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synced 2024-12-14 12:33:01 +08:00
Fix repeat arrows being hidden beneath head circles in legacy skins
Aims to make minimal changes to `DrawableSlider` itself. I'm not super happy about the slider ball being moved above the head circle, but it *is* what people are used to so no one except for me is going to complain. Supersedes and closes https://github.com/ppy/osu/pull/14561.
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@ -32,6 +32,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public SliderBall Ball { get; private set; }
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public SkinnableDrawable Body { get; private set; }
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/// <summary>
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/// A target container which can be used to add top level elements to the slider's display.
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/// Intended to be used for proxy purposes only.
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/// </summary>
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public Container OverlayElementContainer { get; private set; }
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public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects;
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[CanBeNull]
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@ -65,6 +71,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
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headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
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OverlayElementContainer = new Container { RelativeSizeAxes = Axes.Both, },
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Ball = new SliderBall(this)
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{
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GetInitialHitAction = () => HeadCircle.HitAction,
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@ -72,7 +80,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true,
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Alpha = 0
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},
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headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
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slidingSample = new PausableSkinnableSound { Looping = true }
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};
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@ -179,6 +186,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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tailContainer.Clear(false);
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repeatContainer.Clear(false);
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tickContainer.Clear(false);
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OverlayElementContainer.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[CanBeNull]
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public Slider Slider => DrawableSlider?.HitObject;
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protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
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public DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
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public override bool DisplayResult => HitObject?.JudgeAsNormalHitCircle ?? base.DisplayResult;
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[CanBeNull]
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public Slider Slider => DrawableSlider?.HitObject;
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protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
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public DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
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private double animDuration;
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@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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}
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private Container circleSprites;
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private Drawable hitCircleSprite;
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private Drawable hitCircleOverlay;
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protected Drawable HitCircleOverlay { get; private set; }
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private SkinnableSpriteText hitCircleText;
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@ -70,28 +70,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin).
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Texture overlayTexture = getTextureWithFallback("overlay");
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InternalChildren = new Drawable[]
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InternalChildren = new[]
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{
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circleSprites = new Container
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hitCircleSprite = new KiaiFlashingSprite
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{
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Texture = baseTexture,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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HitCircleOverlay = new KiaiFlashingSprite
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{
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Texture = overlayTexture,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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hitCircleSprite = new KiaiFlashingSprite
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{
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Texture = baseTexture,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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hitCircleOverlay = new KiaiFlashingSprite
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{
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Texture = overlayTexture,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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},
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};
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@ -111,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
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if (overlayAboveNumber)
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AddInternal(hitCircleOverlay.CreateProxy());
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ChangeInternalChildDepth(HitCircleOverlay, float.MinValue);
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accentColour.BindTo(drawableObject.AccentColour);
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indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
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@ -153,8 +144,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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switch (state)
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{
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case ArmedState.Hit:
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circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
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circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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hitCircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
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hitCircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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HitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
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HitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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if (hasNumber)
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{
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44
osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs
Normal file
44
osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs
Normal file
@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacyReverseArrow : CompositeDrawable
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{
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private ISkin skin { get; set; }
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[Resolved(canBeNull: true)]
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private DrawableHitObject drawableHitObject { get; set; }
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public LegacyReverseArrow(ISkin skin)
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{
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this.skin = skin;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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string lookupName = new OsuSkinComponent(OsuSkinComponents.ReverseArrow).LookupName;
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InternalChild = skin.GetAnimation(lookupName, true, true) ?? Drawable.Empty();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// see logic in LegacySliderHeadHitCircle.
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(drawableHitObject as DrawableSliderRepeat)?.DrawableSlider
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.OverlayElementContainer.Add(CreateProxy());
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}
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}
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}
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@ -0,0 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacySliderHeadHitCircle : LegacyMainCirclePiece
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{
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[Resolved(canBeNull: true)]
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private DrawableHitObject drawableHitObject { get; set; }
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public LegacySliderHeadHitCircle()
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: base("sliderstartcircle")
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// see logic in LegacyReverseArrow.
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(drawableHitObject as DrawableSliderHead)?.DrawableSlider
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.OverlayElementContainer.Add(HitCircleOverlay.CreateProxy().With(d => d.Depth = float.MinValue));
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}
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}
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}
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@ -67,7 +67,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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case OsuSkinComponents.SliderHeadHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderstartcircle");
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return new LegacySliderHeadHitCircle();
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return null;
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case OsuSkinComponents.ReverseArrow:
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if (hasHitCircle.Value)
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return new LegacyReverseArrow(this);
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return null;
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