1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-24 00:41:18 +08:00

Use new LazyJumpDistance terminology in documentation

This commit is contained in:
Dan Balasescu
2021-12-08 15:17:56 +09:00
Unverified
parent 7c0f7b1baa
commit 814f072767
@@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
//
// Where "<==>" represents a slider, and "x" represents where the cursor needs to be for either hitobject (for a slider, this is the lazy cursor position).
//
// The pattern (x--x) has distance JumpDistance.
// The pattern (x--x) has distance LazyJumpDistance.
// The pattern (>--x) is a new distance we'll call "tailJumpDistance".
//
// Case (1) is an anti-flow pattern, where players will cut the slider short in order to move to the next object. The most natural jump pattern is (x--x).