From 0d60076f3411d03937f9a1b3bcaa170f5ae30730 Mon Sep 17 00:00:00 2001 From: apollo-dw <83023433+apollo-dw@users.noreply.github.com> Date: Thu, 2 Sep 2021 17:14:23 +0100 Subject: [PATCH] fix doubletap cheese detect (base on hitwindow) --- osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index 76803cbdf8..6cd32c798d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills double deltaTime = current.DeltaTime; // Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between) - if (Previous.Count > 0) + if (Previous.Count > 0 && deltaTime <= greatWindow * 2) { deltaTime = Math.Max(Previous[0].DeltaTime, deltaTime); }