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Replace calls to obsoleted GetOrDefault()
extension
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parent
856adfe6a3
commit
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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@ -33,11 +32,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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mods = Score.Mods;
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fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
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ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
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tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
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tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
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misses = Score.Statistics.GetOrDefault(HitResult.Miss);
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fruitsHit = Score.Statistics.GetValueOrDefault(HitResult.Great);
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ticksHit = Score.Statistics.GetValueOrDefault(HitResult.LargeTickHit);
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tinyTicksHit = Score.Statistics.GetValueOrDefault(HitResult.SmallTickHit);
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tinyTicksMissed = Score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
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misses = Score.Statistics.GetValueOrDefault(HitResult.Miss);
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// We are heavily relying on aim in catch the beat
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double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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@ -37,12 +36,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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{
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mods = Score.Mods;
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scaledScore = Score.TotalScore;
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countPerfect = Score.Statistics.GetOrDefault(HitResult.Perfect);
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countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
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countGood = Score.Statistics.GetOrDefault(HitResult.Good);
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countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
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countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
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countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
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countPerfect = Score.Statistics.GetValueOrDefault(HitResult.Perfect);
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countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
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countGood = Score.Statistics.GetValueOrDefault(HitResult.Good);
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countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
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countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
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IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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@ -36,10 +35,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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mods = Score.Mods;
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accuracy = Score.Accuracy;
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scoreMaxCombo = Score.MaxCombo;
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countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
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countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
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countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
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countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
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countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
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countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
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countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
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// Custom multipliers for NoFail and SpunOut.
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double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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@ -31,10 +30,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
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{
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mods = Score.Mods;
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countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
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countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
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countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
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countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
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countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
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countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
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countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
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// Custom multipliers for NoFail and SpunOut.
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double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Scoring
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rollingMaxBaseScore += result.Judgement.MaxNumericResult;
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}
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scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
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scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) + 1;
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hitEvents.Add(CreateHitEvent(result));
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lastHitObject = result.HitObject;
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@ -181,7 +180,7 @@ namespace osu.Game.Rulesets.Scoring
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rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
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}
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scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
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scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) - 1;
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Debug.Assert(hitEvents.Count > 0);
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lastHitObject = hitEvents[^1].LastHitObject;
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@ -272,8 +271,8 @@ namespace osu.Game.Rulesets.Scoring
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private double calculateComboRatio(int maxCombo) => maxAchievableCombo > 0 ? (double)maxCombo / maxAchievableCombo : 1;
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private double getBonusScore(Dictionary<HitResult, int> statistics)
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=> statistics.GetOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
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+ statistics.GetOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
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=> statistics.GetValueOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
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+ statistics.GetValueOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
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private ScoreRank rankFrom(double acc)
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{
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@ -291,7 +290,7 @@ namespace osu.Game.Rulesets.Scoring
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return ScoreRank.D;
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}
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public int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
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public int GetStatistic(HitResult result) => scoreResultCounts.GetValueOrDefault(result);
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public double GetStandardisedScore() => getScore(ScoringMode.Standardised);
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@ -7,7 +7,6 @@ using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API;
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@ -209,13 +208,13 @@ namespace osu.Game.Scoring
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{
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foreach (var r in Ruleset.CreateInstance().GetHitResults())
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{
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int value = Statistics.GetOrDefault(r.result);
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int value = Statistics.GetValueOrDefault(r.result);
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switch (r.result)
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{
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case HitResult.SmallTickHit:
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{
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int total = value + Statistics.GetOrDefault(HitResult.SmallTickMiss);
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int total = value + Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
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if (total > 0)
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yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
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@ -224,7 +223,7 @@ namespace osu.Game.Scoring
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case HitResult.LargeTickHit:
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{
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int total = value + Statistics.GetOrDefault(HitResult.LargeTickMiss);
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int total = value + Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
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if (total > 0)
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yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
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@ -11,7 +11,6 @@ using System.Threading.Tasks;
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using JetBrains.Annotations;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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@ -210,7 +209,7 @@ namespace osu.Game.Scoring
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{
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// This is guaranteed to be a non-legacy score.
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// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
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beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum();
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beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
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}
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updateScore(beatmapMaxCombo, accuracy);
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