mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 21:02:55 +08:00
Merge branch 'master' into skillsrework
This commit is contained in:
commit
e7a3467655
@ -14,11 +14,11 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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[TestCase(4.050601681491468d, "diffcalc-test")]
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[TestCase(4.0505463516206195d, "diffcalc-test")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(5.169743871843191d, "diffcalc-test")]
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[TestCase(5.1696411260785498d, "diffcalc-test")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new CatchModDoubleTime());
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|
@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase(6.5867229481955389d, "diffcalc-test")]
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[TestCase(1.0416315570967911d, "zero-length-sliders")]
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[TestCase(6.6634445062299665d, "diffcalc-test")]
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[TestCase(1.0404303969295756d, "zero-length-sliders")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(8.2730989071947896d, "diffcalc-test")]
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[TestCase(1.2726413186221039d, "zero-length-sliders")]
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[TestCase(8.3857915525197733d, "diffcalc-test")]
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[TestCase(1.2705229071231638d, "zero-length-sliders")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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|
@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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public double FlashlightRating { get; set; }
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public double ApproachRate { get; set; }
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public double OverallDifficulty { get; set; }
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public double DrainRate { get; set; }
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public int HitCircleCount { get; set; }
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public int SpinnerCount { get; set; }
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}
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|
@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
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double preempt = (int)IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
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double drainRate = beatmap.Difficulty.DrainRate;
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int maxCombo = beatmap.HitObjects.Count;
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// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
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@ -74,6 +75,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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FlashlightRating = flashlightRating,
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ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
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OverallDifficulty = (80 - hitWindowGreat) / 6,
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DrainRate = drainRate,
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MaxCombo = maxCombo,
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HitCircleCount = hitCirclesCount,
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SpinnerCount = spinnerCount,
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|
@ -115,7 +115,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
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// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
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if (mods.Any(h => h is OsuModHidden))
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if (mods.Any(m => m is OsuModBlinds))
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aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * countMiss)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate);
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else if (mods.Any(h => h is OsuModHidden))
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aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
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aimValue *= approachRateBonus;
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@ -153,7 +155,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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|
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speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
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|
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if (mods.Any(m => m is OsuModHidden))
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// Increasing the speed value by object count for Blinds isn't ideal, so the minimum buff is given.
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if (mods.Any(m => m is OsuModBlinds))
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speedValue *= 1.12;
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else if (mods.Any(m => m is OsuModHidden))
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speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
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// Scale the speed value with accuracy and OD.
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@ -189,7 +194,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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// Bonus for many hitcircles - it's harder to keep good accuracy up for longer.
|
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accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
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|
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if (mods.Any(m => m is OsuModHidden))
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// Increasing the accuracy value by object count for Blinds isn't ideal, so the minimum buff is given.
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||||
if (mods.Any(m => m is OsuModBlinds))
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accuracyValue *= 1.14;
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else if (mods.Any(m => m is OsuModHidden))
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accuracyValue *= 1.08;
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if (mods.Any(m => m is OsuModFlashlight))
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accuracyValue *= 1.02;
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|
@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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[TestCase(2.2867022617692685d, "diffcalc-test")]
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[TestCase(2.2867022617692685d, "diffcalc-test-strong")]
|
||||
[TestCase(2.2420075288523802d, "diffcalc-test")]
|
||||
[TestCase(2.2420075288523802d, "diffcalc-test-strong")]
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public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
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||||
|
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[TestCase(3.1704781712282624d, "diffcalc-test")]
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[TestCase(3.1704781712282624d, "diffcalc-test-strong")]
|
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[TestCase(3.134084469440479d, "diffcalc-test")]
|
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[TestCase(3.134084469440479d, "diffcalc-test-strong")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new TaikoModDoubleTime());
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|
@ -47,10 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
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{
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if (!(original.Difficulty is TaikoMutliplierAppliedDifficulty))
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if (!(original.Difficulty is TaikoMultiplierAppliedDifficulty))
|
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{
|
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// Rewrite the beatmap info to add the slider velocity multiplier
|
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original.Difficulty = new TaikoMutliplierAppliedDifficulty(original.Difficulty);
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original.Difficulty = new TaikoMultiplierAppliedDifficulty(original.Difficulty);
|
||||
}
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|
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Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
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@ -191,15 +191,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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||||
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
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private class TaikoMutliplierAppliedDifficulty : BeatmapDifficulty
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private class TaikoMultiplierAppliedDifficulty : BeatmapDifficulty
|
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{
|
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public TaikoMutliplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
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public TaikoMultiplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
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{
|
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CopyFrom(difficulty);
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}
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[UsedImplicitly]
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public TaikoMutliplierAppliedDifficulty()
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public TaikoMultiplierAppliedDifficulty()
|
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{
|
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}
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||||
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@ -208,14 +208,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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public override void CopyTo(BeatmapDifficulty other)
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||||
{
|
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base.CopyTo(other);
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if (!(other is TaikoMutliplierAppliedDifficulty))
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if (!(other is TaikoMultiplierAppliedDifficulty))
|
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SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
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}
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public override void CopyFrom(IBeatmapDifficultyInfo other)
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{
|
||||
base.CopyFrom(other);
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if (!(other is TaikoMutliplierAppliedDifficulty))
|
||||
if (!(other is TaikoMultiplierAppliedDifficulty))
|
||||
SliderMultiplier *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||
}
|
||||
|
||||
|
@ -53,7 +53,11 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
};
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[SettingSource("Sample string", "Change something for a mod")]
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public Bindable<string> StringBindable { get; } = new Bindable<string>();
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public Bindable<string> StringBindable { get; } = new Bindable<string>
|
||||
{
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Default = string.Empty,
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Value = "Sample text"
|
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};
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}
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private enum TestEnum
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|
@ -36,9 +36,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep(@"Add DoubleTime", () => changeMods(doubleTimeMod));
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AddAssert(@"Check DoubleTime multiplier", () => assertModsMultiplier(doubleTimeMod));
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|
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var mutlipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() };
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AddStep(@"Add multiple Mods", () => changeMods(mutlipleIncrementMods));
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AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(mutlipleIncrementMods));
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var multipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() };
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AddStep(@"Add multiple Mods", () => changeMods(multipleIncrementMods));
|
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AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleIncrementMods));
|
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}
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[Test]
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|
@ -26,7 +26,7 @@ namespace osu.Game.Tournament.Components
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public DateTextBox()
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{
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base.Current = new Bindable<string>();
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base.Current = new Bindable<string>(string.Empty);
|
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|
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((OsuTextBox)Control).OnCommit += (sender, newText) =>
|
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{
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|
@ -10,7 +10,7 @@ namespace osu.Game.Tournament.Models
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{
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public List<SeedingBeatmap> Beatmaps = new List<SeedingBeatmap>();
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|
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public Bindable<string> Mod = new Bindable<string>();
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public Bindable<string> Mod = new Bindable<string>(string.Empty);
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||||
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||||
public Bindable<int> Seed = new BindableInt
|
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{
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|
@ -14,8 +14,8 @@ namespace osu.Game.Tournament.Models
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||||
[Serializable]
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public class TournamentRound
|
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{
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public readonly Bindable<string> Name = new Bindable<string>();
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public readonly Bindable<string> Description = new Bindable<string>();
|
||||
public readonly Bindable<string> Name = new Bindable<string>(string.Empty);
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||||
public readonly Bindable<string> Description = new Bindable<string>(string.Empty);
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||||
public readonly BindableInt BestOf = new BindableInt(9) { Default = 9, MinValue = 3, MaxValue = 23 };
|
||||
|
||||
|
@ -149,7 +149,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
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|
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private readonly Bindable<int?> beatmapId = new Bindable<int?>();
|
||||
|
||||
private readonly Bindable<string> mods = new Bindable<string>();
|
||||
private readonly Bindable<string> mods = new Bindable<string>(string.Empty);
|
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|
||||
private readonly Container drawableContainer;
|
||||
|
||||
|
@ -149,7 +149,7 @@ namespace osu.Game.Tournament.Screens.Editors
|
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|
||||
private readonly Bindable<int?> beatmapId = new Bindable<int?>();
|
||||
|
||||
private readonly Bindable<string> score = new Bindable<string>();
|
||||
private readonly Bindable<string> score = new Bindable<string>(string.Empty);
|
||||
|
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private readonly Container drawableContainer;
|
||||
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
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private RealmContextFactory realmFactory { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Radius = 2,
|
||||
Colour = colours.YellowDark.Opacity(0),
|
||||
Colour = colourProvider.Highlight1.Opacity(0),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Hollow = true,
|
||||
},
|
||||
@ -110,13 +110,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
new Box
|
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{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.6f,
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Text = action.GetLocalisableDescription(),
|
||||
Margin = new MarginPadding(padding),
|
||||
Margin = new MarginPadding(1.5f * padding),
|
||||
},
|
||||
buttons = new FillFlowContainer<KeyButton>
|
||||
{
|
||||
@ -405,7 +404,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
private readonly Box box;
|
||||
public readonly OsuSpriteText Text;
|
||||
|
||||
private Color4 hoverColour;
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private bool isBinding;
|
||||
|
||||
@ -448,7 +448,6 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
@ -463,9 +462,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
hoverColour = colours.YellowDark;
|
||||
updateHoverState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
@ -484,12 +483,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
if (isBinding)
|
||||
{
|
||||
box.FadeColour(Color4.White, transition_time, Easing.OutQuint);
|
||||
box.FadeColour(colourProvider.Light2, transition_time, Easing.OutQuint);
|
||||
Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint);
|
||||
box.FadeColour(IsHovered ? colourProvider.Light4 : colourProvider.Background6, transition_time, Easing.OutQuint);
|
||||
Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -27,8 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
this.variant = variant;
|
||||
|
||||
FlowContent.Spacing = new Vector2(0, 1);
|
||||
FlowContent.Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
|
||||
FlowContent.Spacing = new Vector2(0, 3);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -165,7 +165,13 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
LabelText = TabletSettingsStrings.Rotation,
|
||||
Current = rotation
|
||||
},
|
||||
new RotationPresetButtons(tabletHandler),
|
||||
new RotationPresetButtons(tabletHandler)
|
||||
{
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = SettingsPanel.CONTENT_MARGINS
|
||||
}
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
@ -21,7 +20,6 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
public MaintenanceSection()
|
||||
{
|
||||
FlowContent.Spacing = new Vector2(0, 5);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GeneralSettings()
|
||||
|
@ -16,7 +16,6 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
@ -63,8 +62,6 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEditor)
|
||||
{
|
||||
FlowContent.Spacing = new Vector2(0, 5);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skinDropdown = new SkinSettingsDropdown(),
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = heading,
|
||||
Font = OsuFont.GetFont(size: 40),
|
||||
Font = OsuFont.TorusAlternate.With(size: 40),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsPanel.CONTENT_MARGINS,
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Settings
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Colour = colours.Pink,
|
||||
Colour = colourProvider.Content2,
|
||||
Text = subheading,
|
||||
Font = OsuFont.GetFont(size: 18),
|
||||
Margin = new MarginPadding
|
||||
|
@ -12,7 +12,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
@ -31,9 +31,10 @@ namespace osu.Game.Overlays.Settings
|
||||
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
|
||||
public virtual IEnumerable<string> FilterTerms => new[] { Header.ToString() };
|
||||
|
||||
private const int header_size = 26;
|
||||
private const int margin = 20;
|
||||
private const int border_size = 2;
|
||||
public const int ITEM_SPACING = 14;
|
||||
|
||||
private const int header_size = 24;
|
||||
private const int border_size = 4;
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
@ -54,8 +55,9 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = header_size
|
||||
Top = 36
|
||||
},
|
||||
Spacing = new Vector2(0, ITEM_SPACING),
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -63,14 +65,14 @@ namespace osu.Game.Overlays.Settings
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider, OsuColour colours)
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "separator",
|
||||
Colour = new Color4(0, 0, 0, 255),
|
||||
Colour = colourProvider.Background6,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = border_size,
|
||||
},
|
||||
@ -78,8 +80,8 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = margin + border_size,
|
||||
Bottom = margin + 10,
|
||||
Top = 28,
|
||||
Bottom = 40,
|
||||
},
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -87,13 +89,11 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
header = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: header_size),
|
||||
Font = OsuFont.TorusAlternate.With(size: header_size),
|
||||
Text = Header,
|
||||
Colour = colours.Yellow,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsPanel.CONTENT_MARGINS,
|
||||
Right = SettingsPanel.CONTENT_MARGINS
|
||||
Horizontal = SettingsPanel.CONTENT_MARGINS
|
||||
}
|
||||
},
|
||||
FlowContent
|
||||
|
@ -46,13 +46,17 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
FlowContent = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = SettingsSection.ITEM_SPACING },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 8),
|
||||
Spacing = new Vector2(0, SettingsSection.ITEM_SPACING),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
};
|
||||
}
|
||||
|
||||
private const int header_height = 43;
|
||||
private const int header_font_size = 20;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -60,9 +64,9 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Header.ToString().ToUpper(), // TODO: Add localisation support after https://github.com/ppy/osu-framework/pull/4603 is merged.
|
||||
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
Text = Header,
|
||||
Margin = new MarginPadding { Vertical = (header_height - header_font_size) * 0.5f, Horizontal = SettingsPanel.CONTENT_MARGINS },
|
||||
Font = OsuFont.GetFont(size: header_font_size),
|
||||
},
|
||||
FlowContent
|
||||
});
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
@ -13,5 +15,17 @@ namespace osu.Game.Overlays.Settings
|
||||
RelativeSizeAxes = Axes.X,
|
||||
CommitOnFocusLost = true
|
||||
};
|
||||
|
||||
public override Bindable<string> Current
|
||||
{
|
||||
get => base.Current;
|
||||
set
|
||||
{
|
||||
if (value.Default == null)
|
||||
throw new InvalidOperationException($"Bindable settings of type {nameof(Bindable<string>)} should have a non-null default value.");
|
||||
|
||||
base.Current = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -15,22 +16,23 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class Sidebar : Container<SidebarButton>, IStateful<ExpandedState>
|
||||
public class Sidebar : Container<SidebarIconButton>, IStateful<ExpandedState>
|
||||
{
|
||||
private readonly FillFlowContainer<SidebarButton> content;
|
||||
public const float DEFAULT_WIDTH = Toolbar.Toolbar.HEIGHT * 1.4f;
|
||||
private readonly Box background;
|
||||
private readonly FillFlowContainer<SidebarIconButton> content;
|
||||
public const float DEFAULT_WIDTH = 70;
|
||||
public const int EXPANDED_WIDTH = 200;
|
||||
|
||||
public event Action<ExpandedState> StateChanged;
|
||||
|
||||
protected override Container<SidebarButton> Content => content;
|
||||
protected override Container<SidebarIconButton> Content => content;
|
||||
|
||||
public Sidebar()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
background = new Box
|
||||
{
|
||||
Colour = OsuColour.Gray(0.02f),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -39,7 +41,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
content = new FillFlowContainer<SidebarButton>
|
||||
content = new FillFlowContainer<SidebarIconButton>
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
@ -52,6 +54,12 @@ namespace osu.Game.Overlays.Settings
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
background.Colour = colourProvider.Background5;
|
||||
}
|
||||
|
||||
private ScheduledDelegate expandEvent;
|
||||
private ExpandedState state;
|
||||
|
||||
@ -80,8 +88,6 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public SidebarScrollContainer()
|
||||
{
|
||||
Content.Anchor = Anchor.CentreLeft;
|
||||
Content.Origin = Anchor.CentreLeft;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
ScrollbarVisible = false;
|
||||
}
|
||||
|
@ -1,110 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class SidebarButton : OsuButton
|
||||
public abstract class SidebarButton : OsuButton
|
||||
{
|
||||
private readonly ConstrainedIconContainer iconContainer;
|
||||
private readonly SpriteText headerText;
|
||||
private readonly Box selectionIndicator;
|
||||
private readonly Container text;
|
||||
protected const double FADE_DURATION = 500;
|
||||
|
||||
// always consider as part of flow, even when not visible (for the sake of the initial animation).
|
||||
public override bool IsPresent => true;
|
||||
|
||||
private SettingsSection section;
|
||||
|
||||
public SettingsSection Section
|
||||
{
|
||||
get => section;
|
||||
set
|
||||
{
|
||||
section = value;
|
||||
headerText.Text = value.Header;
|
||||
iconContainer.Icon = value.CreateIcon();
|
||||
}
|
||||
}
|
||||
|
||||
private bool selected;
|
||||
|
||||
public bool Selected
|
||||
{
|
||||
get => selected;
|
||||
set
|
||||
{
|
||||
selected = value;
|
||||
|
||||
if (selected)
|
||||
{
|
||||
selectionIndicator.FadeIn(50);
|
||||
text.FadeColour(Color4.White, 50);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectionIndicator.FadeOut(50);
|
||||
text.FadeColour(OsuColour.Gray(0.6f), 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SidebarButton()
|
||||
{
|
||||
Height = Sidebar.DEFAULT_WIDTH;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
BackgroundColour = Color4.Black;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
text = new Container
|
||||
{
|
||||
Width = Sidebar.DEFAULT_WIDTH,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Colour = OsuColour.Gray(0.6f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerText = new OsuSpriteText
|
||||
{
|
||||
Position = new Vector2(Sidebar.DEFAULT_WIDTH + 10, 0),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
iconContainer = new ConstrainedIconContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(20),
|
||||
},
|
||||
}
|
||||
},
|
||||
selectionIndicator = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 5,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
});
|
||||
}
|
||||
[Resolved]
|
||||
protected OverlayColourProvider ColourProvider { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
selectionIndicator.Colour = colours.Yellow;
|
||||
BackgroundColour = ColourProvider.Background5;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
UpdateState();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
UpdateState();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e) => UpdateState();
|
||||
|
||||
protected abstract void UpdateState();
|
||||
}
|
||||
}
|
||||
|
130
osu.Game/Overlays/Settings/SidebarIconButton.cs
Normal file
130
osu.Game/Overlays/Settings/SidebarIconButton.cs
Normal file
@ -0,0 +1,130 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class SidebarIconButton : SidebarButton
|
||||
{
|
||||
private const float selection_indicator_height_active = 18;
|
||||
private const float selection_indicator_height_inactive = 4;
|
||||
|
||||
private readonly ConstrainedIconContainer iconContainer;
|
||||
private readonly SpriteText headerText;
|
||||
private readonly CircularContainer selectionIndicator;
|
||||
private readonly Container textIconContent;
|
||||
|
||||
// always consider as part of flow, even when not visible (for the sake of the initial animation).
|
||||
public override bool IsPresent => true;
|
||||
|
||||
private SettingsSection section;
|
||||
|
||||
public SettingsSection Section
|
||||
{
|
||||
get => section;
|
||||
set
|
||||
{
|
||||
section = value;
|
||||
headerText.Text = value.Header;
|
||||
iconContainer.Icon = value.CreateIcon();
|
||||
}
|
||||
}
|
||||
|
||||
private bool selected;
|
||||
|
||||
public bool Selected
|
||||
{
|
||||
get => selected;
|
||||
set
|
||||
{
|
||||
selected = value;
|
||||
|
||||
if (IsLoaded)
|
||||
UpdateState();
|
||||
}
|
||||
}
|
||||
|
||||
public SidebarIconButton()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 46;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
textIconContent = new Container
|
||||
{
|
||||
Width = Sidebar.DEFAULT_WIDTH,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Colour = OsuColour.Gray(0.6f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerText = new OsuSpriteText
|
||||
{
|
||||
Position = new Vector2(Sidebar.DEFAULT_WIDTH + 10, 0),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
iconContainer = new ConstrainedIconContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(20),
|
||||
},
|
||||
}
|
||||
},
|
||||
selectionIndicator = new CircularContainer
|
||||
{
|
||||
Alpha = 0,
|
||||
Width = 4,
|
||||
Height = selection_indicator_height_inactive,
|
||||
Masking = true,
|
||||
CornerRadius = 1.5f,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = 9,
|
||||
},
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.White
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
selectionIndicator.Colour = ColourProvider.Highlight1;
|
||||
}
|
||||
|
||||
protected override void UpdateState()
|
||||
{
|
||||
if (Selected)
|
||||
{
|
||||
textIconContent.FadeColour(ColourProvider.Content1, FADE_DURATION, Easing.OutQuint);
|
||||
|
||||
selectionIndicator.FadeIn(FADE_DURATION, Easing.OutQuint);
|
||||
selectionIndicator.ResizeHeightTo(selection_indicator_height_active, FADE_DURATION, Easing.OutElasticHalf);
|
||||
}
|
||||
else
|
||||
{
|
||||
textIconContent.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
|
||||
|
||||
selectionIndicator.FadeOut(FADE_DURATION, Easing.OutQuint);
|
||||
selectionIndicator.ResizeHeightTo(selection_indicator_height_inactive, FADE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -15,7 +14,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
@ -25,7 +23,7 @@ namespace osu.Game.Overlays
|
||||
[Cached]
|
||||
public abstract class SettingsPanel : OsuFocusedOverlayContainer
|
||||
{
|
||||
public const float CONTENT_MARGINS = 15;
|
||||
public const float CONTENT_MARGINS = 20;
|
||||
|
||||
public const float TRANSITION_LENGTH = 600;
|
||||
|
||||
@ -46,7 +44,7 @@ namespace osu.Game.Overlays
|
||||
protected override Container<Drawable> Content => ContentContainer;
|
||||
|
||||
protected Sidebar Sidebar;
|
||||
private SidebarButton selectedSidebarButton;
|
||||
private SidebarIconButton selectedSidebarButton;
|
||||
|
||||
public SettingsSectionsContainer SectionsContainer { get; private set; }
|
||||
|
||||
@ -64,6 +62,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
public IBindable<SettingsSection> CurrentSection = new Bindable<SettingsSection>();
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
protected SettingsPanel(bool showSidebar)
|
||||
{
|
||||
this.showSidebar = showSidebar;
|
||||
@ -89,7 +90,7 @@ namespace osu.Game.Overlays
|
||||
Origin = Anchor.TopRight,
|
||||
Scale = new Vector2(2, 1), // over-extend to the left for transitions
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.05f),
|
||||
Colour = colourProvider.Background4,
|
||||
Alpha = 1,
|
||||
},
|
||||
loading = new LoadingLayer
|
||||
@ -105,17 +106,23 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ExpandableHeader = CreateHeader(),
|
||||
SelectedSection = { BindTarget = CurrentSection },
|
||||
FixedHeader = searchTextBox = new SeekLimitedSearchTextBox
|
||||
FixedHeader = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Width = 0.95f,
|
||||
Margin = new MarginPadding
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Bottom = 20
|
||||
Vertical = 20,
|
||||
Horizontal = CONTENT_MARGINS
|
||||
},
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Child = searchTextBox = new SeekLimitedSearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
}
|
||||
},
|
||||
Footer = CreateFooter().With(f => f.Alpha = 0)
|
||||
});
|
||||
@ -245,11 +252,11 @@ namespace osu.Game.Overlays
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerable<SidebarButton> createSidebarButtons()
|
||||
private IEnumerable<SidebarIconButton> createSidebarButtons()
|
||||
{
|
||||
foreach (var section in SectionsContainer)
|
||||
{
|
||||
yield return new SidebarButton
|
||||
yield return new SidebarIconButton
|
||||
{
|
||||
Section = section,
|
||||
Action = () =>
|
||||
@ -292,11 +299,12 @@ namespace osu.Game.Overlays
|
||||
Direction = FillDirection.Vertical,
|
||||
};
|
||||
|
||||
public SettingsSectionsContainer()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
HeaderBackground = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
Colour = colourProvider.Background4,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
}
|
||||
|
@ -7,10 +7,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -34,18 +32,18 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool DimMainContent => false; // dimming is handled by main overlay
|
||||
|
||||
private class BackButton : OsuButton
|
||||
private class BackButton : SidebarButton
|
||||
{
|
||||
private Container content;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(Sidebar.DEFAULT_WIDTH);
|
||||
|
||||
BackgroundColour = Color4.Black;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
content = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -71,6 +69,11 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateState()
|
||||
{
|
||||
content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
|
||||
/// <summary>
|
||||
/// The current strain level.
|
||||
/// </summary>
|
||||
protected double CurrentStrain { get; private set; } = 1;
|
||||
protected double CurrentStrain { get; private set; }
|
||||
|
||||
protected StrainDecaySkill(Mod[] mods)
|
||||
: base(mods)
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
|
||||
/// </summary>
|
||||
protected virtual int SectionLength => 400;
|
||||
|
||||
private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section.
|
||||
private double currentSectionPeak; // We also keep track of the peak strain level in the current section.
|
||||
|
||||
private double currentSectionEnd;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user