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fix doubletap cheese detect (base on hitwindow)
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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double deltaTime = current.DeltaTime;
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// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
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if (Previous.Count > 0)
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if (Previous.Count > 0 && deltaTime <= greatWindow * 2)
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{
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deltaTime = Math.Max(Previous[0].DeltaTime, deltaTime);
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}
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