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mirror of https://github.com/ppy/osu.git synced 2025-01-15 05:52:54 +08:00

Merge branch 'master' into add-legacy-star-particles

This commit is contained in:
Opelkuh 2021-09-19 04:34:35 +02:00
commit 1d7d779f66
170 changed files with 1920 additions and 1237 deletions

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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
{
OsuGame game = new OsuGame();
game.SetHost(host);
Children = new Drawable[]
{
new Box
@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
game
};
AddGame(new OsuGame());
}
}
}

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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
{
OsuGame game = new OsuGame();
game.SetHost(host);
Children = new Drawable[]
{
new Box
@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.Pippidon.Tests
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
game
};
AddGame(new OsuGame());
}
}
}

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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
{
OsuGame game = new OsuGame();
game.SetHost(host);
Children = new Drawable[]
{
new Box
@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
game
};
AddGame(new OsuGame());
}
}
}

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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
{
OsuGame game = new OsuGame();
game.SetHost(host);
Children = new Drawable[]
{
new Box
@ -25,8 +22,9 @@ namespace osu.Game.Rulesets.Pippidon.Tests
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
game
};
AddGame(new OsuGame());
}
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osuTK;
@ -61,9 +62,9 @@ namespace osu.Game.Rulesets.Pippidon.UI
}
}
public bool OnPressed(PippidonAction action)
public bool OnPressed(KeyBindingPressEvent<PippidonAction> e)
{
switch (action)
switch (e.Action)
{
case PippidonAction.MoveUp:
changeLane(-1);
@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Pippidon.UI
}
}
public void OnReleased(PippidonAction action)
public void OnReleased(KeyBindingReleaseEvent<PippidonAction> e)
{
}

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@ -51,11 +51,11 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.913.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.907.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.916.1" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.3.0" />
<PackageReference Include="Realm" Version="10.5.0" />
</ItemGroup>
</Project>

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@ -44,9 +44,9 @@ namespace osu.Game.Rulesets.Catch.Mods
}
// disable keyboard controls
public bool OnPressed(CatchAction action) => true;
public bool OnPressed(KeyBindingPressEvent<CatchAction> e) => true;
public void OnReleased(CatchAction action)
public void OnReleased(KeyBindingReleaseEvent<CatchAction> e)
{
}

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Replays;
@ -144,9 +145,9 @@ namespace osu.Game.Rulesets.Catch.UI
Catcher.VisualDirection = Direction.Left;
}
public bool OnPressed(CatchAction action)
public bool OnPressed(KeyBindingPressEvent<CatchAction> e)
{
switch (action)
switch (e.Action)
{
case CatchAction.MoveLeft:
currentDirection--;
@ -164,9 +165,9 @@ namespace osu.Game.Rulesets.Catch.UI
return false;
}
public void OnReleased(CatchAction action)
public void OnReleased(KeyBindingReleaseEvent<CatchAction> e)
{
switch (action)
switch (e.Action)
{
case CatchAction.MoveLeft:
currentDirection++;

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
c.Add(CreateHitObject().With(h =>
{
h.HitObject.StartTime = START_TIME;
h.HitObject.StartTime = Time.Current + 5000;
h.AccentColour.Value = Color4.Orange;
}));
})
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
c.Add(CreateHitObject().With(h =>
{
h.HitObject.StartTime = START_TIME;
h.HitObject.StartTime = Time.Current + 5000;
h.AccentColour.Value = Color4.Orange;
}));
})

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@ -19,8 +19,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
/// </summary>
public abstract class ManiaSkinnableTestScene : SkinnableTestScene
{
protected const double START_TIME = 1000000000;
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
@ -55,27 +53,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(1000);
IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ZeroScrollAlgorithm();
}
private class ZeroScrollAlgorithm : IScrollAlgorithm
{
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
=> double.MinValue;
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
=> scrollLength;
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
=> (float)((time - START_TIME) / timeRange) * scrollLength;
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
=> 0;
public void Reset()
{
}
IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(5000);
IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ConstantScrollAlgorithm();
}
}
}

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("Hold key", () =>
{
clock.CurrentTime = 0;
note.OnPressed(ManiaAction.Key1);
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager().CurrentState, ManiaAction.Key1));
});
AddStep("progress time", () => clock.CurrentTime = 500);
AddAssert("head is visible", () => note.Head.Alpha == 1);

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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -253,12 +254,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HoldBrokenTime = Time.Current;
}
public bool OnPressed(ManiaAction action)
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (AllJudged)
return false;
if (action != Action.Value)
if (e.Action != Action.Value)
return false;
// do not run any of this logic when rewinding, as it inverts order of presses/releases.
@ -288,12 +289,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
isHitting.Value = true;
}
public void OnReleased(ManiaAction action)
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
if (AllJudged)
return;
if (action != Action.Value)
if (e.Action != Action.Value)
return;
// do not run any of this logic when rewinding, as it inverts order of presses/releases.

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -43,9 +44,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// it will be hidden along with its parenting hold note when required.
}
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note
public override void OnReleased(ManiaAction action)
public override void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
}
}

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@ -3,6 +3,7 @@
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -68,9 +69,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
});
}
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note
public override void OnReleased(ManiaAction action)
public override void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
}
}

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Configuration;
@ -97,9 +98,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
ApplyResult(r => r.Type = result);
}
public virtual bool OnPressed(ManiaAction action)
public virtual bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (action != Action.Value)
if (e.Action != Action.Value)
return false;
if (CheckHittable?.Invoke(this, Time.Current) == false)
@ -108,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return UpdateResult(true);
}
public virtual void OnReleased(ManiaAction action)
public virtual void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
}

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
@ -76,9 +77,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
}
}
public bool OnPressed(ManiaAction action)
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (action == Column.Action.Value)
if (e.Action == Column.Action.Value)
{
light.FadeIn();
light.ScaleTo(Vector2.One);
@ -87,12 +88,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return false;
}
public void OnReleased(ManiaAction action)
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
// Todo: Should be 400 * 100 / CurrentBPM
const double animation_length = 250;
if (action == Column.Action.Value)
if (e.Action == Column.Action.Value)
{
light.FadeTo(0, animation_length);
light.ScaleTo(new Vector2(1, 0), animation_length);

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@ -1,18 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class LegacyHoldNoteHeadPiece : LegacyNotePiece
{
protected override Texture GetTexture(ISkinSource skin)
protected override Drawable GetAnimation(ISkinSource skin)
{
// TODO: Should fallback to the head from default legacy skin instead of note.
return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
return GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
?? GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
}
}
}

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@ -18,12 +18,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
: new ValueChangedEvent<ScrollingDirection>(ScrollingDirection.Up, ScrollingDirection.Up));
}
protected override Texture GetTexture(ISkinSource skin)
protected override Drawable GetAnimation(ISkinSource skin)
{
// TODO: Should fallback to the head from default legacy skin instead of note.
return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteTailImage)
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
return GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteTailImage)
?? GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
?? GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
}
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@ -86,9 +87,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
}
}
public bool OnPressed(ManiaAction action)
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (action == column.Action.Value)
if (e.Action == column.Action.Value)
{
upSprite.FadeTo(0);
downSprite.FadeTo(1);
@ -97,9 +98,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return false;
}
public void OnReleased(ManiaAction action)
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
if (action == column.Action.Value)
if (e.Action == column.Action.Value)
{
upSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(1);
downSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(0);

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
@ -19,7 +21,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container directionContainer;
private Sprite noteSprite;
[CanBeNull]
private Drawable noteAnimation;
private float? minimumColumnWidth;
@ -39,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = noteSprite = new Sprite { Texture = GetTexture(skin) }
Child = noteAnimation = GetAnimation(skin) ?? Empty()
};
direction.BindTo(scrollingInfo.Direction);
@ -50,12 +54,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
base.Update();
if (noteSprite.Texture != null)
Texture texture = null;
if (noteAnimation is Sprite sprite)
texture = sprite.Texture;
else if (noteAnimation is TextureAnimation textureAnimation && textureAnimation.FrameCount > 0)
texture = textureAnimation.CurrentFrame;
if (texture != null)
{
// The height is scaled to the minimum column width, if provided.
float minimumWidth = minimumColumnWidth ?? DrawWidth;
noteSprite.Scale = Vector2.Divide(new Vector2(DrawWidth, minimumWidth), noteSprite.Texture.DisplayWidth);
noteAnimation.Scale = Vector2.Divide(new Vector2(DrawWidth, minimumWidth), texture.DisplayWidth);
}
}
@ -73,9 +83,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
}
}
protected virtual Texture GetTexture(ISkinSource skin) => GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
[CanBeNull]
protected virtual Drawable GetAnimation(ISkinSource skin) => GetAnimationFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
protected Texture GetTextureFromLookup(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
[CanBeNull]
protected Drawable GetAnimationFromLookup(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
{
string suffix = string.Empty;
@ -93,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
string noteImage = GetColumnSkinConfig<string>(skin, lookup)?.Value
?? $"mania-note{FallbackColumnIndex}{suffix}";
return skin.GetTexture(noteImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge);
return skin.GetAnimation(noteImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true);
}
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
@ -122,16 +123,16 @@ namespace osu.Game.Rulesets.Mania.UI
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
}
public bool OnPressed(ManiaAction action)
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (action != Action.Value)
if (e.Action != Action.Value)
return false;
sampleTriggerSource.Play();
return true;
}
public void OnReleased(ManiaAction action)
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
@ -91,16 +92,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
}
public bool OnPressed(ManiaAction action)
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (action == this.action.Value)
if (e.Action == action.Value)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false;
}
public void OnReleased(ManiaAction action)
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
if (action == this.action.Value)
if (e.Action == action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
@ -74,16 +75,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
}
}
public bool OnPressed(ManiaAction action)
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (action == column.Action.Value)
if (e.Action == column.Action.Value)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false;
}
public void OnReleased(ManiaAction action)
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
if (action == column.Action.Value)
if (e.Action == column.Action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
@ -101,16 +102,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
}
}
public bool OnPressed(ManiaAction action)
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (action == column.Action.Value)
if (e.Action == column.Action.Value)
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
return false;
}
public void OnReleased(ManiaAction action)
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
if (action == column.Action.Value)
if (e.Action == column.Action.Value)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
}
}

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@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.7568168283591499d, "diffcalc-test")]
[TestCase(1.0348244046058293d, "zero-length-sliders")]
[TestCase(6.6634445062299665d, "diffcalc-test")]
[TestCase(1.0414203870195022d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.4783236764532557d, "diffcalc-test")]
[TestCase(1.2708532136987165d, "zero-length-sliders")]
[TestCase(8.3858089051603368d, "diffcalc-test")]
[TestCase(1.2723279173428435d, "zero-length-sliders")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
@ -143,9 +144,9 @@ namespace osu.Game.Rulesets.Osu.Tests
pressed = value;
if (value)
OnPressed(OsuAction.LeftButton);
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
else
OnReleased(OsuAction.LeftButton);
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
}
}

View File

@ -4,6 +4,7 @@
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
@ -97,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void scheduleHit() => AddStep("schedule action", () =>
{
var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(OsuAction.LeftButton), delay);
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
});
}
}

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@ -20,6 +20,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
@ -86,9 +87,9 @@ namespace osu.Game.Rulesets.Osu.Tests
if (firstObject == null)
return false;
var skinnable = firstObject.ApproachCircle.Child as SkinnableDrawable;
var skinnable = firstObject.ApproachCircle;
if (skin == null && skinnable?.Drawable is Sprite)
if (skin == null && skinnable?.Drawable is DefaultApproachCircle)
// check for default skin provider
return true;

View File

@ -34,7 +34,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
double basePerformance = Math.Pow(Math.Pow(baseAimPerformance, 1.1) + Math.Pow(baseSpeedPerformance, 1.1), 1 / 1.1);
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);

View File

@ -127,9 +127,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return false;
}
public bool OnPressed(PlatformAction action)
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (action)
switch (e.Action)
{
case PlatformAction.Delete:
return DeleteSelected();
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return false;
}
public void OnReleased(PlatformAction action)
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
{
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public OsuAction? HitAction => HitArea.HitAction;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
public ApproachCircle ApproachCircle { get; private set; }
public SkinnableDrawable ApproachCircle { get; private set; }
public HitReceptor HitArea { get; private set; }
public SkinnableDrawable CirclePiece { get; private set; }
@ -74,8 +75,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
ApproachCircle = new ApproachCircle
ApproachCircle = new ProxyableSkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ApproachCircle), _ => new DefaultApproachCircle())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Scale = new Vector2(4),
}
@ -88,7 +92,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue);
}
protected override void LoadComplete()
@ -228,15 +231,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
CornerExponent = 2;
}
public bool OnPressed(OsuAction action)
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
{
switch (action)
switch (e.Action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (IsHovered && (Hit?.Invoke() ?? false))
{
HitAction = action;
HitAction = e.Action;
return true;
}
@ -246,7 +249,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return false;
}
public void OnReleased(OsuAction action)
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
}
private class ProxyableSkinnableDrawable : SkinnableDrawable
{
public override bool RemoveWhenNotAlive => false;
public ProxyableSkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
: base(component, defaultImplementation, confineMode)
{
}
}

View File

@ -19,5 +19,6 @@ namespace osu.Game.Rulesets.Osu
SliderBall,
SliderBody,
SpinnerBody,
ApproachCircle,
}
}

View File

@ -1,50 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class ApproachCircle : Container
{
public override bool RemoveWhenNotAlive => false;
public ApproachCircle()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Child = new SkinnableApproachCircle();
}
private class SkinnableApproachCircle : SkinnableSprite
{
public SkinnableApproachCircle()
: base("Gameplay/osu/approachcircle")
{
}
protected override Drawable CreateDefault(ISkinComponent component)
{
var drawable = base.CreateDefault(component);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
}
}
}
}

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class DefaultApproachCircle : SkinnableSprite
{
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
[Resolved]
private DrawableHitObject drawableObject { get; set; }
public DefaultApproachCircle()
: base("Gameplay/osu/approachcircle")
{
}
[BackgroundDependencyLoader]
private void load()
{
accentColour.BindTo(drawableObject.AccentColour);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour => Colour = colour.NewValue, true);
}
protected override Drawable CreateDefault(ISkinComponent component)
{
var drawable = base.CreateDefault(component);
// Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture.
// See LegacyApproachCircle for documentation as to why this is required.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
}
}
}

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacyApproachCircle : SkinnableSprite
{
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
[Resolved]
private DrawableHitObject drawableObject { get; set; }
public LegacyApproachCircle()
: base("Gameplay/osu/approachcircle")
{
}
[BackgroundDependencyLoader]
private void load()
{
accentColour.BindTo(drawableObject.AccentColour);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
}
protected override Drawable CreateDefault(ISkinComponent component)
{
var drawable = base.CreateDefault(component);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
}
}
}

View File

@ -114,6 +114,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return new LegacyOldStyleSpinner();
return null;
case OsuSkinComponents.ApproachCircle:
return new LegacyApproachCircle();
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
@ -119,9 +120,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
(ActiveCursor as OsuCursor)?.Contract();
}
public bool OnPressed(OsuAction action)
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
{
switch (action)
switch (e.Action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
@ -133,9 +134,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
return false;
}
public void OnReleased(OsuAction action)
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
switch (action)
switch (e.Action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:

View File

@ -89,9 +89,9 @@ namespace osu.Game.Rulesets.Osu.UI
base.OnHoverLost(e);
}
public bool OnPressed(OsuAction action)
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
{
switch (action)
switch (e.Action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.UI
return false;
}
public void OnReleased(OsuAction action)
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
@ -37,6 +38,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
Result.Type = Type;
}
public override bool OnPressed(TaikoAction action) => false;
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
@ -30,6 +31,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
nestedStrongHit.Result.Type = hitBoth ? Type : HitResult.Miss;
}
public override bool OnPressed(TaikoAction action) => false;
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}

View File

@ -36,24 +36,27 @@ namespace osu.Game.Rulesets.Taiko.Mods
public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = new Vector2(0, getSizeFor(0));
FlashlightSize = getSizeFor(0);
AddLayout(flashlightProperties);
}
private float getSizeFor(int combo)
private Vector2 getSizeFor(int combo)
{
float size = default_flashlight_size;
if (combo > 200)
return default_flashlight_size * 0.8f;
size *= 0.8f;
else if (combo > 100)
return default_flashlight_size * 0.9f;
else
return default_flashlight_size;
size *= 0.9f;
// Preserve flashlight size through the playfield's aspect adjustment.
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), getSizeFor(e.NewValue), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
@ -64,7 +67,11 @@ namespace osu.Game.Rulesets.Taiko.Mods
if (!flashlightProperties.IsValid)
{
FlashlightPosition = taikoPlayfield.HitTarget.ToSpaceOfOtherDrawable(taikoPlayfield.HitTarget.OriginPosition, this);
FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
ClearTransforms(targetMember: nameof(FlashlightSize));
FlashlightSize = getSizeFor(Combo.Value);
flashlightProperties.Validate();
}
}

View File

@ -11,6 +11,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@ -112,7 +113,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollBody),
_ => new ElongatedCirclePiece());
public override bool OnPressed(TaikoAction action) => false;
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
private void onNewResult(DrawableHitObject obj, JudgementResult result)
{
@ -196,7 +197,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}
}

View File

@ -4,6 +4,7 @@
using System;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
@ -61,9 +62,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
public override bool OnPressed(TaikoAction action)
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
JudgementType = action == TaikoAction.LeftRim || action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
JudgementType = e.Action == TaikoAction.LeftRim || e.Action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
return UpdateResult(true);
}
@ -91,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}
}

View File

@ -8,6 +8,7 @@ using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
@ -145,19 +146,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = result);
}
public override bool OnPressed(TaikoAction action)
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
if (pressHandledThisFrame)
return true;
if (Judged)
return false;
validActionPressed = HitActions.Contains(action);
validActionPressed = HitActions.Contains(e.Action);
// Only count this as handled if the new judgement is a hit
var result = UpdateResult(true);
if (IsHit)
HitAction = action;
HitAction = e.Action;
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
@ -165,11 +166,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return result;
}
public override void OnReleased(TaikoAction action)
public override void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
if (action == HitAction)
if (e.Action == HitAction)
HitAction = null;
base.OnReleased(action);
base.OnReleased(e);
}
protected override void Update()
@ -265,7 +266,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
public override bool OnPressed(TaikoAction action)
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
// Don't process actions until the main hitobject is hit
if (!ParentHitObject.IsHit)
@ -276,7 +277,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return false;
// Don't handle invalid hit action presses
if (!ParentHitObject.HitActions.Contains(action))
if (!ParentHitObject.HitActions.Contains(e.Action))
return false;
return UpdateResult(true);

View File

@ -12,6 +12,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning.Default;
@ -266,13 +267,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool? lastWasCentre;
public override bool OnPressed(TaikoAction action)
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
// Don't handle keys before the swell starts
if (Time.Current < HitObject.StartTime)
return false;
var isCentre = action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre;
var isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
// Ensure alternating centre and rim hits
if (lastWasCentre == isCentre)

View File

@ -3,6 +3,7 @@
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
}
public override bool OnPressed(TaikoAction action) => false;
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece());

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
@ -76,9 +77,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
public Drawable CreateProxiedContent() => proxiedContent.CreateProxy();
public abstract bool OnPressed(TaikoAction action);
public abstract bool OnPressed(KeyBindingPressEvent<TaikoAction> e);
public virtual void OnReleased(TaikoAction action)
public virtual void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning;
@ -141,16 +142,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
Centre.Texture = skin.GetTexture(@"taiko-drum-inner");
}
public bool OnPressed(TaikoAction action)
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
if (action == CentreAction)
if (e.Action == CentreAction)
{
target = Centre;
sampleTriggerSource.Play(HitType.Centre);
}
else if (action == RimAction)
else if (e.Action == RimAction)
{
target = Rim;
sampleTriggerSource.Play(HitType.Rim);
@ -173,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
return false;
}
public void OnReleased(TaikoAction action)
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
@ -151,19 +152,19 @@ namespace osu.Game.Rulesets.Taiko.UI
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
public bool OnPressed(TaikoAction action)
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable back = null;
if (action == CentreAction)
if (e.Action == CentreAction)
{
target = centreHit;
back = centre;
sampleTriggerSource.Play(HitType.Centre);
}
else if (action == RimAction)
else if (e.Action == RimAction)
{
target = rimHit;
back = rim;
@ -195,7 +196,7 @@ namespace osu.Game.Rulesets.Taiko.UI
return false;
}
public void OnReleased(TaikoAction action)
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}

View File

@ -424,14 +424,14 @@ namespace osu.Game.Tests.Beatmaps.IO
checkBeatmapCount(osu, 12);
checkSingleReferencedFileCount(osu, 18);
var breakTemp = TestResources.GetTestBeatmapForImport();
var brokenTempFilename = TestResources.GetTestBeatmapForImport();
MemoryStream brokenOsu = new MemoryStream();
MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(breakTemp));
MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(brokenTempFilename));
File.Delete(breakTemp);
File.Delete(brokenTempFilename);
using (var outStream = File.Open(breakTemp, FileMode.CreateNew))
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
using (var zip = ZipArchive.Open(brokenOsz))
{
zip.AddEntry("broken.osu", brokenOsu, false);
@ -441,7 +441,7 @@ namespace osu.Game.Tests.Beatmaps.IO
// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
try
{
await manager.Import(new ImportTask(breakTemp));
await manager.Import(new ImportTask(brokenTempFilename));
}
catch
{
@ -456,6 +456,8 @@ namespace osu.Game.Tests.Beatmaps.IO
checkSingleReferencedFileCount(osu, 18);
Assert.AreEqual(1, loggedExceptionCount);
File.Delete(brokenTempFilename);
}
finally
{

View File

@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using NUnit.Framework;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
namespace osu.Game.Tests.Resources
{
@ -11,6 +13,8 @@ namespace osu.Game.Tests.Resources
{
public const double QUICK_BEATMAP_LENGTH = 10000;
private static readonly TemporaryNativeStorage temp_storage = new TemporaryNativeStorage("TestResources");
public static DllResourceStore GetStore() => new DllResourceStore(typeof(TestResources).Assembly);
public static Stream OpenResource(string name) => GetStore().GetStream($"Resources/{name}");
@ -25,7 +29,7 @@ namespace osu.Game.Tests.Resources
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
public static string GetQuickTestBeatmapForImport()
{
var tempPath = Path.GetTempFileName() + ".osz";
var tempPath = getTempFilename();
using (var stream = OpenResource("Archives/241526 Soleily - Renatus_virtual_quick.osz"))
using (var newFile = File.Create(tempPath))
stream.CopyTo(newFile);
@ -41,7 +45,7 @@ namespace osu.Game.Tests.Resources
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
public static string GetTestBeatmapForImport(bool virtualTrack = false)
{
var tempPath = Path.GetTempFileName() + ".osz";
var tempPath = getTempFilename();
using (var stream = GetTestBeatmapStream(virtualTrack))
using (var newFile = File.Create(tempPath))
@ -50,5 +54,7 @@ namespace osu.Game.Tests.Resources
Assert.IsTrue(File.Exists(tempPath));
return tempPath;
}
private static string getTempFilename() => temp_storage.GetFullPath(Guid.NewGuid() + ".osz");
}
}

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@ -55,6 +55,59 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("stack empty", () => Stack.CurrentScreen == null);
}
[Test]
public void TestClockPositionPreservedBetweenSwitches()
{
BeatmapInfo targetDifficulty = null;
AddStep("seek editor to 00:05:00", () => EditorClock.Seek(5000));
AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
switchToDifficulty(() => targetDifficulty);
confirmEditingBeatmap(() => targetDifficulty);
AddAssert("editor clock at 00:05:00", () => EditorClock.CurrentTime == 5000);
AddStep("exit editor", () => Stack.Exit());
// ensure editor loader didn't resume.
AddAssert("stack empty", () => Stack.CurrentScreen == null);
}
[Test]
public void TestClipboardPreservedAfterSwitch([Values] bool sameRuleset)
{
BeatmapInfo targetDifficulty = null;
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First()));
AddStep("copy object", () => Editor.Copy());
AddStep("set target difficulty", () =>
{
targetDifficulty = sameRuleset
? importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.RulesetID == Beatmap.Value.BeatmapInfo.RulesetID)
: importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.RulesetID != Beatmap.Value.BeatmapInfo.RulesetID);
});
switchToDifficulty(() => targetDifficulty);
confirmEditingBeatmap(() => targetDifficulty);
AddAssert("no objects selected", () => !EditorBeatmap.SelectedHitObjects.Any());
AddStep("paste object", () => Editor.Paste());
if (sameRuleset)
AddAssert("object was pasted", () => EditorBeatmap.SelectedHitObjects.Any());
else
AddAssert("object was not pasted", () => !EditorBeatmap.SelectedHitObjects.Any());
AddStep("exit editor", () => Stack.Exit());
if (sameRuleset)
{
AddUntilStep("prompt for save dialog shown", () => DialogOverlay.CurrentDialog is PromptForSaveDialog);
AddStep("discard changes", () => ((PromptForSaveDialog)DialogOverlay.CurrentDialog).PerformOkAction());
}
// ensure editor loader didn't resume.
AddAssert("stack empty", () => Stack.CurrentScreen == null);
}
[Test]
public void TestPreventSwitchDueToUnsavedChanges()
{
@ -118,7 +171,7 @@ namespace osu.Game.Tests.Visual.Editing
private void confirmEditingBeatmap(Func<BeatmapInfo> targetDifficulty)
{
AddUntilStep("current beatmap is correct", () => Beatmap.Value.BeatmapInfo.Equals(targetDifficulty.Invoke()));
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
AddUntilStep("current screen is editor", () => Stack.CurrentScreen == Editor && Editor?.IsLoaded == true);
}
}
}

View File

@ -5,6 +5,7 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
@ -80,13 +81,13 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public bool ReceivedAction;
public bool OnPressed(TestAction action)
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
ReceivedAction = action == TestAction.Down;
ReceivedAction = e.Action == TestAction.Down;
return true;
}
public void OnReleased(TestAction action)
public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
{
}
}

View File

@ -54,7 +54,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = recorder = new TestReplayRecorder(new Score { Replay = replay })
Recorder = recorder = new TestReplayRecorder(new Score
{
Replay = replay,
ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
},
@ -222,13 +226,13 @@ namespace osu.Game.Tests.Visual.Gameplay
return base.OnMouseMove(e);
}
public bool OnPressed(TestAction action)
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
box.Colour = Color4.White;
return true;
}
public void OnReleased(TestAction action)
public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
{
box.Colour = Color4.Black;
}

View File

@ -45,7 +45,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = new TestReplayRecorder(new Score { Replay = replay })
Recorder = new TestReplayRecorder(new Score
{
Replay = replay,
ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
},
@ -155,13 +159,13 @@ namespace osu.Game.Tests.Visual.Gameplay
return base.OnMouseMove(e);
}
public bool OnPressed(TestAction action)
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
box.Colour = Color4.White;
return true;
}
public void OnReleased(TestAction action)
public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
{
box.Colour = Color4.Black;
}

View File

@ -279,13 +279,13 @@ namespace osu.Game.Tests.Visual.Gameplay
return base.OnMouseMove(e);
}
public bool OnPressed(TestAction action)
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
box.Colour = Color4.White;
return true;
}
public void OnReleased(TestAction action)
public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
{
box.Colour = Color4.Black;
}
@ -354,7 +354,7 @@ namespace osu.Game.Tests.Visual.Gameplay
internal class TestReplayRecorder : ReplayRecorder<TestAction>
{
public TestReplayRecorder()
: base(new Score())
: base(new Score { ScoreInfo = { Beatmap = new BeatmapInfo() } })
{
}

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Login;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestSceneLoginPanel : OsuManualInputManagerTestScene
{
private LoginPanel loginPanel;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create login dialog", () =>
{
Add(loginPanel = new LoginPanel
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
});
});
}
[Test]
public void TestBasicLogin()
{
AddStep("logout", () => API.Logout());
AddStep("enter password", () => loginPanel.ChildrenOfType<OsuPasswordTextBox>().First().Text = "password");
AddStep("submit", () => loginPanel.ChildrenOfType<OsuButton>().First(b => b.Text.ToString() == "Sign in").TriggerClick());
}
}
}

View File

@ -3,6 +3,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -82,7 +83,41 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestJoinRoomWithPassword()
public void TestJoinRoomWithIncorrectPasswordViaButton()
{
DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "wrong");
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
AddAssert("room not joined", () => loungeScreen.IsCurrentScreen());
AddUntilStep("password prompt still visible", () => passwordEntryPopover.State.Value == Visibility.Visible);
AddAssert("textbox still focused", () => InputManager.FocusedDrawable is OsuPasswordTextBox);
}
[Test]
public void TestJoinRoomWithIncorrectPasswordViaEnter()
{
DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "wrong");
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("room not joined", () => loungeScreen.IsCurrentScreen());
AddUntilStep("password prompt still visible", () => passwordEntryPopover.State.Value == Visibility.Visible);
AddAssert("textbox still focused", () => InputManager.FocusedDrawable is OsuPasswordTextBox);
}
[Test]
public void TestJoinRoomWithCorrectPassword()
{
DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;

View File

@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
@ -15,11 +16,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
SelectedRoom.Value = new Room();
Child = new MultiplayerMatchFooter
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 50
RelativeSizeAxes = Axes.X,
Height = 50,
Child = new MultiplayerMatchFooter()
};
});
}

View File

@ -75,7 +75,6 @@ namespace osu.Game.Tests.Visual.Navigation
typeof(FileStore),
typeof(ScoreManager),
typeof(BeatmapManager),
typeof(SettingsStore),
typeof(RulesetConfigCache),
typeof(OsuColour),
typeof(IBindable<WorkingBeatmap>),
@ -97,9 +96,6 @@ namespace osu.Game.Tests.Visual.Navigation
{
AddStep("create game", () =>
{
game = new OsuGame();
game.SetHost(host);
Children = new Drawable[]
{
new Box
@ -107,8 +103,9 @@ namespace osu.Game.Tests.Visual.Navigation
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
game
};
AddGame(game = new OsuGame());
});
AddUntilStep("wait for load", () => game.IsLoaded);

View File

@ -77,7 +77,13 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for player", () =>
{
// dismiss any notifications that may appear (ie. muted notification).
clickMouseInCentre();
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
});
AddAssert("retry count is 0", () => player.RestartCount == 0);
AddStep("attempt to retry", () => player.ChildrenOfType<HotkeyRetryOverlay>().First().Action());
@ -104,7 +110,14 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModDoubleTime { SpeedChange = { Value = 2 } } });
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for player", () =>
{
// dismiss any notifications that may appear (ie. muted notification).
clickMouseInCentre();
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
});
AddUntilStep("wait for track playing", () => beatmap().Track.IsRunning);
AddStep("seek to near end", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(beatmap().Beatmap.HitObjects[^1].StartTime - 1000));
AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded);
@ -131,7 +144,13 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for player", () =>
{
// dismiss any notifications that may appear (ie. muted notification).
clickMouseInCentre();
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
});
AddUntilStep("wait for fail", () => player.HasFailed);
AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
@ -399,7 +418,15 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("Hold escape", () => InputManager.PressKey(Key.Escape));
AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroTriangles);
AddStep("Release escape", () => InputManager.ReleaseKey(Key.Escape));
AddUntilStep("Wait for game exit", () => Game.ScreenStack.CurrentScreen == null);
AddStep("test dispose doesn't crash", () => Game.Dispose());
}
private void clickMouseInCentre()
{
InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
}
private void pushEscape() =>

View File

@ -234,7 +234,7 @@ namespace osu.Game.Tests.Visual.Settings
{
AddAssert($"Check {name} is bound to {keyName}", () =>
{
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text == name));
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text.ToString() == name));
var firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
return firstButton.Text.Text == keyName;
@ -247,7 +247,7 @@ namespace osu.Game.Tests.Visual.Settings
AddStep($"Scroll to {name}", () =>
{
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text == name));
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text.ToString() == name));
firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
panel.ChildrenOfType<SettingsPanel.SettingsSectionsContainer>().First().ScrollTo(firstButton);

View File

@ -5,8 +5,8 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osuTK.Graphics;
@ -18,10 +18,18 @@ namespace osu.Game.Tests.Visual
{
private TestOsuScreenStack stack;
[SetUpSteps]
public void SetUpSteps()
[Cached]
private MusicController musicController = new MusicController();
[BackgroundDependencyLoader]
private void load()
{
AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both };
Add(musicController);
Add(stack);
LoadComponent(stack);
}
[Test]
@ -42,6 +50,44 @@ namespace osu.Game.Tests.Visual
AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
}
[Test]
public void AllowTrackAdjustmentsTest()
{
AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
AddAssert("allows adjustments 1", () => musicController.AllowTrackAdjustments);
AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
AddAssert("allows adjustments 2", () => musicController.AllowTrackAdjustments);
AddStep("push disallowing screen", () => stack.Push(loadNewScreen<DisallowScreen>()));
AddAssert("disallows adjustments 3", () => !musicController.AllowTrackAdjustments);
AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
AddAssert("disallows adjustments 4", () => !musicController.AllowTrackAdjustments);
AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
AddAssert("disallows adjustments 5", () => !musicController.AllowTrackAdjustments);
AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
AddAssert("allows adjustments 6", () => musicController.AllowTrackAdjustments);
// Now start exiting from screens
AddStep("exit screen", () => stack.Exit());
AddAssert("disallows adjustments 7", () => !musicController.AllowTrackAdjustments);
AddStep("exit screen", () => stack.Exit());
AddAssert("disallows adjustments 8", () => !musicController.AllowTrackAdjustments);
AddStep("exit screen", () => stack.Exit());
AddAssert("disallows adjustments 9", () => !musicController.AllowTrackAdjustments);
AddStep("exit screen", () => stack.Exit());
AddAssert("allows adjustments 10", () => musicController.AllowTrackAdjustments);
AddStep("exit screen", () => stack.Exit());
AddAssert("allows adjustments 11", () => musicController.AllowTrackAdjustments);
}
public class TestScreen : ScreenWithBeatmapBackground
{
private readonly string screenText;
@ -78,5 +124,26 @@ namespace osu.Game.Tests.Visual
{
public new float ParallaxAmount => base.ParallaxAmount;
}
private class AllowScreen : OsuScreen
{
public override bool? AllowTrackAdjustments => true;
}
public class DisallowScreen : OsuScreen
{
public override bool? AllowTrackAdjustments => false;
}
private class InheritScreen : OsuScreen
{
}
private OsuScreen loadNewScreen<T>() where T : OsuScreen, new()
{
OsuScreen screen = new T();
LoadComponent(screen);
return screen;
}
}
}

View File

@ -1,103 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Configuration
{
public abstract class DatabasedConfigManager<TLookup> : ConfigManager<TLookup>
where TLookup : struct, Enum
{
private readonly SettingsStore settings;
private readonly int? variant;
private List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset;
private bool legacySettingsExist;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
{
this.settings = settings;
this.ruleset = ruleset;
this.variant = variant;
Load();
InitialiseDefaults();
}
protected override void PerformLoad()
{
databasedSettings = settings.Query(ruleset?.ID, variant);
legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out _));
}
protected override bool PerformSave()
{
lock (dirtySettings)
{
foreach (var setting in dirtySettings)
settings.Update(setting);
dirtySettings.Clear();
}
return true;
}
private readonly List<DatabasedSetting> dirtySettings = new List<DatabasedSetting>();
protected override void AddBindable<TBindable>(TLookup lookup, Bindable<TBindable> bindable)
{
base.AddBindable(lookup, bindable);
if (legacySettingsExist)
{
var legacySetting = databasedSettings.Find(s => s.Key == ((int)(object)lookup).ToString());
if (legacySetting != null)
{
bindable.Parse(legacySetting.Value);
settings.Delete(legacySetting);
}
}
var setting = databasedSettings.Find(s => s.Key == lookup.ToString());
if (setting != null)
{
bindable.Parse(setting.Value);
}
else
{
settings.Update(setting = new DatabasedSetting
{
Key = lookup.ToString(),
Value = bindable.Value,
RulesetID = ruleset?.ID,
Variant = variant,
});
databasedSettings.Add(setting);
}
bindable.ValueChanged += b =>
{
setting.Value = b.NewValue;
lock (dirtySettings)
{
if (!dirtySettings.Contains(setting))
dirtySettings.Add(setting);
}
};
}
}
}

View File

@ -7,7 +7,7 @@ using osu.Game.Database;
namespace osu.Game.Configuration
{
[Table("Settings")]
public class DatabasedSetting : IHasPrimaryKey
public class DatabasedSetting : IHasPrimaryKey // can be removed 20220315.
{
public int ID { get; set; }

View File

@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Database;
using Realms;
#nullable enable
namespace osu.Game.Configuration
{
[MapTo(@"RulesetSetting")]
public class RealmRulesetSetting : RealmObject, IHasGuidPrimaryKey
{
[PrimaryKey]
public Guid ID { get; set; } = Guid.NewGuid();
[Indexed]
public int RulesetID { get; set; }
[Indexed]
public int Variant { get; set; }
[Required]
public string Key { get; set; } = string.Empty;
[Required]
public string Value { get; set; } = string.Empty;
public override string ToString() => $"{Key} => {Value}";
}
}

View File

@ -1,46 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Configuration
{
public class SettingsStore : DatabaseBackedStore
public class SettingsStore
{
public event Action SettingChanged;
// this class mostly exists as a wrapper to avoid breaking the ruleset API (see usage in RulesetConfigManager).
// it may cease to exist going forward, depending on how the structure of the config data layer changes.
public SettingsStore(DatabaseContextFactory contextFactory)
: base(contextFactory)
public readonly RealmContextFactory Realm;
public SettingsStore(RealmContextFactory realmFactory)
{
}
/// <summary>
/// Retrieve <see cref="DatabasedSetting"/>s for a specified ruleset/variant content.
/// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public void Update(DatabasedSetting setting)
{
using (ContextFactory.GetForWrite())
{
var newValue = setting.Value;
Refresh(ref setting);
setting.Value = newValue;
}
SettingChanged?.Invoke();
}
public void Delete(DatabasedSetting setting)
{
using (var usage = ContextFactory.GetForWrite())
usage.Context.Remove(setting);
Realm = realmFactory;
}
}
}

View File

@ -163,8 +163,11 @@ namespace osu.Game.Database
public void FlushConnections()
{
foreach (var context in threadContexts.Values)
context.Dispose();
if (threadContexts != null)
{
foreach (var context in threadContexts.Values)
context.Dispose();
}
recycleThreadContexts();
}

View File

@ -12,7 +12,6 @@ using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using DatabasedKeyBinding = osu.Game.Input.Bindings.DatabasedKeyBinding;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
using osu.Game.Skinning;
@ -24,14 +23,13 @@ namespace osu.Game.Database
public DbSet<BeatmapDifficulty> BeatmapDifficulty { get; set; }
public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
public DbSet<FileInfo> FileInfo { get; set; }
public DbSet<RulesetInfo> RulesetInfo { get; set; }
public DbSet<SkinInfo> SkinInfo { get; set; }
public DbSet<ScoreInfo> ScoreInfo { get; set; }
// migrated to realm
public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
private readonly string connectionString;
@ -138,11 +136,6 @@ namespace osu.Game.Database
modelBuilder.Entity<SkinInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<SkinInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
modelBuilder.Entity<DatabasedKeyBinding>().Ignore(b => b.KeyCombination);
modelBuilder.Entity<DatabasedKeyBinding>().Ignore(b => b.Action);
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();

View File

@ -38,6 +38,33 @@ namespace osu.Game.Extensions
return repeatDelegate;
}
/// <summary>
/// Shakes this drawable.
/// </summary>
/// <param name="target">The target to shake.</param>
/// <param name="shakeDuration">The length of a single shake.</param>
/// <param name="shakeMagnitude">Pixels of displacement per shake.</param>
/// <param name="maximumLength">The maximum length the shake should last.</param>
public static void Shake(this Drawable target, double shakeDuration = 80, float shakeMagnitude = 8, double? maximumLength = null)
{
// if we don't have enough time, don't bother shaking.
if (maximumLength < shakeDuration * 2)
return;
var sequence = target.MoveToX(shakeMagnitude, shakeDuration / 2, Easing.OutSine).Then()
.MoveToX(-shakeMagnitude, shakeDuration, Easing.InOutSine).Then();
// if we don't have enough time for the second shake, skip it.
if (!maximumLength.HasValue || maximumLength >= shakeDuration * 4)
{
sequence = sequence
.MoveToX(shakeMagnitude, shakeDuration, Easing.InOutSine).Then()
.MoveToX(-shakeMagnitude, shakeDuration, Easing.InOutSine).Then();
}
sequence.MoveToX(0, shakeDuration / 2, Easing.InSine);
}
/// <summary>
/// Accepts a delta vector in screen-space coordinates and converts it to one which can be applied to this drawable's position.
/// </summary>

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Buffers;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Lists;
@ -181,7 +182,10 @@ namespace osu.Game.Graphics.Backgrounds
private void addTriangles(bool randomY)
{
AimCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
// limited by the maximum size of QuadVertexBuffer for safety.
const int max_triangles = QuadVertexBuffer<TexturedVertex2D>.MAX_QUADS;
AimCount = (int)Math.Min(max_triangles, (DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio));
for (int i = 0; i < AimCount - parts.Count; i++)
parts.Add(createTriangle(randomY));

View File

@ -88,9 +88,9 @@ namespace osu.Game.Graphics.Containers
base.OnMouseUp(e);
}
public virtual bool OnPressed(GlobalAction action)
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (action)
switch (e.Action)
{
case GlobalAction.Back:
Hide();
@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
return false;
}
public void OnReleased(GlobalAction action)
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}

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@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Extensions;
namespace osu.Game.Graphics.Containers
{
@ -16,40 +16,10 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public float ShakeDuration = 80;
/// <summary>
/// Total number of shakes. May be shortened if possible.
/// </summary>
public float TotalShakes = 4;
/// <summary>
/// Pixels of displacement per shake.
/// </summary>
public float ShakeMagnitude = 8;
/// <summary>
/// Shake the contents of this container.
/// </summary>
/// <param name="maximumLength">The maximum length the shake should last.</param>
public void Shake(double? maximumLength = null)
{
const float shake_amount = 8;
// if we don't have enough time, don't bother shaking.
if (maximumLength < ShakeDuration * 2)
return;
var sequence = this.MoveToX(shake_amount, ShakeDuration / 2, Easing.OutSine).Then()
.MoveToX(-shake_amount, ShakeDuration, Easing.InOutSine).Then();
// if we don't have enough time for the second shake, skip it.
if (!maximumLength.HasValue || maximumLength >= ShakeDuration * 4)
{
sequence = sequence
.MoveToX(shake_amount, ShakeDuration, Easing.InOutSine).Then()
.MoveToX(-shake_amount, ShakeDuration, Easing.InOutSine).Then();
}
sequence.MoveToX(0, ShakeDuration / 2, Easing.InSine);
}
public void Shake(double? maximumLength = null) => this.Shake(ShakeDuration, maximumLength: maximumLength);
}
}

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@ -12,6 +12,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Configuration;
@ -57,9 +58,9 @@ namespace osu.Game.Graphics
shutter = audio.Samples.Get("UI/shutter");
}
public bool OnPressed(GlobalAction action)
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (action)
switch (e.Action)
{
case GlobalAction.TakeScreenshot:
shutter.Play();
@ -70,7 +71,7 @@ namespace osu.Game.Graphics
return false;
}
public void OnReleased(GlobalAction action)
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface
@ -61,9 +62,9 @@ namespace osu.Game.Graphics.UserInterface
{
public Action OnBackPressed;
public bool OnPressed(GlobalAction action)
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (action)
switch (e.Action)
{
case GlobalAction.Back:
OnBackPressed?.Invoke();
@ -73,7 +74,7 @@ namespace osu.Game.Graphics.UserInterface
return false;
}
public void OnReleased(GlobalAction action)
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}

View File

@ -70,11 +70,11 @@ namespace osu.Game.Graphics.UserInterface
return base.OnKeyDown(e);
}
public virtual bool OnPressed(GlobalAction action)
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (!HasFocus) return false;
if (action == GlobalAction.Back)
if (e.Action == GlobalAction.Back)
{
if (Text.Length > 0)
{
@ -86,7 +86,7 @@ namespace osu.Game.Graphics.UserInterface
return false;
}
public void OnReleased(GlobalAction action)
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}

View File

@ -30,9 +30,9 @@ namespace osu.Game.Graphics.UserInterface
PlaceholderText = "type to search";
}
public override bool OnPressed(PlatformAction action)
public override bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (action)
switch (e.Action)
{
case PlatformAction.MoveBackwardLine:
case PlatformAction.MoveForwardLine:
@ -43,7 +43,7 @@ namespace osu.Game.Graphics.UserInterface
return false;
}
return base.OnPressed(action);
return base.OnPressed(e);
}
protected override bool OnKeyDown(KeyDownEvent e)

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osuTK;
@ -55,12 +56,12 @@ namespace osu.Game.Graphics.UserInterfaceV2
this.FadeOut(fade_duration, Easing.OutQuint);
}
public bool OnPressed(GlobalAction action)
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (State.Value == Visibility.Hidden)
return false;
if (action == GlobalAction.Back)
if (e.Action == GlobalAction.Back)
{
Hide();
return true;
@ -69,7 +70,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
return false;
}
public void OnReleased(GlobalAction action)
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}

View File

@ -1,39 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel.DataAnnotations.Schema;
using osu.Framework.Input.Bindings;
using osu.Game.Database;
namespace osu.Game.Input.Bindings
{
[Table("KeyBinding")]
public class DatabasedKeyBinding : IKeyBinding, IHasPrimaryKey
{
public int ID { get; set; }
public int? RulesetID { get; set; }
public int? Variant { get; set; }
[Column("Keys")]
public string KeysString { get; set; }
[Column("Action")]
public int IntAction { get; set; }
[NotMapped]
public KeyCombination KeyCombination
{
get => KeysString;
set => KeysString = value.ToString();
}
[NotMapped]
public object Action
{
get => IntAction;
set => IntAction = (int)value;
}
}
}

View File

@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Input.Bindings
{
@ -137,152 +138,152 @@ namespace osu.Game.Input.Bindings
public enum GlobalAction
{
[Description("Toggle chat overlay")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChat))]
ToggleChat,
[Description("Toggle social overlay")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSocial))]
ToggleSocial,
[Description("Reset input settings")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ResetInputSettings))]
ResetInputSettings,
[Description("Toggle toolbar")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleToolbar))]
ToggleToolbar,
[Description("Toggle settings")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSettings))]
ToggleSettings,
[Description("Toggle beatmap listing")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapListing))]
ToggleBeatmapListing,
[Description("Increase volume")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseVolume))]
IncreaseVolume,
[Description("Decrease volume")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseVolume))]
DecreaseVolume,
[Description("Toggle mute")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleMute))]
ToggleMute,
// In-Game Keybindings
[Description("Skip cutscene")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SkipCutscene))]
SkipCutscene,
[Description("Quick retry (hold)")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickRetry))]
QuickRetry,
[Description("Take screenshot")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TakeScreenshot))]
TakeScreenshot,
[Description("Toggle gameplay mouse buttons")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons))]
ToggleGameplayMouseButtons,
[Description("Back")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Back))]
Back,
[Description("Increase scroll speed")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseScrollSpeed))]
IncreaseScrollSpeed,
[Description("Decrease scroll speed")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseScrollSpeed))]
DecreaseScrollSpeed,
[Description("Select")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Select))]
Select,
[Description("Quick exit (hold)")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickExit))]
QuickExit,
// Game-wide beatmap music controller keybindings
[Description("Next track")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicNext))]
MusicNext,
[Description("Previous track")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPrev))]
MusicPrev,
[Description("Play / pause")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPlay))]
MusicPlay,
[Description("Toggle now playing overlay")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNowPlaying))]
ToggleNowPlaying,
[Description("Previous selection")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPrevious))]
SelectPrevious,
[Description("Next selection")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNext))]
SelectNext,
[Description("Home")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Home))]
Home,
[Description("Toggle notifications")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNotifications))]
ToggleNotifications,
[Description("Pause gameplay")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PauseGameplay))]
PauseGameplay,
// Editor
[Description("Setup mode")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorSetupMode))]
EditorSetupMode,
[Description("Compose mode")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorComposeMode))]
EditorComposeMode,
[Description("Design mode")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDesignMode))]
EditorDesignMode,
[Description("Timing mode")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTimingMode))]
EditorTimingMode,
[Description("Hold for HUD")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.HoldForHUD))]
HoldForHUD,
[Description("Random skin")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.RandomSkin))]
RandomSkin,
[Description("Pause / resume replay")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TogglePauseReplay))]
TogglePauseReplay,
[Description("Toggle in-game interface")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameInterface))]
ToggleInGameInterface,
// Song select keybindings
[Description("Toggle Mod Select")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleModSelection))]
ToggleModSelection,
[Description("Random")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextRandom))]
SelectNextRandom,
[Description("Rewind")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousRandom))]
SelectPreviousRandom,
[Description("Beatmap Options")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapOptions))]
ToggleBeatmapOptions,
[Description("Verify mode")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorVerifyMode))]
EditorVerifyMode,
[Description("Nudge selection left")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeLeft))]
EditorNudgeLeft,
[Description("Nudge selection right")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeRight))]
EditorNudgeRight,
[Description("Toggle skin editor")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSkinEditor))]
ToggleSkinEditor,
[Description("Previous volume meter")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PreviousVolumeMeter))]
PreviousVolumeMeter,
[Description("Next volume meter")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.NextVolumeMeter))]
NextVolumeMeter,
[Description("Seek replay forward")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayForward))]
SeekReplayForward,
[Description("Seek replay backward")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayBackward))]
SeekReplayBackward,
[Description("Toggle chat focus")]
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChatFocus))]
ToggleChatFocus
}
}

View File

@ -55,13 +55,13 @@ namespace osu.Game.Input
isIdle.Value = TimeSpentIdle > timeToIdle && AllowIdle;
}
public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e) => updateLastInteractionTime();
public void OnReleased(PlatformAction action) => updateLastInteractionTime();
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e) => updateLastInteractionTime();
public bool OnPressed(GlobalAction action) => updateLastInteractionTime();
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => updateLastInteractionTime();
public void OnReleased(GlobalAction action) => updateLastInteractionTime();
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => updateLastInteractionTime();
protected override bool Handle(UIEvent e)
{

View File

@ -0,0 +1,254 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class GlobalActionKeyBindingStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.GlobalActionKeyBinding";
/// <summary>
/// "Toggle chat overlay"
/// </summary>
public static LocalisableString ToggleChat => new TranslatableString(getKey(@"toggle_chat"), @"Toggle chat overlay");
/// <summary>
/// "Toggle social overlay"
/// </summary>
public static LocalisableString ToggleSocial => new TranslatableString(getKey(@"toggle_social"), @"Toggle social overlay");
/// <summary>
/// "Reset input settings"
/// </summary>
public static LocalisableString ResetInputSettings => new TranslatableString(getKey(@"reset_input_settings"), @"Reset input settings");
/// <summary>
/// "Toggle toolbar"
/// </summary>
public static LocalisableString ToggleToolbar => new TranslatableString(getKey(@"toggle_toolbar"), @"Toggle toolbar");
/// <summary>
/// "Toggle settings"
/// </summary>
public static LocalisableString ToggleSettings => new TranslatableString(getKey(@"toggle_settings"), @"Toggle settings");
/// <summary>
/// "Toggle beatmap listing"
/// </summary>
public static LocalisableString ToggleBeatmapListing => new TranslatableString(getKey(@"toggle_beatmap_listing"), @"Toggle beatmap listing");
/// <summary>
/// "Increase volume"
/// </summary>
public static LocalisableString IncreaseVolume => new TranslatableString(getKey(@"increase_volume"), @"Increase volume");
/// <summary>
/// "Decrease volume"
/// </summary>
public static LocalisableString DecreaseVolume => new TranslatableString(getKey(@"decrease_volume"), @"Decrease volume");
/// <summary>
/// "Toggle mute"
/// </summary>
public static LocalisableString ToggleMute => new TranslatableString(getKey(@"toggle_mute"), @"Toggle mute");
/// <summary>
/// "Skip cutscene"
/// </summary>
public static LocalisableString SkipCutscene => new TranslatableString(getKey(@"skip_cutscene"), @"Skip cutscene");
/// <summary>
/// "Quick retry (hold)"
/// </summary>
public static LocalisableString QuickRetry => new TranslatableString(getKey(@"quick_retry"), @"Quick retry (hold)");
/// <summary>
/// "Take screenshot"
/// </summary>
public static LocalisableString TakeScreenshot => new TranslatableString(getKey(@"take_screenshot"), @"Take screenshot");
/// <summary>
/// "Toggle gameplay mouse buttons"
/// </summary>
public static LocalisableString ToggleGameplayMouseButtons => new TranslatableString(getKey(@"toggle_gameplay_mouse_buttons"), @"Toggle gameplay mouse buttons");
/// <summary>
/// "Back"
/// </summary>
public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
/// <summary>
/// "Increase scroll speed"
/// </summary>
public static LocalisableString IncreaseScrollSpeed => new TranslatableString(getKey(@"increase_scroll_speed"), @"Increase scroll speed");
/// <summary>
/// "Decrease scroll speed"
/// </summary>
public static LocalisableString DecreaseScrollSpeed => new TranslatableString(getKey(@"decrease_scroll_speed"), @"Decrease scroll speed");
/// <summary>
/// "Select"
/// </summary>
public static LocalisableString Select => new TranslatableString(getKey(@"select"), @"Select");
/// <summary>
/// "Quick exit (hold)"
/// </summary>
public static LocalisableString QuickExit => new TranslatableString(getKey(@"quick_exit"), @"Quick exit (hold)");
/// <summary>
/// "Next track"
/// </summary>
public static LocalisableString MusicNext => new TranslatableString(getKey(@"music_next"), @"Next track");
/// <summary>
/// "Previous track"
/// </summary>
public static LocalisableString MusicPrev => new TranslatableString(getKey(@"music_prev"), @"Previous track");
/// <summary>
/// "Play / pause"
/// </summary>
public static LocalisableString MusicPlay => new TranslatableString(getKey(@"music_play"), @"Play / pause");
/// <summary>
/// "Toggle now playing overlay"
/// </summary>
public static LocalisableString ToggleNowPlaying => new TranslatableString(getKey(@"toggle_now_playing"), @"Toggle now playing overlay");
/// <summary>
/// "Previous selection"
/// </summary>
public static LocalisableString SelectPrevious => new TranslatableString(getKey(@"select_previous"), @"Previous selection");
/// <summary>
/// "Next selection"
/// </summary>
public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection");
/// <summary>
/// "Home"
/// </summary>
public static LocalisableString Home => new TranslatableString(getKey(@"home"), @"Home");
/// <summary>
/// "Toggle notifications"
/// </summary>
public static LocalisableString ToggleNotifications => new TranslatableString(getKey(@"toggle_notifications"), @"Toggle notifications");
/// <summary>
/// "Pause gameplay"
/// </summary>
public static LocalisableString PauseGameplay => new TranslatableString(getKey(@"pause_gameplay"), @"Pause gameplay");
/// <summary>
/// "Setup mode"
/// </summary>
public static LocalisableString EditorSetupMode => new TranslatableString(getKey(@"editor_setup_mode"), @"Setup mode");
/// <summary>
/// "Compose mode"
/// </summary>
public static LocalisableString EditorComposeMode => new TranslatableString(getKey(@"editor_compose_mode"), @"Compose mode");
/// <summary>
/// "Design mode"
/// </summary>
public static LocalisableString EditorDesignMode => new TranslatableString(getKey(@"editor_design_mode"), @"Design mode");
/// <summary>
/// "Timing mode"
/// </summary>
public static LocalisableString EditorTimingMode => new TranslatableString(getKey(@"editor_timing_mode"), @"Timing mode");
/// <summary>
/// "Hold for HUD"
/// </summary>
public static LocalisableString HoldForHUD => new TranslatableString(getKey(@"hold_for_hud"), @"Hold for HUD");
/// <summary>
/// "Random skin"
/// </summary>
public static LocalisableString RandomSkin => new TranslatableString(getKey(@"random_skin"), @"Random skin");
/// <summary>
/// "Pause / resume replay"
/// </summary>
public static LocalisableString TogglePauseReplay => new TranslatableString(getKey(@"toggle_pause_replay"), @"Pause / resume replay");
/// <summary>
/// "Toggle in-game interface"
/// </summary>
public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface");
/// <summary>
/// "Toggle Mod Select"
/// </summary>
public static LocalisableString ToggleModSelection => new TranslatableString(getKey(@"toggle_mod_selection"), @"Toggle Mod Select");
/// <summary>
/// "Random"
/// </summary>
public static LocalisableString SelectNextRandom => new TranslatableString(getKey(@"select_next_random"), @"Random");
/// <summary>
/// "Rewind"
/// </summary>
public static LocalisableString SelectPreviousRandom => new TranslatableString(getKey(@"select_previous_random"), @"Rewind");
/// <summary>
/// "Beatmap Options"
/// </summary>
public static LocalisableString ToggleBeatmapOptions => new TranslatableString(getKey(@"toggle_beatmap_options"), @"Beatmap Options");
/// <summary>
/// "Verify mode"
/// </summary>
public static LocalisableString EditorVerifyMode => new TranslatableString(getKey(@"editor_verify_mode"), @"Verify mode");
/// <summary>
/// "Nudge selection left"
/// </summary>
public static LocalisableString EditorNudgeLeft => new TranslatableString(getKey(@"editor_nudge_left"), @"Nudge selection left");
/// <summary>
/// "Nudge selection right"
/// </summary>
public static LocalisableString EditorNudgeRight => new TranslatableString(getKey(@"editor_nudge_right"), @"Nudge selection right");
/// <summary>
/// "Toggle skin editor"
/// </summary>
public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor");
/// <summary>
/// "Previous volume meter"
/// </summary>
public static LocalisableString PreviousVolumeMeter => new TranslatableString(getKey(@"previous_volume_meter"), @"Previous volume meter");
/// <summary>
/// "Next volume meter"
/// </summary>
public static LocalisableString NextVolumeMeter => new TranslatableString(getKey(@"next_volume_meter"), @"Next volume meter");
/// <summary>
/// "Seek replay forward"
/// </summary>
public static LocalisableString SeekReplayForward => new TranslatableString(getKey(@"seek_replay_forward"), @"Seek replay forward");
/// <summary>
/// "Seek replay backward"
/// </summary>
public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward");
/// <summary>
/// "Toggle chat focus"
/// </summary>
public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

View File

@ -179,11 +179,7 @@ namespace osu.Game.Online.Rooms
if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
Status.Value = new RoomStatusEnded();
// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
if (!(Status.Value is RoomStatusEnded))
other.Playlist.RemoveAll(i => i.Expired);
other.RemoveExpiredPlaylistItems();
if (!Playlist.SequenceEqual(other.Playlist))
{
@ -200,6 +196,15 @@ namespace osu.Game.Online.Rooms
Position.Value = other.Position.Value;
}
public void RemoveExpiredPlaylistItems()
{
// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
if (!(Status.Value is RoomStatusEnded))
Playlist.RemoveAll(i => i.Expired);
}
public bool ShouldSerializeRoomID() => false;
public bool ShouldSerializeHost() => false;
public bool ShouldSerializeEndDate() => false;

View File

@ -15,8 +15,6 @@ using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Scoring;
@ -46,15 +44,8 @@ namespace osu.Game.Online.Spectator
private readonly BindableDictionary<int, SpectatorState> playingUserStates = new BindableDictionary<int, SpectatorState>();
private IBeatmap? currentBeatmap;
private Score? currentScore;
[Resolved]
private IBindable<RulesetInfo> currentRuleset { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> currentMods { get; set; } = null!;
private readonly SpectatorState currentState = new SpectatorState();
/// <summary>
@ -153,9 +144,9 @@ namespace osu.Game.Online.Spectator
IsPlaying = true;
// transfer state at point of beginning play
currentState.BeatmapID = beatmap.BeatmapInfo.OnlineBeatmapID;
currentState.RulesetID = currentRuleset.Value.ID;
currentState.Mods = currentMods.Value.Select(m => new APIMod(m));
currentState.BeatmapID = score.ScoreInfo.Beatmap.OnlineBeatmapID;
currentState.RulesetID = score.ScoreInfo.RulesetID;
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
currentBeatmap = beatmap.PlayableBeatmap;
currentScore = score;

View File

@ -27,6 +27,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Collections;
@ -968,11 +969,11 @@ namespace osu.Game
return component;
}
public bool OnPressed(GlobalAction action)
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (introScreen == null) return false;
switch (action)
switch (e.Action)
{
case GlobalAction.ResetInputSettings:
Host.ResetInputHandlers();
@ -1006,7 +1007,7 @@ namespace osu.Game
#endregion
public void OnReleased(GlobalAction action)
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
@ -1075,8 +1076,6 @@ namespace osu.Game
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
API.Activity.BindTo(newOsuScreen.Activity);
MusicController.AllowTrackAdjustments = newOsuScreen.AllowTrackAdjustments;
if (newOsuScreen.HideOverlaysOnEnter)
CloseAllOverlays();
else

View File

@ -140,8 +140,6 @@ namespace osu.Game
private FileStore fileStore;
private SettingsStore settingsStore;
private RulesetConfigCache rulesetConfigCache;
private SpectatorClient spectatorClient;
@ -279,8 +277,7 @@ namespace osu.Game
migrateDataToRealm();
dependencies.Cache(settingsStore = new SettingsStore(contextFactory));
dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(settingsStore));
dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(realmFactory, RulesetStore));
var powerStatus = CreateBatteryInfo();
if (powerStatus != null)
@ -453,24 +450,27 @@ namespace osu.Game
using (var db = contextFactory.GetForWrite())
using (var usage = realmFactory.GetForWrite())
{
var existingBindings = db.Context.DatabasedKeyBinding;
// migrate ruleset settings. can be removed 20220315.
var existingSettings = db.Context.DatabasedSetting;
// only migrate data if the realm database is empty.
if (!usage.Realm.All<RealmKeyBinding>().Any())
if (!usage.Realm.All<RealmRulesetSetting>().Any())
{
foreach (var dkb in existingBindings)
foreach (var dkb in existingSettings)
{
usage.Realm.Add(new RealmKeyBinding
if (dkb.RulesetID == null) continue;
usage.Realm.Add(new RealmRulesetSetting
{
KeyCombinationString = dkb.KeyCombination.ToString(),
ActionInt = (int)dkb.Action,
RulesetID = dkb.RulesetID,
Variant = dkb.Variant
Key = dkb.Key,
Value = dkb.StringValue,
RulesetID = dkb.RulesetID.Value,
Variant = dkb.Variant ?? 0,
});
}
}
db.Context.RemoveRange(existingBindings);
db.Context.RemoveRange(existingSettings);
usage.Commit();
}
@ -527,7 +527,7 @@ namespace osu.Game
BeatmapManager?.Dispose();
LocalConfig?.Dispose();
contextFactory.FlushConnections();
contextFactory?.FlushConnections();
}
}
}

View File

@ -186,9 +186,9 @@ namespace osu.Game.Overlays.BeatmapListing
return true;
}
public override bool OnPressed(GlobalAction action)
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (!base.OnPressed(action))
if (!base.OnPressed(e))
return false;
TextChanged?.Invoke();

View File

@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@ -91,9 +92,9 @@ namespace osu.Game.Overlays
Show();
}
public override bool OnPressed(GlobalAction action)
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (action)
switch (e.Action)
{
case GlobalAction.Back:
if (Current.Value == null)

View File

@ -372,9 +372,9 @@ namespace osu.Game.Overlays
return base.OnKeyDown(e);
}
public bool OnPressed(PlatformAction action)
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (action)
switch (e.Action)
{
case PlatformAction.TabNew:
ChannelTabControl.SelectChannelSelectorTab();
@ -392,7 +392,7 @@ namespace osu.Game.Overlays
return false;
}
public void OnReleased(PlatformAction action)
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
{
}

View File

@ -7,6 +7,7 @@ using osu.Game.Overlays.Dialog;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using System.Linq;
using osu.Framework.Input.Events;
namespace osu.Game.Overlays
{
@ -83,16 +84,16 @@ namespace osu.Game.Overlays
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
}
public override bool OnPressed(GlobalAction action)
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (action)
switch (e.Action)
{
case GlobalAction.Select:
CurrentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerClick();
return true;
}
return base.OnPressed(action);
return base.OnPressed(e);
}
}
}

View File

@ -0,0 +1,108 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays.Settings;
using osuTK;
namespace osu.Game.Overlays.Login
{
public class LoginForm : FillFlowContainer
{
private TextBox username;
private TextBox password;
private ShakeContainer shakeSignIn;
[Resolved(CanBeNull = true)]
private IAPIProvider api { get; set; }
public Action RequestHide;
private void performLogin()
{
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
api?.Login(username.Text, password.Text);
else
shakeSignIn.Shake();
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuConfigManager config, AccountCreationOverlay accountCreation)
{
Direction = FillDirection.Vertical;
Spacing = new Vector2(0, 5);
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
username = new OsuTextBox
{
PlaceholderText = "username",
RelativeSizeAxes = Axes.X,
Text = api?.ProvidedUsername ?? string.Empty,
TabbableContentContainer = this
},
password = new OsuPasswordTextBox
{
PlaceholderText = "password",
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
},
new SettingsCheckbox
{
LabelText = "Remember username",
Current = config.GetBindable<bool>(OsuSetting.SaveUsername),
},
new SettingsCheckbox
{
LabelText = "Stay signed in",
Current = config.GetBindable<bool>(OsuSetting.SavePassword),
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
shakeSignIn = new ShakeContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new SettingsButton
{
Text = "Sign in",
Action = performLogin
},
}
}
},
new SettingsButton
{
Text = "Register",
Action = () =>
{
RequestHide();
accountCreation.Show();
}
}
};
password.OnCommit += (sender, newText) => performLogin();
}
public override bool AcceptsFocus => true;
protected override bool OnClick(ClickEvent e) => true;
protected override void OnFocus(FocusEvent e)
{
Schedule(() => { GetContainingInputManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
}
}
}

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