1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 09:32:55 +08:00

Revert "Make OsuAutoGenerator spin the cursor around the position of the spinner instead of a set value"

This reverts commit 817bb5213c.
This commit is contained in:
Pasi4K5 2021-04-26 11:52:46 +02:00
parent 6e85c4e069
commit 19fc224348
2 changed files with 12 additions and 9 deletions

View File

@ -155,9 +155,9 @@ namespace osu.Game.Rulesets.Osu.Replays
if (spinner.SpinsRequired == 0)
return;
calcSpinnerStartPosAndDirection(spinner, ((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
Vector2 spinCentreOffset = spinner.Position - ((OsuReplayFrame)Frames[^1]).Position;
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;
if (spinCentreOffset.Length > SPIN_RADIUS)
{
@ -180,9 +180,9 @@ namespace osu.Game.Rulesets.Osu.Replays
#region Helper subroutines
private static void calcSpinnerStartPosAndDirection(Spinner spinner, Vector2 prevPos, out Vector2 startPosition, out float spinnerDirection)
private static void calcSpinnerStartPosAndDirection(Vector2 prevPos, out Vector2 startPosition, out float spinnerDirection)
{
Vector2 spinCentreOffset = spinner.Position - prevPos;
Vector2 spinCentreOffset = SPINNER_CENTRE - prevPos;
float distFromCentre = spinCentreOffset.Length;
float distToTangentPoint = MathF.Sqrt(distFromCentre * distFromCentre - SPIN_RADIUS * SPIN_RADIUS);
@ -216,13 +216,13 @@ namespace osu.Game.Rulesets.Osu.Replays
else if (spinCentreOffset.Length > 0)
{
// Previous cursor position was inside spin circle, set startPosition to the nearest point on spin circle.
startPosition = spinner.Position - spinCentreOffset * (SPIN_RADIUS / spinCentreOffset.Length);
startPosition = SPINNER_CENTRE - spinCentreOffset * (SPIN_RADIUS / spinCentreOffset.Length);
spinnerDirection = 1;
}
else
{
// Degenerate case where cursor position is exactly at the centre of the spin circle.
startPosition = spinner.Position + new Vector2(0, -SPIN_RADIUS);
startPosition = SPINNER_CENTRE + new Vector2(0, -SPIN_RADIUS);
spinnerDirection = 1;
}
}
@ -335,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Replays
{
// We add intermediate frames for spinning / following a slider here.
case Spinner spinner:
Vector2 difference = startPosition - spinner.Position;
Vector2 difference = startPosition - SPINNER_CENTRE;
float radius = difference.Length;
float angle = radius == 0 ? 0 : MathF.Atan2(difference.Y, difference.X);
@ -348,7 +348,7 @@ namespace osu.Game.Rulesets.Osu.Replays
t = ApplyModsToTimeDelta(previousFrame, nextFrame) * spinnerDirection;
angle += (float)t / 20;
Vector2 pos = spinner.Position + CirclePosition(angle, SPIN_RADIUS);
Vector2 pos = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame((int)nextFrame, new Vector2(pos.X, pos.Y), action));
previousFrame = nextFrame;
@ -357,7 +357,7 @@ namespace osu.Game.Rulesets.Osu.Replays
t = ApplyModsToTimeDelta(previousFrame, spinner.EndTime) * spinnerDirection;
angle += (float)t / 20;
Vector2 endPosition = spinner.Position + CirclePosition(angle, SPIN_RADIUS);
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action));

View File

@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.Replays
@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Replays
/// <summary>
/// Constants (for spinners).
/// </summary>
protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
public const float SPIN_RADIUS = 50;
#endregion