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mirror of https://github.com/ppy/osu.git synced 2025-01-13 15:52:54 +08:00

Enhance mod settings and add option "Random seed"

+ slight adjustments
This commit is contained in:
Pasi4K5 2021-05-01 04:01:43 +02:00
parent d90708d646
commit 6bed268bd8

View File

@ -2,13 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Platform;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
@ -25,36 +32,58 @@ namespace osu.Game.Rulesets.Osu.Mods
// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
// The closer the hit objects draw to the border, the sharper the turn
private const byte border_distance_x = 128;
private const byte border_distance_y = 96;
private const byte border_distance_x = 192;
private const byte border_distance_y = 144;
[SettingSource("Seed", "Seed for the random number generator")]
public Bindable<string> Seed { get; } = new Bindable<string>
private static readonly Bindable<int> seed = new Bindable<int>
{
Value = RNG.Next().ToString()
Default = -1
};
public void ApplyToBeatmap(IBeatmap beatmap)
private static readonly BindableBool random_seed = new BindableBool
{
if (!int.TryParse(Seed.Value, out var seed))
{
var e = new FormatException("Seed must be an integer");
Logger.Error(e, "Could not load beatmap: RNG seed must be an integer.");
Value = true,
Default = true
};
[SettingSource("Random seed", "Generate a random seed for the beatmap generation")]
public BindableBool RandomSeed => random_seed;
[SettingSource("Seed", "Seed for the random beatmap generation", SettingControlType = typeof(OsuModRandomSettingsControl))]
public Bindable<int> Seed => seed;
internal static bool CustomSeedDisabled => random_seed.Value;
public OsuModRandom()
{
if (seed.Default != -1)
return;
}
var rng = new Random(seed);
var random = RNG.Next();
seed.Value = random;
seed.Default = random;
seed.BindValueChanged(e => seed.Default = e.NewValue);
}
public void ApplyToBeatmap(IBeatmap iBeatmap)
{
if (!(iBeatmap is OsuBeatmap beatmap))
return;
if (RandomSeed.Value)
seed.Value = RNG.Next();
var rng = new Random(seed.Value);
// Absolute angle
float prevAngleRad = 0;
// Absolute positions
Vector2 prevPosUnchanged = ((OsuHitObject)beatmap.HitObjects[0]).Position;
Vector2 prevPosChanged = ((OsuHitObject)beatmap.HitObjects[0]).Position;
Vector2 prevPosUnchanged = beatmap.HitObjects[0].Position;
Vector2 prevPosChanged = beatmap.HitObjects[0].Position;
// rateOfChangeMultiplier changes every i iterations to prevent shaky-line-shaped streams
byte i = 5;
byte i = 3;
float rateOfChangeMultiplier = 0;
foreach (var beatmapHitObject in beatmap.HitObjects)
@ -69,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// Angle of the vector pointing from the last to the current hit object
float angleRad = 0;
if (i >= 5)
if (i >= 3)
{
i = 0;
rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1;
@ -234,4 +263,102 @@ namespace osu.Game.Rulesets.Osu.Mods
);
}
}
public class OsuModRandomSettingsControl : SettingsItem<int>
{
[Resolved]
private static GameHost host { get; set; }
[BackgroundDependencyLoader]
private void load(GameHost gameHost) => host = gameHost;
protected override Drawable CreateControl() => new SeedControl
{
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 5 }
};
private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int>
{
private readonly BindableWithCurrent<int> current = new BindableWithCurrent<int>();
public Bindable<int> Current
{
get => current;
set => Scheduler.Add(() => current.Current = value);
}
private readonly OsuNumberBox seedNumberBox;
public SeedControl()
{
AutoSizeAxes = Axes.Y;
InternalChildren = new[]
{
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 2),
new Dimension(GridSizeMode.Relative, 0.25f)
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize)
},
Content = new[]
{
new Drawable[]
{
seedNumberBox = new OsuNumberBox
{
RelativeSizeAxes = Axes.X,
CommitOnFocusLost = true
},
null,
new TriangleButton
{
RelativeSizeAxes = Axes.Both,
Height = 1,
Text = "Copy",
Action = copySeedToClipboard
}
}
}
}
};
seedNumberBox.Current.BindValueChanged(onTextBoxValueChanged);
}
private void onTextBoxValueChanged(ValueChangedEvent<string> e)
{
string seed = e.NewValue;
while (!string.IsNullOrEmpty(seed) && !int.TryParse(seed, out _))
seed = seed[..^1];
if (!int.TryParse(seed, out var intVal))
intVal = 0;
current.Value = intVal;
}
private void copySeedToClipboard() => host.GetClipboard().SetText(seedNumberBox.Text);
protected override void Update()
{
seedNumberBox.ReadOnly = OsuModRandom.CustomSeedDisabled;
if (seedNumberBox.HasFocus)
return;
seedNumberBox.Text = current.Current.Value.ToString();
}
}
}
}