1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs
Dean Herbert 6a80a417bd Use Interpolation.Lerp instead of transforms
Better handles cases where the combo may be changing faster than the
transition length.
2021-10-15 14:25:51 +09:00

77 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Mods;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor
{
public const float CURSOR_ALPHA_TRANSITION_DURATION = 100;
public override string Name => "No Scope";
public override string Acronym => "NS";
public override ModType Type => ModType.Fun;
public override IconUsage? Icon => FontAwesome.Solid.EyeSlash;
public override string Description => "Where's the cursor?";
public override double ScoreMultiplier => 1;
private BindableNumber<int> currentCombo;
private float targetAlpha;
[SettingSource(
"Hidden at combo",
"The combo count at which the cursor becomes completely hidden",
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
)]
public BindableInt HiddenComboCount { get; } = new BindableInt
{
Default = 10,
Value = 10,
MinValue = 0,
MaxValue = 50,
};
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
/// <summary>
/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
/// </summary>
private const float min_alpha = 0.0002f;
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
if (HiddenComboCount.Value == 0) return;
currentCombo = scoreProcessor.Combo.GetBoundCopy();
currentCombo.BindValueChanged(combo =>
{
targetAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
}, true);
}
public virtual void Update(Playfield playfield)
{
playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / CURSOR_ALPHA_TRANSITION_DURATION, 0, 1));
}
}
public class HiddenComboSlider : OsuSliderBar<int>
{
public override LocalisableString TooltipText => Current.Value == 0 ? "always hidden" : base.TooltipText;
}
}