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made double cheese detection stricter

This commit is contained in:
apollo-dw 2021-09-03 02:20:22 +01:00
parent 57a2ba9aa8
commit 0beef9c1e7

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
double deltaTime = current.DeltaTime;
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
if (Previous.Count > 0 && deltaTime <= greatWindow * 2)
if (Previous.Count > 0 && deltaTime <= greatWindow)
{
deltaTime = Math.Max(Previous[0].DeltaTime, deltaTime);
}