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Add new interface for autoplay mods
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.EmptyFreeform.Objects;
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using osu.Game.Rulesets.EmptyFreeform.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -11,7 +10,7 @@ using osu.Game.Users;
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namespace osu.Game.Rulesets.EmptyFreeform.Mods
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{
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public class EmptyFreeformModAutoplay : ModAutoplay<EmptyFreeformHitObject>
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public class EmptyFreeformModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -4,14 +4,13 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Pippidon.Objects;
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using osu.Game.Rulesets.Pippidon.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Pippidon.Mods
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{
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public class PippidonModAutoplay : ModAutoplay<PippidonHitObject>
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public class PippidonModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -3,7 +3,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.EmptyScrolling.Objects;
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using osu.Game.Rulesets.EmptyScrolling.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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@ -11,7 +10,7 @@ using System.Collections.Generic;
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namespace osu.Game.Rulesets.EmptyScrolling.Mods
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{
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public class EmptyScrollingModAutoplay : ModAutoplay<EmptyScrollingHitObject>
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public class EmptyScrollingModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -4,14 +4,13 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Pippidon.Objects;
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using osu.Game.Rulesets.Pippidon.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Pippidon.Mods
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{
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public class PippidonModAutoplay : ModAutoplay<PippidonHitObject>
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public class PippidonModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -11,7 +10,7 @@ using osu.Game.Users;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModAutoplay : ModAutoplay<CatchHitObject>
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public class CatchModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -12,7 +11,7 @@ using osu.Game.Users;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
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public class ManiaModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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@ -6,14 +6,13 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModAutoplay : ModAutoplay<OsuHitObject>
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public class OsuModAutoplay : ModAutoplay
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
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public class TaikoModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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14
osu.Game/Rulesets/Mods/ICreateReplay.cs
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14
osu.Game/Rulesets/Mods/ICreateReplay.cs
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@ -0,0 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public interface ICreateReplay
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{
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public Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods);
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}
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}
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@ -7,22 +7,11 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
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where T : HitObject
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{
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
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{
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drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
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}
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}
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public abstract class ModAutoplay : Mod, IApplicableFailOverride
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public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplay
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{
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public override string Name => "Autoplay";
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public override string Acronym => "AT";
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