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nerfed rhythm further to attempt to balance
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private const double pi_over_4 = Math.PI / 4;
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private const double pi_over_2 = Math.PI / 2;
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private const double rhythm_multiplier = 0.75;
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private const double rhythm_multiplier = 0.5;
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private const int history_time_max = 5000; // 5 seconds of calculatingRhythmBonus max.
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private double skillMultiplier => 1375;
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