 12:13:36 +02:00
Dean Herbert
90326f8864
Standardise variables
2021-07-09 13:24:26 +09:00
StanR
02298c2cf4
Fix incorrect curve, move total hits factor into a separate variable for clarity
2021-07-09 00:06:05 +03:00
StanR
592d3fdf00
Cleanup
2021-07-08 11:54:58 +03:00
StanR
c67f756c75
Change approach rate bonuses to be less punishing on mid-length maps
2021-07-08 11:52:43 +03:00
Dean Herbert
88b00123f6
Use existing reflection methods to avoid manual binding of ExtendedLimits
2021-07-08 17:49:00 +09:00
Dean Herbert
bd7c334588
Avoid the need for per-settings control classes
2021-07-08 17:49:00 +09:00
Dean Herbert
a6e94dd491
Add back extended limits support
2021-07-08 17:49:00 +09:00
Dean Herbert
c4313d6e96
Initial implementation of new flow (only working for approach rate)
2021-07-08 17:48:08 +09:00
Dean Herbert
0e4f4a6fde
Initial storage changes
2021-07-08 14:28:13 +09:00
Dean Herbert
d07c469a89
Merge pull request #13783 from smoogipoo/smooth-auto-gen
...
Make osu! auto generator interpolate during key-up frames
2021-07-06 15:04:40 +09:00
Henry Lin
50e316fca4
Merge branch 'master' into osu-target-mod
2021-07-06 12:02:51 +08:00
Bartłomiej Dach
8e102280b7
Revert & disable case with two contradicting inspections
...
Leaving the `false` default value without the suppression triggers
`RedundantArgumentDefaultValue`, while removing it triggers
`BaseMethodCallWithDefaultParameter`.
Disable the former, because a single redundant parameter is less bad
than silent breakage if the default value of `propagateChildren` in the
base method ever changes.
2021-07-05 20:21:44 +02:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
smoogipoo
8b7ccdc8b5
Adjust comment
2021-07-05 18:51:23 +09:00
smoogipoo
7d6ab08bb3
Remove unnecessary conditional
2021-07-05 18:49:09 +09:00
smoogipoo
695af31c58
Start alternating at 225BPM as previously
2021-07-05 18:43:27 +09:00
smoogipoo
2b8efe21ca
Don't ease with 0 time difference
2021-07-05 17:52:10 +09:00
smoogipoo
12ca845e55
Use marker class (cleanup)
2021-07-05 17:24:23 +09:00
smoogipoo
6a2c0f772e
Always apply easing, adjust heuristic a bit
2021-07-05 17:22:48 +09:00
smoogipoo
96c0ab8ded
Adjust last frame position when not waiting
2021-07-05 17:11:59 +09:00
Henry Lin
eecf4af029
Rename getSliderBoundingBox
and add comments
2021-07-05 09:16:01 +08:00
Dean Herbert
ec71deec51
Remove some mentions of "lazer"
...
I am aware there are more throughout the codebase but intentionally left
the remaining mentioned for one reason or another. The intention here is
to mainly change user-facing versioning to change the positioning of the
"lazer" term (to be where we would expect "cuttingedge" or "beta" to
be).
2021-07-04 12:41:27 +09:00
Henry Lin
d1862d8cff
Rename map
to mapRange
2021-07-04 10:01:56 +08:00
Henry Lin
1470bb1563
Use IHidesApproachCircles
2021-07-03 13:02:39 +08:00
Henry Lin
f18c17d1a8
Merge branch 'master' into osu-target-mod
2021-07-03 13:00:52 +08:00
Henry Lin
b0a619bb4c
Prevent multiple enumeration in checkForOverlap
2021-07-01 12:49:34 +08:00
Henry Lin
34be437d7a
Added definitelyBigger
2021-07-01 12:21:41 +08:00
Henry Lin
58f80abe32
Several requested changes
...
- Rename `origHitObjects` to `originalHitObjects`
- Use `Value` instead of `GetValueOrDefault()`
- Remove `endObj`
- Added comments
- Rename `closestIdx` to `precedingIndex`
- Changed an `almostEquals` call
2021-07-01 11:57:57 +08:00
Henry Lin
c69455cfd0
Fixed slider bounding box calculation
2021-07-01 11:20:55 +08:00
Henry Lin
7585f1f790
Move special case handling back to moveSliderIntoPlayfield
2021-07-01 11:03:22 +08:00
Henry Lin
6e1839fcf2
Rename shift_object_count
to objects_to_shift_before_slider
2021-07-01 11:03:22 +08:00
Henry Lin
328dcb4d6b
Use Math.Clamp
instead of MathHelper.Clamp
2021-07-01 11:03:22 +08:00
Henry Lin
3c1f0452a2
Refactor and rename getMinSliderMargin
to getSliderBoundingBox
.
2021-07-01 11:03:22 +08:00
Bartłomiej Dach
913f7602e4
Change seed control type in line with changes
2021-06-30 20:41:08 +02:00
Bartłomiej Dach
c0613a3e4f
Merge branch 'master' into osu-target-mod
2021-06-30 20:27:55 +02:00
Salman Ahmed
4b56d94a98
Revert accidentally pushed part of change
2021-06-30 10:26:34 +03:00
Salman Ahmed
e3344c33ea
Better convey reason of "Spin In" incompatibility with "Hidden"
2021-06-30 09:57:15 +03:00
Henry Lin
3f185a0622
Fixed an exception when clamping large sliders
2021-06-30 10:35:06 +08:00
Salman Ahmed
dbe3150f88
Mention about marker interfaces even more explicitly
2021-06-29 11:37:08 +03:00
Salman Ahmed
7997d57030
Mention interfaces being "markers" for the time being
2021-06-29 11:25:35 +03:00
Henry Lin
8d1eae7c70
Use IndexInCurrentCombo
2021-06-29 14:25:45 +08:00
Henry Lin
2722565204
Take circle radius into account when clamping to playfield
2021-06-29 13:36:30 +08:00
Henry Lin
0c5777c2c8
Added comments
2021-06-29 12:56:05 +08:00
Henry Lin
d4ff4b26f5
Split part of addHitSamples
to a subroutine
2021-06-29 12:49:25 +08:00
Henry Lin
96e09605d8
Osu random mod improvements
...
- Reduce "jump streams" by increasing maximum jump angle and variance in jump angle
- Reduce weird jumps to sliders by shifting hit circles in front of sliders
2021-06-29 12:33:40 +08:00
Salman Ahmed
69dac018c7
Make OsuModSpinIn
as incompatible with other IHidesApproachCircles
mods
...
Respecting the TODO comment above it, mark `OsuModSpinIn` as
incompatible with other `IHidesApproachCircles` mods as well.
2021-06-28 21:20:07 +03:00
Salman Ahmed
baf736026b
Mark IHidesApproachCircles
mods as incompatible with IRequiresApproachCircles
2021-06-28 21:20:07 +03:00
Salman Ahmed
6a67a6736a
Mark IRequireApproachCircles
mods as incompatible with IHidesApproachCircles
2021-06-28 21:20:07 +03:00
Salman Ahmed
006cc331c8
Separate IMutateApproachCircles
to requiring and hiding
2021-06-28 21:20:07 +03:00
Henry Lin
ea8993d6d6
Use IHasRepeats
instead of IHasPathWithRepeats
2021-06-28 11:33:19 +08:00
Henry Lin
3eaa04115f
Use OsuHitObjectGenerationUtils
2021-06-26 11:34:10 +08:00
Henry Lin
c543080923
Merge branch 'master' into osu-target-mod
2021-06-26 11:26:00 +08:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Henry Lin
ec8810cc2b
Use MathF
instead of (float)Math
2021-06-25 09:44:23 +08:00
Henry Lin
26086ca1ef
Rename VectorUtils
to OsuHitObjectGenerationUtils
2021-06-25 09:43:14 +08:00
Henry Lin
3fcda83713
Rename VectorHelper
to VectorUtils
2021-06-24 22:00:19 +08:00
Henry Lin
1a47bc254d
Increase acceptable difference for Precision calls
2021-06-24 14:55:49 +08:00
Henry Lin
be55c7e075
Minor fixes in comments
2021-06-24 13:39:50 +08:00
Henry Lin
153e204d20
Cap rotation ratio to 1
2021-06-24 13:22:10 +08:00
Henry Lin
2268d7f8a5
Extract utility methods into helper class; Better xmldoc and naming
2021-06-24 13:19:42 +08:00
Henry Lin
6629f8706a
Directly fade to gray instead of computing the color values
2021-06-24 12:31:25 +08:00
Henry Lin
877c775e35
Added comments
2021-06-24 12:20:46 +08:00
Henry Lin
f8fe4ab482
Refactor and rename isOverlappingWithRecent
2021-06-24 12:02:48 +08:00
Henry Lin
71b5ed16c0
Avoid using osuTK constants; Use MathF
2021-06-24 11:37:00 +08:00
Henry Lin
f74275a3b5
Moved RNG initialisation to a better place
2021-06-24 11:29:10 +08:00
Henry Lin
6fca8ba5b0
Better explanation for fixComboInfo
2021-06-24 11:21:43 +08:00
Henry Lin
6202eed5e2
Moved a misplaced !
2021-06-24 10:56:14 +08:00
Henry Lin
04510f1ace
Removed odd-looking decrement and checks in addHitSamples
2021-06-24 10:54:21 +08:00
Henry Lin
58b439b728
Switch to IHasPathWithRepeats
2021-06-24 10:38:21 +08:00
Henry Lin
98003ec548
Avoid modulo when finding slider node index
2021-06-24 10:33:54 +08:00
Henry Lin
3eab540bcc
Converted an inline lambda into a method (isInsideBreakPeriod
); moved origHitObjects
to be a private class field
2021-06-24 10:07:29 +08:00
Henry Lin
dae7b8025d
Converted an inline lambda into a method (getBeatsForTimingPoint
)
2021-06-24 09:51:45 +08:00
Henry Lin
a7ea7b8b0b
Use GetEndTime()
instead of a switch expression
2021-06-24 09:34:39 +08:00
Henry Lin
b7dd26612d
Reordered things and added regions
2021-06-23 16:50:05 +08:00
Henry Lin
6dc5f406b2
Implement IMutateApproachCircles
2021-06-23 16:29:36 +08:00
Henry Lin
10541dbc0a
Merge branch 'master' into osu-target-mod
...
# Conflicts:
# osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs
# osu.Game/Rulesets/Mods/IHasSeed.cs
2021-06-23 16:26:23 +08:00
Henry Lin
5a031eada8
Revert "Display results after fail"
...
This commit reverts 7815b3c7
2021-06-23 16:22:10 +08:00
Dean Herbert
4cb9c6a842
Merge pull request #13423 from frenzibyte/transformers-per-skin
...
Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
2021-06-22 21:24:56 +09:00
Dean Herbert
6c3d2315d0
Merge pull request #13606 from Naxesss/low-diff-checks
...
Add low difficulty spacing checks
2021-06-22 16:29:37 +09:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Dean Herbert
e9339d6100
Move some inline comments on const
s to xmldoc instead
2021-06-22 15:16:19 +09:00
Naxess
2f3f4f3e4b
Add new checks to verifier
2021-06-21 15:30:45 +02:00
Naxess
fcb918d0e1
Add time distance equality check
2021-06-21 15:30:23 +02:00
Naxess
3eb088f89a
Add low difficulty overlaps check
2021-06-21 15:30:04 +02:00
Salman Ahmed
999bf27eae
Remove unnecessary abstraction of ApproachCircle
property
2021-06-21 12:07:00 +03:00
Henry Lin
e52a58c1bc
Switched to a more reasonable sample sound for now
2021-06-21 16:24:37 +08:00
Salman Ahmed
ba15f7c19b
Move ApproachCircle
out of the scale container and revert relevant changes
2021-06-21 10:47:38 +03:00
Salman Ahmed
036b745425
Remove no longer needed LegacySpinnerApproachCircle
2021-06-21 08:41:10 +03:00
Salman Ahmed
42edbe4fb9
Move ApproachCircle
implementation into per-style
2021-06-21 08:40:38 +03:00
Salman Ahmed
68e28f4903
Implement IHasApproachCircle
in DrawableHitCircle
as well
2021-06-21 07:35:07 +03:00
Salman Ahmed
01478d780d
Generalize IHasSpinnerApproachCircle
from being spinner-specifc
2021-06-21 03:43:11 +03:00
Salman Ahmed
72155a7c52
Replace if pattern-matching check with switch cases instead
2021-06-21 03:37:50 +03:00
Salman Ahmed
c3217fd8b1
Remove leftover approach circle skin component
2021-06-19 20:10:32 +03:00
Salman Ahmed
c04b09520d
Replace spinner approach circle proxying logic with hooking up to OnSkinChange
in mod
2021-06-19 20:06:28 +03:00
Henry Lin
c867940584
Marked target mod and traceable mod as incompatible; extracted playfield clamping logic
...
Nothing is visible when target mod and traceable mod are enabled together.
2021-06-19 12:26:16 +08:00
Henry Lin
b09165a074
Remove the circle size buff
2021-06-19 11:13:19 +08:00
Henry Lin
0cf3119006
Guard against edge cases
2021-06-19 11:12:29 +08:00
Henry Lin
ca8f08ca84
Avoid overlapping with recent circles
2021-06-19 10:04:48 +08:00
Salman Ahmed
d6b9436151
Proxy spinner approach circle before the spinner overlay components
2021-06-18 20:34:25 +03:00
Salman Ahmed
843c8bd7a4
Move spinner approach circle to its own SkinnableDrawable
2021-06-18 20:33:50 +03:00
Salman Ahmed
f7b5341663
Merge branch 'master' into legacy-spinner-approach-circle
2021-06-18 19:50:52 +03:00
Bartłomiej Dach
afc89b39d9
Use StateUpdateTime
for transform clearing logic
...
`MainCirclePiece` specifies a state transform starting at
`StateUpdateTime`, which is earlier than the previously-used
`HitStateUpdateTime`. Change the transform clearing logic to use the
former to ensure that exactly all animation transforms are cleared.
2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e94fbd83e2
Ensure editor ruleset animation disable execution order
2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e2a370f602
Add coverage for hit circle fade-out duration
2021-06-18 16:04:11 +02:00
Henry Lin
cca26d4651
Take circle radius into account when clamping hit objects to playfield
2021-06-18 16:05:09 +08:00
Henry Lin
f5134c7fc2
Extract constants and add xmldoc
2021-06-18 14:39:46 +08:00
Henry Lin
dca2d8af4f
Animate circles undimming
2021-06-18 13:18:44 +08:00
Dean Herbert
860626152a
Mark all mods which adjust approach circle as incompatible with each other
...
Closes https://github.com/ppy/osu/issues/13543 .
2021-06-18 13:21:53 +09:00
Salman Ahmed
c9458fd9ce
Hide spinner approach circle in "Hidden" mod
2021-06-18 06:23:54 +03:00
Henry Lin
639e8b62b9
Make circles light up 1 beat length before start time
2021-06-18 11:20:04 +08:00
emu1337
8c4e60e5cc
xmldoc and refactoring
2021-06-17 21:41:06 +02:00
Henry Lin
b7f43405fc
Dim circles instead of fade; improved hit samples; changed jump distance to be closer to cuttingedge
2021-06-17 22:01:58 +08:00
Dan Balasescu
6cec1145e3
Merge pull request #13523 from ekrctb/applicable-to-dho
...
Reduce boilerplate of `IApplicableToDrawableHitObjects` by taking a single DHO instead of an enumerable
2021-06-17 19:59:06 +09:00
Henry Lin
f22beaeb5b
Increase distance between combos; pull circles closer to center
2021-06-17 14:30:59 +08:00
Dean Herbert
a46f730a69
Fix approach circle fade not running early on an early user hit
...
Regressed in https://github.com/ppy/osu/pull/12153 .
Closes https://github.com/ppy/osu/issues/13531 .
2021-06-17 15:09:05 +09:00
Henry Lin
14622f4734
Improved guesstimations; fixed hit samples
2021-06-17 10:20:50 +08:00
Salman Ahmed
9d9892e99e
Add legacy spinner approach circle implementation
2021-06-17 04:58:18 +03:00
emu1337
2665a873f8
fixed an error with extremely short maps
2021-06-16 19:55:19 +02:00
emu1337
41662a1643
refactored for clarity
2021-06-16 19:54:22 +02:00
emu1337
18fe05b7b5
diffspikes balance
2021-06-16 15:13:46 +02:00
ekrctb
90a13b8ed3
Use IApplicableToDrawableHitObject
for OsuModApproachDifferent
...
Replacing the obsolete interface.
2021-06-16 22:05:40 +09:00
ekrctb
b6a9fa9999
Merge branch 'master' into applicable-to-dho
2021-06-16 22:04:10 +09:00
ekrctb
af80418ee8
Implement IApplicableToDrawableHitObject
for mods
...
A breaking change in `ModWithVisibilityAdjustment` if the method was overriden.
2021-06-16 18:52:01 +09:00
Dean Herbert
7891ee4f32
Change order of settings to make scrolling easier
...
There's an issue with dropdown menus nested inside a scroll view being
very frustrating to scroll to off-screen items. This works around that
to some extent by giving the user more "parent-scrollable" space to
mouse wheel or drag over.
2021-06-16 17:32:31 +09:00
Dean Herbert
0c1023da31
Simplify transform logic
2021-06-16 17:27:52 +09:00
Dean Herbert
ee5f4f1856
Remove default (and make default "Gravity")
2021-06-16 17:27:43 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
Dean Herbert
f6f1a068b2
Rename "easing" references to be "style" instead
2021-06-16 15:15:12 +09:00
Dean Herbert
b1dd502e06
Rename class to match new name
2021-06-16 15:09:42 +09:00
Dean Herbert
2ce487bdac
Rename mod and fix easing mappings / naming
2021-06-16 14:31:22 +09:00
Dean Herbert
c5f76c7352
Merge branch 'master' into AddApproachCircleMod
2021-06-16 14:30:58 +09:00
emu1337
be68950c30
refactoring
2021-06-16 03:34:46 +02:00
Salman Ahmed
52145c9237
Assign skinnable colour to spinner-background
with correct default
2021-06-15 16:17:05 +03:00
Salman Ahmed
a85a592f70
Add lookup for spinner background colour
2021-06-15 16:16:25 +03:00
Henry Lin
4ffff06dcb
Break ApplyToBeatmap into subroutines
2021-06-15 11:06:56 +08:00
emu1337
e987a511ba
diffspike & wide angle balance
2021-06-14 19:22:35 +02:00
emu1337
fea7b029aa
refactored diffspike nerf
2021-06-14 19:18:49 +02:00
Henry Lin
04c0db6dce
Code cleanup
2021-06-14 21:34:34 +08:00
emu1337
4c949d9829
reduced diffspike nerf
2021-06-13 21:20:08 +02:00
emu1337
3309ab2be3
balance changes
2021-06-13 15:18:35 +02:00
Salman Ahmed
fbb856d84b
Call base
when overriding lookup methods
...
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
...
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display
2021-06-10 17:09:46 +09:00
Henry Lin
12a17d0983
Extract seed setting contorl to IHasSeed
2021-06-10 15:31:20 +08:00
Henry Lin
80f38b347b
Merge branch 'ppy:master' into osu-target-mod
2021-06-10 15:13:27 +08:00
Henry Lin
7815b3c72b
Display results after fail
2021-06-10 10:58:42 +08:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
ekrctb
5418e895ae
Remove useless ClearTransforms
...
The transforms are cleared by DHO before `ApplyCustomUpdateState` is invoked.
2021-06-09 16:50:13 +09:00
Bartłomiej Dach
020c63017e
Fix inspectcode issues
2021-06-09 09:21:02 +02:00
ekrctb
610cdaea98
Fix circle piece animation is sometimes not playing when a replay is rewound
2021-06-09 16:14:55 +09:00
Dean Herbert
85abee5fc7
Remove difficulty calculator exceptions
...
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
ekrctb
555ab8fccd
Fix event not unregistered on dispose
2021-06-09 12:35:14 +09:00
Dean Herbert
e914fbf449
Merge pull request #13396 from ekrctb/fix-circle-piece
...
Fix hit circle animation is removed when a replay is rewound
2021-06-09 11:39:38 +09:00
ekrctb
4707918c6a
Fix hit circle animation when a replay is rewound
2021-06-09 10:53:52 +09:00
Dean Herbert
475788041a
Merge pull request #13337 from Pasi4K5/fix-sliders-out-of-screen
...
Fix sliders sometimes being outside of the playfield with osu! random mod enabled
2021-06-08 21:18:21 +09:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dean Herbert
e0f568aa8f
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-08 15:19:52 +09:00
Dean Herbert
88b87b98a8
Fix slider ball layer sources
2021-06-08 12:10:14 +09:00
Dean Herbert
277eb9fa6e
Fix slider repeat arrow not updating rotation immediately while paused in editor
...
A bit of a local solution, but not sure there's a better way to handle
this.
Closes #13342 .
2021-06-07 15:58:43 +09:00
Dean Herbert
d26c9a66c2
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-07 12:01:19 +09:00
Dean Herbert
9ebafb1ec0
Fix cursor trail logic
2021-06-06 22:26:27 +09:00
Pasi4K5
b214f2ae0e
Remove repeat
and simplify getMinSliderMargin
2021-06-05 17:13:08 +02:00
Pasi4K5
f59263932a
Use SliderPath.GetPathToProgress
for getting the SliderPath
's positions
2021-06-05 17:04:58 +02:00
Pasi4K5
b4f190c6ff
Rename iteration variable
2021-06-04 17:22:36 +02:00
Pasi4K5
32e41048ff
Fix System.ArgumentException
caused by sliders bigger than the playfield
2021-06-04 16:50:27 +02:00
Pasi4K5
6357d1363c
Add comment for slider_path_checking_rate
2021-06-04 16:26:40 +02:00
Pasi4K5
a0a6f3ef81
Replace Vector2
methods with math operators
2021-06-04 16:23:03 +02:00
Pasi4K5
9f2a9608f2
Rework slider positioning
2021-06-04 16:17:54 +02:00
ekrctb
d7da66d876
Bring back scheduling of follow point update
2021-06-04 18:41:02 +09:00
ekrctb
0098ac2760
Remove one TODO
...
It can be removed because pooled drawables are always ready, and `FollowPointConnection` is also ready when applied.
2021-06-04 17:09:59 +09:00
ekrctb
bc892086fe
Resolve nullable inspection, enable nullable for FollowPointLifetimeEntry
2021-06-04 17:09:59 +09:00
ekrctb
b373b120ff
Use general lifetime container for follow point container
2021-06-04 16:31:50 +09:00
Dean Herbert
06275a6a7d
Merge branch 'master' into legacy-skin-default-fallback
2021-06-04 16:00:30 +09:00
Dean Herbert
f62a2747f6
Add legacy implementation
2021-06-04 14:51:35 +09:00
Dean Herbert
5953674737
Tidy up constants
2021-06-04 14:14:51 +09:00
Dean Herbert
ff70f99da2
Merge branch 'master' into kiai
2021-06-04 13:50:12 +09:00
Pasi4K5
7a4fc9ffc8
Move seed to base class
2021-06-03 18:16:11 +02:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
...
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Dan Balasescu
d39eb7eac2
Merge pull request #12952 from peppy/autoplay-pause-support
...
Externalise autoplay generation from `Player` to allow use of replay playback functions
2021-06-03 17:29:17 +09:00
Dean Herbert
8b43cfdd7d
Merge pull request #12568 from Pasi4K5/mod-osu-random
...
Add mod "Random" for osu! ruleset
2021-06-03 17:14:27 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
Dan Balasescu
c065f761c7
Merge branch 'master' into legacy-skin-default-fallback
2021-06-02 19:08:52 +09:00
ekrctb
c06ff3c623
Remove defunct Animate
calls
2021-06-02 11:46:28 +09:00
ekrctb
b82190e157
Fix hit circle animation reset when skin is changed
...
The transforms applied in `Animate` call was not applied because the piece is recreated.
2021-06-02 11:32:24 +09:00
Dean Herbert
14570b6fb1
Merge branch 'master' into autoplay-pause-support
2021-06-01 14:19:21 +09:00
Dean Herbert
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
Dean Herbert
33577cbad5
Fix multiple issues with default lookups
2021-05-31 21:29:47 +09:00
Dean Herbert
88ed95e012
Add FindProvider
lookup function
2021-05-31 21:29:47 +09:00
Dean Herbert
de0e51a81d
Merge branch 'master' into fix-skin-sample-lookup
2021-05-31 15:27:39 +09:00
Dean Herbert
17574833fb
Update other transformers with similar refactored logic
2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
Dean Herbert
6268bbea85
Merge branch 'master' into fix-skin-sample-lookup
2021-05-28 14:47:35 +09:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Endrik Tombak
9ac4ef273e
Make DrawableSliderTail not require ITrackSnaking
2021-05-26 23:21:05 +03:00
Pasi4K5
d5de5ae640
Add comments explaining the usage of shiftNestedObjects()
2021-05-26 20:50:31 +02:00
Dean Herbert
a08a4aa911
Move second call to shiftNestedObjects
to a more understandable location
2021-05-26 16:48:16 +09:00
Dean Herbert
d6c4be207b
Simplify naming
2021-05-26 16:44:44 +09:00
Dean Herbert
ad3e4287cd
Move distanceToPrev
inside randomisation function
2021-05-26 16:44:05 +09:00
Dean Herbert
6ca9b37c28
Make random generator a field to avoid passing around internally
2021-05-26 16:42:20 +09:00
Dean Herbert
6181b1ac92
Simplify previous object handling by using a class instead of struct
2021-05-26 16:42:20 +09:00
Dean Herbert
c5ff052096
Change internal
to public
2021-05-26 16:31:25 +09:00
Pasi4K5
c85d5513be
Remove redundant parameter and unused setters
2021-05-25 21:42:26 +02:00
Pasi4K5
bdbd64c88d
Fix sliders being partly outside of the playfield in some cases
2021-05-25 21:32:18 +02:00
Dean Herbert
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
Pasi4K5
098d8c2131
Add complete randomisation for first hit object and hit objects after spinners
2021-05-24 15:13:31 +02:00
smoogipoo
3db995c778
Fix sliders jumping around the screen on movement
2021-05-24 17:15:57 +09:00
Dean Herbert
8336428574
Add regression test for spinner sample actually transforming its frequency
2021-05-24 15:10:33 +09:00
Dean Herbert
53b5341bb9
Simplify application logic
2021-05-24 14:34:27 +09:00
Dean Herbert
a92ded8a2f
Apply renaming and general code clean-up
2021-05-24 14:28:07 +09:00
Dean Herbert
88d7bc195d
Split out and clean up playfield sizing references
2021-05-24 14:27:56 +09:00
Dean Herbert
8dd3f11d28
Tidy up struct and previous object handling
2021-05-24 14:19:10 +09:00
Henry Lin
15e7cce264
Added seed setting, fixed mod ignoring IncreaseFirstObjectVisibility
2021-05-22 14:14:41 +08:00
Dean Herbert
bb2fae55ce
Merge branch 'master' into refactor-selection-rotate-logic
2021-05-21 19:19:54 +09:00
Dean Herbert
df5970fab4
Create base implementations of the two most common TernaryStateMenuItem
s
2021-05-20 19:34:53 +09:00
Dean Herbert
27e81d6504
Implement proper rotation algorithm for skin editor
2021-05-20 18:21:16 +09:00
Henry Lin
d20b5c2d5a
Refactored ApplyToBeatmap
2021-05-20 11:57:13 +08:00
Henry Lin
fe099be443
Implemented osu target mod
2021-05-19 22:25:56 +08:00
Dean Herbert
a0f67ef3bc
Move scaling logic out of OsuSelectionHandler
for reuse
2021-05-19 17:37:28 +09:00
Dean Herbert
d661e98fa6
Move common functionality out of OsuSelectionHandler
and implement flip support
2021-05-18 18:34:06 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
532c41c82e
Remove nested blueprints from sliders
2021-05-18 14:19:11 +09:00
smoogipoo
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
smoogipoo
0989aa3364
Fix accuracy heatmap points changing colour
2021-05-17 18:07:50 +09:00
Dean Herbert
a32f1ef35a
Merge pull request #12811 from PercyDan54/hidden-code-cleanup
...
Remove obsolete methods in `ModHidden` and apply few touches
2021-05-16 22:07:45 +09:00
Henry Lin
a91f2d3dba
Change "judgment" to "judgement"
2021-05-16 10:17:04 +08:00
Dean Herbert
bdcb1a624e
Merge pull request #12759 from Naxesss/beatmap-verifier-context
...
Encapsulate check arguments in context object
2021-05-15 15:39:12 +09:00
PercyDan54
63ac430386
Rename startTime in parameters
2021-05-15 11:26:16 +08:00
Pasi4K5
878182fbdf
Fix slider ticks not being shifted along with their parent sliders
2021-05-15 02:07:24 +02:00
Pasi4K5
3fa6a0413b
Add slider position randomisation
2021-05-14 23:04:09 +02:00
PercyDan54
a4c1b9a1a7
Rename startTime to fadeStartTime
2021-05-14 21:56:13 +08:00
PercyDan54
a86a4bab91
Remove empty override
2021-05-14 21:55:32 +08:00
PercyDan54
393ac4fdd1
Destruct declaration
2021-05-14 21:30:58 +08:00
PercyDan54
67dfeeb1b7
Cleanup code in ModHidden
2021-05-14 21:29:13 +08:00
Dean Herbert
dbc2318710
Initial tidying up
2021-05-14 14:13:35 +09:00
Pasi4K5
ac04e8afa2
Change name of option "Custom seed" to "Seed" and set its value to the generated seed
2021-05-14 01:50:11 +02:00
Pasi4K5
a9d5211e81
Remove seed from the ScorePanel and "Paste" button
2021-05-14 01:42:39 +02:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
Naxess
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
Pasi4K5
946abfbb83
Rework settings; Add seed to ScorePanel; Apply requested changes from @bdach
2021-05-12 18:11:50 +02:00
Naxess
b7bc42e0d3
Rename "playableBeatmap" check arg to "beatmap"
...
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
...
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
Dean Herbert
004798d61d
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
Dean Herbert
01d732bb65
Revert "Refactor SliderSelectionBlueprint
to not reference blueprint pieces for input handling"
...
This reverts commit 54fe10c82a
.
2021-05-08 23:33:03 +09:00
Dean Herbert
63e267a3be
Revert "Trim redundant this
qualifier"
...
This reverts commit df630d9428
.
2021-05-08 23:32:52 +09:00
Bartłomiej Dach
df630d9428
Trim redundant this
qualifier
2021-05-08 14:53:19 +02:00
Dean Herbert
54fe10c82a
Refactor SliderSelectionBlueprint
to not reference blueprint pieces for input handling
2021-05-07 10:36:03 +09:00
Dean Herbert
39067e6926
Fix slider input handling potentially being offset after composer area resize
...
Closes https://github.com/ppy/osu/issues/12671 .
2021-05-06 17:19:19 +09:00
Salman Ahmed
cc24d8a6bd
Remove unused using directive
...
I literally noticed it after I pushed, god damn it.
2021-05-05 14:27:38 +03:00
Salman Ahmed
6fb9eb8b33
Move legacy beatmap combo offset to osu! processor
...
Better suited there, I intiailly wanted the whole legacy interface to reside in `osu.Game.Rulesets.Osu` but it's required in `ConvertHitObjectParser` and that's in the main game project, so had to leave the interface as-is for now.
2021-05-05 14:24:14 +03:00
Dean Herbert
1410b8f36d
Fix follow points displaying at incorrect locations when dragging a slider out-of-bounds
2021-05-05 18:30:57 +09:00
Salman Ahmed
cd6d070b4a
Consider "combo offsets" as legacy logic and separate from combo information
2021-05-05 07:43:08 +03:00
Pasi4K5
6bed268bd8
Enhance mod settings and add option "Random seed"
...
+ slight adjustments
2021-05-01 04:01:43 +02:00
Pasi4K5
d90708d646
Merge branch 'master' into mod-osu-random
2021-05-01 02:45:32 +02:00
Bartłomiej Dach
9cb55ca245
Merge branch 'master' into barrel-roll
2021-04-30 22:27:27 +02:00
Andrei Zavatski
7bf3498e2a
Calculate playfield scale locally
2021-04-30 02:49:19 +03:00
Andrei Zavatski
25e0fb1cf9
Refactor OsuModBarrelRoll to allow it's usage by other rulesets
2021-04-30 01:59:59 +03:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Pasi4K5
95040f7edc
Change initial seed to a random number
2021-04-27 22:19:04 +02:00
Pasi4K5
a141a4e9e6
Add setting "Seed"
...
Random numbers are now generated with the seed specified in the mod settings.
2021-04-27 20:44:36 +02:00
Pasi4K5
4b05568d2d
Revert "Fix bug causing the star rating to change when Random is enabled"
...
This reverts commit 1dfe028c02
.
2021-04-27 19:39:58 +02:00
Dean Herbert
f586bc46e6
Avoid using EditorBeatmap.SelectedHitObjects
2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Dean Herbert
ec1c336b0a
Fix a couple of inspections
2021-04-27 13:23:14 +09:00
Pasi4K5
1dfe028c02
Fix bug causing the star rating to change when Random is enabled
2021-04-26 22:26:13 +02:00
Pasi4K5
19fc224348
Revert "Make OsuAutoGenerator spin the cursor around the position of the spinner instead of a set value"
...
This reverts commit 817bb5213c
.
2021-04-26 11:52:46 +02:00
smoogipoo
1e0ee3cd61
Merge branch 'master' into fix-editor-slider-repeat-animation
2021-04-26 16:45:04 +09:00
Dan Balasescu
0727728771
Merge pull request #12579 from peppy/rename-edit-classes
...
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 16:44:35 +09:00
smoogipoo
0d0b4ea78a
Rewrite comment to hopefully be more readable
2021-04-26 15:47:37 +09:00
smoogipoo
f70e45b199
Prevent adding null enumerable
2021-04-26 15:35:08 +09:00
Dean Herbert
d10aac851d
Extract scale constant
2021-04-26 15:30:22 +09:00
Dean Herbert
8795c5f082
Update osu! editor transform logic to allow adjustments to DrawableSliderRepeat
and DrawableSliderTail
2021-04-26 15:27:10 +09:00
Dean Herbert
4da964c3f3
Expose DrawableSliderRepeat
's arrow and move transforms to children
2021-04-26 15:22:42 +09:00
Dean Herbert
aa7ade8186
Expose presence of MainCirclePiece
via an interface
2021-04-26 15:22:17 +09:00
smoogipoo
6182181ea1
Fix simultaneous slider input not allowing both keys
2021-04-26 15:20:29 +09:00
Dean Herbert
4898471d68
Merge branch 'master' into fix-editor-slider-repeat-animation
2021-04-26 14:43:22 +09:00
Dean Herbert
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00
Salman Ahmed
0b9172a1dc
Animate back slider repeat and tail circle pieces
2021-04-26 02:39:49 +03:00
Pasi4K5
6e85c4e069
Change randomisation process to keep distances between objects
...
Remove now unnecessary settings;
Remove spinners;
Sliders are not implemented yet
2021-04-25 23:57:01 +02:00
Pasi4K5
08821da954
Change mod description
2021-04-25 01:43:32 +02:00
Pasi4K5
f33f1b2bed
Remove class "ModRandomOsu" and adjust code
...
Add documentation comment for OsuModRandom
2021-04-25 01:34:39 +02:00
Pasi4K5
92f765b958
Change ModType from Fun to Conversion
2021-04-25 01:19:06 +02:00
Pasi4K5
817bb5213c
Make OsuAutoGenerator spin the cursor around the position of the spinner instead of a set value
...
This is to make Autoplay work with randomised spinner positions
2021-04-25 00:46:35 +02:00
Pasi4K5
961bd1177c
Add mod "Random" for ruleset "osu!"
2021-04-25 00:39:36 +02:00
Dan Balasescu
50f37ef09c
Merge pull request #12519 from peppy/editor-hit-animation-toggle
...
Add editor hit animation toggle
2021-04-22 20:49:21 +09:00
smoogipoo
d4d78f7434
Merge branch 'master' into legacy-scores-classic-mod
2021-04-22 18:44:20 +09:00
Dean Herbert
0f70469d1c
Only apply custom editor overrides if hit animations is disabled
2021-04-21 19:44:17 +09:00
Dean Herbert
f2824a222a
Adjust existing fades to close match stable editor
2021-04-21 19:41:15 +09:00
Dean Herbert
47a4a07024
Split out animation triggering of MainCirclePiece
to be interface driven
2021-04-21 19:15:10 +09:00
Salman Ahmed
e90d791754
Add base "classic" mod
2021-04-21 09:14:19 +03:00
Dean Herbert
6164902eba
Merge pull request #12510 from smoogipoo/fix-wiggle-slider-tails
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Fix slider tails wiggling independently
2021-04-21 11:30:13 +09:00
smoogipoo
e454037d82
Add to comment
2021-04-21 10:32:13 +09:00
Dan Balasescu
397df41570
Merge pull request #12507 from peppy/fix-cursor-position-rotated
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Fix click-to-resume cursor location being incorrect when playfield is transformed
2021-04-21 10:29:35 +09:00
smoogipoo
9d423201ed
Fix slider tails wiggling independently
2021-04-21 10:29:18 +09:00
Dean Herbert
4910d8f56c
Fix click-to-resume cursor location being incorrect when playfield is transformed
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Closes #12501 .
2021-04-21 00:12:49 +09:00
Dean Herbert
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
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Add background and audio checks
2021-04-21 00:10:32 +09:00
Dan Balasescu
86772869da
Merge pull request #12498 from peppy/barrel-roll-faster-spin
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Allow faster roll speed selection in "Barrel Roll" mod
2021-04-20 20:39:45 +09:00
Dean Herbert
ac0ed72d04
Keep hitcircles aligned with view in "Barrel Roll" mod
2021-04-20 18:36:11 +09:00
Dean Herbert
f11b068dee
Allow faster roll speed selection in "Barrel Roll" mod
2021-04-20 18:22:58 +09:00
Naxess
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks
2021-04-20 02:36:13 +02:00
Naxess
8656176ab8
Add the playable beatmap as check argument
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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Dean Herbert
510e54ff54
Update framework
2021-04-19 23:41:21 +09:00
Naxess
56bf49c85c
Take IWorkingBeatmap
instead of WorkingBeatmap
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This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
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This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Salman Ahmed
c1082ddb9a
Add space before the unit
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Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2021-04-17 06:28:07 +03:00
Salman Ahmed
892a8a7cd2
Remove unnecessary comma
2021-04-17 04:23:48 +03:00
Salman Ahmed
78c8508784
Remove unused using directive
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gotta git gud
2021-04-17 03:52:08 +03:00
Salman Ahmed
d5a1e00feb
Improve "barrel roll" mod settings description
2021-04-17 03:32:47 +03:00