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Merge pull request #15014 from joseph-ireland/remove-initial-strain
Change initial strain value in skills from 1 to 0
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commit
8884091422
@ -14,11 +14,11 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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[TestCase(4.050601681491468d, "diffcalc-test")]
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[TestCase(4.0505463516206195d, "diffcalc-test")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(5.169743871843191d, "diffcalc-test")]
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[TestCase(5.1696411260785498d, "diffcalc-test")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new CatchModDoubleTime());
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@ -16,12 +16,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase(6.6634445062299665d, "diffcalc-test")]
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[TestCase(1.0414203870195022d, "zero-length-sliders")]
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[TestCase(1.0404303969295756d, "zero-length-sliders")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(8.3858089051603368d, "diffcalc-test")]
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[TestCase(1.2723279173428435d, "zero-length-sliders")]
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[TestCase(8.3857915525197733d, "diffcalc-test")]
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[TestCase(1.2705229071231638d, "zero-length-sliders")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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[TestCase(2.2867022617692685d, "diffcalc-test")]
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[TestCase(2.2867022617692685d, "diffcalc-test-strong")]
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[TestCase(2.2420075288523802d, "diffcalc-test")]
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[TestCase(2.2420075288523802d, "diffcalc-test-strong")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(3.1704781712282624d, "diffcalc-test")]
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[TestCase(3.1704781712282624d, "diffcalc-test-strong")]
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[TestCase(3.134084469440479d, "diffcalc-test")]
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[TestCase(3.134084469440479d, "diffcalc-test-strong")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new TaikoModDoubleTime());
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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/// <summary>
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/// The current strain level.
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/// </summary>
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protected double CurrentStrain { get; private set; } = 1;
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protected double CurrentStrain { get; private set; }
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protected StrainDecaySkill(Mod[] mods)
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: base(mods)
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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/// </summary>
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protected virtual int SectionLength => 400;
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private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section.
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private double currentSectionPeak; // We also keep track of the peak strain level in the current section.
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private double currentSectionEnd;
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