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Use Interpolation.Lerp
instead of transforms
Better handles cases where the combo may be changing faster than the transition length.
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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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@ -19,15 +20,18 @@ namespace osu.Game.Rulesets.Osu.Mods
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public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor
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{
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public const float CURSOR_ALPHA_TRANSITION_DURATION = 100;
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public override string Name => "No Scope";
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public override string Acronym => "NS";
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public override ModType Type => ModType.Fun;
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public override IconUsage? Icon => FontAwesome.Solid.EyeSlash;
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public override string Description => "Where's the cursor?";
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public override double ScoreMultiplier => 1;
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private readonly BindableFloat cursorAlpha = new BindableFloat();
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private BindableNumber<int> currentCombo;
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private float targetAlpha;
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[SettingSource(
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"Hidden at combo",
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"The combo count at which the cursor becomes completely hidden",
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@ -43,22 +47,25 @@ namespace osu.Game.Rulesets.Osu.Mods
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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/// <summary>
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/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
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/// </summary>
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private const float min_alpha = 0.0002f;
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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if (HiddenComboCount.Value != 0)
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if (HiddenComboCount.Value == 0) return;
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currentCombo = scoreProcessor.Combo.GetBoundCopy();
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currentCombo.BindValueChanged(combo =>
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{
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currentCombo = scoreProcessor.Combo.GetBoundCopy();
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currentCombo.BindValueChanged(combo =>
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{
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float targetCursorAlpha = (float)Math.Max(1e-3, 1 - (float)combo.NewValue / HiddenComboCount.Value);
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scoreProcessor.TransformBindableTo(cursorAlpha, targetCursorAlpha, CURSOR_ALPHA_TRANSITION_DURATION, Easing.OutQuint);
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}, true);
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}
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targetAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
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}, true);
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}
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public virtual void Update(Playfield playfield)
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{
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playfield.Cursor.Alpha = cursorAlpha.Value;
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playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / CURSOR_ALPHA_TRANSITION_DURATION, 0, 1));
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}
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}
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