mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:52:55 +08:00
Rework settings; Add seed to ScorePanel; Apply requested changes from @bdach
This commit is contained in:
parent
6bed268bd8
commit
946abfbb83
@ -35,68 +35,46 @@ namespace osu.Game.Rulesets.Osu.Mods
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private const byte border_distance_x = 192;
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private const byte border_distance_y = 144;
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private static readonly Bindable<int> seed = new Bindable<int>
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[SettingSource("Custom seed", "Use a custom seed instead of a random one", SettingControlType = typeof(OsuModRandomSettingsControl))]
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public Bindable<int?> CustomSeed { get; } = new Bindable<int?>
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{
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Default = -1
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Default = null,
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Value = null
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};
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private static readonly BindableBool random_seed = new BindableBool
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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Value = true,
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Default = true
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};
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[SettingSource("Random seed", "Generate a random seed for the beatmap generation")]
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public BindableBool RandomSeed => random_seed;
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[SettingSource("Seed", "Seed for the random beatmap generation", SettingControlType = typeof(OsuModRandomSettingsControl))]
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public Bindable<int> Seed => seed;
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internal static bool CustomSeedDisabled => random_seed.Value;
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public OsuModRandom()
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{
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if (seed.Default != -1)
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if (!(beatmap is OsuBeatmap osuBeatmap))
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return;
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var random = RNG.Next();
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seed.Value = random;
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seed.Default = random;
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seed.BindValueChanged(e => seed.Default = e.NewValue);
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}
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var seed = RNG.Next();
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public void ApplyToBeatmap(IBeatmap iBeatmap)
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{
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if (!(iBeatmap is OsuBeatmap beatmap))
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return;
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if (CustomSeed.Value != null)
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seed = (int)CustomSeed.Value;
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if (RandomSeed.Value)
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seed.Value = RNG.Next();
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Seed = seed;
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var rng = new Random(seed.Value);
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var rng = new Random(seed);
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// Absolute angle
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float prevAngleRad = 0;
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// Absolute positions
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Vector2 prevPosUnchanged = beatmap.HitObjects[0].Position;
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Vector2 prevPosChanged = beatmap.HitObjects[0].Position;
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var prevObjectInfo = new HitObjectInfo
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{
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AngleRad = 0,
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PosUnchanged = osuBeatmap.HitObjects[0].Position,
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PosChanged = osuBeatmap.HitObjects[0].Position
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};
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// rateOfChangeMultiplier changes every i iterations to prevent shaky-line-shaped streams
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byte i = 3;
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float rateOfChangeMultiplier = 0;
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foreach (var beatmapHitObject in beatmap.HitObjects)
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foreach (var currentHitObject in osuBeatmap.HitObjects)
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{
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if (!(beatmapHitObject is OsuHitObject hitObject))
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return;
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// posUnchanged: position from the original beatmap (not randomised)
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var posUnchanged = hitObject.EndPosition;
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var posChanged = Vector2.Zero;
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// Angle of the vector pointing from the last to the current hit object
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float angleRad = 0;
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var currentObjectInfo = new HitObjectInfo
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{
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AngleRad = 0,
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PosUnchanged = currentHitObject.EndPosition,
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PosChanged = Vector2.Zero
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};
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if (i >= 3)
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{
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@ -104,24 +82,23 @@ namespace osu.Game.Rulesets.Osu.Mods
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rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1;
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}
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if (hitObject is HitCircle circle)
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if (currentHitObject is HitCircle circle)
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{
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var distanceToPrev = Vector2.Distance(posUnchanged, prevPosUnchanged);
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var distanceToPrev = Vector2.Distance(currentObjectInfo.PosUnchanged, prevObjectInfo.PosUnchanged);
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circle.Position = posChanged = getRandomisedPosition(
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getObjectInfo(
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rateOfChangeMultiplier,
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prevPosChanged,
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prevAngleRad,
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prevObjectInfo,
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distanceToPrev,
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out angleRad
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ref currentObjectInfo
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);
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circle.Position = currentObjectInfo.PosChanged;
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}
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// TODO: Implement slider position randomisation
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prevAngleRad = angleRad;
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prevPosUnchanged = posUnchanged;
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prevPosChanged = posChanged;
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prevObjectInfo = currentObjectInfo;
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i++;
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}
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}
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@ -130,12 +107,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// Returns the final position of the hit object
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/// </summary>
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/// <returns>Final position of the hit object</returns>
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private Vector2 getRandomisedPosition(
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private void getObjectInfo(
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float rateOfChangeMultiplier,
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Vector2 prevPosChanged,
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float prevAngleRad,
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HitObjectInfo prevObjectInfo,
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float distanceToPrev,
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out float newAngle)
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ref HitObjectInfo currentObjectInfo)
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{
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// The max. angle (relative to the angle of the vector pointing from the 2nd last to the last hit object)
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// is proportional to the distance between the last and the current hit object
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@ -143,19 +119,19 @@ namespace osu.Game.Rulesets.Osu.Mods
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var maxDistance = OsuPlayfield.BASE_SIZE.LengthFast;
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var randomAngleRad = rateOfChangeMultiplier * 2 * Math.PI * distanceToPrev / maxDistance;
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newAngle = (float)randomAngleRad + prevAngleRad;
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if (newAngle < 0)
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newAngle += 2 * (float)Math.PI;
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currentObjectInfo.AngleRad = (float)randomAngleRad + prevObjectInfo.AngleRad;
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if (currentObjectInfo.AngleRad < 0)
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currentObjectInfo.AngleRad += 2 * (float)Math.PI;
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var posRelativeToPrev = new Vector2(
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distanceToPrev * (float)Math.Cos(newAngle),
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distanceToPrev * (float)Math.Sin(newAngle)
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distanceToPrev * (float)Math.Cos(currentObjectInfo.AngleRad),
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distanceToPrev * (float)Math.Sin(currentObjectInfo.AngleRad)
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);
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posRelativeToPrev = getRotatedVector(prevPosChanged, posRelativeToPrev);
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posRelativeToPrev = getRotatedVector(prevObjectInfo.PosChanged, posRelativeToPrev);
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newAngle = (float)Math.Atan2(posRelativeToPrev.Y, posRelativeToPrev.X);
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var position = Vector2.Add(prevPosChanged, posRelativeToPrev);
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currentObjectInfo.AngleRad = (float)Math.Atan2(posRelativeToPrev.Y, posRelativeToPrev.X);
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var position = Vector2.Add(prevObjectInfo.PosChanged, posRelativeToPrev);
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// Move hit objects back into the playfield if they are outside of it,
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// which would sometimes happen during big jumps otherwise.
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@ -169,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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else if (position.Y > OsuPlayfield.BASE_SIZE.Y)
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position.Y = OsuPlayfield.BASE_SIZE.Y;
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return position;
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currentObjectInfo.PosChanged = position;
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}
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/// <summary>
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@ -214,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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return rotateVectorTowardsVector(
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posRelativeToPrev,
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Vector2.Subtract(playfieldMiddle, prevPosChanged),
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relativeRotationDistance
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relativeRotationDistance / 2
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);
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}
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@ -230,10 +206,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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var initialAngleRad = Math.Atan2(initial.Y, initial.X);
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var destAngleRad = Math.Atan2(destination.Y, destination.X);
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// Divide by 2 to limit the max. angle to 90°
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// (90° is enough to prevent the hit objects from leaving the playfield)
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relativeDistance /= 2;
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var diff = destAngleRad - initialAngleRad;
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while (diff < -Math.PI)
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@ -246,46 +218,45 @@ namespace osu.Game.Rulesets.Osu.Mods
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diff -= 2 * Math.PI;
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}
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var finalAngle = 0d;
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if (diff > 0)
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{
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finalAngle = initialAngleRad + relativeDistance * diff;
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}
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else if (diff < 0)
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{
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finalAngle = initialAngleRad + relativeDistance * diff;
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}
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var finalAngleRad = initialAngleRad + relativeDistance * diff;
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return new Vector2(
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initial.Length * (float)Math.Cos(finalAngle),
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initial.Length * (float)Math.Sin(finalAngle)
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initial.Length * (float)Math.Cos(finalAngleRad),
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initial.Length * (float)Math.Sin(finalAngleRad)
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);
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}
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private struct HitObjectInfo
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{
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internal float AngleRad { get; set; }
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internal Vector2 PosUnchanged { get; set; }
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internal Vector2 PosChanged { get; set; }
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}
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}
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public class OsuModRandomSettingsControl : SettingsItem<int>
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public class OsuModRandomSettingsControl : SettingsItem<int?>
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{
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[Resolved]
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private static GameHost host { get; set; }
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[BackgroundDependencyLoader]
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private void load(GameHost gameHost) => host = gameHost;
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protected override Drawable CreateControl() => new SeedControl
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{
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 5 }
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};
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private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int>
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private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int?>
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{
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private readonly BindableWithCurrent<int> current = new BindableWithCurrent<int>();
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[Resolved]
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private GameHost host { get; set; }
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public Bindable<int> Current
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private readonly BindableWithCurrent<int?> current = new BindableWithCurrent<int?>();
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public Bindable<int?> Current
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{
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get => current;
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set => Scheduler.Add(() => current.Current = value);
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set
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{
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current.Current = value;
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seedNumberBox.Text = value.Value.ToString();
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}
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}
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private readonly OsuNumberBox seedNumberBox;
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@ -324,40 +295,29 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1,
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Text = "Copy",
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Action = copySeedToClipboard
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Text = "Paste",
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Action = () => seedNumberBox.Text = host.GetClipboard().GetText()
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}
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}
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}
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}
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};
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seedNumberBox.Current.BindValueChanged(onTextBoxValueChanged);
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seedNumberBox.Current.BindValueChanged(e =>
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{
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int? value = null;
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if (int.TryParse(e.NewValue, out var intVal))
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value = intVal;
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current.Value = value;
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});
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}
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private void onTextBoxValueChanged(ValueChangedEvent<string> e)
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{
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string seed = e.NewValue;
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while (!string.IsNullOrEmpty(seed) && !int.TryParse(seed, out _))
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seed = seed[..^1];
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if (!int.TryParse(seed, out var intVal))
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intVal = 0;
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current.Value = intVal;
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}
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private void copySeedToClipboard() => host.GetClipboard().SetText(seedNumberBox.Text);
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protected override void Update()
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{
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seedNumberBox.ReadOnly = OsuModRandom.CustomSeedDisabled;
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if (seedNumberBox.HasFocus)
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return;
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seedNumberBox.Text = current.Current.Value.ToString();
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if (current.Value == null)
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seedNumberBox.Text = current.Current.Value.ToString();
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}
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}
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}
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@ -13,5 +13,6 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => OsuIcon.Dice;
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public override double ScoreMultiplier => 1;
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public int? Seed { get; protected set; }
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}
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}
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@ -88,6 +88,24 @@ namespace osu.Game.Scoring
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}
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}
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public bool ContainsModOfType<T>(out T mod)
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{
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if (mods != null)
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{
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foreach (var currentMod in mods)
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{
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if (!(currentMod is T modOfType))
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continue;
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mod = modOfType;
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return true;
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}
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}
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mod = default;
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return false;
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}
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// Used for API serialisation/deserialisation.
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[JsonProperty("mods")]
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[NotMapped]
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@ -7,11 +7,13 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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@ -55,6 +57,9 @@ namespace osu.Game.Screens.Ranking.Expanded
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Padding = new MarginPadding(padding);
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}
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[Resolved]
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private GameHost host { get; set; }
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[BackgroundDependencyLoader]
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private void load(BeatmapDifficultyCache beatmapDifficultyCache)
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{
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@ -224,7 +229,47 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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}
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}
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}
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}.With(t =>
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{
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if (!score.ContainsModOfType<ModRandom>(out var mod) || mod.Seed == null)
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return;
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t.Add(new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Content = new[]
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{
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new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding
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{
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Top = 3f,
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Right = 5f
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},
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Medium),
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Text = $"Seed: {mod.Seed}"
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},
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new TriangleButton
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1.2f,
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Width = 0.5f,
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Text = "Copy",
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Action = () => host.GetClipboard().SetText(mod.Seed.ToString())
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}
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}
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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}
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});
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})
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}
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},
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new OsuSpriteText
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Contracted;
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using osu.Game.Screens.Ranking.Expanded;
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@ -206,7 +207,12 @@ namespace osu.Game.Screens.Ranking
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switch (state)
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{
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case PanelState.Expanded:
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Size = new Vector2(EXPANDED_WIDTH, expanded_height);
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var height = expanded_height;
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if (Score.ContainsModOfType<ModRandom>(out var mod) && mod.Seed != null)
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height += 20f;
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Size = new Vector2(EXPANDED_WIDTH, height);
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topLayerBackground.FadeColour(expanded_top_layer_colour, resize_duration, Easing.OutQuint);
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middleLayerBackground.FadeColour(expanded_middle_layer_colour, resize_duration, Easing.OutQuint);
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