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Rename osuPreviousHitObject to currentHitObject

This commit is contained in:
MBmasher
2021-12-21 20:06:07 +11:00
Unverified
parent 0a33f336b0
commit a7aea49cb3
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
double stackNerf = Math.Min(1.0, (currentObj.LazyJumpDistance / scalingFactor) / 25.0);
// Bonus based on how visible the object is.
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.Opacity(osuPreviousHitObject.StartTime, hidden));
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.Opacity(currentHitObject.StartTime, hidden));
result += stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime;
}